Stick Warfare: Blood Strike Wiki stickwarfarebloodstrike_en https://stickwarfarebloodstrike.wiki.gg/wiki/Stick_Warfare:_Blood_Strike_Wiki MediaWiki 1.41.1 first-letter Media Special Talk User User talk Stick Warfare Blood Strike Wiki Stick Warfare Blood Strike Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Gadget Gadget talk Gadget definition Gadget definition talk Map Map talk Main Page 0 1 17 2020-10-10T07:22:20Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Stick Warfare: Blood Strike Wiki]]: SEO wikitext text/x-wiki #REDIRECT [[Stick Warfare: Blood Strike Wiki]] 7b3a12ebbcc6a198d5bdbe7c28db5389e522d410 Category:Quote templates 14 20 33 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Character/doc 10 29 43 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Character | name = | image = | imagecaption = | aliases = | relatives = | affiliation = | occupation = | marital = | birthDate = | birthPlace = | deathDate = | deathPlace = | species = | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre> == Sample output == {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} <pre> {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 6ddf3451fd7140d6b498a17d53162a4ccd65e691 Template:Episode 10 31 46 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Episode"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="partOfSeason"><label>Season</label></data> <data source="episodeNumber"><label>Episode</label></data> <data source="airDate"><label>Air date</label></data> <data source="writer"><label>Writer</label></data> <data source="director"><label>Director</label></data> <group layout="horizontal"> <header>Episode guide</header> <data source="previousEpisode"><label>Previous</label></data> <data source="nextEpisode"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 222b04973118bf9a11e3e5f3a034c07b6ec30fee Template:Dialogue/doc 10 38 67 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''. ==Syntax== This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: <pre>{{dialogue |short=full |short=full |short=full ... |Character|Speech |Character|Speech |Character|Speech ... |cite = dialogue description }}</pre> These parameters are explained more fully below. ==Parameters== '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this: <pre>{{dialogue |short=full |short=full |short=full ...</pre> Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it. Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this: <pre>... |Character|Speech|mood1=angry |Character|Speech|mood2=quiet |Character|Speech|mood3=ecstatic ...</pre> Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue. :;<code>Parameter 1</code> ''(required)'' : Character name speaking :;<code>Parameter 2</code> ''(optional)'' : Line to speak :;<code>Parameter 3</code> ''(optional)'' : Next character :;<code>Parameter 4</code> ''(optional)'' : Next line :;<code>Parameter 5</code> ''(optional)'' : Next character :;<code>Parameter 6</code> ''(optional)'' : Next line :;<code>Parameter 7</code> ''(optional)'' : so on... Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless. To write a dialogue description/source, use <code>cite =</code> ==Examples== Here is an example of a full template usage: <pre>{{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }}</pre> The above would generate: {{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }} The below code demonstrates examples of extended use: <pre>{{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }}</pre> The above would generate: {{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }} ===Notes=== You can number, bullet or indent your dialogue: <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre> :{{dialogue|Me|Hello|You|Howdido!}} <pre>#{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre> #{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}} <pre>*{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre> *{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}} You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 56b3a94f307db52b25c728122e451a63e806c791 Template:Location/doc 10 40 69 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Location | title = | image = [e.g. "Example.jpg"] | imagecaption = | map = [e.g. "Example.jpg"] | mapcaption = | type = | level = | location = | inhabitants = }} </pre> == Sample output == {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }}<pre> {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e3e627290fa1c04d98083b44bcd2fa5cb562e13c Template:For 10 43 72 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|For}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 6caebf265784c02a3dba04fe77eb5c5afb52fbd4 Template:Season/doc 10 44 73 2020-10-10T07:22:20Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Season | title = | image = | caption = | season = | episodes = | premiere = | previous = | next = }} </pre> == Sample output == {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} <pre> {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b3f82f2223cf6f8323820bce6de5427e4b6a1380 Template:T 10 50 81 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 4273916fece7a96eef48125efb615009a1fd6fe6 Module:Dialogue/doc 828 51 82 2020-10-10T07:22:20Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Dialogue}} template. d22c926bd1a5c2221b42dc1a05b2326ecaaa6712 Template:Uploadlink 10 55 116 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><span class="plainlinks">[{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{1|}}}}}{{#ifeq:{{lc:{{{reupload|}}}}}|yes|&wpForReUpload=1|}}}} {{#if:{{{2|}}}|{{{2}}}|File:{{{1}}} }}]</span></includeonly><noinclude> {{documentation}}</noinclude> 28fd8c9f622d6c4478a9b6bfc90a88a570a3dbac Template:Book/doc 10 58 119 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Book | title = | image = [e.g. "Example.jpg"] | author = | illustrator = | datePublished = | publisher = | previous = | next = }}</pre> == Sample output == {{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} <pre>{{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7320d1953158c6673ed6ce2be7bc35e2356522e5 Template:Tocright 10 64 130 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> e05836955bb88801d044130d69154745f45c7642 Template:!-/doc 10 69 135 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used for creating a pipe followed by a hyphen which denotes a new table row, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]]. ;Syntax :Insert this template using <code>{{t|!-}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8565bca0220d10c0da77f922505b3ca9c9bc1be7 Category:Stubs 14 70 136 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 0ec95b0d8542e012132ff79db688797e78439093 Template:Album/doc 10 74 140 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Album | title = | image = [e.g. "Example.jpg"] | imagecaption = | artist = | released = | recorded = | length = | label = | producer = }} </pre> == Sample output == {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} <pre> {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 34c5cd77d0a20c3509b82f0386c7429a8b47a5fb Module:Namespace detect/doc 828 78 145 2020-10-10T07:22:20Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Namespace}} template. 157d889ae2f345f719a68f459ee2ca550d14afb5 Template:Editlink/doc 10 82 150 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template creates a direct link to edit a given wiki page. ;Syntax :{{t|editlink|page}} :{{t|editlink|page|link text}} <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 27d6ff07b19683aba24a4668964303fa533d937e Category:Template documentation 14 83 151 2020-10-10T07:22:20Z FANDOM 26064 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] e1cf9416700d7877b308b2f9051b33cd028dd11d Category:Candidates for deletion 14 86 154 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] a73d7b53cf0697a0682f842f1a71aafbe127aade File:Example.jpg 6 87 155 2020-10-10T07:22:20Z FANDOM 26064 {{PD}} [[Category:Images]] wikitext text/x-wiki == Summary == {{PD}} [[Category:Images]] b45ad4275ad2f01c536d8fee443ea7264309586b Template:Episode/doc 10 89 157 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Episode | title = | partOfSeason = | episodeNumber = | image = [e.g. "Example.jpg"] | airdate = | writer = | director = | previousEpisode = | nextEpisode = }}</pre> == Sample output == {{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airdate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}<pre>{{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airdate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}</pre> <includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 71f8e5ac50bba46232035838204a226cf0d7422d Template:Hatnote/doc 10 90 158 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki The hatnotes used for adding links between articles where more context is important. Broadly speaking, a hatnote should answer a readers' question: Am I on the right page? == Usage == ; Basic usage: &#123;{hatnote|''text''}} ; All parameters: &#123;{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}} == Parameters == This template accepts the following parameters: * <code>1</code> - the hatnote text (required) * <code>extraclasses</code> - any extra CSS classes to be added. * <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. * <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted. == Example == * <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}} == Typical types == {{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters. ;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized. ;{{T|Further}}: Used to link to articles containing further information on this topic. ;{{T|See also}}: Used to link to additional articles on related topics. :;{{T|Main|Main Page}} →:{{Main|Main Page}} :;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}} :*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''. :*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>. :*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. == Disambiguation == Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier. ;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including: :;{{T|About|Use1}} →:{{About|}} :;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}} :;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}} :;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}} Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section: :;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}} :;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}} A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>. ;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters. :;If used without parameters on a page named ''Foo'', the result is ::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}} :;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields ::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}} :;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields ::{{For|similar terms|Main Page}} :;The third, fourth and fifth parameters are used to give one, two, or three supplementary links: :*{{For|similar terms|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}} :the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}. == Errors == If no hatnote text is supplied, the template will output the following message: * {{hatnote|category=no}} If you see this error message, it is for one of four reasons: # No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. # Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead. # The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>. # You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]]. == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''. The HTML code produced by this template looks like this: * <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code> <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f89b62bda227691a45fd6d42d8bf89b151436cd2 Category:Disambiguations 14 91 159 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Hatnote/doc 828 92 160 2020-10-10T07:22:20Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]]. b5c1fc43f0f6bd96416f2fec21a7da0b34ae8aac Template:Space 10 96 164 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> e1c3d6d869303e7cc9d8a997c69b01995b7e4928 Template:Game 10 102 175 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"><label>Developer</label></data> <data source="publisher"><label>Publisher</label></data> <data source="engine"><label>Engine</label></data> <data source="version"><label>Version</label></data> <data source="platform"><label>Platform</label></data> <data source="releasedate"><label>Release date</label></data> <data source="genre"><label>Genre</label></data> <data source="mode"><label>Mode</label></data> <data source="rating"><label>Rating</label></data> <data source="media"><label>Media</label></data> <group collapse="open"> <header>System requirements</header> <data source="requirements"></data> </group> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 632ebe6f3e8bab75f012f57996157e6b71f04c2c Template:(( 10 103 176 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{{</includeonly><noinclude> {{documentation}}</noinclude> b95819d85b49f0323edc5be979b6d28dbd1b73e8 Template:Album 10 104 177 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Album"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="artist"><label>Artist</label></data> <data source="released"><label>Released</label></data> <data source="recorded"><label>Recorded</label></data> <data source="length"><label>Length</label></data> <data source="label"><label>Label</label></data> <data source="producer"><label>Producer</label></data> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 7145bd5ecd9bcafcf1907686b6a57145c9c894ac Category:Media 14 106 188 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Cols 10 107 189 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="-moz-column-count: {{{1}}}; -webkit-column-count: {{{1}}}; column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> 172631609dd9184d2627af2ef7399a806efa35e1 Template:=/doc 10 108 190 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ce8f267527b35c852e8190c38416584783aa37ac Category:General wiki templates 14 110 192 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Dialogue 10 111 193 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Dialogue --></noinclude> 400ad4d61c7eff1f67db8a2116441090d803cb3d Template:!- 10 112 194 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>|-</includeonly><noinclude> {{documentation}}</noinclude> bffa383642b26d60c23bed0eecb345fe60900fa7 Template:Quest/doc 10 113 195 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Quest | title = | image = [e.g. "Example.jpg"] | imagecaption = | start = | end = | prerequisites = | level = | location = | rewards = | previous = | next = }} </pre> == Sample output == {{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} <pre>{{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 3c80ee4fc3fe45023bd67b3c400b2e64f4f2892a Category:Videos 14 123 209 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Module:Namespace detect/data/doc 828 126 212 2020-10-10T07:22:20Z FANDOM 26064 Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons." wikitext text/x-wiki This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons. 4b5f88c95a81f026633adaae2556eeaa2896fd6f Template:(/doc 10 137 253 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description Result: <code><nowiki>{{</nowiki></code> This template returns a pair of ''opening curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> c6c83221077abeab7e27455d4c9565ce54659f61 Category:Notice templates 14 142 265 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Maintenance 14 143 266 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' {{cols|2| * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] }} [[Category:{{SITENAME}}]] 3646bf22bbf81213a9b8ea11df02ceee8866b235 Template:Trim 10 145 268 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 21c7177ac37ea769b22ca26a2493df055a56f87a Module:Quote/doc 828 147 270 2020-10-10T07:22:20Z FANDOM 26064 to get rid of the red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}. 665dce984d14e47c31477a42382fecb536de1da7 Template:((/doc 10 151 320 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>{{{</nowiki></code> This template returns a set of three ''opening curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 010eeac5d9ea2082c0b622097f42361829c47884 Template:Stub/doc 10 152 321 2020-10-10T07:22:20Z FANDOM 26064 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fe9e5e7f5e645666194f69dc88d7d12b5429e8f8 Category:Blog posts 14 153 322 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] 864f70c2af84fd84c1901d154b90eb4facc9f37c Template:Quote 10 154 323 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://starter.fandom.com/wiki/Template:Quote?oldid=4277 --></noinclude> bf6ed2ef0e8d676125dfd9d9b8b8ad72a18049e3 File:Wiki.png 6 157 327 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Stick Warfare: Blood Strike Wiki 0 161 331 2020-10-10T07:22:20Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Stick Warfare: Blood Strike Wiki]]: SEO wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] d76c4dbb86effa37fdc72eae03d62f027f7b93e9 Template:Editlink 10 170 422 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><span class="plainlinks">[{{fullurl:{{FULLPAGENAME:{{{1|}}} }}|action=edit}} {{#if:{{{2|}}}|{{{2}}}|{{{1}}} }}]</span></includeonly><noinclude> {{documentation}}</noinclude> 4e866c022153f95d7edabd877feb7ebf9f3f5472 Template:* 10 175 427 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>&nbsp;&bull;&nbsp;</includeonly><noinclude> {{documentation}}</noinclude> a6ab8782d36a86e2e676d2d174d89723acfb9ba9 Template:Series 10 176 428 2020-10-10T07:22:20Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <data source="release"><label>First released</label></data> <data source="seasons"><label>Seasons</label></data> <data source="episodes"><label>Episodes</label></data> <data source="runtime"><label>Run time</label></data> <data source="genre"><label>Genre</label></data> <data source="network"><label>Network</label></data> <data source="distrib"><label>Distributor</label></data> <data source="creator"><label>Created by</label></data> <data source="writer"><label>Written by</label></data> <data source="director"><label>Directed by</label></data> <data source="composer"><label>Composer</label></data> <data source="based on"><label>Based on</label></data> <data source="exec prod"><label>Executive producer</label></data> <data source="producer"><label>Producer</label></data> <data source="prod co"><label>Production company</label></data> <data source="country"><label>Country</label></data> <data source="language"><label>Language</label></data> </infobox></includeonly><noinclude>{{documentation}}</noinclude> f2e00daecd3f3df5c31267e0a9ffd721ac2f186d Module:Dialogue 828 178 430 2020-10-10T07:22:20Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]]. local Dialogue = require('Dev:Dialogue') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]] -- The last line produces the output for the template return Dialogue a147d7d4d5837eeb0910d21be2904bbae6658ad2 Template:Cols/doc 10 181 434 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 763fc74c9235663a500bcc69a50d425c77c16cb0 Template:*/doc 10 182 435 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description '''Result:''' &nbsp;•&nbsp; It works similarly to the HTML markup sequence: <code><nowiki>&amp;nbsp;&amp;bull;&amp;nbsp;</nowiki></code>, that is, a non-breaking space, a bullet and another non-breaking space. This template is used when you want a larger bullet than a bold middot '''·''', but something smaller than an en dash '''&ndash;'''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 804d8ff7ddfbf983357bb8288cc8376e61a3b188 Template:Hatnote 10 184 437 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude> 47651229f8ca41785babe25d56cdae7ac03ad9e1 Template:Cast 10 186 439 2020-10-10T07:22:20Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..." wikitext text/x-wiki <includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born</label> <default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default> </data> <data><label>Died</label> <default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default> </data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="occupation"><label>Occupation</label></data> <data source="appears in"><label>Appears in</label></data> <data source="portrays"><label>Portrays</label></data> </infobox>{{Namespace|main=[[Category:Cast]]<!-- -->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!-- -->}}</includeonly><noinclude>{{documentation}}</noinclude> b1e4767be7d53e599ae3ac18e9f41dff90fdfe89 Template:Topic/doc 10 187 440 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b Category:Documentation templates 14 193 446 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Module:Namespace detect 828 194 447 2020-10-10T07:22:20Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 108c1bd4f38e4a0b40b9a85178a4d68cd557cef3 Template:Season 10 202 463 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Season"> <title source="title"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption"/></image> <data source="season"><label>Season</label></data> <data source="episodes"><label>Episodes</label></data> <data source="premiere"><label>Premiered</label></data> <group layout="horizontal"> <header>Navigation</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude> 2e09c5f43c99d98363971b63ad639874c5e6c452 Module:Hatnote 828 203 464 2020-10-10T07:22:20Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]]. local H = require('Dev:Hatnote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]] -- The last line produces the output for the template return H d52966e186d4771ee7844be7f402467c51644349 Template:Clear/doc 10 208 470 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 23cbf4a368710af74b5a7e729c6a7205939cd5de Template:Event/doc 10 210 473 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Event | title = | image = [e.g. "Example.jpg"] | imagecaption = | performers = | date = | location = }} </pre> == Sample output == {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} <pre> {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1502585ceb0f0a7e1e70edc0fa8c88720e7da905 Module:Namespace detect/config/doc 828 211 474 2020-10-10T07:22:20Z FANDOM 26064 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. 5b3ec654956a66588b67fedc310584e2769e6f5c Template:Tocright/doc 10 214 477 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1449f71ce473315e9f2ad72064ee5c76ed00c89d Template:MessageBox/doc 10 215 478 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="wikitable" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda Template:Game/doc 10 218 481 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Game | title = The game's name, displayed on top of the infobox | image = [e.g. "Example.jpg"] | developer = | publisher = | engine = The engine the game runs on | version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those. | platform = Platform(s) the game is available on | releasedate = When the game released | genre = Genre(s) the game is classified as | mode = Singeplayer, multiplayer, etc. | rating = ESRB / PEGI, etc. ratings | media = What media the game is available on (digital, cartridge, cd, etc.) | requirements = System requirements }}</pre> == Sample output == {{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} <pre>{{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f43ae1af35184ba75281f54d6c3683a202f5fd69 Template:Navbox/doc 10 220 483 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 2b8ef8e8cb67d353df41f5076026e97a13fcc913 Module:Navbox/doc 828 222 502 2020-10-10T07:22:20Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5 Category:Hatnote templates with errors 14 223 503 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Namespace 10 224 504 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> f5b6ed2c0363fd704c716a6e5420a5cc0546392f Template:( 10 226 506 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{</includeonly><noinclude> {{documentation}}</noinclude> 76185642ee28ecd3a216b17cd52e7855077ca42b Template:) 10 229 509 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>}}</includeonly><noinclude> {{documentation}}</noinclude> d053c5d7d3747a6d08c1437b9eaf606635d47e0d Template:Quest 10 231 512 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1057bf1c3220419334e60f6b01c07995f871d8f8 Template:Stub 10 238 519 2020-10-10T07:22:20Z FANDOM 26064 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> 613ef53fa1801107adb93e3c0eb28209ba253a26 Category:Infobox templates 14 239 520 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Main 10 240 521 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|main}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Main_article --></noinclude> de20b6a379396a3458f12d72e486fce07869137c Template:Space/doc 10 251 533 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2 Template:)) 10 254 536 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>}}}</includeonly><noinclude> {{documentation}}</noinclude> 989d3df29959d7435478a682bc6e553e3f5aefe1 Template:Delete 10 255 537 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 4173b2533a1aa36de4f2777956f1eae8889808ba Template:Further 10 269 567 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|further}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 2b274c2a078defdd0995162869db05d3fc772067 Template:Character 10 276 575 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Character"> <title source="name"/> <image source="image"> <caption source="imagecaption" /> </image> <group> <data source="aliases"><label>Aliases</label></data> <data source="relatives"><label>Relatives</label></data> <data source="affiliation"><label>Affiliation</label></data> <data source="occupation"><label>Occupation</label></data> </group> <group> <header>Biographical information</header> <data source="marital"><label>Marital status</label></data> <data source="birthDate"><label>Date of birth</label></data> <data source="birthPlace"><label>Place of birth</label></data> <data source="deathDate"><label>Date of death</label></data> <data source="deathPlace"><label>Place of death</label></data> </group> <group> <header>Physical description</header> <data source="species"><label>Species</label></data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="weight"><label>Weight</label></data> <data source="eyes"><label>Eye color</label></data> </group> <group> <header>Appearances</header> <data source="portrayedby"><label>Portrayed by</label></data> <data source="appearsin"><label>Appears in</label></data> <data source="debut"><label>Debut</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude> f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda Category:Pages with broken file links 14 278 577 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Item/doc 10 282 583 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Item | title = | image = [e.g. "Example.jpg"] | imagecaption = | type = | effects = | source = | buy = | sell = }} </pre> == Sample output == {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }}<pre> {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ecd61f0a9df462e9790349a7ef0034b375ef0e2b Template:Film 10 292 613 2020-10-10T07:22:20Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <group> <data source="premiere"><label>Premiere date</label></data> <data source="genre"><label>Genre</label></data> <data source="rating"><label>Rating</label></data> <data source="runtime"><label>Runtime</label></data> <data source="director"><label>Directed by</label></data> <data source="writer"><label>Written by</label></data> <data source="music"><label>Music by</label></data> <data source="producer"><label>Produced by</label></data> <data source="budget"><label>Budget</label></data> <data source="earned"><label>Box Office</label></data> </group> <group layout="horizontal"> <header>Series</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude> 92b5337f22ec52309cba873beaf3cdb11d2f64e0 Template:!! 10 300 627 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki ||<noinclude> {{documentation}}</noinclude> 54aae3bd5b8fe4d07053ac28bd05c7781a901922 Category:Images 14 302 629 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Template:Disambiguation 10 305 632 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> e68846bd7766db76c73db83dffaac49fc83a2f49 Template:About 10 310 637 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|about}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:About --></noinclude> 510109cae7f705952c7a0279d73a7a44fa82d41f Template:Navbox 10 315 642 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 21aa3440d9c06c537ca5808c298e155d57e8dc90 Template:))/doc 10 322 683 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>}}}</nowiki></code> This template returns a set of three ''ending curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b7fc91fa0f8fd345c5fedf6505fbc6f3564a7d40 Module:Namespace detect/data 828 323 684 2020-10-10T07:22:20Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 4056c252664c31f05a9d54c48fcd865cdf41dd9f Module:Namespace detect/config 828 327 695 2020-10-10T07:22:20Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 22ca76ef47387cf20b5fcc7d1f14687f0b2da915 Module:Mbox/doc 828 330 699 2020-10-10T07:22:20Z FANDOM 26064 getting rid of a red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}. f4a47833d87441e40c6613bb641eb72f6207cbb1 Template:Cite web 10 335 704 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{ #if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}} ||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified }}{{ #if: {{{archiveurl|}}}{{{archivedate|}}} | {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}} ||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{authorlink|}}} | [[{{{authorlink}}}|{{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }}]] | {{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }} }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{coauthors|}}}| <nowiki>;</nowiki>&#32;{{{coauthors}}} }} }}{{#if: {{{author|}}}{{{last|}}}| {{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} |}} }}{{#if: {{{last|}}}{{{author|}}} | .&#32;}}{{ #if: {{{editor|}}} | &#32;{{{editor}}}: }}{{#if: {{{archiveurl|}}} | {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}} | {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}} }}{{#if: {{{language|}}} | &#32;<span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span> }}{{#if: {{{format|}}} | &#32;({{{format|}}}) }}{{#if: {{{work|}}} | .&#32;''{{{work}}}'' }}{{#if: {{{pages|}}} | &#32;{{{pages}}} }}{{#if: {{{publisher|}}} | .&#32;{{{publisher}}}{{#if: {{{author|}}}{{{last|}}} | | {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }} }} }}{{#if: {{{author|}}}{{{last|}}} ||{{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} }} }}.{{#if: {{{archivedate|}}} | &#32;Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}. }}{{#if: {{{accessdate|}}} | &#32;Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}. }}{{#if: {{{accessmonthday|}}} | &#32;Retrieved on {{{accessmonthday}}}, {{{accessyear}}}. }}{{#if: {{{accessdaymonth|}}} | &#32;Retrieved on {{{accessdaymonth}}} {{{accessyear}}}. }}{{#if: {{{quote|}}} | &nbsp;“{{{quote}}}” }}</includeonly><noinclude>{{documentation}} </noinclude> 06085b03744dda1cb654deed7c8e92495d7593a6 Template:Film/doc 10 337 706 2020-10-10T07:22:20Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Film | title = | image = | caption = | premiere = | genre = | rating = | runtime = | director = | writer = | music = | producer = | budget = | earned = | previous = | next = }} </pre> == Sample output == {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} <pre> {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b085f97e35a2ac96b5ddf92a22e98fbd93933736 Template:Documentation 10 338 707 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> 6e341767ff596436f1b040528841633012d55232 Template:Item 10 340 709 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6 Template:Delete/doc 10 347 716 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> baa263e149fb470c182f0de3af57178739e61a86 Template:Disambiguation/doc 10 350 728 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> c0a52d0ac40d9827b4462625985906e37c6f83c9 Template:Cast/doc 10 353 732 2020-10-10T07:22:20Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Cast | name = | image = | caption = | birthname = | birthdate = | birthplace = | deathdate = | deathplace = | gender = | height = | occupation = | appears in = | portrays = }} </pre> == Sample output == {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} <pre> {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fea3e74e01ad2f66bb54f921f82426cb1a7fa748 Template:Uploadlink/doc 10 355 734 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template creates a direct link to upload a given file. ;Syntax <nowiki>{{uploadlink|file}}</nowiki> <nowiki>{{uploadlink|file|link text}}</nowiki> <nowiki>{{uploadlink|file|reupload=yes}}</nowiki> <nowiki>{{uploadlink|file|link text|reupload=yes}}</nowiki> Setting <code>reupload</code> to <code>yes</code> indicates there is a file there and this link should be for uploading a new version. You should verify the file exists before using this form. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8786db3dd6a403be9b965ef2a8e400a70c22e34e Template:Location 10 363 743 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Location"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <image source="map"><caption source="mapcaption"/></image> <data source="type"><label>Type</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="inhabitants"><label>Inhabitants</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 74c089bf3093e560bd6a2144977d9d0bc5faebc0 Template:!!/doc 10 364 744 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used for creating two pipes, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]]. ;Syntax :Insert this template using <code>{{t|!!}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 926c6f488577da1f261d17ae4dd9b10fdcf06ee3 Module:Mbox/data/doc 828 366 746 2020-10-10T07:22:20Z FANDOM 26064 to get rid of a red link for documentation wikitext text/x-wiki This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes. fcd42c844d485c7da3317a85c9521ea96145cb35 Template:Series/doc 10 367 747 2020-10-10T07:22:20Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Series | title = | image = | caption = | release = | seasons = | episodes = | runtime = | genre = | network = | distrib = | creator = | writer = | director = | composer = | based on = | exec prod = | producer = | prod co = | country = | language = }}</pre> == Sample output == {{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }} <pre>{{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7f9a7daecb805234290cd4addefc0c049fe125ce Template:Cite web/doc 10 368 748 2020-10-10T07:22:20Z FANDOM 26064 Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..." wikitext text/x-wiki __NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only. A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]]. This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]] == Usage == ;Common form for cases where little is known about authorship of the page (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt> ;Using last, first (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using author (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, last, first <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, author <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, horizontal format (delete the ones you don't need) <tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, vertical format <pre>{{Cite web | url = | title = | accessdate = | accessdaymonth = | accessmonthday = | accessyear = | author = | last = | first = | authorlink = | coauthors = | date = | year = | month = | format = | work = | publisher = | pages = | language = | archiveurl = | archivedate = | quote = }}</pre> === Required parameters === * '''url''': URL of online item. * '''title''': Title of online item. ''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:'' :* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked'' ''For producing a non-wikilinked date of retrieval:'' :* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.'' :* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.'' === Optional parameters === * '''author''': Author ** '''last''' works with '''first''' to produce <code>last, first</code> ** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs. ** '''coauthors''': allows additional authors * '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked. ** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked. * '''format''': Format, e.g. PDF. HTML implied if not specified. * '''work''': If this item is part of a larger work, name of that work. * '''publisher''': Publisher, if any. * '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL: *: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code> * '''language''': language of publication (don't specify "English" as this is the default). * '''archiveurl''': URL of the archive location of the item (requires '''archivedate''') * '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically. * '''quote''': Relevant quote from online item. == Examples == ;Some standard use cases * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span> ;Non-linking date of retrieval (using accessmonthday and accessyear) * <nowiki>{{Cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</nowiki><br/> → <span style="background:white">{{cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</span> ;Using format * <nowiki>{{Cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06}}</span> ;language * <nowiki>{{Cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 | language=French }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span> ;coauthors * <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author * <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author, no publisher * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</span> ; Using archiveurl and archivedate to refer to items that went away but are available from an archive site * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</span> * <nowiki> {{Cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26 }}</nowiki><br/> → <span style="background:white">{{cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26}}</span> ; Using quote * <nowiki>{{Cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</nowiki><br/>→ <span style="background:white">{{cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</span> ;No parameters (error) * <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 49566b6a3601a57e7e4d3521179ec7d3300ec2a1 Module:Navbox 828 369 749 2020-10-10T07:22:20Z FANDOM 26064 fixed broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N 7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b Template:Trim/doc 10 370 750 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f1f126e3f6fe8474d693ec499d71a9c4067043f9 Category:Community 14 373 763 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Quote 828 374 764 2020-10-10T07:22:20Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]]. local Quote = require('Dev:Quote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]] -- The last line produces the output for the template return Quote 6918bf52f0c3bdbd83cc4611b6243a659e7d800b Template:Namespace/doc 10 380 774 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on. It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types: ; main : Main (i.e. article) space, where normal articles are kept. ; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc. ;user ;file ;mediawiki ;template ;help ;category : The remaining namespaces. ; other : Any namespaces that were not specified as a parameter to the template (see explanation below). For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated. '''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''. == Usage == This template takes one or more parameters named after the different page types as listed above. Like this: <pre> {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} </pre> If the template is on a main (article) page, it will return this: : {{Namespace |demospace=main | main = Article text | talk = Talk page text | other = Other pages text }} If the template is on any other page than an article or a talk page, it will return this: : {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this: <pre> {{Namespace | file = File page text | category = Category page text | other = }} </pre> On any pages other than file and category pages the code above will render nothing. <!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. --> : {{Namespace | file = File page text | category = Category page text | other = }} By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this: <pre> {{Namespace | main = | other = Other pages text }} </pre> The code above will render nothing when on mainspace (article) pages, but will return this when on other pages: : {{Namespace | main = | other = Other pages text }} == Demospace and page == For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''. '''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = main }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | main = Article text | other = Other pages text | demospace = main }} The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this: <pre> {{Namespace | user = User page text | other = Other pages text | page = User:Example }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | user = User page text | other = Other pages text | page = User:Example }} It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = {{{demospace|}}} | page = {{{page|}}} }} </pre> If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual. == Parameters == List of all parameters: <pre> {{Namespace | main = ... | other = | demospace = {{{demospace|}}} / main / talk / user / file / mediawiki / template / help / category / other | page = {{{page|}}} / User:Example }} </pre> == Technical details == If you intend to feed tables as content to the numbered parameters of this template, you need to know this: [[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust. <includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude> abd1a20286343a0c76ff9c575682bd5d011f5a6d Template:Event 10 381 775 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Event"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="performers"><label>Performers</label></data> <data source="date"><label>Date</label></data> <data source="location"><label>Location</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude> d66b112135e43b8474d30a6dab0feaab6588dfe8 Template:= 10 383 777 2020-10-10T07:22:20Z FANDOM 26064 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> 8f9d55b93874a691b84a9b6acb54bc6dd01fbf39 Template:See also 10 386 780 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> e245d8ecb350a8965723151f4fad9d3cafedad60 Template:Topic 10 387 781 2020-10-10T07:22:20Z FANDOM 26064 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> e8c5bb53e6d20ba0b81fcfa08813051675219442 Template:Book 10 389 783 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Book"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="author"><label>Author</label></data> <data source="illustrator"><label>Illustrator</label></data> <data source="datePublished"><label>Published on</label></data> <data source="publisher"><label>Publisher</label></data> <group layout="horizontal"> <header>Publication order</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude> c4bc425c60ee6f1a263f67a75f6d26aafc236c03 Module:Mbox 828 390 784 2020-10-10T07:22:20Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink) -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox 1c196d668f9209faef3e9a78c1f082f1c8573042 Template:)/doc 10 396 794 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>}}</nowiki></code> This template returns a pair of ''closing curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> af1c9a6ffbf3af956d71e61992f79f2958de5d4f Template:T/doc 10 403 803 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 6f7307b6bcfef75efcc1d71fc932366c04cd61b3 Template:- 10 406 807 2020-10-10T07:22:20Z FANDOM 26064 Redirected page to [[Template:Clear]] wikitext text/x-wiki #REDIRECT [[Template:Clear]] 1a2aa4a9ba7478e54a2b21cbce68887ea297ea86 Template:Clear 10 407 808 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 02f4c0e17d50c41f902cad74e6d937f585ba4719 Module:Mbox/data 828 409 811 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['background-color'] = 'rgba(255, 255, 255, 0.7)', ['border'] = '1px solid #d6d6d6', ['border-left-width'] = '8px', ['border-left-color'] = '#d6d6d6', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #d6d6d6' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } 73632d301e4640a94d0f8321387a4f1d3d81f26f Template:MessageBox 10 415 821 2020-10-10T07:22:20Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> fab8a2df56fd74147e1709af14e8993cfab7ebe7 Category:Navbox templates 14 416 822 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates 14 417 823 2020-10-10T07:22:20Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Quote/doc 10 418 824 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ==Description== To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. ==Syntax== <pre> {{Quote | quote = | speaker = | source = }} </pre> As an alternative, these can be placed in positional order. ==Samples== {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} <pre> {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> or <pre> {{Quote | When you play the game of thrones, you win or you die. | [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9257007bdd810476e8723e435841c3f133a204f2 Template:Documentation/doc 10 423 844 2020-10-10T07:22:20Z FANDOM 26064 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 58ca364cb71b551e4a71ddf3046cf41c84db0d57 MediaWiki:Mainpage 8 124 210 2020-10-10T07:22:21Z FANDOM 26064 SEO wikitext text/x-wiki Stick Warfare: Blood Strike Wiki 9c1db9a378847eea2262640ee6a0c7efc41636a3 File:Capture.PNG 6 234 515 2020-10-10T07:31:54Z Dailekhungocreate 506704 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Stick Warfare: Blood Strike Wiki 0 161 332 331 2020-10-10T07:32:22Z Dailekhungocreate 506704 Editing a gallery wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Placeholder|[[A page about your topic]]|link=A page about your topic Placeholder|[[A Main Character]]|link=A Main Character Placeholder|[[The First Episode]]|link=The First Episode Placeholder|[[An Important Location]]|link=An Important Location Placeholder|[[A Key Event]]|link=A Key Event Placeholder|[[A Crucial Item]]|link=A Crucial Item Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 995ff3137a0579bb2ddbd93d9a84decd957eefae 333 332 2020-10-10T07:34:09Z Dailekhungocreate 506704 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] f636628c879d3e6015248f3695deb6c16fdd71fc 334 333 2020-10-10T07:55:35Z Dailekhungocreate 506704 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] a89c151f7a64b4d4b07d5bd5c6ff7e88ed5c0353 335 334 2021-03-16T11:44:13Z Kruzvazor1 506690 Adding categories wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] 1cae21e60e30427cbb78d9345734ebb899bb7f6d Delete 0 325 689 2020-10-10T07:53:06Z Dailekhungocreate 506704 Created page with "{{Game}}" wikitext text/x-wiki {{Game}} 77b07bee7f858b1884e6e97e303dfe5414c00281 690 689 2021-01-04T08:30:15Z EliteCrusader2 506683 wikitext text/x-wiki {{Game|image=https://stick-warfare-blood-strike.fandom.com/wiki/Stick_Warfare:_Blood_Strike_Wiki?file=Capture.PNG|caption=The main character of the game.}} 444ef82abb34ca6c5a0651e8825e9255f98cc77c M17 0 134 224 2021-02-14T07:40:15Z Captain Altas 506698 Yay wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]]. bb53d5e8baf6f7e900f4b457f8862746844f2bb3 225 224 2021-03-16T12:03:17Z Kruzvazor1 506690 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: %30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Note: Upgrades or Skills Aren't included. fcc6d08a077ce74aa19a485d544fd5f82935f71c 226 225 2021-03-16T12:04:21Z Kruzvazor1 506690 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: %30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. e76bc7cb1c16b53c13fa7cb915c66887908d9d3d 227 226 2021-03-16T12:05:48Z Kruzvazor1 506690 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: 30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. 6450d149ad90b1565b44b9481c9688c590b1c7d3 R92 0 115 197 2021-02-14T07:42:37Z Captain Altas 506698 Ok wikitext text/x-wiki The '''R92''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. b1cf731ddd9887f3444759b01a3baa690777a0f0 198 197 2021-03-16T12:05:31Z Kruzvazor1 506690 wikitext text/x-wiki The '''R92''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. Accuracy: 85% Damage: 35 Range: 15 Units Fire rate: 300 Rounds Per Minute Magazine capacity: 15/125 Reload speed: 0.9 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 40% Price: 50$ Note: Upgrades or Skills Aren't included. ef85eaecfa2e592fdec6684879dc195eb660216e CP45 0 221 484 2021-02-14T07:44:13Z Captain Altas 506698 Ok then wikitext text/x-wiki The '''CP45''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. 381265ea31e728e51f298f42617467e2aabe8543 485 484 2021-03-16T12:06:48Z Kruzvazor1 506690 wikitext text/x-wiki The '''CP45''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Accuracy: 85% Damage: 45 Range: 25 Units Fire rate: 260 Rounds Per Minute Magazine capacity: 10/120 Reload speed: 1.1 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 25% Price: 100$ Note: Upgrades or Skills Aren't included. 2c4cefdee30a56a70f75200c7138acd4cd1b74d4 Perks 0 52 83 2021-02-21T05:14:03Z Kevincat24 506689 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 84 83 2021-03-16T12:14:41Z Kruzvazor1 506690 wikitext text/x-wiki Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets. Gunslinger: This perk is based on pistols, good for starters, but becomes less useful over time. Pistol / Revolver Damage increases (1 percent per level) Pistol / Revolver Reload speed increases (0.5 percent per level) Pistol / Revolver Fire rate increases (1 percent per level) Pistol / Revolver Penetration increases (0.1 percent per level) Pistol / Revolver Penetration damage increases (1 percent per level) Pistol / Revolver Ammo pickup bonus increases (1 percent per level) Starting Pistol / Revolver ammo increases by 50 percent There are 11 more perks, but I havent added them yet, so stay tight while I edit those. bfe7cd0782e1b7cf1a94d9a4938f25973d07e98f 85 84 2021-03-16T12:16:42Z Kruzvazor1 506690 wikitext text/x-wiki Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets. Gunslinger: This perk is based on pistols, good for starters, but becomes less useful over time. Pistol / Revolver Damage increases (1 percent per level) Pistol / Revolver Reload speed increases (0.5 percent per level) Pistol / Revolver Fire rate increases (1 percent per level) Pistol / Revolver Penetration increases (0.1 percent per level) Pistol / Revolver Penetration damage increases (1 percent per level) Pistol / Revolver Ammo pickup bonus increases (1 percent per level) Starting Pistol / Revolver ammo increases by 50 percent There are 11 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623 c98f377b0094dc84aee1c0f48bce9b49920abf0d 86 85 2021-03-16T12:41:53Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: This perk is based on pistols, good for starters, but becomes less useful over time.</big> <big>Juggernaut: This perk is based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. <br /> * Pistol / Revolver Damage increases by '''1''' percent per level) * Pistol / Revolver Reload speed increases by '''0.5''' percent per level) * Pistol / Revolver Fire rate increases by '''1''' percent per level) * Pistol / Revolver Penetration increases by '''0.1''' percent per level) * Pistol / Revolver Penetration damage increases by '''1''' percent per level) * Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level) * Starting Pistol / Revolver ammo increases by '''50''' percent ----<big>Juggernau</big>t: This perk is based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit. * Max Hp increases by '''5''' percent per level * Max Armor increases by '''5''' percent per level * Recovers hp every second ('''0.2''' per level) * Starts with extra armor ('''1''' per level) * Movement speed decreases by '''10''' percent * Armor damage absorption increases by '''20''' percent * Ignores damage over '''30''' * Can use heavy weapons as a primary * Heavy weapon damage increases by '''1''' percent per level * Heavy weapon reload speed increases by '''1''' percent per level ---- '''There are a 10 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623''' 4ffc82aa521900d1fa72cc2fac6ffc45abe449ea 87 86 2021-03-16T15:08:16Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent'' <br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level'' <br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big> * ''Assault Rifle Damage increases by 0.8 per level'' * ''Assault Rifle Reload speed increases by 0.8 per level'' * ''Increases Chances of Spawning an assault rifle in supply crates'' ---- '''There are a 9 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623''' e4bd75a4c09ed2d2fd5baa7721084b05b18aee19 Perks 0 52 88 87 2021-03-16T15:09:49Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big> <br /> *''Assault Rifle Damage increases by 0.8 per level'' *''Assault Rifle Reload speed increases by 0.8 per level'' *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- '''There are a 9 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623''' 166c7dbd06752e56e1ae2e4979821940d2967c17 89 88 2021-03-17T07:43:53Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br /> *''Assault Rifle Damage increases by 0.8 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 50'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- '''There are a 8 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623''' 7d59cd3bfe82f567e2ece6576b675607a20fb830 Stick Warfare: Blood Strike Wiki 0 161 336 335 2021-03-16T15:17:53Z Kruzvazor1 506690 Adding categories wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] 1f0cffee7c596a4af12c83aa5a396908065b64ab 337 336 2021-03-17T07:23:15Z Kruzvazor1 506690 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> List of [[Perks]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] 6c2b7b497843294b344e52943a39fcb0214425c0 338 337 2021-04-27T16:23:12Z VTechwavev 506687 Editing a gallery wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185"> Capture.PNG|Main character Screenshot_(28).png|TD-2000 </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> List of [[Perks]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] 1c49786d43aa0aae876ac09378d35e2d5c830110 339 338 2021-04-27T16:24:14Z VTechwavev 506687 Editing a gallery wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185" orientation="none"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> List of [[Perks]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] 0d2bb7ebee16959a292ea0bb82b33b6da445903a 340 339 2021-04-27T17:16:26Z VTechwavev 506687 Adding categories wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Important articles== <gallery position="center" captionalign="center" navigation="true" widths="185" orientation="none"> Capture.PNG|Main character </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> List of [[Perks]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 0823f7a2306917394b763bfc8d3ebd6d14c5effc File:Screenshot (28).png 6 179 431 2021-04-27T16:22:49Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 TD-2000 0 422 838 2021-04-27T17:06:29Z VTechwavev 506687 Created page with "[[File:Screenshot (28).png|218x218px]]{{Item}} === The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. === <big>Specs:</big> Accuracy: 90% Damage: 1000 Range:..." wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]]{{Item}} === The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. === <big>Specs:</big> Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minuet Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold <big>In-Game Description:</big> <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code> Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. 259acbcd505a80145bf564a7ff34449adb1e2645 839 838 2021-04-27T17:49:52Z VTechwavev 506687 wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]]{{Item}} === The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. === <big>Specs:</big> Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minuet Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold <big>In-Game Description:</big> <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code> Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. [[Category:Rocket Launcher]] b47bd9269f2dbb1235d2fe88bd3a77a2ea6420f6 User:VTechwavev 2 354 733 2021-04-27T17:20:14Z VTechwavev 506687 Created page with "Hello, I'm Techwave. I'm currently working on the Stickman Warfare: Bloodstrike wiki." wikitext text/x-wiki Hello, I'm Techwave. I'm currently working on the Stickman Warfare: Bloodstrike wiki. 787b6f6064d441a6e6fcdc2cb1d98433ddbf4601 File:CIV-200.png 6 197 450 2021-04-27T17:25:48Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 CIV-200 0 371 751 2021-04-27T17:43:46Z VTechwavev 506687 Created page with "[[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 4..." wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold In-Game Description: <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? 0846dfdff09f08521dc7fa12e44a9a5b0780e17e 752 751 2021-04-27T17:47:58Z VTechwavev 506687 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold In-Game Description: <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? [[Category:Items]] 961f4a17e2cd4188e4baf92370f161e06d3905d5 753 752 2021-04-27T17:49:09Z VTechwavev 506687 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold In-Game Description: <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? [[Category:Sniper Rifle]] 2008586327a430dc2c1d8b7f69ded3db9038d127 754 753 2021-04-27T17:58:34Z VTechwavev 506687 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? [[Category:Sniper Rifle]] 7ee95d237ce772a9cb6815a09587eba9f040a3c3 755 754 2021-04-27T18:17:35Z VTechwavev 506687 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% == <small>Price: 24 Gold</small> == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? [[Category:Sniper Rifle]] 5b374e84b395075c19b592263b86b7000d5ea4e4 Category:Rocket Launcher 14 274 572 2021-04-27T17:52:18Z VTechwavev 506687 Created page with "Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage." wikitext text/x-wiki Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage. 16eca3af9435f04a547d53086b86a0acd07a717f Category:Sniper Rifle 14 100 172 2021-04-27T17:56:21Z VTechwavev 506687 Created page with "A camper's favorite weapon. Sometimes your enemies faces are unbearably ugly, so firing a rifle with enough range to kill someone from mile away, is the surprising effective s..." wikitext text/x-wiki A camper's favorite weapon. Sometimes your enemies faces are unbearably ugly, so firing a rifle with enough range to kill someone from mile away, is the surprising effective solution. Slaughter the competition before you can even see them. df5a2953085357de1d94b5674c9c7757b3626d38 File:GC-3.png 6 217 480 2021-04-27T18:12:32Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 GC-3 0 136 243 2021-04-27T18:32:03Z VTechwavev 506687 Created page with "[[File:GC-3.png|181x181px]] == The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 120..." wikitext text/x-wiki [[File:GC-3.png|181x181px]] == The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% == <small>Price: 5000 Cash or 100 Gold</small> == <big>In-Game Description:</big> <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code> Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (who has that kind of money) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you. ddb92678be1ecaecad677d254068422da14d4b77 244 243 2021-04-27T18:32:45Z VTechwavev 506687 wikitext text/x-wiki [[File:GC-3.png|181x181px]] == The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% == <small>Price: 5000 Cash or 100 Gold</small> == <big>In-Game Description:</big> <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code> Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (who has that kind of money) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you. [[Category:Light Machine Gun]] 99ab4d4175a604de5ab4ac07a303d308b0a457d9 Category:Light Machine Gun 14 365 745 2021-04-27T18:50:23Z VTechwavev 506687 Created page with "The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets..." wikitext text/x-wiki The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets at 1000rpm? Paint the battle field with bodies and used shells. 53ab6178f7b9206638721f0d3075a302558eb0fc File:Hawk-50.png 6 79 146 2021-04-27T18:51:57Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Hawk-50 0 135 235 2021-04-27T19:07:00Z VTechwavev 506687 Created page with "[[File:Hawk-50.png|199x199px]] == The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Roun..." wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% == <small>Price: 375 Cash or 7 Gold</small> == <big>In-Game Description:</big> <code>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.</code> Note: This screams Desert Eagle. If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ c72f29e1bd50e7a4f8fc1bca865e112172a47309 236 235 2021-04-27T19:09:20Z VTechwavev 506687 wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% == <small>Price: 375 Cash or 7 Gold</small> == <big>In-Game Description:</big> <code>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.</code> Note: This screams Desert Eagle. If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] a1ab3a49102dfcd1c9ab5304a197b7e0193b29b7 Category:Automatic Pistol 14 60 121 2021-04-27T19:16:56Z VTechwavev 506687 Created page with "<br /> === ''noun'' === === 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. === That..." wikitext text/x-wiki <br /> === ''noun'' === === 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. === That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today! 565d586c4bd4d977c3ccb9688157580f222d7a69 File:XM-3.png 6 37 66 2021-04-27T19:22:34Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 XM-3 0 402 800 2021-04-27T19:41:10Z VTechwavev 506687 Created page with "[[File:XM-3.png|177x177px]] == The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 40 Range: 12.5 Unit Fire Rate: 600 Ro..." wikitext text/x-wiki [[File:XM-3.png|177x177px]] == The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 40 Range: 12.5 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 125/500 Reload Speed: 5.25 Penetration: 5 Penetration Damage Fall-Off: 40% == <small>Price: 2000 Cash or 40 Gold</small> == <big>In-Game Description:</big> <code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code> Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army. 02b8e1529b0cdf0114176cb6e0379ce3e5f98b36 801 800 2021-04-27T19:41:44Z VTechwavev 506687 wikitext text/x-wiki [[File:XM-3.png|177x177px]] == The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 40 Range: 12.5 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 125/500 Reload Speed: 5.25 Penetration: 5 Penetration Damage Fall-Off: 40% == <small>Price: 2000 Cash or 40 Gold</small> == <big>In-Game Description:</big> <code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code> Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army. [[Category:Flame Weapon]] ff9c2310ad872dbf50f94bb1929cb8dbee4a044f Category:Flame Weapon 14 159 329 2021-04-27T19:47:22Z VTechwavev 506687 Created page with "Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the num..." wikitext text/x-wiki Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the number remaining walking marshmallows waiting to be roasted,(enemies) to the ground. 77add46f9413db06e5080fe6a153f2f00698f8c4 File:Double Barrel Shotgun.png 6 76 142 2021-04-27T19:52:35Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Double Barrel Shotgun 0 256 538 2021-04-27T20:02:15Z VTechwavev 506687 Created page with "[[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 350 Range..." wikitext text/x-wiki [[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 350 Range: 15 Fire Rate: 171 Rounds Per Minute Magazine Capacity: 2/48 Reload Speed: 2.25 Seconds Penetration: 1 Penetration Damage Fall-Off: 20% == <small>Price: 1100 Cash or 22 Gold</small> == <big>In-Game Description:</big> <code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code> Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use. 628511903d09d6dd20179dff5ab0633293bbe5c4 539 538 2021-04-27T20:09:19Z VTechwavev 506687 wikitext text/x-wiki [[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 350 Range: 15 Fire Rate: 171 Rounds Per Minute Magazine Capacity: 2/48 Reload Speed: 2.25 Seconds Penetration: 1 Penetration Damage Fall-Off: 20% == <small>Price: 1100 Cash or 22 Gold</small> == <big>In-Game Description:</big> <code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code> Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use. [[Category:Shotgun]] b6116fa47e01cef0581f16f3060663f593f5ec19 Category:Shotgun 14 263 561 2021-04-27T20:13:28Z VTechwavev 506687 Created page with "Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that be..." wikitext text/x-wiki Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that being said, from the pump to the load, these guns deliver very satisfying firepower to their wielders. 45f239ba45bb3b65fa42ffd142e9b2e323c542c8 File:SMG-53.png 6 313 640 2021-04-27T20:19:47Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 SMG-53 0 376 766 2021-04-27T20:31:25Z VTechwavev 506687 Created page with "[[File:SMG-53.png|168x168px]] == The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 75% Damage: 65 Range: 25 Unit Fire Rate: 60..." wikitext text/x-wiki [[File:SMG-53.png|168x168px]] == The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 75% Damage: 65 Range: 25 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 32/256 Reload Speed: 1.85 Seconds Penetration: 0 Penetration Damage Fall-Off: 20% == <small>Price: 3000 Cash or 60 Gold</small> == <big>In-Game Description:</big> <code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code> Note: Using 9mm rounds, it deals an impressive 65 damage with 600rpm. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right? 3e69f75d3481fc76c780413b761ace987e03b8d3 767 766 2021-04-27T20:32:07Z VTechwavev 506687 wikitext text/x-wiki [[File:SMG-53.png|168x168px]] == The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 75% Damage: 65 Range: 25 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 32/256 Reload Speed: 1.85 Seconds Penetration: 0 Penetration Damage Fall-Off: 20% == <small>Price: 3000 Cash or 60 Gold</small> == <big>In-Game Description:</big> <code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code> Note: Using 9mm rounds, it deals an impressive 65 damage with 600rpm. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right? [[Category:Submachine Gun]] 9822641dd34f9aa279e98e0150589745cb8342d5 Category:Submachine Gun 14 247 529 2021-04-27T20:36:33Z VTechwavev 506687 Created page with "The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're loo..." wikitext text/x-wiki The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're looking for a weapon that will rain bullets on your foes, pick up one of these bad boys today! 9b3ca94b5f58278b1e4cdbf30ba06bbb0d9da7fd File:Enrager.png 6 424 845 2021-04-27T20:38:24Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Enrager 0 130 217 2021-04-27T20:49:19Z VTechwavev 506687 Created page with "[[File:Enrager.png|175x175px]] == The Enrager is a Revolver in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 90 Range: 40 Units Fire Rate: 86 Ro..." wikitext text/x-wiki [[File:Enrager.png|175x175px]] == The Enrager is a Revolver in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 90 Range: 40 Units Fire Rate: 86 Rounds Per Minute Magazine Capacity: 6/60 Reload Speed: 1.85 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 30 Gold</small> == <big>In-Game Description:</big> <code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code> Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing. 6462f59ef5e0391e242beafda560bb00e4ab4150 218 217 2021-04-27T20:49:45Z VTechwavev 506687 wikitext text/x-wiki [[File:Enrager.png|175x175px]] == The Enrager is a Revolver in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 90 Range: 40 Units Fire Rate: 86 Rounds Per Minute Magazine Capacity: 6/60 Reload Speed: 1.85 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 30 Gold</small> == <big>In-Game Description:</big> <code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code> Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing. [[Category:Revolver]] 58482d8785bc14bc4125675aba5b8912fa81be1a Category:Revolver 14 140 256 2021-04-27T20:54:34Z VTechwavev 506687 Created page with "Deep down inside we all want to be a cowboy. Take a Revolver, grab your hat, lever action rifle, and your gunslinger perk, and hit the battlefield like they did back in the go..." wikitext text/x-wiki Deep down inside we all want to be a cowboy. Take a Revolver, grab your hat, lever action rifle, and your gunslinger perk, and hit the battlefield like they did back in the good ol' days. Yeeha partner. Just be sure to shoot first when at a stand off with enemies, they don't respect the western culture, and will fire first if you don't. Honestly, these guns are great at killing multiple enemies with one shot. 6da73688f8e30f23475da42713ba5985c7ad150c File:DSG-1.png 6 65 131 2021-04-27T20:56:06Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 DSG-1 0 296 618 2021-04-27T21:06:56Z VTechwavev 506687 Created page with "[[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fir..." wikitext text/x-wiki [[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fire Rate: 200 Rounds Per Minute Magazine Capacity: 5/130 Reload Speed: 2.35 Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 1250 Cash or 25 Gold</small> == <big>In-Game Description:</big> <code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code> 7cbdc526e3efaefedab07b310ffd8f09a53fc501 619 618 2021-04-27T21:07:20Z VTechwavev 506687 wikitext text/x-wiki [[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fire Rate: 200 Rounds Per Minute Magazine Capacity: 5/130 Reload Speed: 2.35 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 1250 Cash or 25 Gold</small> == <big>In-Game Description:</big> <code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code> e6774400caa121a105385c8166b303447667780e 620 619 2021-04-27T21:10:50Z VTechwavev 506687 wikitext text/x-wiki [[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fire Rate: 200 Rounds Per Minute Magazine Capacity: 5/130 Reload Speed: 2.35 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 1250 Cash or 25 Gold</small> == <big>In-Game Description:</big> <code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code> Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow threw them like paper. It's ammunition consumption is insanely low and it'll get you threw some tough times. 0f14da9a8c94ce22d039b3de1bd6023c1830d911 621 620 2021-04-27T21:11:41Z VTechwavev 506687 wikitext text/x-wiki [[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fire Rate: 200 Rounds Per Minute Magazine Capacity: 5/130 Reload Speed: 2.35 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% == <small>Price: 1250 Cash or 25 Gold</small> == <big>In-Game Description:</big> <code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code> Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow threw them like paper. It's ammunition consumption is insanely low and it'll get you threw some tough times. [[Category:Designated Marksman Rifle]] 5472eba87cfd6f40f76d7cf41eece5a83a6d6a39 Category:Designated Marksman Rifle 14 339 708 2021-04-27T21:14:52Z VTechwavev 506687 Created page with "AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on..." wikitext text/x-wiki AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on an army with one. That won't end well... cdd12f2caff5db30987bfa2404d068bf8070fafe File:Bear-Trap PDW.png 6 121 206 2021-04-27T21:16:54Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Bear-Trap PDW 0 105 178 2021-04-27T21:26:23Z VTechwavev 506687 Created page with "[[File:Bear-Trap PDW.png|163x163px]] == The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit..." wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% == <small>Price: 1200 Cash or 24 Gold</small> == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight. e4a0a27dbbb3eaa3adfedef3aea75b4567f569b5 179 178 2021-04-27T21:27:31Z VTechwavev 506687 wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% == <small>Price: 1200 Cash or 24 Gold</small> == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight. [[Category:Assault Rifle]] 591c02562b4ff9f5d199a8730900f0c17467b89d 180 179 2021-06-07T14:38:13Z EliteCrusader2 506683 /* Price: 1200 Cash or 24 Gold */ wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% <small>Price: 1200 Cash or 24 Gold</small> Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight. [[Category:Assault Rifle]] 585a953ea5253e6abec3265e0fb3a0161b372b4d 181 180 2021-06-07T14:38:51Z EliteCrusader2 506683 /* Price: 1200 Cash or 24 Gold */ wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1200 Cash or 24 Gold Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows through enemies really well, and has enough firepower to turn the tables on a unfair fight. <br /> [[Category:Assault Rifle]] ac01f1982c8fa65be80469feb209f66c32c82092 Category:Assault Rifle 14 162 406 2021-04-27T21:30:37Z VTechwavev 506687 Created page with "Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great quantities, a few fla..." wikitext text/x-wiki Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great quantities, a few flaws, but at the end of the day, they're dependable guns. 8451f2091411394f00a29780c281d48585a7c278 407 406 2021-04-27T21:31:09Z VTechwavev 506687 wikitext text/x-wiki Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great qualities, a few flaws, but at the end of the day, they're dependable guns. 78ed834c97a023190362e98ddab96fcc0fc7c7fc File:MGL-6.png 6 304 631 2021-04-27T21:32:53Z VTechwavev 506687 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MGL-6 0 99 169 2021-04-27T21:44:40Z VTechwavev 506687 Created page with "[[File:MGL-6.png|175x175px]] == The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 225 Range: 20 Units Fire Rate:..." wikitext text/x-wiki [[File:MGL-6.png|175x175px]] == The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 225 Range: 20 Units Fire Rate: 150 Rounds Per Minute Magazine Capacity: 6/48 Reload Speed: 5.25 Seconds Penetration: 6 Penetration Damage Fall-Off: 35% == <small>Price: 60 Gold</small> == <big>In-Game Description:</big> <code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code> Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves. 1986e403efc558f60dd0fa9922ee1bd29bc24a07 170 169 2021-04-27T21:45:28Z VTechwavev 506687 wikitext text/x-wiki [[File:MGL-6.png|175x175px]] == The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 225 Range: 20 Units Fire Rate: 150 Rounds Per Minute Magazine Capacity: 6/48 Reload Speed: 5.25 Seconds Penetration: 6 Penetration Damage Fall-Off: 35% == <small>Price: 60 Gold</small> == <big>In-Game Description:</big> <code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code> Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves. [[Category:Grenade Launcher]] eba997dc62ce54a01a159608c845e5789015f012 171 170 2021-06-07T14:41:47Z EliteCrusader2 506683 /* Price: 60 Gold */ wikitext text/x-wiki [[File:MGL-6.png|175x175px]] == MGL-6 == <big>In-Game Description:</big> <code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code> <big>Specs:</big> Accuracy: 80% Damage: 225 Range: 20 Units Fire Rate: 150 Rounds Per Minute Magazine Capacity: 6/48 Reload Speed: 5.25 Seconds Penetration: 6 Penetration Damage Fall-Off: 35% Price: 60 Gold Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves. [[Category:Grenade Launcher]] c61086e2e0ce28e5b7fc21c525c71922ce9599dd Category:Grenade Launcher 14 119 204 2021-04-27T21:48:22Z VTechwavev 506687 Created page with "Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe..." wikitext text/x-wiki Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe not that far, but they're insanely fun to use! e869109eb630bd851fef3fa094ab30aea45d1756 Perks 0 52 90 89 2021-05-18T16:27:10Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br /> *''Assault Rifle Damage increases by 0.8 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 50'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- '''There are a 8 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is PoleshKuw #8623''' 5417208c45ff5f284c5ffdd9be8568abfb862ba5 91 90 2021-05-18T16:35:06Z Kruzvazor1 506690 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br /> *''Assault Rifle Damage increases by 0.8 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 50'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are a 8 more perks, but I havent added them yet e66a129af4bb6aefac79cf6bd5fa1f68526a3951 92 91 2021-11-11T07:30:17Z TheOOFliability 506691 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big> <big>Juggernaut: Based on miniguns and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage, but be mindful of your ammo count.</big> <big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside improving your ability to dodge bullets.</big> <big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles.</big> <big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: The perk where you turn everyone into firewood.</big> <big>Technician: A perk for those who prefer a more passive playstyle.</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over '''30''''' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br /> *''Assault Rifle Damage increases by 0.8 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 50'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet 59ddecae73a1cfa0f484de39824e3e7a9e9dbd8a Stick Warfare: Blood Strike Wiki 0 161 341 340 2021-06-07T14:38:59Z EliteCrusader2 506683 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Content== List of [[Perks]]<mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 306ba7c813944fa077aaa754e10ba2ff38de93fb Main character 0 22 35 2021-06-07T14:39:35Z EliteCrusader2 506683 EliteCrusader2 moved page [[Main character]] to [[Delete]]: It shouldn't really exist. wikitext text/x-wiki #REDIRECT [[Delete]] 4eba2c57ca9dd77ad578c2e446043b21e9bd7dc7 Delete 0 325 691 690 2021-06-07T14:39:35Z EliteCrusader2 506683 EliteCrusader2 moved page [[Main character]] to [[Delete]]: It shouldn't really exist. wikitext text/x-wiki {{Game|image=https://stick-warfare-blood-strike.fandom.com/wiki/Stick_Warfare:_Blood_Strike_Wiki?file=Capture.PNG|caption=The main character of the game.}} 444ef82abb34ca6c5a0651e8825e9255f98cc77c CIV-200 0 371 756 755 2021-06-07T14:40:40Z EliteCrusader2 506683 /* The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. */ wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? [[Category:Sniper Rifle]] 7078acd8a5a51427fb1c3db31b5d2b0c575a1fad 757 756 2021-06-11T20:00:01Z UltimaDoombotMK1 152215 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this. Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies. Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time. [[Category:Sniper Rifle]] ca62e431841fd9725fde36978f3dbe97a2a5d420 758 757 2021-06-22T16:52:35Z UltimaDoombotMK1 152215 /* CIV-200 */ wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFLE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this. Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies. Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time. [[Category:Sniper Rifle]] 65c5f6de4d05ab514fd0eded82b592ade7242fe1 User:EliteCrusader2 2 206 468 2021-06-07T14:42:04Z EliteCrusader2 506683 Created page with "cleaning up pages" wikitext text/x-wiki cleaning up pages 523aa910a222834e3cfda380df8b3ebe46f29e15 Double Barrel Shotgun 0 256 540 539 2021-06-07T14:42:35Z EliteCrusader2 506683 /* Price: 1100 Cash or 22 Gold */ wikitext text/x-wiki [[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>In-Game Description:</big> <code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code> <big>Specs:</big> Accuracy: 50% Damage: 350 Range: 15 Fire Rate: 171 Rounds Per Minute Magazine Capacity: 2/48 Reload Speed: 2.25 Seconds Penetration: 1 Penetration Damage Fall-Off: 20% Price: 1100 Cash or 22 Gold Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use. <br /> [[Category:Shotgun]] 637b33c1a7e32fd23d010d13c806dd80418ae2f2 GC-3 0 136 245 244 2021-06-07T14:44:41Z EliteCrusader2 506683 /* Price: 5000 Cash or 100 Gold */ wikitext text/x-wiki [[File:GC-3.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you. [[Category:Light Machine Gun]] cc3873210aae423122d75a9fa4cfd7f70de75581 Enrager 0 130 219 218 2021-06-07T14:45:23Z EliteCrusader2 506683 /* Price: 30 Gold */ wikitext text/x-wiki [[File:Enrager.png|175x175px]] == Enrager == <big>In-Game Description:</big> <code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code> <big>Specs:</big> Accuracy: 80% Damage: 90 Range: 40 Units Fire Rate: 86 Rounds Per Minute Magazine Capacity: 6/60 Reload Speed: 1.85 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% Price: 30 Gold Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing. [[Category:Revolver]] 60040ee3c96a4dd604e366609ac45c56f0ead12b DSG-1 0 296 622 621 2021-06-07T14:46:18Z EliteCrusader2 506683 /* Price: 1250 Cash or 25 Gold */ wikitext text/x-wiki [[File:DSG-1.png|150x150px]] == DSG-1 == <big>In-Game Description:</big> <code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code> <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fire Rate: 200 Rounds Per Minute Magazine Capacity: 5/130 Reload Speed: 2.35 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% Price: 1250 Cash or 25 Gold Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow through them like paper. It's ammunition consumption is insanely low and it'll get you through some tough times. [[Category:Designated Marksman Rifle]] 81a2fb9c36838e377e5ea3762c133c1342835046 TD-2000 0 422 840 839 2021-06-07T14:48:22Z EliteCrusader2 506683 wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]] == TD-2000 == <big>In-Game Description:</big> <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code> <big>Specs:</big> Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minute Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. [[Category:Rocket Launcher]] d178b24afd152ccfa88ca64372b6fbc2490bc68a SMG-53 0 376 768 767 2021-06-07T14:49:02Z EliteCrusader2 506683 /* The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. */ wikitext text/x-wiki [[File:SMG-53.png|168x168px]] == SMG-53 == <big>In-Game Description:</big> <code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code> <big>Specs:</big> Accuracy: 75% Damage: 65 Range: 25 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 32/256 Reload Speed: 1.85 Seconds Penetration: 0 Penetration Damage Fall-Off: 20% Price: 3000 Cash or 60 Gold Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right? [[Category:Submachine Gun]] d5fee951da04b29018c4b8b93dc251a7fc90098a XM-3 0 402 802 801 2021-06-07T14:49:52Z EliteCrusader2 506683 /* The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. */ wikitext text/x-wiki [[File:XM-3.png|177x177px]] == XM-3 == <big>In-Game Description:</big> <code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code> <big>Specs:</big> Accuracy: 50% Damage: 40 Range: 12.5 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 125/500 Reload Speed: 5.25 Penetration: 5 Penetration Damage Fall-Off: 40% Price: 2000 Cash or 40 Gold Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army. [[Category:Flame Weapon]] d7af93759259e194e7c0decff607e224c353710f Hawk-50 0 135 237 236 2021-06-07T14:50:53Z EliteCrusader2 506683 /* Price: 375 Cash or 7 Gold */ wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER. <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] cc6e9c0e09df7f9ced0a449502ff22e9c3adcbde 238 237 2021-06-07T14:51:36Z EliteCrusader2 506683 wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: <s><nowiki><code></nowiki></s>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code></nowiki></s> <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] aa2ad01e9c4a36b5d43174cd601b530582aec510 239 238 2021-06-07T14:51:51Z EliteCrusader2 506683 wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: <nowiki><code></nowiki>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code></nowiki> <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] 11b0997aa7aabbfd9736a4b3b1f8007af050dd13 240 239 2021-06-07T14:53:02Z EliteCrusader2 506683 wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code> Specs: Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] 2bbdd598a0584dafa7ce6e0dbe15626aa107e055 241 240 2021-06-13T16:02:15Z UltimaDoombotMK1 152215 removed the strikethroughs for the entire bottom of the page wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER. Specs: Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] ebf2b81c87a8c82eb8f8c9771fe7ff345effd18c 242 241 2021-06-22T16:51:20Z UltimaDoombotMK1 152215 wikitext text/x-wiki [[File:Hawk-50.png|199x199px]] == Hawk-50 == In-Game Description: A big, scary 50 caliber automatic pistol that can load up to seven rounds in its magazine. It has impressive penetration power. Specs: Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Rounds Per Minute Magazine Capacity: 7/56 Reload Speed: 1.55 Seconds Penetration: 1 Penetration Damage Fall-Off: 35% Price: 375 Cash or 7 Gold Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+ [[Category:Automatic Pistol]] afc59a7bc183278e57a1757f0e00b1a3ca61de80 M17 0 134 228 227 2021-06-07T14:55:23Z EliteCrusader2 506683 Adding categories wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: 30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] 6e7f1385ff46b6201e315067e0d97f92c1651bf3 Category:Automatic Pistol 14 60 122 121 2021-06-07T14:55:46Z EliteCrusader2 506683 /* 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. */ wikitext text/x-wiki <br /> === A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. === That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today! 5c811d81cca7ad70ab942443b97de744414822ee 123 122 2021-06-08T02:00:22Z EliteCrusader2 506683 /* A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. */ wikitext text/x-wiki <br /> '''A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again.''' That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today! f9485494c4275ea21bc9e42c4688a406ab942b1e CP45 0 221 486 485 2021-06-07T14:56:22Z EliteCrusader2 506683 wikitext text/x-wiki The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Accuracy: 85% Damage: 45 Range: 25 Units Fire rate: 260 Rounds Per Minute Magazine capacity: 10/120 Reload speed: 1.1 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 25% Price: 100$ Note: Upgrades or Skills Aren't included. ae771afebcaf9efcc6c9a0c9aea90d3981c022b7 487 486 2021-06-08T02:00:57Z EliteCrusader2 506683 Adding categories wikitext text/x-wiki The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Accuracy: 85% Damage: 45 Range: 25 Units Fire rate: 260 Rounds Per Minute Magazine capacity: 10/120 Reload speed: 1.1 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 25% Price: 100$ Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] ba658e00ce89d03f54af7bfd4ef5ed6d0e89c6ec R92 0 115 199 198 2021-06-07T14:56:36Z EliteCrusader2 506683 wikitext text/x-wiki The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. Accuracy: 85% Damage: 35 Range: 15 Units Fire rate: 300 Rounds Per Minute Magazine capacity: 15/125 Reload speed: 0.9 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 40% Price: 50$ Note: Upgrades or Skills Aren't included. ad10e092948969459e2124903479b359e0512355 200 199 2021-06-08T02:00:47Z EliteCrusader2 506683 Adding categories wikitext text/x-wiki The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. Accuracy: 85% Damage: 35 Range: 15 Units Fire rate: 300 Rounds Per Minute Magazine capacity: 15/125 Reload speed: 0.9 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 40% Price: 50$ Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] e92896101d637269b31cd739dd07146bdaaa3be6 Category:Rocket Launcher 14 274 573 572 2021-06-08T01:01:28Z ARTTH IS SMART 506715 wikitext text/x-wiki Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage, But be careful use it on the right time because of the reload speed. 1fea042afefaa0df8bea8c138e63af8327916e73 GM-262 BULLETSTORM 0 290 592 2021-06-22T16:01:41Z UltimaDoombotMK1 152215 Created and started to write info for the GM262 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." Stats WIP, switching to PC since my tablet ain't typing well e389bce9415d2adb285418b657987d2f9b71b951 593 592 2021-06-22T16:43:51Z UltimaDoombotMK1 152215 finished off the page, to some extent. I don't know how to polish this and organise the infoboxes. wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." {{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest}} [[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]] Stats Accuracy: 50% Damage: 30 Stopping Power: 5% Range: 25 Units Fire Rate: 3000 RPM Mag Capacity: 600 / 1800 Reload Time: 11 seconds Penetration: 1 Penetration Damage Fall Off: 35% Notes: Haha, minigun go brrrrrrrrr... literally in this case. Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil. Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles Cons: Sluggish reload times and low penetration 4a687c8e15174a9b3081c051b69f2c664f57063a 594 593 2021-06-22T16:46:06Z UltimaDoombotMK1 152215 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." {{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest|start=i didn't mean to put this in how do i delete it}} [[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]] Stats Accuracy: 50% Damage: 30 Stopping Power: 5% Range: 25 Units Fire Rate: 3000 RPM Mag Capacity: 600 / 1800 Reload Time: 11 seconds Penetration: 1 Penetration Damage Fall Off: 35% Notes: Haha, minigun go brrrrrrrrr... literally in this case. Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil. Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles Cons: Sluggish reload times and low penetration 9fb0c3070033ebc30a326c047b5c82b224cfab95 595 594 2021-06-22T16:47:20Z UltimaDoombotMK1 152215 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." {{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest|start=i didn't mean to put this in how do i delete it|title=this infobox was a mistake}} [[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]] Stats Accuracy: 50% Damage: 30 Stopping Power: 5% Range: 25 Units Fire Rate: 3000 RPM Mag Capacity: 600 / 1800 Reload Time: 11 seconds Penetration: 1 Penetration Damage Fall Off: 35% Notes: Haha, minigun go brrrrrrrrr... literally in this case. Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil. Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles Cons: Sluggish reload times and low penetration f63e3ceab7ef9a89242ad13f34f051fad939b640 596 595 2021-06-22T16:49:19Z UltimaDoombotMK1 152215 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." {{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}} [[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]] Stats Accuracy: 50% Damage: 30 Stopping Power: 5% Range: 25 Units Fire Rate: 3000 RPM Mag Capacity: 600 / 1800 Reload Time: 11 seconds Penetration: 1 Penetration Damage Fall Off: 35% Notes: Haha, minigun go brrrrrrrrr... literally in this case. Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil. Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles Cons: Sluggish reload times and low penetration c4801fd4a749d2948a03b49288f35793b6b89091 File:GM-262 BULLETSTORM small.png 6 286 587 2021-06-22T16:34:00Z UltimaDoombotMK1 152215 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Dailekhungocreate 2 166 418 2021-07-23T22:01:24Z Oscanius 506710 Created page with "Hello, I'm interested in helping out in the community with everything about SMG and the Assault reccon class, can you call me on discord? oscanius#3975" wikitext text/x-wiki Hello, I'm interested in helping out in the community with everything about SMG and the Assault reccon class, can you call me on discord? oscanius#3975 a3e81d5e4c9c2b4db22327fd6bf952b3f5e8f423 Main Page 0 1 1 2021-11-29T15:17:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 Codes 0 316 643 2022-01-18T06:53:36Z Idkjwhggge 506708 Nothing wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST) == Codes: == 1:Happy 1st Anniversary 2:Merry Christmas 2020 3:Happy New Year 2021 4:Happy New Year 2022 That's all NOTE:there may be other codes hidden the codes shown is all I know Trivia: Merry Christmas 2021 didn't exist 8e7c32eba92047c527570d26f4c65c00863f4dac 644 643 2022-01-18T06:55:49Z Idkjwhggge 506708 wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST) == Codes: == 1:Happy 1st Anniversary 2:Merry Christmas 2020 3:Happy New Year 2021 4:Happy New Year 2022 5:Greeting That's all NOTE:there may be other codes hidden the codes shown is all I know Trivia: Merry Christmas 2021 didn't exist cb4505744da56760940c775ac67d8c4a1becb441 Stick Warfare: Blood Strike Wiki 0 161 342 341 2022-02-24T08:35:33Z Notabot2112 506705 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Content== List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]]<mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 3c5e8c11c6f4b170af888eba682037aaccd635f5 343 342 2022-02-24T09:06:14Z Notabot2112 506705 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns]] List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[:Category:Light Machine Gun|Light Machine Guns]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]]<mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] ce3c7ce7c0eeea774c248fb4b55c8606f3e71ba8 344 343 2022-06-11T03:07:53Z Tayshawn07 506688 Added the new classes. Also rearranged the weapons to go in the order that is shown in-game. (I need to create the pages for new guns so i can link them here) wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== List of [[Perks]] List of Skills List of [[:Category:Automatic Pistol|Automatic Pistols]] List of [[:Category:Revolver|Revolvers]] List of Machine pistols List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Heavy Weapons <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 5fcc752c3c09d77881a909543667a9dad3c76f9a 345 344 2022-06-11T03:28:36Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| class="fandom-table" |List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon |List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 8b1e89aaadd121c7533426b668a613b3dc4c47e1 346 345 2022-06-11T03:30:00Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| |List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon |List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 5a16239d2e25871dae456c22803dbab30ba4d6a0 347 346 2022-06-11T03:36:03Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| |List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon |List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] da411631c136458e739e068c47bd706b83b2b964 348 347 2022-06-11T03:36:25Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| |List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon |List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 564a8d13b2243428e741a1ba1ef2304086451081 349 348 2022-06-11T03:38:27Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon | List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] ae3da38129c443a4bcdd2b0e199cb4dc12be213f 350 349 2022-06-11T03:39:09Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| |List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon |List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] d77f1947f0d85d003c301007a79a2572440982d1 351 350 2022-06-11T03:39:52Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon | List of Skills List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 0274ef58cc25d010b3f5ee417bbccd36dcb6fcbb 352 351 2022-06-11T18:41:31Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Heavy Weapon | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 7edb9c0801d1e6e5cc7377f2d1918ed3fbbf5b05 Stick Warfare: Blood Strike Wiki:Wiki rules 0 241 522 2022-02-24T09:30:14Z Notabot2112 506705 Created page with "Rules: No Hate Be kind to everyone <br />" wikitext text/x-wiki Rules: No Hate Be kind to everyone <br /> bbe7e26844d1f9cdf3672c8df5f95c065c64df6b Game Modes 0 260 545 2022-04-10T11:28:16Z Krimah 506713 Created page with "= Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''',..." wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty == Classic Modes == ==== Bodycount ==== The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game. ==== Gun Game ==== Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. ==== Termination ==== Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. == Objective Modes == Needs content == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. ==== Overlord ==== Based off 821ca72b931b49a754e33f45956384b369bfb04a 546 545 2022-04-10T11:35:55Z Krimah 506713 wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty == Classic Modes == ==== Bodycount ==== The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game. ==== Gun Game ==== Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. ==== Termination ==== Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. == Objective Modes == Needs content == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. ==== Overlord ==== This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicle such as Tanks and HMGs appear in this mission. It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers. 0942ea202475bc0e72ed77ad149e36b97c11cb53 547 546 2022-04-10T11:51:29Z Krimah 506713 wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty == Classic Modes == ==== Tutorial ==== Recommended to new beginners, this teaches you aspects and how to play the game. ==== Bodycount ==== The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game. ==== Gun Game ==== Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. ==== Termination ==== Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. == Objective Modes == Needs content == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. ==== Overlord ==== This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicle such as Tanks and HMGs appear in this mission. It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers. == Stealth Modes == ==== Base Infiltration ==== The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temprarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base. However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards. 6de9bf8874ea6906d1aa249368ecd0e39b13b6aa 548 547 2022-04-11T01:37:39Z Krimah 506713 wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty. == Classic Modes == ==== Tutorial ==== Recommended to new beginners, this teaches you aspects and how to play the game. ==== Bodycount ==== The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game. ==== Gun Game ==== Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. ==== Termination ==== Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. == Objective Modes == ==== Train Assault ==== The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution. ==== Pursuit ==== Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough amd the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers. ==== Wave Defense ==== Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies. ==== Vip Escort ==== The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed. ==== Siege ==== Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points. <br /> == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points. ==== Overlord ==== This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds. It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers. ==== Armored Strike ==== Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy. ==== Stronghold ==== Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded. == Stealth Modes == ==== Base Infiltration ==== The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temprarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base. However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards. == Zombie Modes == Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode ==== Zombie invasion ==== A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes. ==== Wave Defense Z ==== A zombie version of Wave Defense, build defenses and fend off waves of charging zombies. ==== Siege Z ==== A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage. fa1a68ef1454d3becb417123c5323d8b099cc3b6 UAR-3 0 35 59 2022-04-11T08:01:42Z Normal1237 506686 Created page with "In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL." Sp..." wikitext text/x-wiki In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Magazine Capacity: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold 143292f97243cd628d477287f48a29ecc6988073 60 59 2022-04-11T08:02:24Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Magazine Capacity: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold [[Category:Assault Rifle]] 75319023845aad39babdd1f69dbd85154f95bb33 61 60 2022-04-11T08:03:06Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Magazine Capacity: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold [[Category:Assault Rifle]] 9148f49689464f92371a03001dbe6f18ef637615 62 61 2022-04-11T09:21:23Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Magazine Capacity: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold Upgrade cost (Cash): 225 -> 450 -> 900 Upgrade cost (Gold): 36 -> 72 The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds. Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy. The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer. <br /> [[Category:Assault Rifle]] 177f3dedaf22abc1d012787cff0085b278e085a0 MRX-15 0 34 56 2022-04-12T07:56:28Z Normal1237 506686 Created page with "In-Game Description: "IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES." Specs: Accuracy: 60% Damage: 250 Stopping Power: 30% Range: 15 unit Fire Rat..." wikitext text/x-wiki In-Game Description: "IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES." Specs: Accuracy: 60% Damage: 250 Stopping Power: 30% Range: 15 unit Fire Rate: 120 Rounds Per Minute Magazine Capacity: 14 / 84 Reload Speed: 9 Seconds Penetration: 1 Penetration Damage Fall-Off: 25% Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000 Upgrade cost (Gold): 240 -> 480 Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire. There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus'''). It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up. It's possible to cancel the reload by using the fire button. Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads. Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill. To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets. 6b021ca078a36b04c0a1676efbbf700f15c31e1d 57 56 2022-04-12T17:20:49Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES." Specs: Accuracy: 60% Damage: 250 Stopping Power: 30% Range: 15 unit Fire Rate: 120 Rounds Per Minute Magazine Capacity: 14 / 84 Reload Speed: 9 Seconds Penetration: 1 Penetration Damage Fall-Off: 25% Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000 Upgrade cost (Gold): 240 -> 480 Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire. There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus'''). It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up. It's possible to cancel the reload by using the fire button. Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads. Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill. To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets. [[Category:Shotgun]] bc1b44213c712b4723988675041619614618ed5f HMG-45 0 98 166 2022-04-13T08:34:51Z Normal1237 506686 Created page with "In-Game Description: "THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION..." wikitext text/x-wiki In-Game Description: "THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT." Specs: Accuracy: 65% Damage: 50 Stopping Power: 20% Range: 25 unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 25 / 250 Reload Speed: 2 Seconds Penetration: 1 Penetration Damage Fall-Off: 21.51% Upgrade cost (Cash): 700 -> 1,400 -> 2,800 Upgrade cost (Gold): 112 -> 224 The HMG-45 is a fully automatic submachine gun which trades rate-of-fire and reload speed for increased damage and range. It's fairly accurate, although it could be improved with the following gadgets: * The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision. * The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances. * The '''Laser Sight''' increases accuracy by '''15%'''. * The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference. * The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''. Upgrading it's accuracy or the "Hawk-Eye" skill can also help. The HMG-45's effective range is good for hitting targets off-screen. Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist. [[Category:Submachine Gun]] fc383efe8eab25a599bee4f8a4dbedb6b4f735af 167 166 2022-04-13T08:36:36Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT." Specs: Accuracy: 65% Damage: 50 Stopping Power: 20% Range: 25 unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 25 / 250 Reload Speed: 2 Seconds Penetration: 1 Penetration Damage Fall-Off: 21.51% Upgrade cost (Cash): 700 -> 1,400 -> 2,800 Upgrade cost (Gold): 112 -> 224 The HMG-45 is a fully automatic submachine gun which trades rate-of-fire for increased damage and range. It's fairly accurate, although it could be improved with the following gadgets: * The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision. * The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances. * The '''Laser Sight''' increases accuracy by '''15%'''. * The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference. * The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''. Upgrading it's accuracy or the "Hawk-Eye" skill can also help. The HMG-45's effective range is good for hitting targets off-screen. Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist. [[Category:Submachine Gun]] 26fa3d92aa942caffd690cc7d6b5fee5bc8be9a8 CP45 0 221 488 487 2022-06-11T17:06:41Z Tayshawn07 506688 wikitext text/x-wiki The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Accuracy: 80% Damage: 45 Stopping Power: 15% Range: 20 Units Fire rate: 261 Rounds Per Minute Magazine capacity: 10/120 Reload speed: 1.1 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 25% Price: 100$ or 2G Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] f202884f59bcfc4e9c69af93b14e32567d2bf5c8 489 488 2022-06-11T17:20:10Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Accuracy: 80% Damage: 45 Stopping Power: 15% Range: 20 Units Fire rate: 261 Rounds Per Minute Magazine capacity: 10/120 Reload speed: 1.1 Seconds Penetration Power: 0 Penetration Damage Fall-Off: 25% Price: 100$ or 2G Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] df237feb83d4a4dc8c56866e6550c52d1c6cc215 490 489 2022-06-11T17:26:25Z Tayshawn07 506688 Made a new template for guns. Also added gun description. Will add upgraded states later. wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Upgrades or Skills Aren't included [[Category:Automatic Pistol]] b31413a0d54b26a4e70cc6cc32c992df45d25332 491 490 2022-06-11T17:39:42Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] b787b5f2cb7f33bdc0d890c8f40717a17465ac2a 492 491 2022-06-11T17:45:21Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] a050421499b9d1bb770c7cd4813cc703e0f1b6d4 493 492 2022-06-11T17:46:23Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985238159975665664/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 2532c29cc09ecaa5d83a06f878c85f82f3312271 494 493 2022-06-11T17:48:05Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=985238159828848711}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 7423df9f800750645f33151da80d5985e10d35c6 495 494 2022-06-11T17:56:56Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 3669c0b2b2db5907d136a6e5fedc1242a87b1bf8 496 495 2022-06-11T18:07:42Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 627e30e5b12215cb6d8edbe2244f989954cfbab3 497 496 2022-06-11T18:12:23Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 3e5f1b9622dfebd57745228acf2f0f6411d1db8c 498 497 2022-06-11T18:19:10Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 9b6a70a315536a0c45c1ec1d58f1cfbaf180f7cc 499 498 2022-06-11T18:20:10Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 9df3299c76aac17b0a8be6746ece8d66c79725af 500 499 2022-06-11T18:22:03Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|200px]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] e1b224df80a71d79775c4242ea184933f6062b41 501 500 2022-06-11T18:23:44Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. A standard military .45 caliber pistol used in service for over a hundred years. {| class="fandom-table" !Base Stats !Cash to Max !Gold to Max !Final stats |- | | | | |- | | | | |- | | | | |} Note: Skills Aren't included [[Category:Automatic Pistol]] 08ca674b831c0a33bda3473e8fc82e17e63a306e Template:SW:BS Gun Stat Sheet 10 80 147 2022-06-11T17:12:40Z Tayshawn07 506688 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Description</header> <data source="price"> <label>Price</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="stopping_power"> <label>Stopping Power</label> <..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Description</header> <data source="price"> <label>Price</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="stopping_power"> <label>Stopping Power</label> </data> <data source="range"> <label>Range</label> </data> <data source="fire_rate"> <label>Fire Rate</label> </data> <data source="max_ammo"> <label>Max Ammo</label> </data> <data source="reload_speed"> <label>Reload Speed</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="pnt_dmg_f-o"> <label>PNT. DMG. F-O</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{SW:BS Gun Stat Sheet | title1=Example | image1=Example | caption1=Example | price=Example | accuracy=Example | damage=Example | stopping_power=Example | range=Example | fire_rate=Example | max_ammo=Example | reload_speed=Example | penetration=Example | pnt_dmg_f-o=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"price":{"suggested":true},"accuracy":{"suggested":true},"damage":{"suggested":true},"stopping_power":{"suggested":true},"range":{"suggested":true},"fire_rate":{"suggested":true},"max_ammo":{"suggested":true},"reload_speed":{"suggested":true},"penetration":{"suggested":true},"pnt_dmg_f-o":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 9f7a9bd2da088d9beafa90159f11c0a2411705a6 GM-262 BULLETSTORM 0 290 597 596 2022-06-11T17:28:08Z Tayshawn07 506688 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." Accuracy: 50% Damage: 30 Stopping Power: 5% Range: 25 Units Fire Rate: 3000 RPM Mag Capacity: 600 / 1800 Reload Time: 11 seconds Penetration: 1 Penetration Damage Fall Off: 35% Notes: Haha, minigun go brrrrrrrrr... literally in this case. Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil. Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles Cons: Sluggish reload times and low penetration 764938d2a98f143aabafa10bce24a9b6b63d44a7 598 597 2022-06-11T17:36:18Z Tayshawn07 506688 wikitext text/x-wiki "A huge, terrifying fully automatic 20mm Gatling cannon." {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%}} deed337e28a9ff4260b53962b5572f0863b6d678 599 598 2022-06-11T17:39:54Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%}} c181a489def5565f733f789e96aa5e8b1955ade0 File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg 6 101 174 2022-06-11T17:57:32Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category:Automatic Pistol 14 60 124 123 2022-06-11T18:28:49Z Tayshawn07 506688 wikitext text/x-wiki <br /> '''A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again.''' That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today! [[Category:Automatic Pistol]] 90f3354655691f030a552e5c1819b0d1ba12fff7 Skills 0 150 274 2022-06-11T18:40:29Z Tayshawn07 506688 Created page with "Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold." wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. d71ef10d4f7168581cb6446da7ce1370cfb61b3f 275 274 2022-06-11T19:10:36Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skills max out at 10 levels and cost === Physical === {| class="fandom-table" |Tough Skin !Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level !40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest will be added when I recover all my braincells. === c28fc0c36ae2c54faa7c7fd2684aa02609643786 276 275 2022-06-11T19:11:28Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skills max out at 10 levels and cost === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest will be added when I recover all my braincells. === 25ec472aa8cf40f8b2b054cdacff39a918b44c25 277 276 2022-06-11T20:15:42Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. ==== Cost to Upgrade per level: ==== {| class="mw-collapsible mw-collapsed fandom-table" |Lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === b6047d1e9071d9ceb5acc6022179c508313047f5 Skills 0 150 278 277 2022-06-11T20:17:09Z Tayshawn07 506688 /* Cost to Upgrade per level: */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. ==== Cost to Upgrade per level: ==== {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level | |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === 0ab9a5c2910d6ef9b7c31e2dc424726c30fe33e7 279 278 2022-06-11T20:17:27Z Tayshawn07 506688 /* Cost to Upgrade per level: */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level | |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === d36dea3260f8bd2233f550816d9fc501aab1572c 280 279 2022-06-11T20:18:14Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level | |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === 43ffd2fca7fbe0b02b2983a827c1cd27585fa56e 281 280 2022-06-11T20:18:41Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level | |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G to max. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === 387a9ee9aecc6478a7e4d324ec0230df60d8fe07 282 281 2022-06-11T20:18:53Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level: | |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |} Every Skill costs 2750$ or 55G to max. To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === e8568dcc9bc1201d3a8d73f95a64f8cced5e0bcc 283 282 2022-06-11T20:20:35Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level: | |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |} To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === 3f0bfc7c7d6b42036424839e4556610815a47402 284 283 2022-06-11T20:21:28Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |Cost to Upgrade per level: | |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |} To max every skill it will cost 132,000$ or 2640G. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === 40ed1dea032a3ce7e77f7e44016ed6313e154eba 285 284 2022-06-11T20:23:13Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |} To max every skill it will cost 132,000$ or 2640G. === Physical === 8eed7cb7fa3e2674f27a8c759a2fbdf49bfb5836 286 285 2022-06-11T20:24:10Z Tayshawn07 506688 /* Physical */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === The rest of the skills will be added when I recover all my braincells. === === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} 9de31ecbd13cbaee33ff9ff672ecfddc8df4f456 287 286 2022-06-11T20:26:38Z Tayshawn07 506688 /* The rest of the skills will be added when I recover all my braincells. */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} 1eac2b7f7b9c17a5e294597820ee013bbefcc510 288 287 2022-06-11T20:27:03Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} 40965301d20695a988be11ef4604379496a72bc5 289 288 2022-06-11T20:28:22Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} [[Category:Physical]] bf28404a497d6d66dee04d8b8116cffeca4725f0 290 289 2022-06-11T20:44:56Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} [[Category:Physical]] [[Category:Combat]] [[Category:Defense]] a5178bc8b600cc96642bcf5f6c0214968eb76d7d 291 290 2022-06-11T20:47:21Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} [[Category:Stick Warfare: Blood Strike Wiki]] 92be305d5f708ef8e543dd34cb36285f46414676 292 291 2022-06-11T20:49:07Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} [[Category:Home]] a1b7fa19539de85322fd2ae5625b71742501938e 293 292 2022-06-11T20:49:59Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade per level === All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level. {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill it will cost 132,000$ or 2640G. | |} 40965301d20695a988be11ef4604379496a72bc5 294 293 2022-06-11T20:51:51Z Tayshawn07 506688 /* Cost to Upgrade per level */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. f014b3812928e72f3c61b695ea9cd5fb65c25d65 295 294 2022-06-11T20:52:28Z Tayshawn07 506688 /* Cost to Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. 95e6843594ec83198c3fb66740eeeb95202b146f 296 295 2022-06-11T20:53:20Z Tayshawn07 506688 /* Cost to Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. 1697120a640a4b0ec8cdae8f3bef19e55fc0bc56 297 296 2022-06-11T20:54:00Z Tayshawn07 506688 /* Cost to Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. [[Category:Character Upgrade]] 4c5a54fcd7e1a595ab0dc09d3d427607ee9270ed 298 297 2022-06-11T21:11:06Z Tayshawn07 506688 /* Cost to Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} [[Category:Character Upgrade]] 5858ebcd04b48dfd9de86058abe7bb71034862ee 299 298 2022-06-11T21:11:28Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 5ec37223fbfc6d38a3afa78de32690758eb2d4d5 300 299 2022-06-11T22:56:04Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" | |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- | |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- | |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- | |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- | |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- | |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 58eb8ad9b77fe855b9c687d7707b8b086cb2acbf 301 300 2022-06-11T22:58:04Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" | |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- | |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- | |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- | |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 909cdc9a4999cc0babcbdfff90874db8a551ad03 302 301 2022-06-11T23:04:55Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" | |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- | |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- | |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- | |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |Hard Bullet [[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |Hawk-Eye [[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px]] |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |Target Practice [[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |Quick Reload [[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 47597dcd292f35ce448a534ebb51c2ef6a9d8c70 303 302 2022-06-11T23:08:37Z Tayshawn07 506688 /* Combat */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" | |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- | |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- | |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- | |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] |Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] |Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] |Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] |Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} d9f9044dcd8e6ed92fb5aaae162fc440c0ae52b3 304 303 2022-06-11T23:17:18Z Tayshawn07 506688 /* Defense */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" | |Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- | |Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- | |Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- | |Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 0812063f5ef060baaeeb8b1bd91650571be8499a 305 304 2022-06-11T23:23:40Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 717dff95bbfb1935a391270271ce73dd2bf4425b 306 305 2022-06-11T23:24:02Z Tayshawn07 506688 /* Defense */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will ba able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 751a230abbfc2e13fb33fd9c17f893dd166badd9 307 306 2022-06-11T23:26:49Z Tayshawn07 506688 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} df16f25da6cb4decdee0ca1b34c39ef727d4b1d1 308 307 2022-06-11T23:27:47Z Tayshawn07 506688 /* Defense */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} dd1568c272dc640b1a7b8b68719fe5f65d064117 309 308 2022-06-11T23:28:45Z Tayshawn07 506688 /* Defense */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 639cfd71fd7174472a770422aa74edcf7fc22210 310 309 2022-06-11T23:29:49Z Tayshawn07 506688 /* Defense */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10. {| class="fandom-table" |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 0455ab840760d2820f99aba735a8b9f7abaff4b2 311 310 2022-06-11T23:41:50Z Tayshawn07 506688 /* Character Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} c3d48d5cac78694bc24552922fb5ea315b419a1b 312 311 2022-06-11T23:47:40Z Tayshawn07 506688 /* Character Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | +4% Max Hp per level |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | +2% Movement speed per level |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | +2% Damage reduction while crouched per level |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | +2.5 Hp 3 seconds after being hit per level | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | +3% Weapon damage per level |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | +2.5% Weapon accuracy per level |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | +3% Weapon range per level |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed | +2.5% Weapon reload speed per level |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | +5 Starting armor per level | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact | +1.5% Armor damage absorption per level |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies | +3% Ammo of current weapon when armor is picked up per level |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies | +3% Health when armor is picked up per level |30% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrade === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 28beffdf1ed2890eab3de34c0fb4c53dfed91375 313 312 2022-06-12T01:47:07Z Tayshawn07 506688 Added first 6 skill categories. Prices for upgrading skills. Character upgrades. Prices for character upgrades. wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} f59902b3161b321c41b054f4dcfc4dbb44663f75 314 313 2022-06-12T01:48:11Z Tayshawn07 506688 /* Cost to Upgrade */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade. === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 07e1ba341782d138f591882f205045a69abcebee 315 314 2022-06-12T01:54:59Z Tayshawn07 506688 /* Cost to Upgrade Skills */ wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} 390ca91025f20407d1161dc8c7f214924d9c4d22 File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg 6 177 429 2022-06-11T22:51:46Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg 6 192 445 2022-06-11T22:53:23Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg 6 395 793 2022-06-11T22:53:23Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg 6 204 465 2022-06-11T22:53:24Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg 6 61 127 2022-06-11T23:02:42Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg 6 334 703 2022-06-11T23:02:43Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg 6 360 739 2022-06-11T23:02:43Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg 6 378 772 2022-06-11T23:02:43Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg 6 377 771 2022-06-11T23:21:45Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg 6 174 426 2022-06-11T23:21:46Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg 6 198 451 2022-06-11T23:21:46Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg 6 312 639 2022-06-11T23:21:46Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg 6 138 254 2022-06-12T01:58:31Z Tayshawn07 506688 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 GM-262 BULLETSTORM 0 290 600 599 2022-06-12T01:59:35Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985362307595010088/Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}} 5cd4c3d3b67a41d9937d0d7ee738c99139923f57 601 600 2022-06-12T02:00:40Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985362307595010088/Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}} b8bf8fd7b1707ff2f91ab3034a992dcc5cba2779 602 601 2022-06-12T02:01:04Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}} c6fce8b685c3a1a3f9410fe0a413b0b50e2461bf Stick Warfare: Blood Strike Wiki 0 161 353 352 2022-06-12T16:26:13Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Perks|Heavy Weapon]] | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] ea6b4b975edf117edc3c43b15e3bd5a640b61e99 354 353 2022-06-12T16:27:40Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons List of Gadgets and Cosmetics |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 661016261f3d37851875cb805c8a46b813fa515d 355 354 2022-06-12T16:30:54Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63 356 355 2022-06-12T16:34:25Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] {| | |} |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] adba2031e498417f6e69822bfb81c9faf2bfd2a9 357 356 2022-06-12T16:35:17Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63 358 357 2022-06-12T16:49:46Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]]<!-- This is filler --> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] eaf91dd38da80e16516b553e8b5368448ebdc92e 359 358 2022-06-12T16:54:28Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63 360 359 2022-06-12T17:02:58Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons|<mainpage-endcolumn />]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 582a9ac95e82c136e02fdff83d61a93cab9bfcbf 361 360 2022-06-12T17:04:15Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons|<mainpage-endcolumn />]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 957cb2f6ed88fdebd8e14562388c2eaf6d7407f4 362 361 2022-06-12T17:07:36Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons|<mainpage-endcolumn>cvbzb</mainpage-endcolumn>]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] e9117baccfaff7b8ebd4707ecb3d6ee8228b0a4c 363 362 2022-06-12T17:09:07Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63 364 363 2022-06-12T17:10:42Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]] | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 58ad588b14313bcb94857d654c6d8221451cad8e 365 364 2022-06-12T17:11:47Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 975a05bc115c1b679363cc6d7425f61c667042b6 366 365 2022-06-12T17:12:29Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] a19a738cb169fb340a870b5d331b9158cb93bc16 367 366 2022-06-12T17:13:51Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 157b12f02b62a34796439c3f0e93c911532d00fb 368 367 2022-06-12T17:16:40Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <nowiki>|}</nowiki> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 76f1a9d9186c774cca91396eae089caa9d642c3c 369 368 2022-06-12T17:17:01Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] ad62bcd8b05e71a923d84fbb4e6e52c2464fdd86 370 369 2022-06-12T17:22:29Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <nowiki>No wiki formatting</nowiki> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] c36500656b667b6fcf76dadb8c220c64c6f2e89f 371 370 2022-06-12T17:23:34Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <mainpage-rightcolumn-start /> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 7b14dcaa33723e15b283f1a2d2eeff682acaa579 372 371 2022-06-12T17:24:12Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] {{!}}-{{!}} <mainpage-rightcolumn-start /> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 05315958a9433d616bd73541db9a76af11eb8dcb 373 372 2022-06-12T17:26:17Z Tayshawn07 506688 /* Contents */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== <mainpage-rightcolumn-start /> {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | <mainpage-rightcolumn-start /> List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <!-- This is just for spacing ignore this. --> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 672eb1d23e79ae36b9831d247cd105db9ec1bfea 374 373 2022-06-12T17:26:56Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== <mainpage-rightcolumn-start /> {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | <mainpage-rightcolumn-start /> List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <!-- This is just for spacing ignore this. --> <mainpage-endcolumn /> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] a774826728aa2352a25cbab64bf79790ccdc3b89 375 374 2022-06-12T17:27:25Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== <mainpage-rightcolumn-start /> {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <!-- This is just for spacing ignore this. --> <mainpage-endcolumn /> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] a40f31d9105f5d01d7799bb5e248bf3e7bf388c5 376 375 2022-06-12T17:28:01Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== <mainpage-rightcolumn-start /> {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] <!-- This is just for spacing ignore this. --> |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] e0803d79a5af3712c7c1b2b1318d8518afa8e6d7 377 376 2022-06-12T17:29:55Z Tayshawn07 506688 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div> We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! ==Contents== <mainpage-rightcolumn-start /> {| | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] f56e6ba7cda94d790240d5ed0fa59eddd445c740 378 377 2022-06-12T17:34:55Z LucyKuranSKYDOME 80022 wikitext text/x-wiki <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> ==Contents== {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" | List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]] List of Machine pistols List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]] List of Healing Weapons List of Gadgets and Cosmetics | List of [[Skills]] List of [[:Category:Revolver|Revolvers]] List of [[:Category:Submachine Gun|Submachine Guns (SMG)]] List of [[:Category:Assault Rifle|Assault Rifles]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]] List of [[Heavy Weapons]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] 9ed828717723c7aeae6f255d373c7a7c978def12 379 378 2022-06-12T17:41:23Z LucyKuranSKYDOME 80022 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Shotgun|Shotguns]] |[[Heavy Weapons]] |[[:Category:Sniper Rifle|Sniper Rifles]] |- |[[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Healing Weapons|Healing Weapons]] |[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]] |[[Skills]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] | rowspan="2" |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |- |[[:Category:Assault Rifle|Assault Rifles]] | [[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Grenade Launcher|Grenade Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Revolver|Revolvers]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 6e7bb52c28a2fa9e58085b8821b7beb258912924 380 379 2022-06-12T18:01:53Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> {| class="article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- | | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 7da86c267d2396d8377fd30342ca545730564884 381 380 2022-06-12T18:02:18Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- | | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 70816d1c1bcb061c7de2d007b2bda9472b41decf 382 381 2022-06-12T18:03:19Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Cosmetics]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[:Category:Gadgets and Cosmetics|Gadgets]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 47196a359772aa5080faaed6d534fd050537de90 383 382 2022-06-12T18:04:19Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div> {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] | |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ d887f06aa5c45ebb74bcd349173179f6c5e9bdf5 384 383 2022-06-12T18:08:48Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] | |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 453095d125cd6abb9875e289ad9a6607f2963558 385 384 2022-06-12T18:09:38Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> == '''Content:''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] | |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 0d6bee7fb13ed7bfc0c06633c954e1f66e414221 386 385 2022-06-12T18:10:21Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] | |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 969747a26194ab690668e2ea0aeeaaa34ba0b3bb 387 386 2022-06-12T18:10:45Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] | |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 853818c3e5babb7d26c8828d42e625703b643a8b 388 387 2022-06-12T18:14:02Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |Game modes |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 01d1abdf6c303db7a5ba401f6872a2d6f7a087b6 389 388 2022-06-12T23:19:31Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!''' We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ e2f0b88cc9574bf50f9a352283889e5f2db72a47 Heavy Weapons 0 141 258 2022-06-12T16:26:54Z Tayshawn07 506688 Created page with "[[GM-262 BULLETSTORM]]" wikitext text/x-wiki [[GM-262 BULLETSTORM]] d11f5aa966273682fe44419f9ca0af9d880f52ba Category:Machine pistols 14 120 205 2022-06-12T17:43:18Z LucyKuranSKYDOME 80022 Created page with "{{stub}}" wikitext text/x-wiki {{stub}} b1c449c0e560e1baecc3a6ad29dd05cf6e323c07 Category:Gadgets and Cosmetics 14 410 812 2022-06-12T17:43:31Z LucyKuranSKYDOME 80022 Created page with "{{stub}}" wikitext text/x-wiki {{stub}} b1c449c0e560e1baecc3a6ad29dd05cf6e323c07 Category:Healing Weapons 14 314 641 2022-06-12T17:43:44Z LucyKuranSKYDOME 80022 Created page with "{{stub}}" wikitext text/x-wiki {{stub}} b1c449c0e560e1baecc3a6ad29dd05cf6e323c07 Game Modes 0 260 549 548 2022-06-12T23:18:25Z Tayshawn07 506688 /* Game Modes */ wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty. == Classic Modes == ==== Bodycount ==== Kill all enemies until the remaining count is reduced to zero. Game Length and Spawn Speed settings available. ==== Gun Game ==== Kill enemies with the provided weapons, as the game progresses the weapons given will be stronger, and so will the enemies. Starting equipment is not available in this mode. Game Length and Spawn Speed settings available. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. Game Length and Spawn Speed settings available. ==== Termination ==== The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. ==== TRM ==== Kill all enemies with three totally randomized rules! Game Length and Spawn Speed settings available. ==== Public Enemy ==== Become an enemy and kill the evil players with enemy forces. Starting equipment is not available in this mode. ==== Elite Bodycount ==== Kill super tough, powerful special unit forces until the remaining count is reduced to zero. Game Length and Spawn Speed settings available. == Objective Modes == ==== Train Assault ==== The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution. ==== Pursuit ==== Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough and the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers. ==== Wave Defense ==== Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies. ==== Vip Escort ==== The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed. ==== Siege ==== Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points. <br /> == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points. ==== Overlord ==== This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds. It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers. ==== Armored Strike ==== Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy. ==== Stronghold ==== Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded. == Stealth Modes == ==== Base Infiltration ==== The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temporarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base. However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards. == Zombie Modes == Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode ==== Zombie invasion ==== A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes. ==== Wave Defense Z ==== A zombie version of Wave Defense, build defenses and fend off waves of charging zombies. ==== Siege Z ==== A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage. == Other Modes == ==== Tutorial ==== Learn how to fight enemies. ==== Shooting Range ==== Test your equipment. e3d0fdb93b6dde96e1d20e74bcbde03ae25920e9 HMG-45 0 98 168 167 2022-06-16T17:45:13Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT." Specs: Accuracy: 65% Damage: 50 Stopping Power: 20% Range: 25 unit Fire Rate: 600 Rounds Per Minute Max Ammo: 25 / 250 Reload Speed: 2 Seconds Penetration: 1 Penetration Damage Fall-Off: 21.51% Upgrade cost (Cash): 700 -> 1,400 -> 2,800 Upgrade cost (Gold): 112 -> 224 The HMG-45 is a fully automatic submachine gun which trades rate-of-fire for increased damage and range. It's fairly accurate, although it could be improved with the following gadgets: * The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision. * The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances. * The '''Laser Sight''' increases accuracy by '''15%'''. * The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference. * The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''. Upgrading it's accuracy or the "Hawk-Eye" skill can also help. The HMG-45's effective range is good for hitting targets off-screen. Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist. [[Category:Submachine Gun]] d3e5f85a9200c89d59f02125f7740148ce87d085 MRX-15 0 34 58 57 2022-06-16T17:45:39Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES." Specs: Accuracy: 60% Damage: 250 Stopping Power: 30% Range: 15 unit Fire Rate: 120 Rounds Per Minute Max Ammo: 14 / 84 Reload Speed: 9 Seconds Penetration: 1 Penetration Damage Fall-Off: 25% Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000 Upgrade cost (Gold): 240 -> 480 Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire. There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus'''). It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up. It's possible to cancel the reload by using the fire button. Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads. Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill. To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets. [[Category:Shotgun]] 4e25b439f5042b0c4a2a0879b6bd3e937f654948 UAR-3 0 35 63 62 2022-06-16T17:46:06Z Normal1237 506686 wikitext text/x-wiki In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Max Ammo: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold Upgrade cost (Cash): 225 -> 450 -> 900 Upgrade cost (Gold): 36 -> 72 The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds. Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy. The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer. <br /> [[Category:Assault Rifle]] a82e86d54aab67485c2011e451a12413764136a1 KN-94 0 393 787 2022-06-17T15:57:26Z Normal1237 506686 Created page with "== In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed:..." wikitext text/x-wiki == In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed: 3 Seconds Penetration: 1 Penetration Damage Fall-Off: 45% Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900 Upgrade cost ('''Gold'''): 76 -> 152 == Available Gadgets == '''Optics''': Hologram Sight, Telescopic Sight '''Handguards''': Laser Sight, IR Laser Sight '''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Assault Rifle]] aeda353f077687ec2e0a84c910cb063450fc1bdb SR-24 0 117 202 2022-06-18T06:35:31Z Normal1237 506686 Created page with "== In-Game Description == "A SIMPLE AND HIGHLY RELIABLE MILITARY 7.62mm BOLT-ACTION RIFLE THAT IS WIDELY USED AROUND THE WORLD." == Specs == Accuracy: 94% Damage: 100 Stopping Power: 10% Range: 25 unit Fire Rate: 60 Rounds Per Minute Max Ammo: 5 / 30 Reload Speed: 2.15 Seconds Penetration: 2 Penetration Damage Fall-Off: 10% Upgrade cost ('''Cash'''): 137 -> 275 -> 550 Upgrade cost ('''Gold'''): 22 -> 44 == Available Gadgets == '''Optics''': Hologram Sight, R..." wikitext text/x-wiki == In-Game Description == "A SIMPLE AND HIGHLY RELIABLE MILITARY 7.62mm BOLT-ACTION RIFLE THAT IS WIDELY USED AROUND THE WORLD." == Specs == Accuracy: 94% Damage: 100 Stopping Power: 10% Range: 25 unit Fire Rate: 60 Rounds Per Minute Max Ammo: 5 / 30 Reload Speed: 2.15 Seconds Penetration: 2 Penetration Damage Fall-Off: 10% Upgrade cost ('''Cash'''): 137 -> 275 -> 550 Upgrade cost ('''Gold'''): 22 -> 44 == Available Gadgets == '''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight '''Handguards''': Laser Sight '''Muzzles''': Muzzle-Brake, Silencer '''Grips & Sub Weapons''': Bipod (Sniper Rifle) '''Magazine Gadgets''': None '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Sniper Rifle]] 91c4888cfda3c973794e861786ef023f919a4353 KN-94 0 393 788 787 2022-06-18T06:36:20Z Normal1237 506686 wikitext text/x-wiki == In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed: 3 Seconds Penetration: 1 Penetration Damage Fall-Off: 45% Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900 Upgrade cost ('''Gold'''): 76 -> 152 == Available Gadgets == '''Optics''': Hologram Sight, Telescopic Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': None '''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Assault Rifle]] a1b46cc1b7b67f39c039323fc3f5799638eabbd8 789 788 2022-06-30T08:12:26Z Normal1237 506686 wikitext text/x-wiki [[File:KN-94.jpg|frameless|312x312px]] == In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed: 3 Seconds Penetration: 1 Penetration Damage Fall-Off: 45% Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900 Upgrade cost ('''Gold'''): 76 -> 152 == Available Gadgets == '''Optics''': Hologram Sight, Telescopic Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': None '''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Assault Rifle]] 246433903778c41efb5278d9b52cc230176df9df Enemies 0 324 685 2022-06-20T05:07:50Z Captain Altas 506698 Just a list of enemies in the game wikitext text/x-wiki There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them '''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named''' === Elites === * [[Submachine Gunner]] * [[Shotgunner (enemy)|Shotgunner]] * [[Riot Soldier]] * [[Sniper]] * [[Pyro]] * [[Machine Gunner]] * [[Demoman]] * [[Heavy Gunner (enemy)|Heavy Gunner]] === Other === * [[Soldier]] * [[Machine Gunner]] * [[AT Gunner]] * [[Bank Robber]] * [[Crime Boss]] * [[Terminator]] * [[Big Game Hunters]] * [[HMGV]] * [[IFV]] * [[MBT]] d15f525794a68ec131e2541c0dd3071d2153ff74 Submachine Gunner 0 216 479 2022-06-20T05:15:45Z Captain Altas 506698 Created page with "'''Submachine Gunners''' are an Elite enemy in Stick Warfare: Blood Strike. They appear in Bodycount, Onslaught, Elite Bodycount, Extermination, and TRM. == Appearance == They are pink and wear a ballcap and backpack == Weapons == They use SMGs such as the SMG-5, SMG-7, HMG-45, HMG-9, etc." wikitext text/x-wiki '''Submachine Gunners''' are an Elite enemy in Stick Warfare: Blood Strike. They appear in Bodycount, Onslaught, Elite Bodycount, Extermination, and TRM. == Appearance == They are pink and wear a ballcap and backpack == Weapons == They use SMGs such as the SMG-5, SMG-7, HMG-45, HMG-9, etc. 5743b54e2110e3bc25e47262653e9ad1b7dc6adc File:1655889574746.jpg 6 189 442 2022-06-22T09:20:53Z Normal1237 506686 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Shotgunner (enemy) 0 172 424 2022-06-22T09:47:24Z Normal1237 506686 Created page with "[[File:1655889574746.jpg|thumb]] '''Shotgunners''' are one of the multiple enemy types in Stick Warfare: Blood Strike. They make an appearance in Bodycount, Onslaught, Elite Bodycount, and Extermination. == Appearance == Their skin is colored in Blue and they wear a tactical headset. == Weapons == They use shotguns as their weapon of choice, either being the '''CSG''' or '''K870''' with random gadgets equipped." wikitext text/x-wiki [[File:1655889574746.jpg|thumb]] '''Shotgunners''' are one of the multiple enemy types in Stick Warfare: Blood Strike. They make an appearance in Bodycount, Onslaught, Elite Bodycount, and Extermination. == Appearance == Their skin is colored in Blue and they wear a tactical headset. == Weapons == They use shotguns as their weapon of choice, either being the '''CSG''' or '''K870''' with random gadgets equipped. cd36b469de6640a5c8ea665cd3f3295915a48b21 File:UKV-8 LMG.jpg 6 235 516 2022-06-23T09:16:32Z Normal1237 506686 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 UKV-8 0 209 471 2022-06-23T09:20:35Z Normal1237 506686 Created page with "[[File:UKV-8 LMG.jpg|frameless|300x300px]] == In-Game Description == "THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS." == Specs == Accuracy: 56% Damage: 27 Stopping Power: 10% Range: 20 unit Fire Rate: 600 Rounds Per Minute Max Ammo: 40 / 280 Reload Speed: 2.6 Seconds Penetration: 1 Penetration Damage Fall-Off: 15% Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000..." wikitext text/x-wiki [[File:UKV-8 LMG.jpg|frameless|300x300px]] == In-Game Description == "THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS." == Specs == Accuracy: 56% Damage: 27 Stopping Power: 10% Range: 20 unit Fire Rate: 600 Rounds Per Minute Max Ammo: 40 / 280 Reload Speed: 2.6 Seconds Penetration: 1 Penetration Damage Fall-Off: 15% Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000 Upgrade cost ('''Gold'''): 40 -> 80 == Available Gadgets == '''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': Muzzle-Brake, Silencer '''Grips & Sub Weapons''': Vertical and Angled Grips, Bipod (LMG) '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds 04c8497afc1e5d8dc487ca47614a5974d7c0000e 472 471 2022-06-23T09:20:56Z Normal1237 506686 wikitext text/x-wiki [[File:UKV-8 LMG.jpg|frameless|300x300px]] == In-Game Description == "THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS." == Specs == Accuracy: 56% Damage: 27 Stopping Power: 10% Range: 20 unit Fire Rate: 600 Rounds Per Minute Max Ammo: 40 / 280 Reload Speed: 2.6 Seconds Penetration: 1 Penetration Damage Fall-Off: 15% Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000 Upgrade cost ('''Gold'''): 40 -> 80 == Available Gadgets == '''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': Muzzle-Brake, Silencer '''Grips & Sub Weapons''': Vertical and Angled Grips, Bipod (LMG) '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Light Machine Gun]] 8fb7f18d39b4fc8a3c6617090588ca6f49e3b03c File:SMG5.jpg 6 160 330 2022-06-25T17:17:24Z Normal1237 506686 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 SMG-5 0 246 527 2022-06-25T17:19:53Z Normal1237 506686 Created page with "[[File:SMG5.jpg|frameless|304x304px]] == In-Game Description == "THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY." == Specs == Accuracy: 80% Damage: 20 Stopping Power: 15% Range: 15 unit Fire Rate: 800 Rounds Per Minute Max Ammo: 30 / 240 Reload Speed: 1.25 Seconds Penetration: 0 Penetration Damage Fall-Off: 50% Upgrade cost ('''Cash'''): 75 -> 150 -> 300..." wikitext text/x-wiki [[File:SMG5.jpg|frameless|304x304px]] == In-Game Description == "THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY." == Specs == Accuracy: 80% Damage: 20 Stopping Power: 15% Range: 15 unit Fire Rate: 800 Rounds Per Minute Max Ammo: 30 / 240 Reload Speed: 1.25 Seconds Penetration: 0 Penetration Damage Fall-Off: 50% Upgrade cost ('''Cash'''): 75 -> 150 -> 300 Upgrade cost ('''Gold'''): 12 -> 24 == Available Gadgets == '''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': Muzzle-Brake, Silencer '''Grips & Sub Weapons''': Vertical & Angled Grips '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds c1fdc2f83165fd7491dd67aec3ada08029fc01ef 528 527 2022-06-25T17:20:14Z Normal1237 506686 wikitext text/x-wiki [[File:SMG5.jpg|frameless|304x304px]] == In-Game Description == "THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY." == Specs == Accuracy: 80% Damage: 20 Stopping Power: 15% Range: 15 unit Fire Rate: 800 Rounds Per Minute Max Ammo: 30 / 240 Reload Speed: 1.25 Seconds Penetration: 0 Penetration Damage Fall-Off: 50% Upgrade cost ('''Cash'''): 75 -> 150 -> 300 Upgrade cost ('''Gold'''): 12 -> 24 == Available Gadgets == '''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': Muzzle-Brake, Silencer '''Grips & Sub Weapons''': Vertical & Angled Grips '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Submachine Gun]] 487818dbbe5b80a787951c0af669d4127d098dcf File:KN-94.jpg 6 357 736 2022-06-30T08:11:45Z Normal1237 506686 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 BMV-20 SHOTGUN 0 163 409 2022-07-08T08:55:48Z Idkjwhggge 506708 Progress didn't got saved after my phone died wikitext text/x-wiki It took me like 2 hours but my phone died and it didn't save :/ im gonna re make this later f7f8692736ecde636084a15dce4e8228a9b3e474 410 409 2022-07-09T04:01:25Z Idkjwhggge 506708 Added new page wikitext text/x-wiki == STATS == <blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats: Damage:360 STPG Power:40% Accuracy:60% Range:20Unit Max Ammo:5/65 RLD Speed:4.08S PNT:1 PNT.DMG.F-O:22. Cost: 120Gs == DESCRIPTION == One of the most powerful gun the game has ever offered. Loads of experienced players use this weapon because how powerful it is combined with the shotgun trick and shotgunner perk, it can one shot nightmare/ultra-nightmare enemies. if upgraded can penetrate and cause carnage and make loads of money easily. === Contributor Thoughts === This is my main goal of playing this game, its like a m25 Shotgun/k870 Shotgun but Superbuffed. 150edeed86ebe1e4a615d816b069d43fdeaeb535 411 410 2022-07-12T06:32:35Z Idkjwhggge 506708 wikitext text/x-wiki == STATS == === IMAGE NOT AVAILABLE === <blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats: Damage:360 STPG Power:40% Accuracy:60% Range:20Unit Max Ammo:5/65 RLD Speed:4.08S PNT:1 PNT.DMG.F-O:22. Cost: 120Gs == DESCRIPTION == One of the most powerful gun the game has ever offered. Loads of experienced players use this weapon because how powerful it is combined with the shotgun trick and shotgunner perk, it can one shot nightmare/ultra-nightmare enemies. if upgraded can penetrate and cause carnage and make loads of money easily. === Contributor Thoughts === This is my main goal of playing this game, its like a m25 Shotgun/k870 Shotgun but Superbuffed. 451540d2228f7e2c94531fb65667590d64ba857b 412 411 2022-10-15T02:43:58Z TheEditorialGuy 506696 wikitext text/x-wiki == STATS == === IMAGE AVAILABLE === <blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats: Damage:360 STPG Power:40% Accuracy:60% Range:20Unit Max Ammo:5/65 RLD Speed:4.08S PNT:1 PNT.DMG.F-O:22. Cost: 120Gs == DESCRIPTION == One of the least powerful gun the game has ever offered. Loads of inexperienced players use this weapon because of how weak it is combined with the shotgun trick and shotgunner perk, it cannot one shot nightmare/ultra-nightmare enemies. If upgraded it can't even penetrate and cause carnage and make loads of money hardly. === Contributor Thoughts === This is my main goal of playing this game, its like a garbage can but weaker. 71e95b9c3688ec7e6382ab39e65bbc4ae201d796 413 412 2022-10-23T03:07:44Z TDSZAN 506709 added info at description wikitext text/x-wiki == STATS == === IMAGE AVAILABLE === <blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats: Damage:360 STPG Power:40% Accuracy:60% Range:20Unit Max Ammo:5/65 RLD Speed:4.08S PNT:1 PNT.DMG.F-O:22. Cost: 120Gs == DESCRIPTION == One of the least powerful gun the game has ever offered. Loads of inexperienced players use this weapon because of how weak it is combined with the shotgun trick and shotgunner perk, it cannot one shot nightmare/ultra-nightmare enemies. If upgraded it can't even penetrate and cause carnage and make loads of money hardly. So it is **not** recomended as an main weapon. === Contributor Thoughts === This is my main goal of playing this game, its like a garbage can but weaker. 5c8b46af2d79d2a665b7915c56f6ecc72154113f 414 413 2023-01-15T14:21:09Z Aosdhsg 506692 Unvandalised page (Vandalised entirely by TheEditorialGuy, Link to profile: https://stick-warfare-blood-strike.fandom.com/wiki/User:TheEditorialGuy ) wikitext text/x-wiki == BMV-20 Shotgun == === IMAGE UNAVAILABLE === Stats: Damage: 360 Stopping Power: 40% Accuracy: 60% Fire Rate: 120 RPM Range: 20 Units Max Ammo: 5/65 Reload Speed: 4.08S Penetration: 1 Penetration Damage Fall-Off: 22,5% Cost: 120 Gold == In-Game Description == IT'S A BRAND NEW 12 GAUGE PUMP-ACTION SHOTGUN. === Contributor Thoughts === This is my main goal of playing this game, its like a garbage can but weaker. Note from Aosdhsg: ok b7d3a93a827608cbfbe1b5fda54f92d646703fb0 Codes 0 316 645 644 2022-09-02T14:11:11Z JENJENBROFIST 506717 wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST) == Codes: == 1:Happy 1st Anniversary 2:Merry Christmas 2020 3:We wish you a Merry Christmas! 4:Happy New Year 2021 5:Happy New Year 2022 6:Greeting That's all NOTE:there may be other codes hidden the codes shown is all I know Trivia: Merry Christmas 2021 didn't exist 15bdb4364dc3735d5fa5a38c1c3eb818fc387491 646 645 2022-10-15T02:40:43Z TheEditorialGuy 506696 wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST) == Codes: == 1: Happy 1st Anniversary 2: Merry Christmas 2020 3: We wish you a Merry Christmas! 4: Happy New Year 2021 5: Happy New Year 2022 6: Greeting That sucks NOTE: There may be other codes hidden the codes shown is all I know Trivia: NOTHING d22de19ec295b2062156a1705b486d83dc26c264 647 646 2022-12-22T15:28:33Z PudimCJ 506694 /* Codes: */ wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST) == Codes: == 1: Happy 1st Anniversary 2: Merry Christmas 2020 3: We wish you a Merry Christmas! 4: Happy New Year 2021 5: Happy New Year 2022 6: Greeting 7: Happy 2nd Anniversary That sucks NOTE: There may be other codes hidden the codes shown is all I know Trivia: NOTHING 2c2740e0ce752a8162d7f89884ef2776feb06dfb 648 647 2023-01-15T14:25:22Z Aosdhsg 506692 wikitext text/x-wiki There is a code in the game where if you use it then you can get money and golds === <big>(READ THE NOTE FIRST)</big> === == Codes: == 1: Happy 1st Anniversary 2: Merry Christmas 2020 3: We wish you a Merry Christmas! 4: Happy New Year 2021 5: Happy New Year 2022 6: Greeting 7: Happy 2nd Anniversary Note: There may be other codes hidden the codes shown is all I know Trivia: Its free money and gold. dd3a321d89df529d7e0021ed0dd535bbfa83424b 649 648 2023-01-15T14:30:43Z Aosdhsg 506692 wikitext text/x-wiki There is are codes in the game that reward the player Money and Gold if redeemed. To redeem codes click on Reward Code on the main menu. === <big>(READ THE NOTE FIRST)</big> === == Codes: == 1: Happy 1st Anniversary (Active) 2: Merry Christmas 2020 (Active) 3: We wish you a Merry Christmas! (Active) 4: Happy New Year 2021 (Active) 5: Happy New Year 2022 (Active) 6: Greeting (Active) 7: Happy 2nd Anniversary (Expired) Note: There may be other codes hidden the codes shown, that's all I know. Trivia: Its free money and gold. 894172d4145f6a8fa19655f79183d20c763e4c4e Bear-Trap PDW 0 105 182 181 2022-10-12T07:53:25Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY. It sucks.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1200 Cash or 24 Gold Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows through enemies really well, and has enough firepower to turn the tables on a unfair fight. <br /> [[Category:Assault Rifle]] 43143bf39d5c501a014060686e69e82676a0d65b 183 182 2022-10-15T02:39:01Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN SMG RIFLE DEVELOPED BY A UNPROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING CREATING BAD GUNS AND ATTACHMENTS. IT SUCKS.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1200 Cash or 24 Gold [[Category:Assault Rifle]] 4a75dc3586575ec09d7078c6e8a2f3df310d2c83 184 183 2023-01-15T06:22:19Z Yongyongying1 506697 wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1200 Cash or 24 Gold [[Category:Assault Rifle]] 82abb62855f4765632451d370b1911d38de4aa09 185 184 2023-01-15T14:23:28Z Aosdhsg 506692 Unvandalised page (Vandalised entirely by TheEditorialGuy, Link to profile: https://stick-warfare-blood-strike.fandom.com/wiki/User:TheEditorialGuy ) wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] == Bear Trap PDW == <big>In-Game Description:</big> <code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 20 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1400 Cash or 28 Gold [[Category:Assault Rifle]] 9ae73b6a1d4fe978ec25fa2330ad828f5e2d693c GC-3 0 136 246 245 2022-10-12T07:54:51Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:GC-3.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you. [[Category:Light Machine Gun]] 4d99c72c3ccff2ee81e246c5e7b3f7397ea80e18 247 246 2022-10-12T07:55:33Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:GC-3.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO VERY LITTLE SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you. [[Category:Light Machine Gun]] c534d8c86955d1553330663a738c107745860396 248 247 2022-10-12T08:10:13Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:GC-3.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO VERY LITTLE SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold [[Category:Light Machine Gun]] ce0fa4c8718cc5a00acd0a2f669b7abaf28b45c6 CIV-200 0 371 759 758 2022-10-12T08:01:09Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR BAD IRRELEVANT RIFLE SYSTEM (BIRS) PURPOSES AND KILLIN ENEMY RATS. THE KINETIC ENERGY OF IT'S 4 CALIBER ROUNDS REACH 1J. THE ONLY GOOD ENEMY IS A STILL LIVING ENEMY THAT CAN STILL KILL YOU.</code> <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing? Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this. Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies. Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time. [[Category:Sniper Rifle]] 7a442546e5f1cbfda77d20b07103c6d18ab62f55 760 759 2022-10-12T08:05:38Z TheEditorialGuy 506696 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR BAD IRRELEVANT RIFLE SYSTEM (BIRS) PURPOSES AND KILLIN ENEMY RATS. THE KINETIC ENERGY OF IT'S 4 CALIBER ROUNDS REACH 1J. THE ONLY GOOD ENEMY IS A STILL LIVING ENEMY THAT CAN STILL KILL YOU.</code> <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.85 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold [[Category:Sniper Rifle]] de7fa5636a6fe548bedb5f1b16158e1936f2ce8a 761 760 2023-01-15T14:01:18Z Aosdhsg 506692 wikitext text/x-wiki [[File:CIV-200.png|256x256px]] == CIV-200 == <big>In-Game Description:</big> <code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFLE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code> <big>Stats:</big> Accuracy: 90% Damage: 180 Stopping Power: 10% Range: 27.5 unit Fire Rate: 48 Rounds Per Minute Magazine capacity: 5/60 Reload speed: 2.8 Seconds Penetration: 4 Penetration Damage Fall-Off: 20% Price: 24 Gold [[Category:Sniper Rifle]] aead1353cfcd0d162f86125a7d5befff088d08fd Template:Extension DPL 10 2 2 2022-12-18T00:55:51Z DynamicPageList3 extension 44285 Autogenerated DPL's necessary template for content inclusion wikitext text/x-wiki <noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude> 087ffd4625ae7b1fea3436ec3f929e82ee739d29 File:Gunsliner ps.jpg 6 59 120 2022-12-22T03:12:47Z PudimCJ 506694 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Perks 0 52 93 92 2023-01-15T14:49:40Z Aosdhsg 506692 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ c0b3bfd1515e99c69830c4b71996b5722ac0c823 File:Sniper .jpg 6 169 421 2023-02-18T17:20:08Z Icy Wolf01 506681 wikitext text/x-wiki Sniper 2081d06ecb8f68cbf79e9de820f81f7f82fa4625 Sniper 0 36 65 2023-02-18T17:21:13Z Icy Wolf01 506681 You’re welcome wikitext text/x-wiki '''Snipers''' are enemies in Stick Warfare: Blood Strike. They are commonly seen in normal modes such as [[Bodycount]] but are even more common in [[Elite Bodycount]]. == Overview == Snipers use sniper rifles and deal moderate damage. Despite using sniper rifles, they cannot actually hit the player from longer range, and instead move towards the player and shoot them like other enemies. They are relatively weak as well, as most guns can 1-2 shot kill them on lower difficulties. Never underestimate the Sniper however, as they deal high damage if the player doesn’t deal with them quickly. == Appearance == Snipers are gray stickmen with the Cap with Headset and Military Backpack cosmetics. They typically wield the [[SR-24]] or the [[Magnum Sniper Rifle]], usually without attachments. == Gallery == <gallery> File:Sniper .jpg|The Sniper as he appears in Stick Warfare </gallery> 37d5a5290a8c0d0ba7a900473a4f18badc94a160 File:Pursuit .jpg 6 41 70 2023-02-18T17:32:22Z Icy Wolf01 506681 wikitext text/x-wiki The Pursuit Mode ed2b374f34b4904775bc1766873cc6f5e7047354 Bank Robber 0 280 581 2023-02-18T17:33:11Z Icy Wolf01 506681 Created page with "'''Bank Robbers''' are unique enemies that only appear in the [[Pursuit]] mode. == Overview == No matter the difficulty, the Bank Robbers are relatively fast and have high HP and armor. They run away from the player and kill anyone who gets in their way. The Bank Robbers all use different, but predetermined guns, and are very strong. The player must be careful trying to attack them, as one of them wields a shotgun which can easily kill the player. == Appearance == Th..." wikitext text/x-wiki '''Bank Robbers''' are unique enemies that only appear in the [[Pursuit]] mode. == Overview == No matter the difficulty, the Bank Robbers are relatively fast and have high HP and armor. They run away from the player and kill anyone who gets in their way. The Bank Robbers all use different, but predetermined guns, and are very strong. The player must be careful trying to attack them, as one of them wields a shotgun which can easily kill the player. == Appearance == Three of the Bank Robbers wear Sunglasses, while the other wears a Cap. All of them have a unique Money Duffel back cosmetic which cannot be obtained by the player and are all gray stickmen. All of the Bank Robbers together use [[M416]], [[French 12G]], and [[UAR Para]] respectively. == Gallery == <gallery> File:Pursuit .jpg|The Bank Robbers as seen for the thumbnail for Pursuit </gallery> 75687e832c03abd89cc482e6c9d52beeb1909362 Big Game Hunters 0 295 617 2023-02-18T20:06:56Z Icy Wolf01 506681 Please add more information to this page wikitext text/x-wiki '''Big Game Hunters''' are enemies in Stick Warfare: Blood Strike. They make their only appearance in [[TRM]]. == Overview == Big Game Hunters use western guns like revolvers. == Appearance == They are black stickmen that wear Cowboy Hats and the Whip cosmetic. cd80ad35d13cbd00581a06d9d35f18d699822e3a AT Gunner 0 243 524 2023-02-18T20:12:31Z Icy Wolf01 506681 Created page with "The '''AT Gunner''' is an enemy in Stick Warfare: Blood Strike. They only appear in Warfare game modes such as [[Frontline]] and [[Armored Strike]]. == Overview == The AT Gunner always uses a [[Type-7 Rocket Launcher]]. They appear at enemy bases to protect them, alongside [[MG Gunner|MG Gunners]] and [[Flamethrower (enemy)|Flamethrowers]]. The AT Gunner doesn’t move and simply stays at the base to defend it. They are armored like the other two base defending enemies..." wikitext text/x-wiki The '''AT Gunner''' is an enemy in Stick Warfare: Blood Strike. They only appear in Warfare game modes such as [[Frontline]] and [[Armored Strike]]. == Overview == The AT Gunner always uses a [[Type-7 Rocket Launcher]]. They appear at enemy bases to protect them, alongside [[MG Gunner|MG Gunners]] and [[Flamethrower (enemy)|Flamethrowers]]. The AT Gunner doesn’t move and simply stays at the base to defend it. They are armored like the other two base defending enemies so it requires lots of suppressive fire to be able to kill them. == Appearance == Their appearance depends on difficulty. If the player is playing on Easy-Extreme difficulty, they will look like the other enemies. If the player is playing on Nightmare or Ultra Nightmare difficulty, they will wear Tactical Helmets like the other enemies. If the player is playing on Hell’s Highway, they will wear Heavy Fireteam Helmets and Backpacks like other enemies. 4df41f199957650746b35e33105458a397ccabe0 Demoman 0 183 436 2023-02-18T20:17:02Z Icy Wolf01 506681 Created page with "The '''Demoman''' is an enemy in Stick Warfare: Blood Strike. They appear in normal game modes like [[Bodycount]] but are more frequent in [[Elite Bodycount]]. == Overview == There are two types of Demomen, one that uses a [[GL-79]] and another that uses a [[MGL-6]]. Although they both look different, they are both deadly as they can one hit kill players who don’t have good armor or skills. Like the other Elite units, they are easy to kill on lower difficulties with j..." wikitext text/x-wiki The '''Demoman''' is an enemy in Stick Warfare: Blood Strike. They appear in normal game modes like [[Bodycount]] but are more frequent in [[Elite Bodycount]]. == Overview == There are two types of Demomen, one that uses a [[GL-79]] and another that uses a [[MGL-6]]. Although they both look different, they are both deadly as they can one hit kill players who don’t have good armor or skills. Like the other Elite units, they are easy to kill on lower difficulties with just 2-3 shots from any weapon. == Appearance == Normal Demomen are light green, wear the Cap with Headset, and Grenade Belt, while the other Demomen wear Tactical Helmets and the Grenade Belt. 9dd1001b8834c5dd84abd8717ee6a1b43baad9cc Automatic Pistols 0 13 25 2023-02-18T20:44:48Z Icy Wolf01 506681 Created page with "'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols tha..." wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 05c5a8603ebe6a9205f43e2dbae9238cf962ef50 HMGV 0 397 795 2023-02-18T20:50:12Z Icy Wolf01 506681 Created page with "'''HMGVs''' (Heavy Machine Gun Vehicle) are an enemy and ally in Stick Warfare: Blood Strike. They appear only in Warfare game modes. == Overview == HMGVs are Humvees armed with a deadly machine gun that can kill the player very quickly if they aren’t careful. They have a lot of HP and require a hefty amount of firepower if one wants to destroy an HMGV quickly. HMGVs can also be allied to the player if they are purchased in [[Frontline]] and [[Stronghold]], and spawn..." wikitext text/x-wiki '''HMGVs''' (Heavy Machine Gun Vehicle) are an enemy and ally in Stick Warfare: Blood Strike. They appear only in Warfare game modes. == Overview == HMGVs are Humvees armed with a deadly machine gun that can kill the player very quickly if they aren’t careful. They have a lot of HP and require a hefty amount of firepower if one wants to destroy an HMGV quickly. HMGVs can also be allied to the player if they are purchased in [[Frontline]] and [[Stronghold]], and spawn naturally in [[Armored Strike]], [[Overlord]], and [[Extermination]]. == Appearance == Before the update, HMGVs had basic textures and had a gray color. After an update was applied, the HMGV and other vehicles were made more realistic. bfb6de53ed13e321d78a8c273dd5c95aefd6316a File:Crime Boss.jpg 6 49 80 2023-02-19T02:27:12Z Icy Wolf01 506681 wikitext text/x-wiki The Crime Boss guy 2e6aae73f1793c5046fc790c3947b31161399061 Crime Boss 0 236 517 2023-02-19T02:28:07Z Icy Wolf01 506681 Created page with "The '''Crime Boss''' is an enemy in Stick Warfare: Blood Strike. He serves as the boss at the end of [[Siege]]. == Background == He is presumably the leader of the crime group that has control of the building the player’s team breaches. They seem to smuggle guns and drugs as the player can confiscate these items in rooms. == Overview == The Crime Boss has a lot of HP and armor and carries a [[GM-7]] machine gun. If the player is not properly prepared, the Crime Boss..." wikitext text/x-wiki The '''Crime Boss''' is an enemy in Stick Warfare: Blood Strike. He serves as the boss at the end of [[Siege]]. == Background == He is presumably the leader of the crime group that has control of the building the player’s team breaches. They seem to smuggle guns and drugs as the player can confiscate these items in rooms. == Overview == The Crime Boss has a lot of HP and armor and carries a [[GM-7]] machine gun. If the player is not properly prepared, the Crime Boss can easily kill the player. Since the player has allies, killing the Crime Boss is rather easy. == Appearance == The Crime Boss is a gray stickman that wears a Skull Bandana and a Grenade Belt. He always uses a GM-7. == Gallery == <gallery> File:Crime Boss.jpg|The Crime Boss as he appears in Siege </gallery> 959cd7fd69d8fff9cfd461f468d2280f554e455a File:Heavy Gunner.jpg 6 348 717 2023-02-19T02:36:18Z Icy Wolf01 506681 wikitext text/x-wiki This guy carries around major muscle.. 4ad2a9f0475dc2b5fd349ce5d92605518176fc41 Heavy Gunner (enemy) 0 33 48 2023-02-19T02:36:54Z Icy Wolf01 506681 Created page with "The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are..." wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> d53b00c99e3d57cade531c34e25ab684cfbab6c0 49 48 2023-10-03T21:42:14Z ZgSurv 506684 Added trivia for the heavy enemy wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == c9560f64eaee2efa3ce253aca9f05ea80d5ee880 IFV 0 288 590 2023-02-19T05:26:07Z Icy Wolf01 506681 Created page with "The '''IFV''' (Infantry Fighting Vehicle) is an enemy and ally in Stick Warfare: Blood Strike. They only appear in Warfare game modes. == Overview == The IFV is a large tank like vehicle that has a powerful gun mounted on it that fires explosive shells that deal splash damage. Although they are slightly weaker than the [[HMGV]] and [[MBT]], IFVs more than make up for this with higher HP than the HMGV. Taking on IFVs is slightly easier than HMGVs because their weapon dea..." wikitext text/x-wiki The '''IFV''' (Infantry Fighting Vehicle) is an enemy and ally in Stick Warfare: Blood Strike. They only appear in Warfare game modes. == Overview == The IFV is a large tank like vehicle that has a powerful gun mounted on it that fires explosive shells that deal splash damage. Although they are slightly weaker than the [[HMGV]] and [[MBT]], IFVs more than make up for this with higher HP than the HMGV. Taking on IFVs is slightly easier than HMGVs because their weapon deals slightly less damage, but don’t rush at one as it might kill you. == Appearance == The IFV used to be a dark gray prior to an update which made it a desert tan instead. 933e268a5e60d6b7550d400b0c634164def8543d Further (disambiguation) 0 23 36 2023-02-19T05:50:48Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Hatnote (disambiguation) 0 400 798 2023-02-19T05:51:00Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 About (disambiguation) 0 190 443 2023-02-19T05:51:08Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 For (disambiguation) 0 48 79 2023-02-19T05:51:20Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Foo (disambiguation) 0 54 115 2023-02-19T05:51:28Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Main (disambiguation) 0 227 507 2023-02-19T05:51:36Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 See also (disambiguation) 0 200 460 2023-02-19T05:52:01Z Icy Wolf01 506681 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category:Classes 14 411 815 2023-03-02T09:18:22Z Worbeeq 506735 Я не изменил статью, а добавил почти всю важную информацию wikitext text/x-wiki В этой статье написаны лишь основы, нету рекомендаций к классам и т.п. Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам. Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10% Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины. Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью. Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка. Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит. Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено. Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам. Марксман - этот класс имеет бонусы к марксманским винтовкам. Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам. Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения. Инженер - этот класс носит с собой турель и имеет бонусы к ней. Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки. Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне. Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами. CQC специалист - я так и не понял что этот класс делает. Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте. Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки. Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату. Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки. Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере. Надеюсь я кому-то помог(вряд-ли) улеметчик cc7d44475c341b81ca3a670facf74799561f68b2 816 815 2023-03-02T09:20:12Z Worbeeq 506735 Исправил опечатки wikitext text/x-wiki В этой статье написаны лишь основы, нету рекомендаций к классам и т.п. Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам. Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10% Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины. Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью. Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка. Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит. Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено. Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам. Марксман - этот класс имеет бонусы к марксманским винтовкам. Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам. Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения. Инженер - этот класс носит с собой турель и имеет бонусы к ней. Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки. Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне. Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами. CQC специалист - я так и не понял что этот класс делает. Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте. Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки. Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату. Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки. Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере. Надеюсь я кому-то помог(вряд-ли) 5f74a446da7918228042016c0f05f2eec4931905 Heavy Weapons 0 141 259 258 2023-05-19T09:52:04Z Gogo Pogo 506703 wikitext text/x-wiki [[GM-262 BULLETSTORM]] [[DEATH MACHINE]] d9023c8440917fd5f53240d3f145beefebfcfc51 DEATH MACHINE 0 398 796 2023-05-19T09:54:07Z Gogo Pogo 506703 Created page with "The Death Machine stats go here" wikitext text/x-wiki The Death Machine stats go here bb7725c8cb931f9fc582d00fd663c86d35ad58e2 Codes 0 316 650 649 2023-06-04T15:23:12Z Tom229102973 506718 Added 3rd anniversary wikitext text/x-wiki There is are codes in the game that reward the player Money and Gold if redeemed. To redeem codes click on Reward Code on the main menu. === <big>(READ THE NOTE FIRST)</big> === == Codes: == 1: Happy 1st Anniversary (Active) 2: Merry Christmas 2020 (Active) 3: We wish you a Merry Christmas! (Active) 4: Happy New Year 2021 (Active) 5: Happy New Year 2022 (Active) 6: Greeting (Active) 7: Happy 2nd Anniversary (Expired) 8: Happy 3rd Anniversary (Active) Note: There may be other codes hidden the codes shown, that's all I know. Trivia: Its free money and gold. 2b8bd0f9b47271695e2044d0b4810a8477c04832 651 650 2023-06-25T08:44:38Z Hori47 506695 idk lol (this is done by someone with little to no experience in coding) wikitext text/x-wiki Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} 75e2ee2bb56a2653d9da8dfcd424e76b3427f04d 652 651 2023-06-25T09:22:33Z Hori47 506695 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} e9031f630d8444b25c7f33bca36161d1b852afef 653 652 2023-06-25T09:43:47Z Hori47 506695 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 4ef5e4f36b55e7c69ea61f4adae699ffdd51ec26 654 653 2023-08-18T04:49:34Z Hori47 506695 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} b57663241792127eb194299123973e0f4dc7d476 655 654 2023-10-06T05:08:42Z Arun Joseph Valdez 506719 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} fd063b6b1c69f6a325942e822622088b16f25bc5 656 655 2023-10-06T05:11:09Z Arun Joseph Valdez 506719 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 40g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 98096005f0e59aeea89c2b8bd2bd58173d961c5e Gunslinger Guide 0 199 452 2023-06-25T09:33:00Z Hori47 506695 Created page with "Gunslinger Perk Guide '''Note: This page is under construction, you can help by editing this page.''' Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server. Description: An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend us..." wikitext text/x-wiki Gunslinger Perk Guide '''Note: This page is under construction, you can help by editing this page.''' Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server. Description: An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. Perk Type: DPS (Balanced) - built to be cheap and reliable (to be used by beginners) Perk Strength: Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons. Great crowd control due to perk penetration buff Difficulty of Usage: Can run out of ammunition without proper ammo conservation Weak against armored vehicles May get overwhelmed without proper perk usage Gamemodes: Recommended: Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z Optional: TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street Loadouts: Beginner (Starters' pack): SC-61 SMG M17 Pistol Hawk-357 Pistol Hawk-50 Pistol Intermediate (Cash): M95C Pistol MAR-9 Pistol SP9 Silenced Pistol Advanced (Gold): DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol Special (Package): CP50A1 - Heavy Fire BM45 Pistol (Arctic) - Arctic Warfare PAR 45 Pistol - Night Ops Attachments: Hologram Sight, Laser Sight, Silencer Skill Upgrades: Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder Gadgets Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor EXP: Extra EXP earned when: Full "More EXP" Gadget equipped Enemy kills using perk main weapons Equipped Cowboy Hat equipment Equipped Lever action rifle back equipment Privilege Skill Stopping Power Pistol/Revolver Damage +20% Pistol/Revolver Penetration +1 Pistol/Revolver Penetration Damage +15% Special Notes/Tips: Technique: Sacrificial Damage - You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended. Technique: Flash Double Wield <s>- Spam click the switch weapon button while holding the fire button to double the fire rate of your weapons (which also slows your reload speed by 100%). Will require Quick Draw skill to be effective.</s> Nerfed since 11.6.0 Random knowledge: You can actually equip 2 M17 Pistols at the same time [[Category:Perk Guides]] 00e8077a1ee1f0fc107f860e48bf9743aa0a8bc2 File:Reward Code.jpg 6 144 267 2023-06-25T09:41:16Z Hori47 506695 wikitext text/x-wiki Reward Code button b76a31cc470b4055705fd903099d2a8924fd46e6 KN-94 0 393 790 789 2023-06-25T09:55:33Z Hori47 506695 Added template wikitext text/x-wiki [[File:KN-94.jpg|frameless|312x312px]] {{SW:BS Gun Stat Sheet|title1=KN-94 RIFLE|image1=KN-94.jpg|price=1900$|accuracy=77%|damage=65 (2x BURST-FIRE)|stopping_power=8%|range=22.5 UNIT|fire_rate=267 RPM (BURST-FIRE 1200 RPM)|max_ammo=30/150|reload_speed=3S|penetration=1|pnt_dmg_f-o=45%}} == In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed: 3 Seconds Penetration: 1 Penetration Damage Fall-Off: 45% Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900 Upgrade cost ('''Gold'''): 76 -> 152 == Available Gadgets == '''Optics''': Hologram Sight, Telescopic Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': None '''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Assault Rifle]] 9b22a91c02ffa1c95c82f5584f2230a6ceef31e6 791 790 2023-06-25T09:56:56Z Hori47 506695 wikitext text/x-wiki {{DISPLAYTITLE:KN-94 RIFLE}} [[File:KN-94.jpg|frameless|312x312px]] {{SW:BS Gun Stat Sheet|title1=KN-94 RIFLE|image1=KN-94.jpg|price=1900$|accuracy=77%|damage=65 (2x BURST-FIRE)|stopping_power=8%|range=22.5 UNIT|fire_rate=267 RPM (BURST-FIRE 1200 RPM)|max_ammo=30/150|reload_speed=3S|penetration=1|pnt_dmg_f-o=45%}} == In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed: 3 Seconds Penetration: 1 Penetration Damage Fall-Off: 45% Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900 Upgrade cost ('''Gold'''): 76 -> 152 == Available Gadgets == '''Optics''': Hologram Sight, Telescopic Sight '''Handguards''': Laser Sight, IR Laser Sight '''Muzzles''': None '''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun '''Magazine Gadgets''': Magazine Assist '''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds [[Category:Assault Rifle]] {{DEFAULTSORT:KN-94 RIFLE}} c0a70177875e6b4ce07ba5f44cc669fd236f601e Template:SW:BS Gun Stat Sheet 10 80 148 147 2023-06-25T10:02:34Z Hori47 506695 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header>Description</header> <data source="price"> <label>Price</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="explosion_radius"> <label>Explosion Radius</label> </data> <data source="burning_damage"> <label>Burning Damage</label> </data> <data source="healing_amount"> <label>Healing Amount</label> </data> <data source="stopping_power"> <label>Stopping Power</label> </data> <data source="range"> <label>Range</label> </data> <data source="fire_rate"> <label>Fire Rate</label> </data> <data source="max_ammo"> <label>Max Ammo</label> </data> <data source="reload_speed"> <label>Reload Speed</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="pnt_dmg_f-o"> <label>PNT. DMG. F-O</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{SW:BS Gun Stat Sheet | title1=Example | image1=Example | caption-image1=Example | price=Example | accuracy=Example | damage=Example | explosion_radius=Example | burning_damage=Example | healing_amount=Example | stopping_power=Example | range=Example | fire_rate=Example | max_ammo=Example | reload_speed=Example | penetration=Example | pnt_dmg_f-o=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"price":{"suggested":true},"accuracy":{"suggested":true},"damage":{"suggested":true},"explosion_radius":{"suggested":true},"burning_damage":{"suggested":true},"healing_amount":{"suggested":true},"stopping_power":{"suggested":true},"range":{"suggested":true},"fire_rate":{"suggested":true},"max_ammo":{"suggested":true},"reload_speed":{"suggested":true},"penetration":{"suggested":true},"pnt_dmg_f-o":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> d4ea4d0cccb9926d4b2ab37651e1fffd489b4abf TD-2000 0 422 841 840 2023-06-25T10:05:32Z Hori47 506695 wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]] {{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%}} == TD-2000 == <big>In-Game Description:</big> <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code> <big>Specs:</big> Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minute Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. [[Category:Rocket Launcher]] 0f03a8a0b16400a65312cbefce9fe374b1e4cb38 842 841 2023-06-25T10:07:03Z Hori47 506695 wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]] {{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%|image1=Screenshot_(28).png}} == TD-2000 == <big>In-Game Description:</big> <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code> <big>Specs:</big> Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minute Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. [[Category:Rocket Launcher]] b373e8c84aa56cfb0940933f6b1c343cdb91a19a 843 842 2023-06-25T10:14:29Z Hori47 506695 added infobox wikitext text/x-wiki [[File:Screenshot (28).png|218x218px]] {{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%|image1=Screenshot_(28).png}} == In-Game Description== <code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code> ==Specs== Accuracy: 90% Damage: 1000 Range: 20 unit Rate of Fire: 600 Rounds Per Minute Magazine Capacity: 1/24 Reload Speed: 3.55 Seconds Penetration: 15 Penetration Damage Fall-Off: 10% Price: 100 Gold Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you. [[Category:Rocket Launcher]] a1ddc4b36961266ac0afdd33098b853dcf036593 File:Screenshot (28).png 6 179 432 431 2023-06-25T10:06:22Z Hori47 506695 wikitext text/x-wiki {{DEFAULTSORT:File:TD-2000.png}} 752725a5bf09f6cc64f8c6c505e591f580da7230 Bear-Trap PDW 0 105 186 185 2023-06-25T10:18:55Z Hori47 506695 added infobox wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] {{SW:BS_Gun_Stat_Sheet|title1=BEAR-TRAP PDW|image1=BEAR-TRAP PDW.png|price=1400$|accuracy=78%|damage=35|stopping_power=7%|range=20 UNIT|fire_rate=800 RPM|max_ammo=32/224|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=57.5%}} == In-Game Description == <code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> == Specs == Accuracy: 78% Damage: 35 Range: 20 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1400 Cash or 28 Gold [[Category:Assault Rifle]] 31dfa5fa41e9022ec5f99178c8c9983860488947 187 186 2023-06-25T10:20:35Z Hori47 506695 wikitext text/x-wiki [[File:Bear-Trap PDW.png|163x163px]] {{SW:BS_Gun_Stat_Sheet|title1=BEAR-TRAP PDW|image1=Bear-Trap PDW.png|price=1400$|accuracy=78%|damage=35|stopping_power=7%|range=20 UNIT|fire_rate=800 RPM|max_ammo=32/224|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=57.5%}} == In-Game Description == <code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code> == Specs == Accuracy: 78% Damage: 35 Range: 20 Unit Fire Rate: 800 Rounds Per Minute Magazine Capacity: 32/224 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 57.5% Price: 1400 Cash or 28 Gold [[Category:Assault Rifle]] 35fc7998dc3d7bacd55d9f87b4f1bd3a96db3eb7 SMG-53 0 376 769 768 2023-06-25T10:28:37Z Hori47 506695 Added template, updated stats wikitext text/x-wiki [[File:SMG-53.png|168x168px]] {{SW:BS_Gun_Stat_Sheet|title1=SMG-53 SMG|image1=SMG-53|price=3000$|accuracy=75%|damage=65|stopping_power=15%|range=17.5 UNIT|fire_rate=600 RPM|max_ammo=32/256|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=20%}} == In-Game Description == <code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code> == Specs == Accuracy: 75% Damage: 65 Range: 17.5 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 32/256 Reload Speed: 1.75 Seconds Penetration: 0 Penetration Damage Fall-Off: 20% Price: 3000 Cash or 60 Gold Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right? [[Category:Submachine Gun]] d6c9a957fbc025e2031b1632b34b9e47ec855ae8 770 769 2023-06-25T10:29:04Z Hori47 506695 wikitext text/x-wiki [[File:SMG-53.png|168x168px]] {{SW:BS_Gun_Stat_Sheet|title1=SMG-53 SMG|image1=SMG-53.png|price=3000$|accuracy=75%|damage=65|stopping_power=15%|range=17.5 UNIT|fire_rate=600 RPM|max_ammo=32/256|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=20%}} == In-Game Description == <code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code> == Specs == Accuracy: 75% Damage: 65 Range: 17.5 Unit Fire Rate: 600 Rounds Per Minute Magazine Capacity: 32/256 Reload Speed: 1.75 Seconds Penetration: 0 Penetration Damage Fall-Off: 20% Price: 3000 Cash or 60 Gold Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right? [[Category:Submachine Gun]] 78a817ebe54c10426a4daa4640fdb525fb85039a Combat Armor 0 349 718 2023-07-12T19:39:29Z ReThic1337 506733 Created page with "'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''" wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' b977c9e32fe24affb6ac15fab3f73e48a7dda1be 719 718 2023-07-12T19:44:21Z ReThic1337 506733 wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == 56d793c6e13d0b4dbd62d638fa09acf1b67b75ea 720 719 2023-07-12T19:48:00Z ReThic1337 506733 /* Descreption */ wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''A standart military-grade armor protects the wearer and also provides additional ammo'' be9e5bcac1b10b3685779450e6c4cb895df7bce9 721 720 2023-07-12T19:48:55Z ReThic1337 506733 wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives'' 4f833db9a5439a848d93e383d5aa9a0bce766ea6 722 721 2023-07-12T19:52:55Z ReThic1337 506733 wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' 8fd4b083ff05bed0a15210be26e6f233ef83f073 723 722 2023-07-12T19:56:39Z ReThic1337 506733 /* Descreption */ wikitext text/x-wiki '''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="fandom-table" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} 277cadade49f25f6e9d6ad3d74ede4a8521fe541 724 723 2023-07-12T19:57:16Z ReThic1337 506733 wikitext text/x-wiki '''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="fandom-table" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} 2dd5364980f64d1b0c21dce554cbad3743aa720e 725 724 2023-07-12T19:58:20Z ReThic1337 506733 wikitext text/x-wiki '''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="fandom-table" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} == Сharacteristics == b7fc9487a846adff33e032ec45ada85b5cb40c20 726 725 2023-07-12T20:00:32Z ReThic1337 506733 /* Сharacteristics */ wikitext text/x-wiki '''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="fandom-table" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} == Сharacteristics == Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor d25fa547b094ff8d35076274773617e3a8708fd5 727 726 2023-07-12T20:02:37Z ReThic1337 506733 /* Сharacteristics */ wikitext text/x-wiki '''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="fandom-table" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} == Сharacteristics == Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor, absorbs damage by <ref>''absorbs all damage by 50%''</ref> ''absorbs all damage by 50%,'' also add <ref>''extra 15% ammunition''</ref> extra 15% ammunition... a6eac313383509ef23a4b04e1d87da2a248a99c0 File:Stick warfare background.jpg 6 259 544 2023-07-22T00:25:27Z Tempesyad055 506706 wikitext text/x-wiki Background of stick warfare: blood strike. credits: https://alogum.io/wp-content/uploads/image/2021/08/19-08/19080949/f1f19e8378b09934f13a476d6c103962/Stick-Warfare-Blood-Strike.jpg 9c4abc17d30ed587c63c710c6ba3ecbc2e318534 Stick Warfare: Blood Strike Wiki 0 161 390 389 2023-07-22T00:31:31Z Tempesyad055 506706 Added images, changed text for more readable wiki. wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Stick Warfare: Blood Strike Wiki == Welcome! We're a collaborative community website about the game Stick Warfare: Blood Strike. That anyone, including you, can build and expand. Wikis like this one depends on readers getting involved and adding content. Click the "Add New Page" or "Edit" button at the top of any page to get started editing and helping the wiki. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 1eef554b7217410659239bf02cac91e193468e70 391 390 2023-07-22T00:34:12Z Tempesyad055 506706 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Stick Warfare: Blood Strike Wiki Home == Welcome! We're a collaborative community website about the game Stick Warfare: Blood Strike. That anyone, including you, can build and expand. Wikis like this one depends on readers getting involved and adding content. Click the "Add New Page" or "Edit" button at the top of any page to get started editing and helping the wiki. You can be an informant contributor to this wiki! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ f33889becec558c7443a65f73c8211bfdab95cbd Delete 0 325 692 691 2023-10-06T02:06:32Z Arkin789 506731 Delete all data wikitext text/x-wiki Mengapa 9fab13527f50b9b648a86efb6f12cd24ca0edfad M17 0 134 229 228 2023-10-14T03:29:27Z 34r4r44rr4r4 506699 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and its also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: 30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] 94af689d77b6c2e61049dbceee4efff397cbd2d5 230 229 2023-10-14T03:31:05Z 34r4r44rr4r4 506699 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: 30 Range: 15 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] 787c1cfc00c2450a23cdff8a7783006fd23a6071 Heavy Weapons 0 141 260 259 2023-10-14T03:31:57Z 34r4r44rr4r4 506699 wikitext text/x-wiki [[GM-262 BULLETSTORM]] [[DEATH MACHINE]] bcb30cd6ae14ac7e2387c4a5892224df5986fcba 261 260 2024-05-05T08:04:25Z Gb39483 506680 wikitext text/x-wiki Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed. [[GM-262 BULLETSTORM]] [[DEATH MACHINE]] f3ce2d0655a9c89345acdf9c1261ab5eea19c6b1 Heavy Gunner (enemy) 0 33 50 49 2023-10-14T14:24:35Z ZgSurv 506684 wikitext text/x-wiki The '''big boi''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == b93a3c5a25290aac63cadab6876283f9fed941f1 51 50 2023-10-14T14:25:17Z ZgSurv 506684 wikitext text/x-wiki The '''Heavy Gunners''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == bc235860c56515496368a09b3af8968a633eb554 52 51 2024-01-10T11:57:34Z Gb39483 506680 wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == From Easy to Nightmare mode, they can sometimes appear wielding an MG50 and the Death Machine heavy weapon. While Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they wield an EDEN 30MM and the GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == b367974421b8c8fa3262dca381d6d937a607cd6e 53 52 2024-01-10T12:00:47Z Gb39483 506680 wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc. == Appearance == They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == 38aaa1520ad280109e69ad200726bc68fb3c5a6a 54 53 2024-02-29T23:15:43Z JoRoCro 506685 Yes wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc. == Appearance == They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on. Shh... they don't know I'm here... == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == 15e0d1c8c4eba791672e8ebc0885beb83eb189d9 55 54 2024-04-05T07:44:20Z Gb39483 506680 Removed an unnecessary text wikitext text/x-wiki The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc. == Appearance == They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on. == Gallery == <gallery> File:Heavy Gunner.jpg </gallery> == Trivia == 38aaa1520ad280109e69ad200726bc68fb3c5a6a GM-262 BULLETSTORM 0 290 603 602 2023-11-02T10:57:24Z Asuoob 506716 Добавлено максимальную статистику wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65.25% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}} d0a51315193ad91f50715783c9bcb825184f0a5c 604 603 2023-11-02T11:00:12Z Asuoob 506716 Bugfix wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}} 739f584a9c7bafcce8b5440316a89681f299f832 Codes 0 316 657 656 2023-11-14T22:02:28Z Doua9 506720 If you want to come over and get it is that okay wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 9db73e78d0a3e4cc995a65b8bb20dabdc9200ff4 658 657 2023-11-22T02:51:15Z NickoCacal 506721 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb|Greeting]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} f6359f728d0be13c39a1e3b89199c882dc555bcb 659 658 2023-11-29T23:54:02Z OKAYHAHAHAXD13 506722 Inactive codes. wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb|Greeting]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} 6457de7502500d76f917073dd6ce6432eb205daf 660 659 2024-02-11T18:49:37Z Tiaguim.nt 506723 LUNARNEWYEAR wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb|LUNARNEWYEAR]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} 8d654c1d47af7feb3a713c4771325033aa107fef 661 660 2024-02-16T01:23:32Z Gb39483 506680 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} 3bf72ee5399462ef0524fc10ffeb2a8d34d92f37 662 661 2024-02-17T01:28:54Z Ranwier Isrie 506724 Active to free wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Free |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} 7295191dde0acf3caf1150cfeece2e2f738d795c 663 662 2024-03-13T13:08:28Z Hori47 506695 Changed box color of inactive code status to red wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} 84d4fe78313f0f4b201830dbcdb2dfafb7aa4f42 664 663 2024-04-03T09:11:34Z Ounach 506725 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |Inactive |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | Inactive |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |Inactive |- |} {{DEFAULTSORT:Rewards_Codes}} f87164b8d40b54feb959c14d9b039c362dedf0e4 665 664 2024-05-03T03:44:55Z MikeDwywr 506726 changed the ones that said inactive to be active since they actually work wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} dd104d1152b9f1204442fe567a491f03c1458a9b Game Modes 0 260 550 549 2023-11-25T14:19:29Z Doggoboigoody 506714 I have added the 2nd gamemode in the stealth category. wikitext text/x-wiki = Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty. == Classic Modes == ==== Bodycount ==== Kill all enemies until the remaining count is reduced to zero. Game Length and Spawn Speed settings available. ==== Gun Game ==== Kill enemies with the provided weapons, as the game progresses the weapons given will be stronger, and so will the enemies. Starting equipment is not available in this mode. Game Length and Spawn Speed settings available. ==== Onslaught ==== Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. Game Length and Spawn Speed settings available. ==== Termination ==== The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator. ==== TRM ==== Kill all enemies with three totally randomized rules! Game Length and Spawn Speed settings available. ==== Public Enemy ==== Become an enemy and kill the evil players with enemy forces. Starting equipment is not available in this mode. ==== Elite Bodycount ==== Kill super tough, powerful special unit forces until the remaining count is reduced to zero. Game Length and Spawn Speed settings available. == Objective Modes == ==== Train Assault ==== The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution. ==== Pursuit ==== Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough and the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers. ==== Wave Defense ==== Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies. ==== Vip Escort ==== The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed. ==== Siege ==== Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points. <br /> == Warfare Modes == ==== Frontline ==== Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points. ==== Overlord ==== This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds. It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers. ==== Armored Strike ==== Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy. ==== Stronghold ==== Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded. == Stealth Modes == ==== Base Infiltration ==== The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temporarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base. However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards. '''Assassination''' Similar to other game modes in the stealth category, stealth is an option. The goal is to take down a target in a base and escape, which is recommended that you stay undetected as the target also has a pistol (M17). In the normal mode of this gamemode (and harder modes), armored guards will always spawn to guard the building and the target. == Zombie Modes == Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode ==== Zombie invasion ==== A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes. ==== Wave Defense Z ==== A zombie version of Wave Defense, build defenses and fend off waves of charging zombies. ==== Siege Z ==== A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage. == Other Modes == ==== Tutorial ==== Learn how to fight enemies. ==== Shooting Range ==== Test your equipment. 641e304cc455bcd5ce6da04d6bb68ac62a9cbb0e GC-3 0 136 249 248 2023-12-11T02:44:29Z Assdfsdfsa 506701 wikitext text/x-wiki [[File:GC-3.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold [[Category:Light Machine Gun]] d5973bb2e3b60767f2b75f3e75fe6d9680cda5d6 250 249 2024-01-10T11:25:34Z Gb39483 506680 The outdated GC-3 weapon image has now been updated to the current weapon image. wikitext text/x-wiki [[File:Screenshot 2024 0110 192311.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 22 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6.5 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold [[Category:Light Machine Gun]] e8be447cb59ddfa91ffa08bfe0ded63e69296219 251 250 2024-01-10T11:27:03Z Gb39483 506680 wikitext text/x-wiki [[File:Screenshot 2024 0110 192311.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 22 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold [[Category:Light Machine Gun]] bf4d08417a78f039b971d2aa9c946405b310658f 252 251 2024-02-17T07:36:20Z Bored 14342 506702 Typo should be relevant wikitext text/x-wiki [[File:Screenshot 2024 0110 192311.png|181x181px]] == GC-3 == In-Game Description: <code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code> <big>Specs:</big> Accuracy: 45% Damage: 22 Range: 30 Unit Fire Rate: 1200 Rounds Per Minute Magazine Capacity: 250/750 Reload Speed: 6 Seconds Penetration: 2 Penetration Damage Fall-Off: 55% Price: 5000 Cash or 100 Gold [[Category:Light Machine Gun]] 1f3a3d9369e06a5875118a57a2a5a05159f8fbdb File:Screenshot 2024 0110 192311.png 6 306 633 2024-01-10T11:23:42Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Skills 0 150 316 315 2024-01-11T11:03:40Z Gb39483 506680 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} Stamina +5% Stamina per level %50 when maxed 4a1faefbf5f677257960e4ed139d595e53e3920f 317 316 2024-01-11T11:08:39Z Gb39483 506680 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |+ |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |} fb5ae9e1bf4ed002ad4699aa42456cae5a0574c3 318 317 2024-01-11T11:18:02Z Gb39483 506680 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |+ |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. | |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |- |Stamina | +5% Stamina per level |50% when maxed |} 2440cbec3858e7c398773fffdc127841686fd8ac 319 318 2024-01-11T11:22:46Z Gb39483 506680 Added stamina character upgrades. wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="fandom-table" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="fandom-table" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="fandom-table" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="fandom-table" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="fandom-table" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="fandom-table" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed fandom-table" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed fandom-table" |+ |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. |Maxed Amount |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |- |Stamina | +5% Stamina per level |50% when maxed |} f5e68f48cf05ab0ef9ca715ede25b6401dc30635 Double Barrel Shotgun 0 256 541 540 2024-02-04T16:35:46Z Narpax2 506700 Damage, peneration and PNT damage changed, added "Stopping power". wikitext text/x-wiki [[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>In-Game Description:</big> <code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code> <big>Specs:</big> Accuracy: 50% Damage: 240 Range: 15 Fire Rate: 171 Rounds Per Minute Magazine Capacity: 2/48 Reload Speed: 2.25 Seconds Penetration: 2 Penetration Damage Fall-Off: 30% Price: 1100 Cash or 22 Gold Stopping power: 50% Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use. <br /> [[Category:Shotgun]] 24eb13aba0059ec1dffc4a3bb0be316ff9eeeb54 M17 0 134 231 230 2024-02-04T16:43:25Z Narpax2 506700 Changed range. wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Accuracy: 80% Damage: 30 Range: 12,5 units Fire rate: 300 Rounds Per Minute Magazine capacity: 17/136 Reload speed: 0.9 Seconds Penetration: 0 Penetration Damage Fall-Off: 45% Price: Free Note: Upgrades or Skills Aren't included. [[Category:Automatic Pistol]] 09f203b5a17dce61a0e95fe233a7c87b966e31aa KV-47 0 279 578 2024-02-04T16:56:24Z Narpax2 506700 Created page with "KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk. Accuracy: 75% Damage: 42 Stopping power: 7% Range: 22,5 Unit Fire Rate: 600 RPM Max ammo: 30/120 Reload speed: 2,5s Penetration: 1 PNT Damage F-O: 60% ==== Price: 1200$ or 24 Gold ==== Type: Assult Rifle Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor."" wikitext text/x-wiki KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk. Accuracy: 75% Damage: 42 Stopping power: 7% Range: 22,5 Unit Fire Rate: 600 RPM Max ammo: 30/120 Reload speed: 2,5s Penetration: 1 PNT Damage F-O: 60% ==== Price: 1200$ or 24 Gold ==== Type: Assult Rifle Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor." 5b1f2958faf9d274b216f3b1fb1708f5e38e4922 579 578 2024-02-04T16:58:36Z Narpax2 506700 Adding categories wikitext text/x-wiki KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk. Accuracy: 75% Damage: 42 Stopping power: 7% Range: 22,5 Unit Fire Rate: 600 RPM Max ammo: 30/120 Reload speed: 2,5s Penetration: 1 PNT Damage F-O: 60% ==== Price: 1200$ or 24 Gold ==== Type: Assult Rifle Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor." [[Category:FACTS]] c92bf3b85c81cc50b188ba57ea654b1332c88fd6 580 579 2024-02-04T16:59:26Z Narpax2 506700 Adding categories wikitext text/x-wiki KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk. Accuracy: 75% Damage: 42 Stopping power: 7% Range: 22,5 Unit Fire Rate: 600 RPM Max ammo: 30/120 Reload speed: 2,5s Penetration: 1 PNT Damage F-O: 60% ==== Price: 1200$ or 24 Gold ==== Type: Assult Rifle Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor." [[Category:FACTS]] [[Category:ASSULT RİFLES]] b1fe853d9c188d1fc4c7473a344aefbeef98b915 Perks 0 52 94 93 2024-02-21T02:49:32Z Butar0 506679 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is a damn fraction my calculator dislikes * Penentration damage also gave me the same issue. I will smash the calculator on 4/11 this year (I was using the formula from technician stats so no there was no human error. ONLY MACHINE ERROR!!!!) f54f7d34485bde2aeb2e6f995cb51cd37b33f52f 95 94 2024-02-21T02:54:05Z Butar0 506679 /* The numbers */ wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) d30b34067b6c8937002497cc7b40d4efbbcae4ed 96 95 2024-04-19T02:51:47Z Insonia the Monkey 506682 Added some perks to the list wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) 13a17e0547039e7813209038874746ab3ed8c803 The End game weapon number crunching. 0 12 18 2024-02-24T20:57:40Z Butar0 506679 Created page with "Ok so have you lost all will to continue legitimately or have THAT much of a wallet? I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good (Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === Xmc 15 * Dps :1493 * Damage per mag :3360 (30 Rounds) * Duration of "Stream" fire :2.25s ( Will be refering to as DoSF *..." wikitext text/x-wiki Ok so have you lost all will to continue legitimately or have THAT much of a wallet? I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good (Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === Xmc 15 * Dps :1493 * Damage per mag :3360 (30 Rounds) * Duration of "Stream" fire :2.25s ( Will be refering to as DoSF * 112 damage / 800 Rpm Bear gun Mk1 * Dps : 1080 * Damage per mag :2430 ( 30Rds) * DoSF : 2.25s * 81 dmg / 800 Rpm === Submachine guns (Smgs) === Sc3 (arctic) * Dps: 1160 * Damage per mag : 1740(30Rs) * DoSF: 1.5s * 58 Dmg / 1200 Rpm * My hands are tired. Im pasteing stats from my note nows * Also this weapon comes from a buyable ML-45 * 97/600 * Dps:970 * DpMag:1450(25Rs) * DoSf:2.5s * 97 Dmg / 600 Rpm === Shotguns === M12-Sa * dps:1108.3 * Damage per mag:8000(16Rs) * DoSF:7.21 * 500 Dmg / 133 Rpm Xmk-12 * dps:1066.66 * Damage per mag:1600(5Rs) * DoSF:1.5s * 320 Dmg / 200 Rpm === Snipers === DR95 * dps:187.3 * Damage per mag:1405(5Rs) * DoSF:7s (Not sure if right. Inverted result was 3.3s>) * 281 Dmg / 40Rpm * 3.3s was right lol AMT2000 * dps:374.4 * Damage per mag:1404(3Rs) * DoSF:1.25s (Inverted equasion) * 468 Dmg / 48 Rpm Fun fact : Gauss rifle has highest range. === Grenae launchers === Ok so imma advise everyone here to NOT buy Rpgs. They are sluggish they on average take 3ish seconds to reload. Do NOT let the anti tank capabilies get over your head. Xm44 * dps:374.4 * Damage per mag:1404(6Rs) * DoSF:1.25s (Inverted equasion) * 243 Dmg / 171 Rpm Jaguar X * dps:600 * Damage per mag:1800(5Rs) * DoSF:2.9s (Inverted equasion = 0.3>) * 360 Dmg / 100Rpm == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == I will update this later but for now know that A tier - '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol) B tier - '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny) All classes not mentioned are either niche/outclassed or simply bad Especialy tactician, marksman, Cqc and infiltrator NO WE DO NOT MENTION THE BEGINNER CLASS 154d50c8c59dfcf10f846e1f54cd6a2c7b0e7d7a Gunslinger Guide 0 199 453 452 2024-03-18T04:04:18Z ACLucas7 506711 adding 4 DLC revolvers that are the a good secondary choices, one of them being an overPNT tool to lower the enemies HP past the first one wikitext text/x-wiki Gunslinger Perk Guide '''Note: This page is under construction, you can help by editing this page.''' Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server. Description: An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. Perk Type: DPS (Balanced) - built to be cheap and reliable (to be used by beginners) Perk Strength: Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons. Great crowd control due to perk penetration buff Difficulty of Usage: Can run out of ammunition without proper ammo conservation Weak against armored vehicles May get overwhelmed without proper perk usage Gamemodes: Recommended: Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z Optional: TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street Loadouts: Beginner (Starters' pack): SC-61 SMG M17 Pistol Hawk-357 Pistol Hawk-50 Pistol Intermediate (Cash): M95C Pistol MAR-9 Pistol SP9 Silenced Pistol Advanced (Gold): DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol Special (Package): CP50A1 - Heavy Fire RA1858 Revolver - Civil War Le Fabuleux 1858 Revolver - Civil War SA Army Revolver - Wild West Derringer Pistol - Wild West BM45 Pistol (Arctic) - Arctic Warfare PAR 45 Pistol - Night Ops Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer Skill Upgrades: Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder Gadgets Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor EXP: Extra EXP earned when: Full "More EXP" Gadget equipped Enemy kills using perk main weapons Equipped Cowboy Hat equipment Equipped Lever action rifle back equipment Privilege Skill Stopping Power Pistol/Revolver Damage +20% Pistol/Revolver Penetration +1 Pistol/Revolver Penetration Damage +15% Special Notes/Tips: Technique: Sacrificial Damage - You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended. Technique: Flash Double Wield <s>- Spam click the switch weapon button while holding the fire button to double the fire rate of your weapons (which also slows your reload speed by 100%). Will require Quick Draw skill to be effective.</s> Nerfed since 11.6.0 Random knowledge: You can actually equip 2 M17 Pistols at the same time [[Category:Perk Guides]] 42eec14f7fef4f00cfcaf08eddb2e3e29ef3e12e 454 453 2024-04-05T07:48:58Z Gb39483 506680 wikitext text/x-wiki Gunslinger Perk Guide '''Note: This page is under construction, you can help by editing this page.''' Note 2: This perk guide came from the Unofficial stick Warfare: Blood Strike discord server. Description: An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. You can equip multiple pistol-type weapons ranging from Revolvers, to Auto-Pistols. Perk Type: DPS (Balanced) - built to be cheap and reliable (to be used by beginners) Perk Strength: Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons. Great crowd control due to perk penetration buff Difficulty of Usage: Can run out of ammunition without proper ammo conservation Weak against armored vehicles May get overwhelmed without proper perk usage Game modes: Recommended: Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z Optional: TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street Loadouts: Beginner (Starters' pack): SC-61 SMG M17 Pistol Hawk-357 Pistol Hawk-50 Pistol Intermediate (Cash): M95C Pistol MAR-9 Pistol SP9 Silenced Pistol Advanced (Gold): DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol Special (Package): CP50A1 - Heavy Fire RA1858 Revolver - Civil War Le Fabuleux 1858 Revolver - Civil War SA Army Revolver - Wild West Derringer Pistol - Wild West BM45 Pistol (Arctic) - Arctic Warfare PAR 45 Pistol - Night Ops Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer Skill Upgrades: Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder Gadgets Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor EXP: Extra EXP earned when: Full "More EXP" Gadget equipped Killing enemies using the perk's intended weapon Equipped Cowboy Hat equipment Equipped Lever Action Rifle back equipment (Privilege Skill) Stopping Power Pistol/Revolver Damage +20% Pistol/Revolver Penetration +1 Pistol/Revolver Penetration Damage +15% Special Notes/Tips: Technique: Sacrificial Damage - You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended. [[Category:Perk Guides]] f8eac1d8d8135abfb76667ae15ac606545d902e2 Delete 0 325 693 692 2024-03-22T04:03:05Z Pxtchxixi 506732 ผมต้องการที่จะลบบัญชีของผมและผมไม่ต้องการมันแล้ว wikitext text/x-wiki A_29470_60088 ee4c73a2f86d00f4ac43c18b18190e2741f758d4 Stick Warfare: Blood Strike Wiki 0 161 392 391 2024-04-05T07:35:56Z Gb39483 506680 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == Stick Warfare: Blood Strike is a game created by Team Modernator Games on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ a792a967721e952d0320ca1b9ec05773aec773c1 393 392 2024-04-05T07:40:56Z Gb39483 506680 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by Team Modernator Games on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ bf26bf953fc30e2493d44f2413c3e686a2bc1263 394 393 2024-04-05T07:42:39Z Gb39483 506680 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ dbfe02ef7595f5fe9df6d8eb380bea09d958b3d1 395 394 2024-05-05T07:23:53Z Leonara7227 506707 added discord link for fan wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our new discord server for [[Stick Warfare: Blood Strike Wiki|Stick Warfare: Blood Strike]] fandom: https://discord.gg/YqwrJnGTZg [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 9efe88d0208444386d5ad5ec4933da9b52b04f2c 396 395 2024-05-05T08:09:45Z Gb39483 506680 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) discord server for the Stick Warfare: Blood Strike fandom:https://discord.gg/YqwrJnGTZg [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ c7cdc83cc528b6a13c5669b744f444d17976436f Category:Assault Rifle 14 162 408 407 2024-05-05T08:00:52Z Gb39483 506680 wikitext text/x-wiki An all-rounder weapon type that is suitable for all situations. Certain assault rifles always have different stats. f52765d2341da1a1533b0fe057d7aeae3bef7e33 Category:Revolver 14 140 257 256 2024-05-05T08:02:55Z Gb39483 506680 wikitext text/x-wiki Revolvers are weapons that have a slow fire rate, but usually have either high accuracy, high damage or high range to compensate for it. b2989656a5e4c5c981a5c67d1388cd5f7a1c6de1 Category:Automatic Pistol 14 60 125 124 2024-05-05T08:06:37Z Gb39483 506680 wikitext text/x-wiki <br /> Automatic Pistols are weapons that usually have a high fire rate, at the cost of either low damage or low accuracy. '''n.''' That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wron [[Category:Automatic Pistol]] f55a0b37593bb2683632127bdd3daa9403726262 126 125 2024-05-05T08:06:59Z Gb39483 506680 wikitext text/x-wiki <br /> Automatic Pistols are weapons that usually have a high fire rate, at the cost of either low damage or low accuracy. [[Category:Automatic Pistol]] 78f21ddd1d5e39c92f15ffab9eeadd4f0b6c7ead Category:Sniper Rifle 14 100 173 172 2024-05-05T08:11:12Z Gb39483 506680 wikitext text/x-wiki Sniper Rifles are weapons that usually boast high range, high accuracy and very high damage, at the cost of low ammo and slow fire rate. 3938d8e64bac42b9cfc3f88816c4cd8771411206 The End game weapon number crunching. 0 12 19 18 2024-05-11T23:08:13Z Butar0 506679 wikitext text/x-wiki Ok so have you lost all will to continue legitimately or have THAT much of a wallet? I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good (Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === Xmc 15 * Dps :1493 * Damage per mag :3360 (30 Rounds) * Duration of "Stream" fire :2.25s ( Will be refering to as DoSF * 112 damage / 800 Rpm Bear gun Mk1 * Dps : 1080 * Damage per mag :2430 ( 30Rds) * DoSF : 2.25s * 81 dmg / 800 Rpm === Submachine guns (Smgs) === Sc3 (arctic) * Dps: 1160 * Damage per mag : 1740(30Rs) * DoSF: 1.5s * 58 Dmg / 1200 Rpm * My hands are tired. Im pasteing stats from my note nows * Also this weapon comes from a buyable ML-45 * 97/600 * Dps:970 * DpMag:1450(25Rs) * DoSf:2.5s * 97 Dmg / 600 Rpm === Shotguns === M12-Sa * dps:1108.3 * Damage per mag:8000(16Rs) * DoSF:7.21 * 500 Dmg / 133 Rpm Xmk-12 * dps:1066.66 * Damage per mag:1600(5Rs) * DoSF:1.5s * 320 Dmg / 200 Rpm === Snipers === DR95 * dps:187.3 * Damage per mag:1405(5Rs) * DoSF:7s (Not sure if right. Inverted result was 3.3s>) * 281 Dmg / 40Rpm * 3.3s was right lol AMT2000 * dps:374.4 * Damage per mag:1404(3Rs) * DoSF:1.25s (Inverted equasion) * 468 Dmg / 48 Rpm Fun fact : Gauss rifle has highest range. === Grenae launchers === Ok so imma advise everyone here to NOT buy Rpgs. They are sluggish they on average take 3ish seconds to reload. Do NOT let the anti tank capabilies get over your head. Xm44 * dps:374.4 * Damage per mag:1404(6Rs) * DoSF:1.25s (Inverted equasion) * 243 Dmg / 171 Rpm Jaguar X * dps:600 * Damage per mag:1800(5Rs) * DoSF:2.9s (Inverted equasion = 0.3>) * 360 Dmg / 100Rpm * Wasn't even upgraded during testing, go get this. Now! == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == I will update this later but for now know that A tier - '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol) B tier - '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny) All classes not mentioned are either niche/outclassed or simply bad Especialy tactician, marksman, Cqc and infiltrator NO WE DO NOT MENTION THE BEGINNER CLASS 0387885b6b4aba5c827497f6bb811bbb36298270 20 19 2024-05-12T12:18:23Z Gb39483 506680 Reworded certain sections. wikitext text/x-wiki This page lists all of the end-game weapons suitable for end-game players. (Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === XMC-15 * Dps: 1493 * Damage per mag: 3360 (30 Rounds) * Duration of "Stream" fire: 2.25s (Will be refered as DoSF) * Rpm * * * 112 dama * ge / 800 Rpm Bear gun Mk1 * Dps : 1080 * Damage per mag : 2430 (30Rds) * DoSF : 2.25s * 81 dmg / 800 Rpm * === Submachine guns (Smgs) === Sc3 (arctic) * Dps: 1160 * Damage per mag : 1740(30Rs) * DoSF: 1.5s * 58 Dmg / 1200 Rpm * * ML-45 * 97/600 * Dps: 970 * DpMag: 1450(25Rs) * DoSf: 2.5s * 97 Dmg / 600 Rpm === Shotguns === M12-Sa * Dps: 1108.3 * Damage per mag: 8000(16Rs) * DoSF:7.21 * 500 Dmg / 133 Rpm Xmk-12 * Dps: 1066.66 * Damage per mag: 1600(5Rs) * DoSF: 1.5s * 320 Dmg / 200 Rpm === Snipers === DR95 * Dps: 187.3 * Damage per mag: 1405(5Rs) * DoSF:7s * 281 Dmg / 40Rpm * AMT2000 * Dps: 374.4 * Damage per mag: 1404(3Rs) * DoSF: 1.25s (Inverted equasion) * 468 Dmg / 48 Rpm === Grenade Launchers === It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed. Xm44 * dps: 374.4 * Damage per mag: 1404(6Rs) * DoSF: 1.25s (Inverted equasion) * 243 Dmg / 171 Rpm Jaguar X * Dps: 600 * Damage per mag: 1800(5Rs) * DoSF:2.9s (Inverted equasion = 0.3>) * 360 Dmg / 100 Rpm * == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == I will update this later but for now know that A tier - '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol) B tier - '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny) All classes not mentioned are either not very suitable/useless. Especialy Tactician, Marksman, CQC Specialist and Infiltrator. 46047ca349541cc65d2048b0d56eba6e63591d7a 21 20 2024-05-12T12:46:43Z Gb39483 506680 wikitext text/x-wiki This page lists all of the end-game weapons suitable for end-game players. (Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === XMC-15 * Dps: 1493 * Damage per mag: 3360 (30 Rounds) * Duration of "Stream" fire: 2.25s (Will be refered as DoSF) * Rpm * * * 112 dama * ge / 800 Rpm Bear gun Mk1 * Dps : 1080 * Damage per mag : 2430 (30Rds) * DoSF : 2.25s * 81 dmg / 800 Rpm * === Submachine guns (Smgs) === Sc3 (arctic) * Dps: 1160 * Damage per mag : 1740(30Rs) * DoSF: 1.5s * 58 Dmg / 1200 Rpm * * ML-45 * 97/600 * Dps: 970 * DpMag: 1450(25Rs) * DoSf: 2.5s * 97 Dmg / 600 Rpm === Shotguns === M12-Sa * Dps: 1108.3 * Damage per mag: 8000(16Rs) * DoSF:7.21 * 500 Dmg / 133 Rpm Xmk-12 * Dps: 1066.66 * Damage per mag: 1600(5Rs) * DoSF: 1.5s * 320 Dmg / 200 Rpm === Snipers === DR95 * Dps: 187.3 * Damage per mag: 1405(5Rs) * DoSF:7s * 281 Dmg / 40Rpm * AMT2000 * Dps: 374.4 * Damage per mag: 1404(3Rs) * DoSF: 1.25s (Inverted equasion) * 468 Dmg / 48 Rpm === Grenade Launchers === It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed. Xm44 * dps: 374.4 * Damage per mag: 1404(6Rs) * DoSF: 1.25s (Inverted equasion) * 243 Dmg / 171 Rpm Jaguar X * Dps: 600 * Damage per mag: 1800(5Rs) * DoSF:2.9s (Inverted equasion = 0.3>) * 360 Dmg / 100 Rpm * == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == I will update this later but for now know that [A-Tier] - Pyro (Very suitable for crowd control and damage.) - Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.) - Rifleman (Suitable for everything, well balanced with it's assault rifles.) . ) - Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.) - Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.) [B-Tier] - Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.) - Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.) - Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.) - Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.) - Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.) All classes not mentioned are either not very suitable/useless. Especialy Tactician, Marksman, CQC Specialist and Infiltrator. a3c3fd5cbc223348b6f46dc45b7c6cd3b7bfb2ed 22 21 2024-05-12T12:49:35Z Gb39483 506680 wikitext text/x-wiki This page lists all of the end-game weapons suitable for end-game players. (Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === XMC-15 * Dps: 1493 * Damage per mag: 3360 (30 Rounds) * Duration of "Stream" fire: 2.25s (Will be refered as DoSF) * ?? dmg / ?? Rpm * * * * * * Bear gun Mk1 * Dps : 1080 * Damage per mag : 2430 (30Rds) * DoSF : 2.25s * 81 dmg / 800 Rpm * === Submachine guns (Smgs) === Sc3 (arctic) * Dps: 1160 * Damage per mag : 1740(30Rs) * DoSF: 1.5s * 58 Dmg / 1200 Rpm * * ML-45 * 97/600 * Dps: 970 * DpMag: 1450(25Rs) * DoSf: 2.5s * 97 Dmg / 600 Rpm === Shotguns === M12-Sa * Dps: 1108.3 * Damage per mag: 8000(16Rs) * DoSF:7.21 * 500 Dmg / 133 Rpm Xmk-12 * Dps: 1066.66 * Damage per mag: 1600(5Rs) * DoSF: 1.5s * 320 Dmg / 200 Rpm === Snipers === DR95 * Dps: 187.3 * Damage per mag: 1405(5Rs) * DoSF:7s * 281 Dmg / 40Rpm * AMT2000 * Dps: 374.4 * Damage per mag: 1404(3Rs) * DoSF: 1.25s (Inverted equasion) * 468 Dmg / 48 Rpm === Grenade Launchers === It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed. Xm44 * dps: 374.4 * Damage per mag: 1404(6Rs) * DoSF: 1.25s (Inverted equasion) * 243 Dmg / 171 Rpm Jaguar X * Dps: 600 * Damage per mag: 1800(5Rs) * DoSF:2.9s (Inverted equasion = 0.3>) * 360 Dmg / 100 Rpm * == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == [A-Tier] - Pyro (Very suitable for crowd control and damage.) - Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.) - Rifleman (Suitable for everything, well balanced with it's assault rifles.) - Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.) - Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.) [B-Tier] - Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.) - Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.) - Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.) - Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.) - Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.) All classes not mentioned are either not very suitable/useless. Especialy Tactician, Marksman, CQC Specialist and Infiltrator. 069e8284d8d5668a6023ef71178beaca51586b68 23 22 2024-05-13T07:42:36Z Gb39483 506680 wikitext text/x-wiki This page lists all of the end-game weapons suitable for end-game players. Certain words are shortened for reading sake, that being: Damage Per Second = DPS Damage Per Mag = DPMG Duration Of Stream Fire = DOSF Damage = DMG Rate Per Minute = RPM (Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate.) == Weapons == === Rifles === XMC-15 * DPS: 1493 * DPMG: 3360 (30 Rounds) * DOSF: 2.25s (Will be refered as DoSF) * ?? DMG / ?? RPM * * * * * * Bear gun Mk1 * DPS : 1080 * DPMG : 2430 (30 Rounds) * DOSF : 2.25s * 81 DMG / 800 RPM * === Submachine guns (Smgs) === Sc3 (arctic) * DPS: 1160 * DPMG : 1740 (30 Rounds) * DOSF: 1.5s * 58 DMG / 1200 RPM * * ML-45 * 97/600 * DPS: 970 * DPMG: 1450 (25 Rounds) * DOSF: 2.5s * 97 DMG / 600 RPM === Shotguns === M12-Sa * DPS: 1108.3 * DPMG 8000 (16 Rounds) * DOSF: 7.21 * 500 DMG / 133 RPM Xmk-12 * DPS: 1066.66 * DPMG 1600 (5 Rounds) * DOSF: 1.5s * 320 DMG / 200 RPM === Snipers === DR95 * DPS: 187.3 * DPMG: 1405 (5 Rounds) * DOSF: 7s * 281 DMG / 40 RPM * AMT2000 * DPS: 374.4 * DPMG: 1404 (3 Rounds) * DoSF: 1.25s * 468 DMG / 48 RPM === Grenade Launchers === It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed. Xm44 * DPS: 374.4 * DPMG: 1404 (6 Rounds) * DoSF: 1.25s * 243 DMG / 171 RPM Jaguar X * DPS: 600 * Damage per mag: 1800 (5 Rounds) * DOSF:2.9s * 360 DMG / 100 RPM * == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == [A-Tier] - Pyro (Very suitable for crowd control and damage.) - Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.) - Rifleman (Suitable for everything, well balanced with it's assault rifles.) - Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.) - Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.) [B-Tier] - Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.) - Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.) - Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.) - Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.) - Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.) All classes not mentioned are either not very suitable/useless. Especialy Tactician, Marksman, CQC Specialist and Infiltrator. c95f3fad07d871542d42a0b5c6ff946f9d34a3d8 24 23 2024-05-15T03:21:23Z Gb39483 506680 wikitext text/x-wiki This page lists all of the end-game weapons suitable for end-game players. Certain words are shortened for reading sake, that being: Damage Per Second = DPS Damage Per Mag = DPMG Duration Of Stream Fire = DOSF Damage = DMG Rate Per Minute = RPM (Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate.) == Weapons == === Rifles === XMC-15 * DPS: 1493 * DPMG: 3360 (30 Rounds) * DOSF: 2.25s (Will be refered as DoSF) * ?? DMG / ?? RPM * * * * * * Bear gun Mk1 * DPS : 1080 * DPMG : 2430 (30 Rounds) * DOSF : 2.25s * 81 DMG / 800 RPM * === Submachine guns (Smgs) === Sc3 (arctic) * DPS: 1160 * DPMG : 1740 (30 Rounds) * DOSF: 1.5s * 58 DMG / 1200 RPM * * ML-45 * * DPS: 970 * DPMG: 1450 (25 Rounds) * DOSF: 2.5s * 97 DMG / 600 RPM === Shotguns === M12-Sa * DPS: 1108.3 * DPMG 8000 (16 Rounds) * DOSF: 7.21 * 500 DMG / 133 RPM Xmk-12 * DPS: 1066.66 * DPMG 1600 (5 Rounds) * DOSF: 1.5s * 320 DMG / 200 RPM === Snipers === DR95 * DPS: 187.3 * DPMG: 1405 (5 Rounds) * DOSF: 7s * 281 DMG / 40 RPM * AMT2000 * DPS: 374.4 * DPMG: 1404 (3 Rounds) * DoSF: 1.25s * 468 DMG / 48 RPM === Grenade Launchers === It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed. Xm44 * DPS: 374.4 * DPMG: 1404 (6 Rounds) * DoSF: 1.25s * 243 DMG / 171 RPM Jaguar X * DPS: 600 * Damage per mag: 1800 (5 Rounds) * DOSF:2.9s * 360 DMG / 100 RPM * == How i got the numbers lol == Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers? The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS The damage per mag was calculated by just. yea you multiply the damage by the mag capacity and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number. == Tierlist of skills == [A-Tier] - Pyro (Very suitable for crowd control and damage.) - Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.) - Rifleman (Suitable for everything, well balanced with it's assault rifles.) - Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.) - Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.) [B-Tier] - Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.) - Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.) - Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.) - Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.) - Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.) All classes not mentioned are either not very suitable/useless. Especialy Tactician, Marksman, CQC Specialist and Infiltrator. 40f91acd2556ab118ece1928f34d2d12a5597341 Codes 0 316 666 665 2024-05-13T14:05:19Z Zaqimel 506727 I checked all codes and updated the date wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} e258e8f11b047379dba6db1fbf45f5e07a069f11 667 666 2024-05-14T16:40:46Z Iko.ganteng.com 506728 status wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |invalid |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |invalid |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |invalid |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |invalid |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |invalid |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |invalid |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | invalid |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |invalid |- |} {{DEFAULTSORT:Rewards_Codes}} 846986c1e440d865bc5528c607abcfcd60d83980 668 667 2024-05-17T06:40:55Z Markreyson5 506729 It always active on a greetings code wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Always inactive |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |invalid |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |invalid |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |invalid |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Red; color:#FFF" |invalid |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |invalid |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Red; color:#FFF" | invalid |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Red; color:#FFF" |invalid |- |} {{DEFAULTSORT:Rewards_Codes}} c5321bf00131712999d7ae344175eb4381ef3323 669 668 2024-06-15T12:07:22Z Gb39483 506680 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | === Greeting === | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 8bbb527c09f7743ed1a0bd221d5b38ad3036c11f 670 669 2024-06-15T12:08:05Z Gb39483 506680 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- | |Greeting | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" |Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 3697211d3bc7b0eb1bcc2a2ff52982db7350210c 671 670 2024-06-15T12:10:20Z Gb39483 506680 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |1,500, 30g | class="unsortable" style="text-align:center;" |1,500$, 30g | style="background: Green; color:#FFF" | |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 5b28f59874db6fa60ed506faeefdee78020825ba Perks 0 52 97 96 2024-05-27T02:18:21Z Hamburgtle 506693 No edit summary wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy l am *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) 49d25ea4bf047e2414ab6758f8158b85be8e9c3a 98 97 2024-05-27T03:26:22Z Hamburgtle 506693 Add some perk description wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!" A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big> <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other. <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying l need more bullets!" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "l love explosion,would you look at tha-" It look similar to Technical but ways more combats ,is can deploy *work in process*</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) e7f7f9fa638c32db9fe8e522039e6f4422456f82 99 98 2024-05-27T03:34:17Z Hamburgtle 506693 No edit wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!" A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big> <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other. <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "l love explosion,would you look at tha-" It look similar to Technical but ways more combats ,is can deploy *work in process*</big> ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) af95ac8bcbb6f078f3ebba9ae65252a974f5a9f9 100 99 2024-05-27T03:54:09Z Hamburgtle 506693 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!" A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big> <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other. <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "l love explosion,would you look at tha-" It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "l wish l could broke your leg ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' * ''Shotgun Fire Rate increases by 0.5 percent per level'' * ''Shotgun Reload Speed increases by 1 percent per level'' * Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' * ''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perks, but I havent added them yet ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on == This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) === Number increase hell === * (sentry) damage increases by 3 each lv * Penentration increases by 0.1 each lv * Hp increases by 20 each lv * auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular == === The numbers === * HW damnage increases by 0.5 each level * HW reload by 1.25 * Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) * Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) c86e48bbd4c60a8092d87bc054704cbac334e808 101 100 2024-05-27T06:22:25Z Hamburgtle 506693 💀 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!" A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big> <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "l love explosion,would you look at tha-" It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you ammo" Ammunition specialist is the one of 27 perk in totall 28, he likely a version updated of 'Support' maybe or brother?,instead just only giving ammo,this perk deploy ammunition box which replenishes (and l need someone to fix my grammar with my appreciation to those who fix it),extra ammo benefit give 30% and max ammo box capacity increase for each level,one grenade and +50% of pick up ammo.</big> <b>Medical official : "l lost my last brain cells" The 28 perk in total,he look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be all Guard spawns with you and l don't know what gun did that guard equip. ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernau</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> *''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level *''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- == Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- ==Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers === *HW damnage increases by 0.5 each level *HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) 94738169464a56dd2d1d415f343d5a9c5ac4e1e0 102 101 2024-05-28T09:07:01Z Hamburgtle 506693 Add some stat perk, PTRobert2909 was here. wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Good luck to trying guess CQC meaning,you guys all wrong!" A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,CQC specialist sometime found himself being 'support' rather than a 'Tank' in multiplayer.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over '''45'''.</big> <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "l love explosion,would you look at tha-" It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you ammo" Ammunition specialist is the one of '''27 perk in totall 28''', he likely a version updated perk of 'Support' maybe or brother?,instead just only giving ammo,this perk deploy ammunition box which replenishes (and l need someone to fix my grammar with my appreciation to those who fix it),extra ammo benefit give '''30%''' and max ammo box capacity increase for each level,one grenade and '''+50%''' of pick up ammo.</big> <b>Medical official : "l lost my last brain cells" The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' * ''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' * ''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' * ''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> * ''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' * Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> *''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level *''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- ==Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level *HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) 68222207d7f3d822096b598f0519481ec8cd2096 103 102 2024-06-01T11:02:01Z Hamburgtle 506693 Improve some of my grammar information, add forgotten information about the Ammunition Specialist after l eat done my cheese fondue, note the The forgotten information absolutely Rare l think, l found it on my table while playing ammunition specialist perk. wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big> <big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big> <big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big> <big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big> <big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big> <big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big> <big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big> <big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big> <big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big> <big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big> <big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big> <big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big> <big>Grenadier "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big> <big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big> <big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big> <big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big> <big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big> <big>CQC Specialist : "Good luck to trying guess CQC meaning,you guys guessing Alllll wrong!" CQC, or Close Quarters Combat(l think) is a specialized combat tactic that some players may find intriguing. Contrary to popular belief, CQC is maybe a tank perk, but rather a unique playstyle that focuses on the mastery of hitscan weapons. While it may share some similarities with the Juggernaut perk, such as a emphasis on close-range engagements, the CQC specialist is a distinct archetype.CQC specialist sometime found himself being 'support role' rather than a 'Tank' in multiplayer mode.</big> <big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!" The Assault Juggernaut is a formidable combat specialist, combining the resilience of the Juggernaut with the aggression of an Assault-oriented playstyle. As the name suggests, this hybrid archetype encapsulates the best of both worlds, providing players with a unique and versatile approach to combat. <big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!" A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. * ''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' * ''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' * ''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> * ''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level *''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- ==Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level *HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) be4ef20c6c03831e01ad67404b761a904e761408 104 103 2024-06-03T09:16:35Z Gb39483 506680 Reworked. wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big> <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenade<sup><br><sub> *<nowiki><blockquote>Subscript</blockquote></nowiki> {| class="article-table" |} s,this perk it still considered easily to died l think.</big> <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: More based on healing allies. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' * ''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' * Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> *''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level *''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- ==Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level *HW reload by 1.25 *Accuracy correlates with level * The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) a997888948507b1dc403f252012ee0c7cfaa6297 105 104 2024-06-03T09:28:12Z Gb39483 506680 wikitext text/x-wiki <big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big> <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big> <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dart project very effectively, is can depoy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenade<sup><br><sub> *<nowiki><blockquote>Subscript</blockquote></nowiki> {| class="article-table" |} <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <br /> ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> *''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level * HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) dabe11a48686a6506309d6ebb125ccb61072cef1 106 105 2024-06-15T03:05:23Z Gb39483 506680 wikitext text/x-wiki <big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big> ----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big> <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dar <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <br /> ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo increases by '''50''' percent''<br /> ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '''1''' percent per level''<br /> ---- <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big> *''Shotgun Damage increases by 30 percent + 1 percent per level'' *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on== This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician) ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level * HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damage Is 0.3 (I was using the formula from technician stats but had to invert it on penentration power and damage) 1ed5414abf5900b98c84093067354de4cbe20e51 107 106 2024-06-15T03:08:55Z Gb39483 506680 wikitext text/x-wiki ig>Gunslinger: A perk more barols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big> <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dar <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <br /> ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo incr' ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '' r <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with r *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level * HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damag 9a6941cfbace3fa32829d8be1d1a8734fea21ef6 108 107 2024-06-15T03:11:02Z Gb39483 506680 wikitext text/x-wiki <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dar <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <br /> ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo incr' ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '' r <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br /> *''Assault Rifle Damage increases by 1 percent per level'' *''Assault Rifle Reload speed increases by 0.8 percent per level'' *Tactical sprint stamina consumption reduced by 0.4 per level *''Increases The Chances of Spawning an assault rifle in supply crates'' ---- <big>Shotgunner: A great amount of damage, but be careful with the magazine</big> <big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with r *''Shotgun Fire Rate increases by 0.5 percent per level'' *''Shotgun Reload Speed increases by 1 percent per level'' *Shotgun Penetration power increases by 0.1 percent per level * ''Max Hp increases by 100'' *''Increases The Chances of spawning shotgun in supply crates'' ---- There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here ^ lazy ^ ---- ==Technician : Afk master. Dont rely on the sentry early on ===Number increase hell=== *(sentry) damage increases by 3 each lv *Penentration increases by 0.1 each lv *Hp increases by 20 each lv *auto repair is the level number (Numbers may be inaccurate because I used (LV) / (STAT) ) (All stats listed above exclusively affect the turret) ---- == Hef- I mean heavy weapons class : Juggernaut without the jugular== ===The numbers=== *HW damnage increases by 0.5 each level * HW reload by 1.25 *Accuracy correlates with level *The penentration power is likely 0.05 (I will NOT smash my calculator) *Penentration damag e62d9d3f39cc1bb240c650b391420b007b8d5c85 109 108 2024-06-15T03:13:11Z Gb39483 506680 wikitext text/x-wiki <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big> <big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big> <big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus. <big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use. A healer sort of perk that can use type healing dar <big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big> <br /> ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big> <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo incr' ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '' r <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the ac 18e355e689f146fa7bd58da0f309066d37ede3e4 110 109 2024-06-15T03:17:25Z Gb39483 506680 wikitext text/x-wiki <big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big> <big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big> <big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big> <big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big> <big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big> <big>Specialist: The most generalistic perk ever. Balanced for everything.</big> <big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big> <big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big> <big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big> <big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big> <big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big> <big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big> <big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big> <big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big> <big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big> <big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's <big>Corpsman : "l sells all kind of <big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!" Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big> <big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'" Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big> <big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!" This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big> <big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them." It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big> <big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo" The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.''' <=>Forgotten information : ❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.” <b>Medical official : "l lost my last brain cells." The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b> ----<big>Field Medic</big>: Mo. I can let you died rather then heal you. -Field medic said <big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective. *''Max Hp increase by '''+2'''percent per level)'' *''Max Armor : similar to Max hp increase''' *''healing efficiency '''+10%''' percent per level)'' *''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)'' *''only can use healing Grenades (Nano healing Grenades)'' *''Max med capacity '''+400%''''' *''Movement speed '''+15%''''' *''Can deploy medic bag that heals nearby ally player)'' ----<big>Corpsman</big>: What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility. <big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful. *''Max hp and Max armor increase by '''+2''' percent per level)'' *''healing efficiency increasing by '''+10%''' percent per level) '' *''Recover hp/s increase by '''0,2''' percent per level)'' *''move speed '''+10%''')'' *''Max grenade capacity +3)'' *''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)'' *''Can deploy 4 Medkits)'' ----<big>Quick Fix</big> My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said. <big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ (More description l will add soon,let me enjoy my cheese fondue) ----<big>Gunslinger</big>: This perk is based on pistols, good for starters, but becomes less useful over time. Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br /> *''Pistol / Revolver Damage increases by '''1''' percent per level)'' *''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)'' *''Pistol / Revolver Fire rate increases by '''1''' percent per level)'' *''Pistol / Revolver Penetration increases by '''0.1''' percent per level)'' *''Pistol / Revolver Penetration damage increases by '''1''' percent per level)'' *''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)'' *''Starting Pistol / Revolver ammo incr' ----<big>Juggernaut</big>t: <big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br /> *''Max Hp increases by '''5''' percent per level'' *''Max Armor increases by '''5''' percent per level'' *''Recovers hp every second ('''0.2''' per level)'' *''Starts with extra armor ('''1''' per level)'' *''Movement speed decreases by '''10''' percent'' *''Armor damage absorption increases by '''20''' percent'' *''Ignores damage over 25'' *''Can use heavy weapons as a primary'' *''Heavy weapon damage increases by '''1''' percent per level'' *''Heavy weapon reload speed increases by '' r <big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the ac 9c4e77211a69bfaba186db97045e836691486ea9 111 110 2024-06-15T03:18:05Z Gb39483 506680 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Poop 10 73 139 2024-06-09T08:55:31Z Gb39483 506680 Created page with "<includeonly> <infobox> <title source="title1"/> <image source="BEARTRAPPDW.png"> <caption source="caption-BEARTRAPPDW.png"/> </image> <group> <header source="header1">Section Header</header> <data source="row1"/> <data source="row2"/> </group> </infobox> </includeonly> <noinclude> Example usage: {{Poop | title1=Example | BEARTRAPPDW.png=Example.jpg | caption-BEARTRAPPDW.png=Example | row1=Example | row2=Example}} <pre> {{Poop | titl..." wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="BEARTRAPPDW.png"> <caption source="caption-BEARTRAPPDW.png"/> </image> <group> <header source="header1">Section Header</header> <data source="row1"/> <data source="row2"/> </group> </infobox> </includeonly> <noinclude> Example usage: {{Poop | title1=Example | BEARTRAPPDW.png=Example.jpg | caption-BEARTRAPPDW.png=Example | row1=Example | row2=Example}} <pre> {{Poop | title1=Example | BEARTRAPPDW.png=Example.jpg | caption-BEARTRAPPDW.png=Example | row1=Example | row2=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"BEARTRAPPDW.png":{"suggested":true},"caption-BEARTRAPPDW.png":{"suggested":true},"row1":{"suggested":true},"row2":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 3f9d2aa7ad9361d43d79d9d6f83da2581f69e8ba UAR-3 0 35 64 63 2024-06-09T08:56:21Z Gb39483 506680 wikitext text/x-wiki In-Game Description: {{SW:BS_Gun_Stat_Sheet|image1=BEARTRAPPDW.png}} "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL." Specs: Accuracy: 78% Damage: 23 Stopping Power: 8% Range: 20 unit Fire Rate: 750 Rounds Per Minute Max Ammo: 30 / 210 Reload Speed: 2.15 Seconds Penetration: 1 Penetration Damage Fall-Off: 55% Price: 900 Cash / 18 Gold Upgrade cost (Cash): 225 -> 450 -> 900 Upgrade cost (Gold): 36 -> 72 The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds. Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy. The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer. <br /> [[Category:Assault Rifle]] 1daf8506e914734bf0934f2968b80c3a689c00a1 TRM 0 421 827 2024-06-10T03:39:46Z Gb39483 506680 Created page with "TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players." wikitext text/x-wiki TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players. 148078758fd5bf558d63981bce404cf74707c126 828 827 2024-06-10T03:45:02Z Gb39483 506680 wikitext text/x-wiki TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players (Rule) • Mega Heal [[File:Screenshot 2024 0610 113209.png|thumb]] Enemies will regenerate their health overtime. * a84aaa7af145ca40c4532336b6ed1147130c4e69 829 828 2024-06-10T03:59:48Z Gb39483 506680 wikitext text/x-wiki TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players. '''Rules''' [[File:Screenshot 2024 0610 113209.png|thumb]] ---- • Mega Heal - Enemies health will regenerate overtime. • Zeroing Fire [[File:Screenshot 2024 0610 113105.png|thumb]] - Reduces your range by -50% 597fc8dcf207435c5a34f64490d3779543ccfe84 830 829 2024-06-14T11:27:20Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the 6.X update. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ---- • Mega Heal - Enemies health will regenerate overtime. • Zeroing Fire [[File:Screenshot 2024 0610 113105.png|thumb]] - Redu be5930765d8a4d87d5a6068d89d3cf099101eec7 831 830 2024-06-14T11:28:18Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the 6.X update. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. 328d320976edd305e505b6affa5f30bceb6738ea 832 831 2024-06-14T11:29:05Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. 2de8e7329ab9d63230118e055676de3ec0f3e0b7 833 832 2024-06-15T03:31:10Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ==Rules== ==='''Mega Heal'''=== '''Mega Heal''' is a rule in which enemies will have their health regenerate overtime. ==='''Zeroing Fire'''=== '''Zeroing Fire''' is a rule in which the player has their weapon range reduced by 50%. ==='''Gotta Go Fast'''=== '''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase. ==='''Bombardment'''=== '''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players. ==='''Bomber Man'''=== '''Bomber Man''' is a rule in which the player has infinite grenades. ==='''Quad Damage'''=== '''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X. ==='''Hyper Speed'''=== '''Hyper Speed''' is a rule in which everything has their speed increased by 2X. ===''' Infinite Power'''=== '''Infinite Power''' is a rule in which the player gets infinite ammo. bb8acdd00ea67028a07d884ec28cba3b5ed70f76 834 833 2024-06-15T03:38:32Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ==Rules== ==='''Mega Heal'''=== '''Mega Heal''' is a rule in which enemies will have their health regenerate overtime. ==='''Zeroing Fire'''=== '''Zeroing Fire''' is a rule in which the player has their weapon range reduced by 50%. ==='''Gotta Go Fast'''=== '''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase. ==='''Bombardment'''=== '''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players. ==='''Bomber Man'''=== '''Bomber Man''' is a rule in which the player has infinite grenades. ==='''Quad Damage'''=== '''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X. ==='''Hyper Speed'''=== '''Hyper Speed''' is a rule in which everything has their speed increased by 2X. ===''' Infinite Power'''=== '''Infinite Power''' is a rule in which the player gets infinite ammo. ==='''Classic'''=== '''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories. ==='''Anti-Tank Squad'''=== '''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers. ==='''SkyNet'''=== '''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor. ==='''Big Game Hunters'''=== '''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos ==='''Soldiers'''=== '''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories. ==='''House Cleaners'''=== '''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers. ==='''Demolitionists'''=== '''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers. 33baf32266696154f68e4e288d0fe1902583feee 835 834 2024-06-15T12:05:09Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ==Rules== ==='''Mega Heal'''=== '''Mega Heal''' is a rule in which enemies will have their health regenerate overtime. ==='''Zeroing Fire'''=== '''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>. ==='''Gotta Go Fast'''=== '''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase. ==='''Bombardment'''=== '''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players. ==='''Bomber Man'''=== '''Bomber Man''' is a rule in which the player has infinite grenades. ==='''Quad Damage'''=== '''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X. ==='''Hyper Speed'''=== '''Hyper Speed''' is a rule in which everything has their speed increased by 2X. ===''' Infinite Power'''=== '''Infinite Power''' is a rule in which the player gets infinite ammo. ==='''Classic'''=== '''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories. ==='''Anti-Tank Squad'''=== '''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers. ==='''SkyNet'''=== '''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor. ==='''Big Game Hunters'''=== '''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos ==='''Soldiers'''=== '''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories. ==='''House Cleaners'''=== '''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers. ==='''Demolitionists'''=== '''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers. 3f1801c55a5d26fb8392736ee4cae01c67f5a510 836 835 2024-06-18T05:02:10Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ==Rules== ==='''Mega Heal'''=== [[File:Screenshot 2024 0610 113209.png|thumb]] '''Mega Heal''' is a rule in which enemies will have their health regenerate overtime. ==='''Zeroing Fire''' === [[File:Screenshot 2024 0610 113105.png|thumb]] '''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>. ==='''Gotta Go Fast'''=== [[File:Screenshot 2024 0610 113341.png|thumb]] '''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase. === '''Bombardment'''=== '''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players. ==='''Bomber Man'''=== '''Bomber Man''' is a rule in which the player has infinite grenades. ==='''Quad Damage'''=== '''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X. ==='''Hyper Speed''' === [[File:Screenshot 2024 0610 113433.png|thumb]] '''Hyper Speed''' is a rule in which everything has their speed increased by 2X. ===''' Infinite Power'''=== '''Infinite Power''' is a rule in which the player gets infinite ammo. ==='''Classic'''=== '''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories. ==='''Anti-Tank Squad'''=== '''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers. ==='''SkyNet'''=== '''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor. ==='''Big Game Hunters'''=== '''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos ==='''Soldiers'''=== '''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories. ==='''House Cleaners''' === '''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers. ==='''Demolitionists'''=== '''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers. d3ef7fbd6525199e1effedd694dfbb454a0991d4 837 836 2024-06-18T05:08:49Z Gb39483 506680 wikitext text/x-wiki ==TRM== TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section. During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides. ==Rules== ==='''Mega Heal'''=== '''Mega Heal''' is a rule in which enemies will have their health regenerate overtime. ==='''Zeroing Fire''' === '''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>. ==='''Gotta Go Fast'''=== '''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase. === '''Bombardment'''=== '''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players. ==='''Bomber Man'''=== '''Bomber Man''' is a rule in which the player has infinite grenades. ==='''Quad Damage'''=== '''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X. ==='''Hyper Speed''' === '''Hyper Speed''' is a rule in which everything has their speed increased by 2X. ===''' Infinite Power'''=== '''Infinite Power''' is a rule in which the player gets infinite ammo. ==='''Classic'''=== '''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories. ==='''Anti-Tank Squad'''=== '''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers. ==='''SkyNet'''=== '''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor. ==='''Big Game Hunters'''=== '''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos ==='''Soldiers'''=== '''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories. ==='''House Cleaners''' === '''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers. ==='''Demolitionists'''=== '''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers. c68c1239f00462dbfdd67d5dd95a49b1964014de File:Screenshot 2024 0610 113209.png 6 285 586 2024-06-10T03:44:38Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113105.png 6 207 469 2024-06-10T03:59:34Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Game Modes 0 260 551 550 2024-06-16T09:48:01Z Gb39483 506680 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 552 551 2024-06-20T08:47:04Z Gb39483 506680 wikitext text/x-wiki Game modes in SW:BS are what keeps the game fresh and solid. The following page lists all of available game modes: == Pages in category "Gamemodes" == A • Assassination • Armored Strike B • Bodycount • Base 191 Extraction • Base Infiltration D • Desert Strike E • Extermination • Elite Bodycount G • Gun Game K • Killing Field O • Overlord • Ongslaught F • Frontline • Frontline Z P • Pilot Rescue • Pilot Rescue Z • Pursuit • Public Termination • Public Enemy T • Termination • TRM • Training • Train Assault • Train Assault Z • Tutorial G • Guerrila Camp Raid S • Stealth Training • Stronghold • Siege • Siege Z • Search And Destroy • Sabotage • Shooting Range U • Urban Defense Z V • VIP W • Wave Defense • Wave Defense Z Z • Zombie Invasion • Z-Gun Game • Zombie Street fb7fb172e8f0a377762d2e87f794cd8d2d69c1a7 Category:Gadgets and Cosmetics 14 410 813 812 2024-06-16T09:51:00Z Gb39483 506680 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113433.png 6 270 568 2024-06-18T04:57:39Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113341.png 6 18 31 2024-06-18T04:59:27Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113143.png 6 333 702 2024-06-18T05:05:40Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113452.png 6 372 762 2024-06-18T05:06:31Z Gb39483 506680 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Game Modes 0 260 553 552 2024-06-20T08:48:28Z Gb39483 506680 wikitext text/x-wiki Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes: == Pages in category "Gamemodes" == '''A''' • Assassination • Armored Strike B • Bodycount • Base 191 Extraction • Base Infiltration D • Desert Strike E • Extermination • Elite Bodycount G • Gun Game K • Killing Field O • Overlord • Ongslaught F • Frontline • Frontline Z P • Pilot Rescue • Pilot Rescue Z • Pursuit • Public Termination • Public Enemy T • Termination • TRM • Training • Train Assault • Train Assault Z • Tutorial G • Guerrila Camp Raid S • Stealth Training • Stronghold • Siege • Siege Z • Search And Destroy • Sabotage • Shooting Range U • Urban Defense Z V • VIP W • Wave Defense • Wave Defense Z Z • Zombie Invasion • Z-Gun Game • Zombie Street ae1c98d29521363d20b9b5fbf0f57773cc3a84c0 554 553 2024-06-20T08:50:34Z Gb39483 506680 wikitext text/x-wiki Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes: == Pages in category "Gamemodes" == '''A''' • Assassination • Armored Strike '''B''' • Bodycount • Base 191 Extraction • Base Infiltration '''D''' • Desert Strike '''E''' • Extermination • Elite Bodycount '''G''' • Gun Game '''K''' • Killing Field '''O''' • Overlord • Ongslaught '''F''' • Frontline • Frontline Z '''P''' • Pilot Rescue • Pilot Rescue Z • Pursuit • Public Termination • Public Enemy '''T''' • Termination • TRM • Training • Train Assault • Train Assault Z • Tutorial '''G''' • Guerrila Camp Raid '''S''' • Stealth Training • Stronghold • Siege • Siege Z • Search And Destroy • Sabotage • Shooting Range '''U''' • Urban Defense Z '''V''' • VIP '''W''' • Wave Defense • Wave Defense Z '''Z''' • Zombie Invasion • Z-Gun Game • Zombie Street 7d920f9fa443c4a5cc678f08f5fd318ef2b5a50f 555 554 2024-06-20T08:51:52Z Gb39483 506680 wikitext text/x-wiki Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes: == Pages in subcategory "Gamemodes" == '''A''' • Assassination • Armored Strike '''B''' • Bodycount • Base 191 Extraction • Base Infiltration '''D''' • Desert Strike '''E''' • Extermination • Elite Bodycount '''G''' • Gun Game '''K''' • Killing Field '''O''' • Overlord • Ongslaught '''F''' • Frontline • Frontline Z '''P''' • Pilot Rescue • Pilot Rescue Z • Pursuit • Public Termination • Public Enemy '''T''' • Termination • [https://stick-warfare-blood-strike.fandom.com/wiki/TRM TRM] • Training • Train Assault • Train Assault Z • Tutorial '''G''' • Guerrila Camp Raid '''S''' • Stealth Training • Stronghold • Siege • Siege Z • Search And Destroy • Sabotage • Shooting Range '''U''' • Urban Defense Z '''V''' • VIP '''W''' • Wave Defense • Wave Defense Z '''Z''' • Zombie Invasion • Z-Gun Game • Zombie Street 42094dedbc8088d134e095bd515a383d9aab3474 Codes 0 316 672 671 2024-06-20T23:54:59Z Markreyson5 506729 I changed it because one of the codes are always active wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive and some time not. {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |1,500, 30g | class="unsortable" style="text-align:center;" |Always Active | style="background: Green; color:#FFF" | |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Active |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Active |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Active |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Active |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Active |- |} {{DEFAULTSORT:Rewards_Codes}} 40b0cd2aec526b5020519ca5f9408ac680db66b6 673 672 2024-06-21T00:00:11Z Markreyson5 506729 Some code time are expired except the one code are still active wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensitive {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |1,500, 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Expired |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} 83a5e069553885c3a3de7e2e732f2a406edf834b 674 673 2024-06-21T00:01:00Z Markreyson5 506729 I accidentally didn't not know that there was a space there oops wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensiti.ve {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |1,500, 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Expired |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} 9a855b2a76bab6d939fcc31ff13c341596a2a9d4 675 674 2024-06-21T00:03:16Z Markreyson5 506729 Some minor fixes wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensii..ve {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |1,500, 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Expired |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} 01b508b25a303b4126e45e89e62d156adacbaaa8 MBT 0 125 211 2024-06-22T05:39:00Z Taffy Wolfy 506641 Created page with "The '''MBT''' (Main Battle Tank) is a vehicle in Stick Warfare: Blood Strike. It is encountered as both an enemy and an ally. It is exclusive to Warfare gamemodes, such as [[Armored Strike]], [[Overlord]], [[Stronghold]] and others. == Overview == The MBT is slow, but is the most powerful vehicle in the game in terms of sheer damage, as in most circumstances, a single shot from an MBT is enough to kill any player without HP upgrades and armor in one hit. To compensate..." wikitext text/x-wiki The '''MBT''' (Main Battle Tank) is a vehicle in Stick Warfare: Blood Strike. It is encountered as both an enemy and an ally. It is exclusive to Warfare gamemodes, such as [[Armored Strike]], [[Overlord]], [[Stronghold]] and others. == Overview == The MBT is slow, but is the most powerful vehicle in the game in terms of sheer damage, as in most circumstances, a single shot from an MBT is enough to kill any player without HP upgrades and armor in one hit. To compensate for the high damage, it has a slower rate of fire, even slower than the [[IFV]]'s cannon. It has twice the HP of both the [[HMGV]] and the IFV combined, making any fight against it a challenge. It's recommended to let other allied vehicles take care of it, because it can be very hard to shred through the MBT's armor alone. == Trivia == * The MBT was the first new vehicle added to Stick Warfare, and was introduced when Armored Strike was added. 1dcf6398dcf11fb4f10f70f72a21c017d4dafacf Elite Bodycount 0 129 216 2024-06-22T05:45:55Z Taffy Wolfy 506641 Created page with "'''Elite Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Elite Bodycount plays similarly and is overall the same as regular [[Bodycount]], except that all of the enemies are elite enemies, or as referred to in the description as "super-tough, powerful special unit forces". The enemies encountered include the [[Submachine Gunner]], [[Demoman]], [[Heavy Gunner (enemy)|Heavy Gunner]], [[Riot Soldier]], [[Sniper]], [[Shotgunner (enemy)|Shotgunner]]..." wikitext text/x-wiki '''Elite Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Elite Bodycount plays similarly and is overall the same as regular [[Bodycount]], except that all of the enemies are elite enemies, or as referred to in the description as "super-tough, powerful special unit forces". The enemies encountered include the [[Submachine Gunner]], [[Demoman]], [[Heavy Gunner (enemy)|Heavy Gunner]], [[Riot Soldier]], [[Sniper]], [[Shotgunner (enemy)|Shotgunner]], and the [[Pyro]]; there are no regular enemies in this entire mode. It is quite a difficult mode due to all enemies being elite, and it can be especially hard to deal with Heavy Gunners, as they have high armor, and Demomen can easily one shot kill the player and Pyros will cause the player to burn to death rather quickly. In order to pass this gamemode, one has to be knowledgeable of the different elite enemies and how to deal with them, otherwise they will fail. 12a85ad7d0a20da00d6f92281865023c3092847f Frontline 0 413 819 2024-06-22T06:04:18Z Taffy Wolfy 506641 Created page with "'''Frontline''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Frontline is one of the first and most earliest Warfare gamemodes in Stick Warfare. The goal is to capture all of the enemy's capture points and their headquarters which is located at the end of the map. Throughout the mode, the player will gain SP (Strategy Points). More are given if the players or their allies kill the Machine Gunner or enemy vehicles (the destruction of any enemy vehicle rew..." wikitext text/x-wiki '''Frontline''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Frontline is one of the first and most earliest Warfare gamemodes in Stick Warfare. The goal is to capture all of the enemy's capture points and their headquarters which is located at the end of the map. Throughout the mode, the player will gain SP (Strategy Points). More are given if the players or their allies kill the Machine Gunner or enemy vehicles (the destruction of any enemy vehicle rewards 100 SP) and if they successfully capture a point. SP can be used to buy vehicles, air support, upgrades to their allies and themselves and supplies such as medkits, armor, grenades and grenade launchers and rocket launchers. All capture points also must be captured in order and players cannot skip over to other ones, and its highly recommended to defeat the Machine Gunner first before trying to capture a point, as they will easily kill the player. == Ally Weapon Pools == * Level 1: Only M17 * Level 2: More pistols, such as CP45 * Level 3: More powerful pistols such as the .44 Magnum * Level 4: Introduction of basic SMGs, shotguns and LMGs * Level 5: Introduction to assault rifles and DMRs * Level 6: Better assault rifles, DMRs, SMGs, LMGs and shotguns * Level 7: Stronger assault rifles, DMRs, SMGs, LMGs and shotguns * Level 8: Even stronger assault rifles, DMRs, SMGs, LMGs and shotguns * Level 9: Very strong assault rifles, DMRs, SMGs, LMGs and shotguns * Level 10: Most powerful weapons of each category which include: ** .500 Magnum ** AS-12G ** Compact-9 ** HMG45 ** KN-94 ** M762 ** MG-556 24d8ec2d7dcde01f6b73cff4ee17f661c99d3788 Bodycount 0 133 223 2024-06-22T06:11:06Z Taffy Wolfy 506641 Created page with "'''Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Bodycount is one of the most earliest gamemodes in the history of Stick Warfare and was the first few modes in the game prior to the introduction of categorized modes. The only goal is to simply kill all enemies until the amount of enemies reaches zero. As the game progresses, the enemies will get stronger and have better weapons. Elites can also be encountered, but usually only one of them spa..." wikitext text/x-wiki '''Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Bodycount is one of the most earliest gamemodes in the history of Stick Warfare and was the first few modes in the game prior to the introduction of categorized modes. The only goal is to simply kill all enemies until the amount of enemies reaches zero. As the game progresses, the enemies will get stronger and have better weapons. Elites can also be encountered, but usually only one of them spawn among regular enemies. Overall, Bodycount can be considered a very basic mode and is one of the most simplest. In an update, players gained the ability to set the amount of enemies that spawn and the speed that they spawn, which are unlocked by completing games. 7566995d0bd184ac089c57387cfad34cfcda3d20 CP1911 0 233 514 2024-06-22T06:16:19Z Taffy Wolfy 506641 Created page with "The '''CP1911''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW2 Package. == Overview == The CP1911 is one of the first few DLC weapons that could be unlocked via a package. Overall, it is statistically similar to a non-upgraded [[Hawk-50]]. === Stats === * Accuracy: 80% * Damage: 70 * Stopping Power: 15 * Range: 15 Units * Fire Rate: 279 RPM * Max Ammo: 8 / 116 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetrati..." wikitext text/x-wiki The '''CP1911''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW2 Package. == Overview == The CP1911 is one of the first few DLC weapons that could be unlocked via a package. Overall, it is statistically similar to a non-upgraded [[Hawk-50]]. === Stats === * Accuracy: 80% * Damage: 70 * Stopping Power: 15 * Range: 15 Units * Fire Rate: 279 RPM * Max Ammo: 8 / 116 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 25% == Trivia == * The CP1911 was one of the many guns whose model was revamped in an update. ef5deb5cc775e52f91c955cd9825d5075d40929d CP1911A1 0 97 165 2024-06-22T06:20:11Z Taffy Wolfy 506641 Created page with "The '''CP1911A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the V-War Package. == Overview == Visually, the CP1911A1 is just a CP1911 with tape on the grip. It is the same as the CP1911 in every way but deals slightly more damage and carries more ammo. === Stats === * Accuracy: 80% * Damage: 75 * Stopping Power: 15 * Fire Rate: 279 * Max Ammo: 8 / 124 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetration Damage Fal..." wikitext text/x-wiki The '''CP1911A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the V-War Package. == Overview == Visually, the CP1911A1 is just a CP1911 with tape on the grip. It is the same as the CP1911 in every way but deals slightly more damage and carries more ammo. === Stats === * Accuracy: 80% * Damage: 75 * Stopping Power: 15 * Fire Rate: 279 * Max Ammo: 8 / 124 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 25% == Trivia == * The CP1911 was one of many guns whose model was revamped in an update. aad00819149c8987f9ce163dca73e4d2b845c7b4 DP-45 0 24 37 2024-06-22T06:26:14Z Taffy Wolfy 506641 Created page with "The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update. == Overview == The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol. === Stats === * Accuracy: 69% * Damage: 90 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 10 / 160 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-..." wikitext text/x-wiki The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update. == Overview == The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol. === Stats === * Accuracy: 69% * Damage: 90 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 10 / 160 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% 43d96528a38018b6c01d3484d3557cb212a6beee Enemies 0 324 686 685 2024-06-22T19:38:52Z Insonia the Monkey 506682 Added the "Zombies" category wikitext text/x-wiki There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them '''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named''' === Elites === * [[Submachine Gunner]] * [[Shotgunner (enemy)|Shotgunner]] * [[Riot Soldier]] * [[Sniper]] * [[Pyro]] * [[Machine Gunner]] * [[Demoman]] * [[Heavy Gunner (enemy)|Heavy Gunner]] === Zmbies === * [[Zombie]] * [[Titan Zombie]] === Other === * [[Soldier]] * [[Machine Gunner]] * [[AT Gunner]] * [[Bank Robber]] * [[Crime Boss]] * [[Terminator]] * [[Big Game Hunters]] * [[HMGV]] * [[IFV]] * [[MBT]] 980f3f9fa948c3b14b36674d2546391adf32e742 687 686 2024-06-22T20:29:25Z Insonia the Monkey 506682 /* Zmbies */ wikitext text/x-wiki There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them '''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named''' === Elites === * [[Submachine Gunner]] * [[Shotgunner (enemy)|Shotgunner]] * [[Riot Soldier]] * [[Sniper]] * [[Pyro]] * [[Machine Gunner]] * [[Demoman]] * [[Heavy Gunner (enemy)|Heavy Gunner]] === Zombies === * [[Zombie]] * [[Titan Zombie]] === Other === * [[Soldier]] * [[Machine Gunner]] * [[AT Gunner]] * [[Bank Robber]] * [[Crime Boss]] * [[Terminator]] * [[Big Game Hunters]] * [[HMGV]] * [[IFV]] * [[MBT]] 76177de649f6f4d50a23574178bc5241a6904968 Pyro 0 81 149 2024-06-22T19:58:51Z Taffy Wolfy 506641 Created page with "The '''Pyro''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Pyro is an elite enemy that wields Flame Weapons. Like all elite enemies, they have max armor. Pyros are the most dangerous and annoying enemies to deal with because their weapons can deal burning damage overtime and it will end up killing the player even if they manage to kill them. The damage is even higher the higher the difficulty, with the burning damage being able to kill any player in..." wikitext text/x-wiki The '''Pyro''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Pyro is an elite enemy that wields Flame Weapons. Like all elite enemies, they have max armor. Pyros are the most dangerous and annoying enemies to deal with because their weapons can deal burning damage overtime and it will end up killing the player even if they manage to kill them. The damage is even higher the higher the difficulty, with the burning damage being able to kill any player in 2-3 hits on Hell's Highway. The player must kill Pyros quickly from a distance to prevent them from shooting them with their flamethrower, as even if they are hit once with the flamethrower, the player will die very quickly. == Appearance == Pyros are orange stickmen wearing the Gas Mask cosmetic. They wield Flame Weapons. == Trivia == * The Pyro was introduced at around the same time the Flame Weapon class was added. e22dfafa38e46c731907110d62618527a5b3b419 Riot Soldier 0 344 713 2024-06-22T20:03:38Z Taffy Wolfy 506641 Created page with "The '''Riot Soldier''' is an enemy in Stick Warfare: Blood Strike. == Overview == Riot Soldiers are elite enemies that wield varying weapons, such as automatic shotguns and LMGs. Depending on the weapon they use, they pose a different threat to the player. If they are using the auto shotgun, they are very dangerous as they can kill the player quickly. If they are using the LMG, they are slightly less of a threat, but are still able to damage the player a lot. However, u..." wikitext text/x-wiki The '''Riot Soldier''' is an enemy in Stick Warfare: Blood Strike. == Overview == Riot Soldiers are elite enemies that wield varying weapons, such as automatic shotguns and LMGs. Depending on the weapon they use, they pose a different threat to the player. If they are using the auto shotgun, they are very dangerous as they can kill the player quickly. If they are using the LMG, they are slightly less of a threat, but are still able to damage the player a lot. However, unlike the [[Heavy Gunner (enemy)|Heavy Gunner]], they have the same HP and armor as every other elite enemy, making them slightly easier to deal with. == Appearance == Riot Soldiers are blue stickmen that wear the Riot Helmet and Riot Shield cosmetics. They can either be seen wielding the ASG-12G shotgun or the MG-556 LMG with varying attachments. 7d6dea0e10cd1636d7c02bb50c5fd58c933d4ec6 Stronghold 0 320 681 2024-06-22T20:21:04Z Taffy Wolfy 506641 Created page with "'''Stronghold''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Stronghold is a combination of Wave Survival and Extermination, where the player has to fend off enemies and defend their HQ. The enemies come in waves, with higher difficulties having more waves. Additionally, there is an infinite mode, just like Wave Survival. Over time, the player will accumulate resources, which can be used to purchase more bases, units, turrets, barricades, rocket..." wikitext text/x-wiki '''Stronghold''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Stronghold is a combination of Wave Survival and Extermination, where the player has to fend off enemies and defend their HQ. The enemies come in waves, with higher difficulties having more waves. Additionally, there is an infinite mode, just like Wave Survival. Over time, the player will accumulate resources, which can be used to purchase more bases, units, turrets, barricades, rocket turrets (can only be built at the HQ), and upgrades which increases HP of barricades, turrets, rocket turrets, auto-repair, etc. At every base bought including the HQ, an allied machine gunner will spawn behind sandbags that defends its position. He will always respawn on the next wave if he gets killed. However, barricades, turrets and rocket turrets do not, and must be purchased again if they are destroyed. In waves, a mass amount of enemy vehicles will spawn alongside enemy infantry, making launchers very useful. == Trivia == * Stronghold is one of the few gamemodes without dedicated music, thus, it reuses the music from Armored Strike as its default. 6f58a79b7297bc308808830c56cda42d6a3942ba File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg 6 19 32 2024-06-22T20:24:27Z Insonia the Monkey 506682 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Soldier 0 412 817 2024-06-22T20:25:50Z Insonia the Monkey 506682 Created page with "The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Extermination game mode. == Overview == Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player. == Appearence == They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with..." wikitext text/x-wiki The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Extermination game mode. == Overview == Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player. == Appearence == They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with that, they carry a [[GM-60 Lightmachinegun]]. == Gallery == [[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg|thumb|318x318px|A '''Soldier''' as it appears in Extermination.]] 705169a93352db4500ca6541a635a8a2a16afda6 818 817 2024-06-22T20:38:31Z Taffy Wolfy 506641 Fixed wikitext text/x-wiki The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Killing Field game mode. == Overview == Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player. == Appearence == They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with that, they carry a [[GM-60 Lightmachinegun]]. == Gallery == [[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg|thumb|318x318px|A '''Soldier''' as it appears in Killing Field.]] ef29c0651e264d423370a61ebdf373ab55e4d2e1 Overlord 0 303 630 2024-06-22T20:32:16Z Taffy Wolfy 506641 Created page with "'''Overlord''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Overlord is very similar to Armored Strike, but ally and enemy count are infinite, unlike the latter. There is also the additional gimmick of bunkers, which must be destroyed in order to proceed. Otherwise, it is the exact same as Armored Strike in that the player must capture bases, but is slightly easier because infinite allies and vehicles spawn. == Trivia == * Overlord is based of..." wikitext text/x-wiki '''Overlord''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Overlord is very similar to Armored Strike, but ally and enemy count are infinite, unlike the latter. There is also the additional gimmick of bunkers, which must be destroyed in order to proceed. Otherwise, it is the exact same as Armored Strike in that the player must capture bases, but is slightly easier because infinite allies and vehicles spawn. == Trivia == * Overlord is based off of D-Day, otherwise known as Operation Overlord, in which Allied forces landed on Normandy in order to liberate France from the Nazis. Indeed, the allied HQ has a landing craft in the back, in which the allied soldiers presumably come from. * There are artillery cannons in the background at the HQ, however, despite them firing, they are just background objects and don't actually do anything. ccb98d21187591586d6df7d3cfec2da74a991d9a Extermination 0 299 625 2024-06-22T21:13:04Z Taffy Wolfy 506641 Created page with "'''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the diffic..." wikitext text/x-wiki '''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the difficulty, fending off the enemies is either very easy or very hard, as on difficulties higher than Extreme, enemies carry the capability to kill the player in at least 3-4 shots or less. It is best to place down Front Trip Mines or any type of turret your perk or anything else has, as they can hold off the enemies for a bit before you have to actually face them head on. == Trivia == * Allies in this mode always wear random cosmetics, even ones from Packages, making this the only mode bar Objective and some Warfare gamemodes where allies can wear cosmetics. ** Additionally, allies always use a predetermined pool of weapons which consists almost entirely of Package weapons with some Gold and Cash weapons. These include; *** [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] *** [[DEATH MACHINE|Death Machine]] *** [[HMG-45]] *** [[MGL-6]] *** [[M762]] *** [[KV-12]] *** [[XM-3]] 88ba81f348d1776f72fb41ac7378c832a89d0c05 626 625 2024-06-25T06:14:36Z Taffy Wolfy 506641 wikitext text/x-wiki '''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the difficulty, fending off the enemies is either very easy or very hard, as on difficulties higher than Extreme, enemies carry the capability to kill the player in at least 3-4 shots or less. It is best to place down Front Trip Mines or any type of turret your perk or anything else has, as they can hold off the enemies for a bit before you have to actually face them head on. == Trivia == * Allies in this mode always wear random cosmetics, even ones from Packages, making this the only mode bar Objective and some Warfare gamemodes where allies can wear cosmetics. ** Additionally, allies always use a predetermined pool of weapons which consists almost entirely of Package weapons with some Gold and Cash weapons. These include; *** [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] *** [[DEATH MACHINE|Death Machine]] *** [[HMG-45]] *** [[MGL-6]] *** [[M762]] *** [[KV-12C]] *** [[XM-3]] 6db9775d3a511a1e62bda19d8b7b7ab3bc27de1a BR-93 0 196 449 2024-06-23T01:15:26Z Taffy Wolfy 506641 Created page with "The '''BR-93''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW1 Package. == Overview == The BR-93 is based off of the real life '''Borchardt C-93''', one of the first successful semi automatic pistols in the world. Statistically, it is similar overall to the [[CP1911]] but with a larger magazine size of 10, a slightly faster fire rate, and a slightly faster reload speed. === Stats === * Accuracy: 80% * Damage: 70 * Stopp..." wikitext text/x-wiki The '''BR-93''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW1 Package. == Overview == The BR-93 is based off of the real life '''Borchardt C-93''', one of the first successful semi automatic pistols in the world. Statistically, it is similar overall to the [[CP1911]] but with a larger magazine size of 10, a slightly faster fire rate, and a slightly faster reload speed. === Stats === * Accuracy: 80% * Damage: 70 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 300 RPM * Max Ammo: 10 / 160 * Reload Speed: 0.9S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 25% 552d0bbb4abd270c6efa7289a69e54047a8ea7bd F45X 0 16 29 2024-06-23T01:23:05Z Taffy Wolfy 506641 Created page with "The '''F45X''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Commando Package. == Overview == The F45X is based off of the '''FN FNX-45''', a tactical .45 ACP pistol manufactured by FN Herstal. Statistically, it is very similar to other 12 rounder pistols such as the [[UCP45]], and the [[XM23]], but is slightly more powerful. === Statistics === * Accuracy: 75% * Damage: 72 * Stopping Power: 10% * Range: 20 Units * Fire Rat..." wikitext text/x-wiki The '''F45X''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Commando Package. == Overview == The F45X is based off of the '''FN FNX-45''', a tactical .45 ACP pistol manufactured by FN Herstal. Statistically, it is very similar to other 12 rounder pistols such as the [[UCP45]], and the [[XM23]], but is slightly more powerful. === Statistics === * Accuracy: 75% * Damage: 72 * Stopping Power: 10% * Range: 20 Units * Fire Rate: 279 RPM * Max Ammo: 12 / 188 * Reload Speed: 1.35S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 32.5% == Trivia == * The F45X is tied with the [[CP50A1]] for having the longest default range for automatic pistols, capping at 20 units. 62ba08d47e1b90556e140506722e40c5a6f91490 French 12G 0 328 696 2024-06-23T04:56:12Z Taffy Wolfy 506641 Created page with "The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun. == Overview == The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker),..." wikitext text/x-wiki The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun. == Overview == The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker), the French 12G is hand loaded, and thus has a slower reload speed than magazine fed shotguns. Still, it is a rather reliable shotgun and is cheap enough to be purchased relatively early on in the game, though other shotguns easily outclass it. === Stats === * Accuracy: 60% * Damage: 160 * Stopping Power: 40% * Range: 15 Units * Fire Rate: 120 RPM * Max Ammo: 8 / 56 * Reload Speed: 4.33S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% == Trivia == * The French 12G is used by one of the Bank Robbers in Pursuit. * An unobtainable cosmetic that consists of a French 12G on the back is worn by Terminators. However, it is entirely unusable as they only use their LMG/Heavy Weapon. e538b8d60c289f6b65ce552c0654268883e9259d GL-79 0 297 623 2024-06-23T05:04:41Z Taffy Wolfy 506641 Created page with "The '''GL-79''' is a grenade launcher in Stick Warfare: Blood Strike. It can be purchased using cash. == Overview == The GL-79 is based off the real life M79 Thumper grenade launcher, a break action, single shot grenade launcher used by soldiers in Vietnam. Overall, it is terrible statistically, having the lowest max ammo, subpar damage, and lower penetration than other single shot grenade launchers. However, to compensate, it has the fastest reload speed of all grenade..." wikitext text/x-wiki The '''GL-79''' is a grenade launcher in Stick Warfare: Blood Strike. It can be purchased using cash. == Overview == The GL-79 is based off the real life M79 Thumper grenade launcher, a break action, single shot grenade launcher used by soldiers in Vietnam. Overall, it is terrible statistically, having the lowest max ammo, subpar damage, and lower penetration than other single shot grenade launchers. However, to compensate, it has the fastest reload speed of all grenade launchers especially when maxed out. It is the cheapest grenade launcher in the game, but it is outclassed by almost every other grenade launcher in the game, and many players prefer to use the other ones because they are better in every aspect. === Stats === * Accuracy: 70% * Damage: 140 * Explosion Radius: 8 Units * Stopping Power: 70% * Range: 8 Units * Fire Rate: 600 RPM * Max Ammo: 1 / 12 * Reload Speed: 1.15S (Second/s) * Penetration: 5 * Penetration Damage Falloff (Pnt. Dmg. F-O): 15% == Trivia == * Light green Demomen use the GL-79 as their primary weapon. f5a320199bf280e8e9177adad44687ca88c8f9f4 Flamethrower (enemy) 0 318 679 2024-06-23T05:10:46Z Taffy Wolfy 506641 Created page with "The '''Flamethrower''' is an enemy in Stick Warfare: Blood Strike. They appear only in Objective and Warfare gamemodes. == Overview == The Flamethrower is a stationary enemy who stays in one spot and guards a capture point. They appear in many Warfare modes except for [[Frontline]], [[Stronghold]], and [[Extermination]]. They will usually wield either a [[XM-17 Flame Sidearm]] or a [[FA-1 Flamer]] depending on which faction they belong to (soldier, terrorist). Like othe..." wikitext text/x-wiki The '''Flamethrower''' is an enemy in Stick Warfare: Blood Strike. They appear only in Objective and Warfare gamemodes. == Overview == The Flamethrower is a stationary enemy who stays in one spot and guards a capture point. They appear in many Warfare modes except for [[Frontline]], [[Stronghold]], and [[Extermination]]. They will usually wield either a [[XM-17 Flame Sidearm]] or a [[FA-1 Flamer]] depending on which faction they belong to (soldier, terrorist). Like other stationary enemies, they are heavily armored and have high HP. Taking them on from a distance is always a good idea. 14b4c91102c1b3586d72bdd3720937a451a651a3 Armored Strike 0 394 792 2024-06-23T05:16:08Z Taffy Wolfy 506641 Created page with "'''Armored Strike''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Armored Strike was the second mode released under the Warfare type and was the first new Warfare mode ever released. The objective is similar to Frontline in that the player must capture enemy capture points and their HQ. However, there is a slight gimmick: ally strength and enemy strength constantly goes down throughout the fighting. If the ally strength number reaches zero at any..." wikitext text/x-wiki '''Armored Strike''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Armored Strike was the second mode released under the Warfare type and was the first new Warfare mode ever released. The objective is similar to Frontline in that the player must capture enemy capture points and their HQ. However, there is a slight gimmick: ally strength and enemy strength constantly goes down throughout the fighting. If the ally strength number reaches zero at any point, the game ends in failure. However, if the enemy strength number reaches zero, the game ends immediately in victory. Vehicles constantly spawn throughout the game, both allied and hostile, including [[HMGV|HMGVs]], [[IFV|IFVs]] and [[MBT|MBTs]] which were introduced in this mode. In order to beat Armored Strike, the player has to beat the game with allied strength still remaining, and thus, the player must kill enemies as quick as possible in order to keep allies from dying. a216a784e85598455f739039317a394a710753e4 XM23 0 408 809 2024-06-24T07:15:51Z Taffy Wolfy 506641 Created page with "The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is qui..." wikitext text/x-wiki The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is quite weaker than the other pistols available and it'd be wiser to just save for a more expensive pistol, but that is up to the player's preference === Stats === * Accuracy: 72% * Damage; 45 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 279 RPM * Max Ammo: 12 / 136 * Reload Speed: 1S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5% 42146d7c946219e9f6498986f14fc7b84073b042 GM-60 Lightmachinegun 0 237 518 2024-06-24T07:19:30Z Taffy Wolfy 506641 Redirected page to [[GM-60]] wikitext text/x-wiki #REDIRECT [[GM-60]] 84a87ce361411cb9e8c4d6994ae9a185bcbbcc24 UCP45 0 205 466 2024-06-24T07:26:59Z Taffy Wolfy 506641 Created page with "The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways. === Stats === * Accuracy: 70%..." wikitext text/x-wiki The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways. === Stats === * Accuracy: 70% * Damage; 40 * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 12 / 120 * Reload Speed: 1.15S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% 92e122fdb8aae870a91da42d8f0b2856f639d084 467 466 2024-06-25T06:33:15Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways. === Stats === * Accuracy: 70% * Damage; 40 * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 12 / 120 * Reload Speed: 1.15S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% [[Category:Automatic Pistol]] 6c9944d90927b8324b9dc4fb21798542fd6ccc09 Gigant-9 Silenced Pistol 0 77 143 2024-06-24T07:38:55Z Taffy Wolfy 506641 Created page with "The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more..." wikitext text/x-wiki The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more damage and has higher penetration. Both are good for Stealth gamemodes as it saves the player from having to waste an attachment slot by attaching a suppressor. === Stats === * Accuracy: 77% * Damage: 90 * Stopping Power: 10% * Range: 15% * Fire Rate: 300 RPM * Max Ammo: 12 / 172 * Reload Speed: 1.45S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% == Trivia == * The Gigant-9 has 172 maximum reserve ammo, which isn't divisible by 12, meaning the last magazine will always be half full. This is shared with some other guns. 6ff7ca2ee4a01923066b7cbb6eba225f10cd7d6d CP50A1 0 21 34 2024-06-25T00:19:13Z Taffy Wolfy 506641 Created page with "The '''CP50A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Heavy Fire Package. == Overview == It is not known what the CP50A1 is based off of, but, judging from the design, it appears to be based off of a combination of a '''Kimber Custom 1911''' and a '''Wilson Combat Hunter 1911'''. It is the most powerful semi automatic pistol in the game, especially when fully upgraded, with only the SP9 Silenced Pistol dealing more..." wikitext text/x-wiki The '''CP50A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Heavy Fire Package. == Overview == It is not known what the CP50A1 is based off of, but, judging from the design, it appears to be based off of a combination of a '''Kimber Custom 1911''' and a '''Wilson Combat Hunter 1911'''. It is the most powerful semi automatic pistol in the game, especially when fully upgraded, with only the SP9 Silenced Pistol dealing more damage, but it is bolt action instead of semi auto. === Stats === * Accuracy: 80% * Damage: 110 * Stopping Power: 15% * Range: 20 Units * Fire Rate: 200 RPM * Max Ammo: 7 / 63 * Reload Speed: 1.95S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 37.5% 4486ac838e83254855cffcf2b6ea8f12d5c1f7d9 GM-7 0 213 476 2024-06-25T00:24:55Z Taffy Wolfy 506641 Created page with "The '''GM-7''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The GM-7 is one of two "red" tier LMGs available, alongside the similar GM-4. However, unlike the GM-4, the GM-7 deals more damage at the cost of having a slightly slower fire rate and having a slightly smaller belt size, but is slightly more accurate and a faster reload speed as a result. It is based off of the real world '''Heckler & Koch MG5'''. ===..." wikitext text/x-wiki The '''GM-7''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The GM-7 is one of two "red" tier LMGs available, alongside the similar GM-4. However, unlike the GM-4, the GM-7 deals more damage at the cost of having a slightly slower fire rate and having a slightly smaller belt size, but is slightly more accurate and a faster reload speed as a result. It is based off of the real world '''Heckler & Koch MG5'''. === Stats === * Accuracy: 65% * Damage: 30 * Stopping Power: 10% * Range: 20 Units * Fire Rate: 800 RPM * Max Ammo: 150 / 500 * Reload Speed: 5.25S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% == Trivia == * The GM-7 is used by the [[Crime Boss]], making him the only enemy to ever use an GM-7. 482753e82205142d6fe6723dc179a3955b766f65 Gunslinger 0 165 416 2024-06-25T03:44:21Z Taffy Wolfy 506641 Created page with "'''Gunslinger''' is a perk in Stick Warfare: Blood Strike. == Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. === Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Rev..." wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. == Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. === Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% e1c89b54754a5d8fb83cede0fdb398c0044d8edd 417 416 2024-06-25T04:22:05Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. == Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. === Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% [[Category:Perks]] e9fb246a15763ad6a892f4c8821bc8e058e1892e SP9 Silenced Pistol 0 47 77 2024-06-25T04:17:16Z Taffy Wolfy 506641 Created page with "The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash == Overview == The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pis..." wikitext text/x-wiki The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash == Overview == The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pistols due to being bolt action and the lowest capacity of all pistols, sitting at just 5 rounds per magazine. It has a slightly longer range and more accuracy than standard pistols to compensate somewhat, though. It is outclassed in every way by the [[Gigant-9 Silenced Pistol|Gigant-9]] due to having a larger magazine and faster fire rate, but deals less damage. Nevertheless, its up to the player's preference which pistol to use. === Stats === * Accuracy: 85% * Damage: 130 * Stopping Power: 10% * Range: 17.5 Units * Fire Rate: 80 RPM * Max Ammo: 5 / 60 * Reload Speed: 1.4S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% dc6e2e7b8f6bcf5f6735b6e35c20f177bc8d5cf1 78 77 2024-06-25T06:33:34Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash == Overview == The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pistols due to being bolt action and the lowest capacity of all pistols, sitting at just 5 rounds per magazine. It has a slightly longer range and more accuracy than standard pistols to compensate somewhat, though. It is outclassed in every way by the [[Gigant-9 Silenced Pistol|Gigant-9]] due to having a larger magazine and faster fire rate, but deals less damage. Nevertheless, its up to the player's preference which pistol to use. === Stats === * Accuracy: 85% * Damage: 130 * Stopping Power: 10% * Range: 17.5 Units * Fire Rate: 80 RPM * Max Ammo: 5 / 60 * Reload Speed: 1.4S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% [[Category:Automatic Pistol]] f190cf8518e7874c85d2f8c44b85d7204ea872d1 Perks 0 52 112 111 2024-06-25T04:42:21Z Taffy Wolfy 506641 wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner (perk)|Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 45879f09e31ef9f22eb6b37f6fceb5a541700ab3 Revolvers 0 321 682 2024-06-25T05:00:51Z Taffy Wolfy 506641 Created page with "'''Revolvers''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Revolvers are high powered handguns that trade out magazine capacity and fire rate for higher damage and stopping power. They are much stronger than Automatic Pistols and can deal much more damage in one shot than them, but have slower fire rates and smaller magazines. Despite their shortcomings, Revolvers are very powerful in the right hands and should never be underestimated. Currently,..." wikitext text/x-wiki '''Revolvers''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Revolvers are high powered handguns that trade out magazine capacity and fire rate for higher damage and stopping power. They are much stronger than Automatic Pistols and can deal much more damage in one shot than them, but have slower fire rates and smaller magazines. Despite their shortcomings, Revolvers are very powerful in the right hands and should never be underestimated. Currently, there are 21 Revolvers in the game, 5 that cost Cash, 9 that cost Gold, and 7 that can be unlocked via Packages == List of Revolvers == === Revolvers that cost cash === * [[REX-357]] * [[.44 Magnum]] * [[Bison]] * [[Lugen .357]] * [[Lugen Super Raptor .454 Castle]] === Revolvers that cost gold === * [[Unique-6]] * [[Enrager]] * [[.44 Magnum Carbine]] * [[.500 Magnum]] * [[M8 Revolver]] * [[Breaker Revolver]] * [[Marz Revolver]] * [[.50 Cal Revolver]] * [[Tactical Model Series 4]] === Revolvers available in packages === * [[MK4 Revolver]] (Available in WW1 Package) * [[SA Army Revolver]] (Available in Wild West Package) * [[Derringer]] (Available in Wild West Package) * [[PD-19]] (Available in Enforcers Package) * [[M8 Revolver (Urban)]] (Available in Urban Warfare Package, free) * [[RA1858]] (Available in Civil War Package) * [[Le Fabuleux 1858]] (Available in Civil War Package) c6676d147491af3f14a88fa7088c712654b3681f Machine Pistols 0 244 525 2024-06-25T05:11:06Z Taffy Wolfy 506641 Created page with "'''Machine Pistols''' are a weapon class in Stick Warfare: Blood Strike == Overview == Machine Pistols, bridging the gap between Automatic Pistols and Submachine Guns, are typically fully automatic or burst fire pistols that have high rates of fire and deal a lot of damage quickly. However, they usually chew through ammunition very quickly and are less ammunition efficient than other guns as a result. They are very good for the Shield perk as it is the only substitute f..." wikitext text/x-wiki '''Machine Pistols''' are a weapon class in Stick Warfare: Blood Strike == Overview == Machine Pistols, bridging the gap between Automatic Pistols and Submachine Guns, are typically fully automatic or burst fire pistols that have high rates of fire and deal a lot of damage quickly. However, they usually chew through ammunition very quickly and are less ammunition efficient than other guns as a result. They are very good for the Shield perk as it is the only substitute for SMGs, but that's about it. Currently, there are 9 Machine Pistols, 5 that cost Cash and 4 that cost Gold == List of Machine Pistols == === Machine Pistols that cost cash === * [[SC-61]] (unlocked by default) * [[M18C]] * [[R93A]] * [[M75C]] * [[XM70]] === Machine Pistols that cost gold === * [[S19A]] * [[XKG-9]] * [[XM18]] * [[Shark Teeth]] 176ca61d7fef1fe71fb50220b8920e294832bc50 Hawk-357 0 30 44 2024-06-25T05:18:44Z Taffy Wolfy 506641 Created page with "The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper. === Stats === * Accuracy: 80% * Damage: 65 * St..." wikitext text/x-wiki The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper. === Stats === * Accuracy: 80% * Damage: 65 * Stopping Power: 15% * Range: 17.5 Units * Fire Rate: 200 RPM * Max Ammo: 8 / 56 * Reload Speed: 1.4S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 45% b85810140401c2350aaee20bb9af6d4e35086ffd 45 44 2024-06-25T06:32:17Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper. === Stats === * Accuracy: 80% * Damage: 65 * Stopping Power: 15% * Range: 17.5 Units * Fire Rate: 200 RPM * Max Ammo: 8 / 56 * Reload Speed: 1.4S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 45% [[Category:Automatic Pistol]] ab816d7cef4b2bc2bea9e10dc24c8b0bae97d043 MPK 0 155 324 2024-06-25T06:13:47Z Taffy Wolfy 506641 Created page with "The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike. == Overview == The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats. === Stats === * Accuracy: 84%..." wikitext text/x-wiki The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike. == Overview == The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats. === Stats === * Accuracy: 84% * Damage: 40 * Stopping Power: 10% * Range: 12.5 Units * Fire Rate: 324 RPM * Max Ammo: 10 / 150 * Reload Speed: 0.75S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% c583a36c4aa25246c6092e2210cbc8b1e7f29c39 325 324 2024-06-25T06:32:31Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike. == Overview == The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats. === Stats === * Accuracy: 84% * Damage: 40 * Stopping Power: 10% * Range: 12.5 Units * Fire Rate: 324 RPM * Max Ammo: 10 / 150 * Reload Speed: 0.75S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% [[Category:Automatic Pistol]] 88473e45c8e136584bbb7ee9030f0b2c11d6afd2 KV-12 0 93 161 2024-06-25T06:23:30Z Taffy Wolfy 506641 Created page with "{{DISPLAYTITLE:KV-12C}} The '''KV-12C''' is an assault rifle in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Spec Ops Package. == Overview == The KV-12C is a modernized KV platform rifle based off of the real world '''AK-12'''. Statistically, it is similar to the M47-S in both ammo capacity and fire rate. It's not really that special and only serves as a flex gun, because who spends real money on a game nowadays? === Stats === * Accuracy: 78% * D..." wikitext text/x-wiki {{DISPLAYTITLE:KV-12C}} The '''KV-12C''' is an assault rifle in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Spec Ops Package. == Overview == The KV-12C is a modernized KV platform rifle based off of the real world '''AK-12'''. Statistically, it is similar to the M47-S in both ammo capacity and fire rate. It's not really that special and only serves as a flex gun, because who spends real money on a game nowadays? === Stats === * Accuracy: 78% * Damage: 75 * Stopping Power: 7% * Range: 22.5 Units * Fire Rate: 600 PRM * Max Ammo; 30 / 210 * Reload Speed: 2.25S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 45% == Trivia == * The only gamemode where NPCs use the KV-12C is [[Extermination]], where allies use it in which it is a part of their weapons pool. 1257d8ac3f7c42f8433c09723df4c0390d2e5019 XM23 0 408 810 809 2024-06-25T06:33:52Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is quite weaker than the other pistols available and it'd be wiser to just save for a more expensive pistol, but that is up to the player's preference === Stats === * Accuracy: 72% * Damage; 45 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 279 RPM * Max Ammo: 12 / 136 * Reload Speed: 1S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5% [[Category:Automatic Pistol]] 997eac809ec0fc459167a9d8b06e1702838071cd DP-45 0 24 38 37 2024-06-25T06:34:16Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update. == Overview == The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol. === Stats === * Accuracy: 69% * Damage: 90 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 10 / 160 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% [[Category:Automatic Pistol]] eb2aec4f61661335777a3c0170754e3eac8910b7 Gigant-9 Silenced Pistol 0 77 144 143 2024-06-25T06:34:36Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more damage and has higher penetration. Both are good for Stealth gamemodes as it saves the player from having to waste an attachment slot by attaching a suppressor. === Stats === * Accuracy: 77% * Damage: 90 * Stopping Power: 10% * Range: 15% * Fire Rate: 300 RPM * Max Ammo: 12 / 172 * Reload Speed: 1.45S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% == Trivia == * The Gigant-9 has 172 maximum reserve ammo, which isn't divisible by 12, meaning the last magazine will always be half full. This is shared with some other guns. [[Category:Automatic Pistol]] 20a2e36803e9921cc85f705b18e8894141110bfc JRC-41 0 139 255 2024-06-25T06:45:47Z Taffy Wolfy 506641 Created page with "The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it..." wikitext text/x-wiki The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''. === Stats === * Accuracy: 70% * Damage: 48 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 300 RPM * Max Ammo: 12 / 132 * Reload Speed: 1.4S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 35% [[Category:Automatic Pistol]] 02d23b187f99e50f115ce74459fe1ee9d3606833 K870 0 294 615 2024-06-25T06:54:16Z Taffy Wolfy 506641 Created page with "The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so..." wikitext text/x-wiki The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so than most of the other shotguns available. It is cheap and reliable and is hard to pass up as a shotgun. It is based off of the real world '''Remington 870'''. === Stats === * Accuracy: 60% * Damage: 200 * Stopping Power: 40% * Range: 20 Units * Fire Rate: 150 RPM * Max Ammo: 8 / 64 * Reload Speed: 5S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% 08d79fe0b49d589dea7b9556c1e268dff448c16b Shotguns 0 326 694 2024-06-25T07:18:35Z Taffy Wolfy 506641 Created page with "'''Shotguns''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Shotguns are powerful, close range scatter weapons which can one shot kill nearly all enemies in close range. They deal a lot of damage and have high stopping power. However, most are pump action and hand loaded, and, as such, are a pain in the neck to reload. Though, others are semi automatic and offer faster rates of fire and a larger magazine at the cost of damage and reload speed. Shotg..." wikitext text/x-wiki '''Shotguns''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Shotguns are powerful, close range scatter weapons which can one shot kill nearly all enemies in close range. They deal a lot of damage and have high stopping power. However, most are pump action and hand loaded, and, as such, are a pain in the neck to reload. Though, others are semi automatic and offer faster rates of fire and a larger magazine at the cost of damage and reload speed. Shotguns are very good primaries if the player desires a powerful close quarters weapon. Currently, there are 54 Shotguns in the game, 18 that cost Cash, 24 that cost Gold, and 12 that are unlocked via Packages. == List of shotguns == === Shotguns that cost cash === * [[CSG]] * [[French 12G|French-12G]] * [[Striker]] * [[Coach Gun]] * [[Auto SG-4]] * [[K870]] * [[Double Barrel Shotgun]] * [[FAB-8]] * [[French-15 GA]] * [[AS-12G]] * [[XM-12G]] * [[STD-2000]] * [[MRX-15]] * [[CAR-12G]] * [[TAC-194]] * [[M12-GA]] * [[Winston Lancer]] * [[SG-512]] === Shotguns that cost gold === * [[DB-30]] * [[SG-570]] * [[Justice 12G]] * [[GAM-7]] * [[DM Shotgun]] * [[M25]] * [[Blaster 12G]] * [[KV-12G]] * [[FA-12G]] * [[DB-12]] * [[BMV-20 SHOTGUN|BMV-20]] * [[Justice Magnum 12G]] * [[KVM-12G]] * [[GXG-12]] * [[Jackal 12G]] * [[HM-15 Single Shot]] * [[XM116]] * [[Triple Barrel Shotgun]] * [[TC-13]] * [[XMK-12]] * [[SK-23]] * [[Quad Barrel Shotgun]] * [[M12-SA]] * [[XM300]] === Shotguns available in packages === * [[ASG-5]] (Available in WW1 Package) * [[Winston 1887]] (Available in Wild West Package) * [[Auto SG-4 (Desert)]] (Available in Desert Warfare Package) * [[Trench Shotgun]] (Available in Trench Warfare Package) * [[TM500]] (Available in Commando package) * [[Lupara Shotgun]] (Available in Raiders Package) * [[Rambert Model-10]] (Available in Enforcers Package) * [[FA-12G (Jungle)]] (Available in Jungle Warfare Package) * [[M1080 Combat Shotgun]] (Available in Future Warfare Package) * [[Auto SG-4 (HRT)]] (Available in HRT Package) * [[K870 (HRT)]] (Available in HRT Package) * [[FA-12G (Urban)]] (Available in Urban Warfare Package, free) 53d4de4e07a5eed2111f4161f2faf4177885d5d2 SC-61 0 266 564 2024-06-26T04:45:12Z Taffy Wolfy 506641 Created page with "The '''SC-61''' is a machine pistol in Stick Warfare: Blood Strike. It used to cost cash but now is unlocked by default. == Overview == As to be expected, the SC-61 is an extremely underpowered starting weapon which was added to the newbie loadout alongside the [[M17]]. It is very weak, even for machine pistol standards, taking almost a whole mag to kill an enemy on harder difficulties. Even when fully upgraded, it's very weak and can't do much overall as a weapon. It s..." wikitext text/x-wiki The '''SC-61''' is a machine pistol in Stick Warfare: Blood Strike. It used to cost cash but now is unlocked by default. == Overview == As to be expected, the SC-61 is an extremely underpowered starting weapon which was added to the newbie loadout alongside the [[M17]]. It is very weak, even for machine pistol standards, taking almost a whole mag to kill an enemy on harder difficulties. Even when fully upgraded, it's very weak and can't do much overall as a weapon. It should be traded out immediately once a player has enough money to purchase guns because it is an absolutely terrible weapon. It is based off of the '''Škorpion vz. 61'''. === Stats === * Accuracy: 75% * Damage: 16 * Stopping Power: 15% * Range: 12.5 Units * Fire Rate: 857 RPM * Max Ammo: 20 / 180 * Reload Speed: 1.11S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 70% a22297badef0aac42256969a74d881033902f137 AS-12G 0 132 221 2024-06-26T04:52:22Z Taffy Wolfy 506641 Created page with "The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It h..." wikitext text/x-wiki The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It has a subpar reload speed of 3 seconds and has a large capacity of 12 shells per magazine. To compensate for its fire rate, it has the lowest damage of all shotguns, dealing just 80 per shot. Despite this, it remains a very powerful shotgun and is worth the purchase. === Stats === * Accuracy: 60% * Damage: 80 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 300 RPM * Max Ammo: 12 / 96 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 65% == Trivia == * Level 10 upgraded ally weapons have the AS-12G as part of the pool of weapons allies will use when upgraded to max. a9a24cf5684bec006be540d26093c2adb8bf78b4 File:M18C.jpg 6 419 825 2024-06-26T06:47:48Z Taffy Wolfy 506641 The M18C from Stick Warfare wikitext text/x-wiki == Summary == The M18C from Stick Warfare eac6ffc635c688d7b0a1cc01630e873da5e9991d M18C 0 336 705 2024-06-26T06:48:50Z Taffy Wolfy 506641 Created page with "The '''M18C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the cheapest machine pistols available, the M18C is a fully automatic variant of the [[M17]] and poses as a significant upgrade over the trash [[SC-61]], having a larger magazine and an extremely fast fire rate of 1200 RPM, but deals slightly less damage. However, this shouldn't be much of a problem as the silencer can easily boost this to about 17 an..." wikitext text/x-wiki The '''M18C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the cheapest machine pistols available, the M18C is a fully automatic variant of the [[M17]] and poses as a significant upgrade over the trash [[SC-61]], having a larger magazine and an extremely fast fire rate of 1200 RPM, but deals slightly less damage. However, this shouldn't be much of a problem as the silencer can easily boost this to about 17 and, combined with the Hard Bullets skill and 4 More Damage [[gadgets]], can make it deal up to 24 damage per shot. It's a very good gun for the Shield perk as it can kill enemies very quickly and can serve as a good psuedo-SMG. Despite it seeming weak on paper, the M18C is nothing to underestimate. It is based off of the '''Glock 18C''' judging from the name and description. === Stats === * Accuracy: 65% * Damage: 15 * Stopping Power: 1% * Range: 12.5 Units * Fire Rate: 1200 RPM * Max Ammo: 34 / 170 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 55% == Gallery == <gallery> File:M18C.jpg|The M18C as seen in the shop </gallery> == Trivia == * Humorously, it, alongside the [[M75C]], have the lowest stopping power in the entire game, at just a mere 1%. fcfbb3ac08ac85f23a8ec04170c2816d7d0cf564 File:44-Magnum.jpg 6 188 441 2024-06-26T07:00:09Z Taffy Wolfy 506641 44 Magnum revolver wikitext text/x-wiki == Summary == 44 Magnum revolver bb2ceec4f18cfbcc480c0e81e09a1c7597494dab File:REX-357.jpg 6 245 526 2024-06-26T07:01:04Z Taffy Wolfy 506641 Tyrannosaurus REX. Hahah get it?? wikitext text/x-wiki == Summary == Tyrannosaurus REX. Hahah get it?? 0ec9bca80b82495201286e23d3943cd8e08de0d1 File:500-Magnum.jpg 6 298 624 2024-06-26T07:01:45Z Taffy Wolfy 506641 Big boy revvy wikitext text/x-wiki == Summary == Big boy revvy 0c135dae19722924bbffecd37e4f850c9d43349c .44 Magnum 0 289 591 2024-06-26T07:02:24Z Taffy Wolfy 506641 Created page with "The '''.44 Magnum''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The .44 Magnum is the second cheapest Cash revolver on offer. It deals more damage than the REX-357 and even carries an extra cylinder of ammo and is more accurate, but has a slower fire rate than the latter. It's good for dealing damage and can deal even more, especially when fully upgraded, and when it is, it's just as good as every other revolver availabl..." wikitext text/x-wiki The '''.44 Magnum''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The .44 Magnum is the second cheapest Cash revolver on offer. It deals more damage than the REX-357 and even carries an extra cylinder of ammo and is more accurate, but has a slower fire rate than the latter. It's good for dealing damage and can deal even more, especially when fully upgraded, and when it is, it's just as good as every other revolver available in the game, but its main shortcoming is its fire rate of just 133 RPM, which can be remedied using the [[Gunslinger]] perk which can boost the fire rate of pistols and revolvers. Otherwise, it is a fairly good gun at a fairly cheap price. === Stats === * Accuracy: 80% * Damage: 75 * Stopping Power: 30% * Range: 20 Unit * Fire Rate: 133 RPM * Max Ammo: 6 / 72 * Reload Speed: 1.7S * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 35% == Gallery == <gallery> File:44-Magnum.jpg|The .44 Magnum as seen in the shop </gallery> 9d01420120a6ad117441d1e4886232d931ec2654 File:44-Magnum-Carbine.jpg 6 212 475 2024-06-26T07:04:13Z Taffy Wolfy 506641 Weird rifle revolver rifle wikitext text/x-wiki == Summary == Weird rifle revolver rifle ae23539135319dc24f3dc18cda80df83eae456bf .500 Magnum 0 26 40 2024-06-26T07:12:16Z Taffy Wolfy 506641 Created page with "The '''.500 Magnum''' is a revolver in Stick Warfare; Blood Strike. It can be purchased using Gold. == Overview == An expensive, high end Gold revolver, the .500 Magnum once was the most powerful revolver in the game but was made irrelevant by newer revolvers that dealt even more damage. However, this doesn't decrease its worth at all and is still a powerful revolver, dealing a whale of damage per shot, especially when maxed and using skills and gadgets. This is offset..." wikitext text/x-wiki The '''.500 Magnum''' is a revolver in Stick Warfare; Blood Strike. It can be purchased using Gold. == Overview == An expensive, high end Gold revolver, the .500 Magnum once was the most powerful revolver in the game but was made irrelevant by newer revolvers that dealt even more damage. However, this doesn't decrease its worth at all and is still a powerful revolver, dealing a whale of damage per shot, especially when maxed and using skills and gadgets. This is offset by a miniscule fire rate of 96 RPM, which is slightly faster than other high power revolvers but is still quite slow. This fire rate weakness can easily be compensated for using the Gunslinger perk, but other than that it is a very good gun and is worth the 50 G price. === Stats === * Accuracy: 80% * Damage: 100 * Stopping Power: 30% * Range: 25 Units * Fire Rate: 92 RPM * Max Ammo: 5 / 60 * Reload Speed: 1.9S (Second/s) * Penetration: 3 * Penetration Damage Falloff (Pnt. Dmg. F-O): 25% == Gallery == <gallery> File:500-Magnum.jpg|The .500 Magnum as seen in the shop. Note the higher amount of detail and realism in the newer sprite. </gallery> d67d671534bdc7a93618d2dfd73fecefdcce2dc6 Assault Recon 0 319 680 2024-06-26T07:19:18Z Taffy Wolfy 506641 Created page with "'''Assault Recon''' is a perk in Stick Warfare: Blood Strike. == Overview == Assault Recon is a perk that mainly specializes in using submachine guns (SMGs). It increases the damage and penetration of SMGs, boosts movement speed by 15%, reduces damage taken when using an evasive jump by 30%, and adds a 30% chance to dodge an enemy attack. The added penetration boost is very powerful and makes SMGs even more potent when using the perk. The added movement speed can also..." wikitext text/x-wiki '''Assault Recon''' is a perk in Stick Warfare: Blood Strike. == Overview == Assault Recon is a perk that mainly specializes in using submachine guns (SMGs). It increases the damage and penetration of SMGs, boosts movement speed by 15%, reduces damage taken when using an evasive jump by 30%, and adds a 30% chance to dodge an enemy attack. The added penetration boost is very powerful and makes SMGs even more potent when using the perk. The added movement speed can also come in handy when pushing objectives in Warfare gamemodes as well as the random chance to dodge attacks. It is a good perk to main due to its many positive benefits. === Stats === * SMG Damage: 1.25% per level * SMG Penetration: ??? per level * Reduces damage taken while using evasive jump by 30% * Movement Speed: 15% * 30% chance to dodge enemy attack * Increases chance to spawn SMG in supply crates 624e4727ee5291573149657a4c11766b07390483 File:Auto-SG4.jpg 6 392 786 2024-06-26T07:21:40Z Taffy Wolfy 506641 Italian Classic wikitext text/x-wiki == Summary == Italian Classic 159f9e5d5fdd079f17992eead6a39b709ffb5146 Auto SG-4 0 361 740 2024-06-26T07:27:08Z Taffy Wolfy 506641 Created page with "The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet str..." wikitext text/x-wiki The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet strong stats and is overall a very reliable shotgun that should never be overlooked. === Stats === * Accuracy: 50% * Damage: 140 * Stopping Power: 20% * Range: 15 Units * Fire Rate: 240 RPM * Max Ammo: 10 / 70 * Reload Speed: 5.28S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 35% == Gallery == <gallery> File:Auto-SG4.jpg|The Auto SG-4 as seen in the shop </gallery> 25b2ad5312317cc5d09cad574ae4fc2e3589d80e .44 Magnum Carbine 0 283 584 2024-06-26T07:35:18Z Taffy Wolfy 506641 Created page with "The '''.44 Magnum Carbine''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The .44 Magnum Carbine is an oddity among the revolvers, as it somehow manages to worsen its performance even as a carbine version of the .44 Magnum, only dealing just a bit more damage, having a slower fire rate, and a slightly longer range. It's a bit good but it's not the best, even for a Gold revolver. Any player would be better off buying any ot..." wikitext text/x-wiki The '''.44 Magnum Carbine''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The .44 Magnum Carbine is an oddity among the revolvers, as it somehow manages to worsen its performance even as a carbine version of the .44 Magnum, only dealing just a bit more damage, having a slower fire rate, and a slightly longer range. It's a bit good but it's not the best, even for a Gold revolver. Any player would be better off buying any other Gold revolver, as this monstrosity isn't really that good. === Stats === * Accuracy: 80% * Damage: 80 * Stopping Power: 35% * Range; 25 Units * Fire Rate: 104 RPM * Reload Speed: 2.4S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% == Gallery == <gallery> File:44-Magnum-Carbine.jpg|The .44 Magnum Carbine as seen in the shop </gallery> cd5bc329d8ca7174ef6faa88d521360b54d38363 File:50-Cal-Revolver.jpg 6 17 30 2024-06-26T07:37:16Z Taffy Wolfy 506641 It's a monster! wikitext text/x-wiki == Summary == It's a monster! a052801c7d6027cc5f3ec29e90aaa06c10b2f164 .50 Cal Revolver 0 75 141 2024-06-26T07:43:14Z Taffy Wolfy 506641 Created page with "The '''.50 Cal Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == An expensive Gold revolver, as of yet, this is the most powerful revolver in the game, dealing a gargantuan 135 damage per shot. However, it suffers from a severely low cylinder capacity of just a mere 3 rounds and the slowest fire rate out of all the revolvers. It is a cursed revolver chambered in .50 BMG rounds, thus being the reason why it has an ab..." wikitext text/x-wiki The '''.50 Cal Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == An expensive Gold revolver, as of yet, this is the most powerful revolver in the game, dealing a gargantuan 135 damage per shot. However, it suffers from a severely low cylinder capacity of just a mere 3 rounds and the slowest fire rate out of all the revolvers. It is a cursed revolver chambered in .50 BMG rounds, thus being the reason why it has an absurdly large cylinder. Despite its poor stats, the .50 Cal Revolver should always be used thanks to its damage alone and is definitely worth the 120 G price tag. === Stats === * Accuracy: 60% * Damage: 135 * Stopping Power: 30% * Range: 20 Units * Fire Rate: 86 RPM * Max Ammo: 3 / 48 * Reload Speed: 2.5S (Second/s) * Penetration: 3 * Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5% == Gallery == <gallery> File:50-Cal-Revolver.jpg|The .50 Cal Revolver as seen in the shop </gallery> 23ce8b574275e947af5dbd26ccfa0e3c9cd086be File:BM45-Arctic.jpg 6 414 820 2024-06-26T07:53:01Z Taffy Wolfy 506641 Silly arctic pistol wikitext text/x-wiki == Summary == Silly arctic pistol bf7f7b8787b2470f6ce073dccea8318047165a68 BM45 (Arctic) 0 14 26 2024-06-26T07:54:06Z Taffy Wolfy 506641 Created page with "The '''BM45 (Arctic)''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Arctic Warfare Package. == Overview == The BM45 is a powerful .45 ACP pistol with a 10 round magazine which, according to the description, was sprayed with snow camouflage for it to be used in arctic warfare. It is not known what it is based off, but it could be based off of the '''Ruger Mk IV''' or the '''AMT Hardballer'''. Statistically, it is similar to..." wikitext text/x-wiki The '''BM45 (Arctic)''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Arctic Warfare Package. == Overview == The BM45 is a powerful .45 ACP pistol with a 10 round magazine which, according to the description, was sprayed with snow camouflage for it to be used in arctic warfare. It is not known what it is based off, but it could be based off of the '''Ruger Mk IV''' or the '''AMT Hardballer'''. Statistically, it is similar to the [[DP-45]], sharing its damage profile and several other stats, but for some reason carries less ammo than it and it has a faster reload speed and slower fire rate. === Stats === * Accuracy: 80% * Damage: 90 * Stopping Power: 15% * Range: 17.5 Units * Fire Rate: 218 RPM * Max Ammo: 10 / 120 * Reload Speed: 1.15S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 20% == Gallery == <gallery> File:BM45-Arctic.jpg|The BM45 (Arctic) as seen in the shop </gallery> == Trivia == * The BM45 (Arctic) is one of the few camouflaged guns in packages that doesn't have its own stock counterpart. 34e0c0f508f49fb62fa4526a8a43a7e4246ae26f Assault Juggernaut 0 85 153 2024-06-26T21:07:49Z Taffy Wolfy 506641 Created page with "'''Assault Juggernaut''' is a perk in Stick Warfare: Blood Strike. It was added in the 12.2.0 Update. == Overview == Assault Juggernaut combines the abilities and stats of the [[Juggernaut]] and [[Shotgunner (perk)|Shotgunner]] into one, and the result is a powerhouse with HP regeneration, ability to ignore damage over 45, a small boost to movement speed, and increased armor damage absorption, as well as increasing the damage, reload speed and penetration power of sho..." wikitext text/x-wiki '''Assault Juggernaut''' is a perk in Stick Warfare: Blood Strike. It was added in the 12.2.0 Update. == Overview == Assault Juggernaut combines the abilities and stats of the [[Juggernaut]] and [[Shotgunner (perk)|Shotgunner]] into one, and the result is a powerhouse with HP regeneration, ability to ignore damage over 45, a small boost to movement speed, and increased armor damage absorption, as well as increasing the damage, reload speed and penetration power of [[shotguns]]. Compared to the other two Tank perks, the Assault Juggernaut is more balanced overall, not being too punishing in regards to movement. It is a very easy perk to main and get used to because of its abilities, but some may prefer Shotgunner since it increases the fire rate of shotguns in addition to the other stat increases Assault Juggernaut applies, while Assault Juggernaut doesn't. === Stats === * Max HP/Armor: +8 per level * Recover ??? HP/s per level * Start with 1.5 Armor per level * Movement Speed: +5% * Armor Damage Absorption: 20% * Ignores Damage Over 45 * Shotgun Damage: +1.25% per level * Shotgun Reload Speed: +1% per level * Shotgun Penetration Power: ??? per level 94e08423f1073c35a2818183a4beb0d35190ff1c File:Striker.jpg 6 399 797 2024-06-26T21:17:29Z Taffy Wolfy 506641 Street Sweeper wikitext text/x-wiki == Summary == Street Sweeper 4bba6acd14823833a6ae36a2a3fc2c9296616eda File:ASG-5.jpg 6 253 535 2024-06-26T21:18:04Z Taffy Wolfy 506641 Browning shotgun wikitext text/x-wiki == Summary == Browning shotgun b06b8b74d32338dbbe494030e52ace851cfcfa09 Striker 0 287 588 2024-06-26T21:25:56Z Taffy Wolfy 506641 Created page with "The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic sh..." wikitext text/x-wiki The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic shotguns, at just 200 RPM. However, the [[Shotgunner (perk)|Shotgunner]] perk can easily remedy this weakness with its shotgun fire rate boost. Overall, it is an average gun with little to no downsides besides its slow fire rate. It is based on the '''Armsel Striker'''. === Stats === * Accuracy: 50% * Damage: 120 * Stopping Power: 25% * Range: 12.5 Units * Fire Rate: 200 RPM * Max Ammo: 12 / 48 * Reload Speed: 3.37S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 42.5% == Gallery == <gallery> File:Striker.jpg|The Striker as seen in the shop </gallery> == Trivia == * The Striker is one of the very few guns that retains its real life name, probably because it is not copyrighted. 30507d1d604e7a97d1c4feafa237dc54193ddd68 ASG-5 0 122 207 2024-06-26T21:33:09Z Taffy Wolfy 506641 Created page with "The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package. == Overview == The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for..." wikitext text/x-wiki The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package. == Overview == The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for debate, as it costs real world money and most other shotguns in the game are probably better. It is based on the '''Browning Auto-5'''. === Stats === * Accuracy: 60% * Damage: 210 * Stopping Power: 20% * Range: 17.5 Units * Fire Rate: 240 RPM * Max Ammo: 5 / 100 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 20% == Gallery == <gallery> File:ASG-5.jpg|The ASG-5 as seen in the shop </gallery> c7de112f601cdf08c501f61775357020b1d4fd05 File:M75C.jpg 6 116 201 2024-06-27T04:59:01Z Taffy Wolfy 506641 CZ75 wikitext text/x-wiki == Summary == CZ75 e17b9ee17edd6891a21b75090b7b625db7a91894 File:KVM-12G.jpg 6 358 737 2024-06-27T04:59:55Z Taffy Wolfy 506641 Super auto shotty wikitext text/x-wiki == Summary == Super auto shotty 1f8bf14d80d4f92f835f24c19a4115b65f0f8992 M75C 0 158 328 2024-06-27T05:07:42Z Taffy Wolfy 506641 Created page with "The '''M75C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == An expensive, high end machine pistol, the M75C is a competitor to the [[M18C]], having an equally fast fire rate of 1000 RPM and deals slightly more damage. However, this comes at the cost of a smaller magazine size of just 16 rounds, unlike the M18C's 34. This means that the player will be reloading even more often with the M75C than the M18C and is much l..." wikitext text/x-wiki The '''M75C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == An expensive, high end machine pistol, the M75C is a competitor to the [[M18C]], having an equally fast fire rate of 1000 RPM and deals slightly more damage. However, this comes at the cost of a smaller magazine size of just 16 rounds, unlike the M18C's 34. This means that the player will be reloading even more often with the M75C than the M18C and is much less ammo efficient than the latter as a result. In addition, it is much more expensive, costing $3000 to purchase, unlike the M18C, which is cheaper. Overall, the M75C is an expensive yet weak machine pistol and isn't worth the $3000 price tag at all, even though its slightly stronger than the M18C. === Stats === * Accuracy: 70% * Damage: 23 * Stopping Power: 1% * Range: 12.5 Units * Fire Rate: 1000 RPM * Max Ammo: 16 / 176 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-O): 55% == Gallery == <gallery> File:M75C.jpg|The M75C as seen in the shop </gallery> == Trivia == * The M75C alongside the M18C share the lowest stopping power stat in the entire game, at just a mere 1%. db67c16be4c907e956c6d46b3d00dd03df5453d0 KVM-12G 0 46 75 2024-06-27T05:16:30Z Taffy Wolfy 506641 Created page with "The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much fa..." wikitext text/x-wiki The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much faster than tube fed shotguns with similar capacities as a result. It also deals high damage for a shotgun of its fire rate, making it incredibly powerful and perfect for a more aggressive player. It is a very good shotgun and is always worth the purchase. It is based off the '''Vepr-12'''. === Stats === * Accuracy: 70% * Damage: 180 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 400 RPM * Max Ammo: 10 / 120 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 70% == Gallery == <gallery> File:KVM-12G.jpg|The KVM-12G as seen in the shop </gallery> 126916fedddcf3b5f299b5071fbf3af1ee4a3c9b File:Bison.jpg 6 84 152 2024-06-27T23:46:12Z Taffy Wolfy 506641 Cute revolver wikitext text/x-wiki == Summary == Cute revolver fbf63b324e56254ed8c71e24d6eac5b08ebf628e Bison 0 25 39 2024-06-28T00:06:01Z Taffy Wolfy 506641 Created page with "The '''Bison''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == Added in an update, the Bison is a cheap, reliable revolver that serves as a competitor to the [[.44 Magnum]], dealing more damage and carrying more ammo. However, the rest of the Bison's stats are a complete mirror of the .44 Magnum, meaning it functions in the exact same way as the latter. The only difference that sets the two apart is damage: the Bison deals 8..." wikitext text/x-wiki The '''Bison''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == Added in an update, the Bison is a cheap, reliable revolver that serves as a competitor to the [[.44 Magnum]], dealing more damage and carrying more ammo. However, the rest of the Bison's stats are a complete mirror of the .44 Magnum, meaning it functions in the exact same way as the latter. The only difference that sets the two apart is damage: the Bison deals 80, the .44 Magnum deals 75, and the Bison carries one extra cylinder of ammo. As such, whether the Bison is worth purchasing or not is always left in question. It is based off the '''Chiappa Rhino'''. === Stats === * Accuracy: 80% * Damage: 80 * Stopping Power: 30% * Range: 20 Units * Fire Rate: 133 RPM * Max Ammo: 6 / 78 * Reload Speed: 1.8S (Second/s) * Penetration: 2 * Penetration Damage Falloff (Pnt. Dmg. F-O): 27.5% == Gallery == <gallery> File:Bison.jpg|The Bison as seen in the shop </gallery> 48d7c794cb6416ce3f32a9b36e2211a0b65df4e4 Juggernaut 0 67 133 2024-06-28T00:47:18Z Taffy Wolfy 506641 Created page with "'''Juggernaut''' is a perk in Stick Warfare: Blood Stirke. == Overview == Juggernaut is the first and earliest Tank class perk. Before the introduction of Heavy Weapons, Juggernaut simply served as a perk that could be used to tank out damage thanks to its massive HP and Armor increase and HP regeneration, as well as armor damage absorption and ignoring damage over 45. However, this comes at a cost of a -10% movement speed penalty, which is irrelevant when the skill Spr..." wikitext text/x-wiki '''Juggernaut''' is a perk in Stick Warfare: Blood Stirke. == Overview == Juggernaut is the first and earliest Tank class perk. Before the introduction of Heavy Weapons, Juggernaut simply served as a perk that could be used to tank out damage thanks to its massive HP and Armor increase and HP regeneration, as well as armor damage absorption and ignoring damage over 45. However, this comes at a cost of a -10% movement speed penalty, which is irrelevant when the skill Sprint is maxed out, as it essentially cancels out the movement penalty altogether. In an update, Heavy Weapons were added and the Juggernaut was the first perk to gain access to them, and thus, gave increased damage and reload speed with them in use. This gave Juggernaut much more of a purpose and made it even more powerful. Overall, this perk is very overpowered and is incredibly useful, and should never be overlooked. === Stats === * Max HP/Armor: +14 per level * Recover 0.25 HP/S (Second/s) per level * Start with 1.5 Armor per level * Movement Speed: -10% * Armor Damage Absorption: +20% * Ignores Damage Over 25 * Heavy Weapons available as primary * Heavy Weapon Damage: +1% per level * Heavy Weapon Reload Speed: +1% per level ceb7ee75c6ff437b84f4f1854c58d30df8b1e140 File:HRT-AutoSG4.jpg 6 291 612 2024-06-28T00:50:10Z Taffy Wolfy 506641 Green shotgun wikitext text/x-wiki == Summary == Green shotgun 46d0f94be7b6afae2de2f8e45203186fa3fbe145 Auto SG-4 (HRT) 0 201 461 2024-06-28T00:58:36Z Taffy Wolfy 506641 Created page with "The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package. == Overview == The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert..." wikitext text/x-wiki The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package. == Overview == The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert variant to reload an empty tube. This can be remedied using the [[Shotgunner (perk)|Shotgunner]] perk, though its still slow. It also shares the exact same fire rate as the Auto SG-4 (and most other semi auto shotguns), 240 RPM. Among the two shotguns in the HRT Package, this is probably better than the K870 (HRT) due to it dealing more DPS (damage per second). === Stats === * Accuracy: 55% * Damage: 200 * Stopping Power: 20% * Range: 15 Units * Fire Rate: 240% * Max Ammo: 12 / 96 * Reload Speed: 7.15S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 15% == Gallery == <gallery> File:HRT-AutoSG4.jpg|The Auto SG-4 (HRT) as seen in the shop </gallery> 82e4d155ba1d27bb9fbb23df6d6763f3d414736d File:Blaster-12G.jpg 6 95 163 2024-06-28T01:01:49Z Taffy Wolfy 506641 Blaster wikitext text/x-wiki == Summary == Blaster ec362e44d2699839b7ab7fc74c70b8fbdeec599b File:Breaker.jpg 6 168 420 2024-06-28T06:49:37Z Taffy Wolfy 506641 Breaker Revvy wikitext text/x-wiki == Summary == Breaker Revvy 1c2a6f89fcb9533ee86b0391df185a6c211f9934 Guerilla camp raid 0 273 571 2024-06-28T07:36:18Z Jeepisteri 506712 Created page with "=== Overview: === Guerilla camp raid is a stealth game mode in Stick warfare: Blood strike. The map is rainy and seems to be in some kind of forest or jungle. === Objectives: === In the game mode you have to inflirtate enemy querilla camps, destroy the assest and collect intel." wikitext text/x-wiki === Overview: === Guerilla camp raid is a stealth game mode in Stick warfare: Blood strike. The map is rainy and seems to be in some kind of forest or jungle. === Objectives: === In the game mode you have to inflirtate enemy querilla camps, destroy the assest and collect intel. c520066e3ab2b3dbf19bfd3e8ad1dc5f7cfb6d99 Game Modes 0 260 556 555 2024-06-28T07:49:14Z Jeepisteri 506712 wikitext text/x-wiki Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes: == Pages in subcategory "Gamemodes" == '''A''' • [[Assasination]] • Armored Strike '''B''' • Bodycount • Base 191 Extraction • Base Infiltration '''D''' • Desert Strike '''E''' • Extermination • Elite Bodycount '''G''' • Gun Game '''K''' • Killing Field '''O''' • Overlord • Ongslaught '''F''' • Frontline • Frontline Z '''P''' • Pilot Rescue • Pilot Rescue Z • Pursuit • Public Termination • Public Enemy '''T''' • Termination • [https://stick-warfare-blood-strike.fandom.com/wiki/TRM TRM] • Training • Train Assault • Train Assault Z • Tutorial '''G''' • Guerrila Camp Raid '''S''' • Stealth Training • Stronghold • Siege • Siege Z • Search And Destroy • Sabotage • Shooting Range '''U''' • Urban Defense Z '''V''' • VIP '''W''' • Wave Defense • Wave Defense Z '''Z''' • Zombie Invasion • Z-Gun Game • Zombie Street eddc057e5a2d55371d97551807c35d73f6677cc6 Assasination 0 264 562 2024-06-28T08:00:00Z Jeepisteri 506712 I wrote something. I'll add pictures later. wikitext text/x-wiki === Overview: === Assasination is a stealth gamemode in Stick warfare: blood strike. === Objectives: === In assasination, you have to kill a target whos at back of the map. === The guards: === The guards are enemies who walk around the map. They seem to wear a black cap. They carry an assault rifle. === The target: === The target is gray and wears a red army hat. He has a walkie talkie with him. __INDEX__ 34f1b2577061f57c0647bfd5fa65e5dc6fd714ef Querilla camp raid 0 248 530 2024-06-28T08:19:29Z Jeepisteri 506712 I wrote something. I'll add pictures later. wikitext text/x-wiki === Overview: === Querilla camp raid is a stealth gamemode in Stick warfare: blood strike. The map is rainy and is in somekind of forest or jungle. The mode is the easisest stealth mode, because you don't need to walk back to a extraction point. After you have completed the objectives you have to continue going straight until theres a boat. The boat is your escaping route. === Objectives: === In querilla camp raid, you have to infitrate enemy querilla camps, destroy assest and collect intel. === Traps: === Theres mine traps in random places in querilla camp raid. You need to disarm them in order to continue the mission. If the player walks over the mine, it will explode and kills the player who walked over it. You cannot bunny hop over the mine. It will still explode. b8909130741f257b1c046f7a28a1a8a536f2a307 Ammunition Specialist 0 275 574 2024-06-29T01:08:40Z Taffy Wolfy 506641 ps i hate this perk so much >:(( wikitext text/x-wiki '''Ammunition Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == Ammunition Specialist is a new perk added in the 12.30 Update alongside [[Medical Officer]]. Overall, it functions as a weaker version of [[Support]], and, although it offers a higher max HP and Armor boost, its extra ammo bonus is half the amount as Support, at only 30% as opposed to the 100% extra ammo boost Support provides. Otherwise, it is functionally identical as Support, but its ammo box can also supply grenades, unlike Support's ammo boxes, which only resupply ammo. Despite its HP and Armor advantage, Ammunition Specialist is not any better than Support and thus should always be used over the former. === Stats === * Max HP: +2 per level * Max Armor: +2 per level * Extra Ammo: +30% * Can Deploy Ammunition Box which replenishes one grenade and 50% of pick up ammo * Max Ammo Box Capacity +1 * Ammo Box Redeploy Time: -1% per level * Ammo Box Replenish Time: -1% per level 61a7bbb69d8c57e74b655dfde25b5e765019d326 Blaster 12G 0 15 27 2024-06-29T04:23:28Z Taffy Wolfy 506641 Created page with "The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. Ho..." wikitext text/x-wiki The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. However, to compensate somewhat, it has a quick reload speed, which can be sped up even further using perks that increase shotgun reload speed, such as [[Shotgunner (perk)|Shotgunner]] and via upgrades. Still, it's not enough to justify using it, and any other Gold shotgun is better than it even if it is maxed out on everything, so it would be better to purchase the other shotguns instead. === Stats === * Accuracy: 65% * Damage: 110 * Stopping Power: 25% * Range: 17.5 Units * Fire Rate: 240 RPM * Max Ammo: 6 / 120 * Reload Speed: 2.2S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 55% == Gallery == <gallery> File:Blaster-12G.jpg|The Blaster 12G as seen in the shop </gallery> 2c8e35bf31ae1e369242065359d88fd1035ee9f8 CQC Specialist 0 284 585 2024-06-29T04:42:58Z Taffy Wolfy 506641 Created page with "'''CQC Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == Introduced in an unknown update, CQC Specialist is a slightly weaker Juggernaut that specializes specifically in close quarters combat (CQC), hence the name, and, in another update, was added into the Tank class of perks, despite behaving as a buffed [[Specialist]]. It bolsters a player's HP and Armor significantly, but not as high as the Juggernaut, and grants a damage boost in close range an..." wikitext text/x-wiki '''CQC Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == Introduced in an unknown update, CQC Specialist is a slightly weaker Juggernaut that specializes specifically in close quarters combat (CQC), hence the name, and, in another update, was added into the Tank class of perks, despite behaving as a buffed [[Specialist]]. It bolsters a player's HP and Armor significantly, but not as high as the Juggernaut, and grants a damage boost in close range and increases damage with hitscan (bullet based) weaponry. However, the range of all guns was limited to 12 units. This penalty was later nerfed in an update to 15 units. In addition, the player is unable to use projectile based weapons (crossbows). This shouldn't limit the player too much, as most engagements in Stick Warfare are in close range anyways. This perk compliments shotguns very well, since they are close range oriented weapons, and, thanks to the HP and Armor boost, the player would be hypothetically unstoppable in lower difficulties. Overall, CQC Specialist is a mid tier perk and is somewhat underrated in the Stick Warfare community. === Stats === * Max HP: +9 per level * Max Armor: +9 per level * Move Speed: +10% * All Hitscan Weapons Max Damage bonus in close range: +4% per level * All Hitscan Weapons Penetration: +0.06% per level (???) * All Hitscan Weapons Reload Speed: +0.5% per level * Limited Every Weapon's Range to 15 Units (formerly 12) * Can't use projectile weapons c52f1e22841727010a90eb58fee6a6f973c93dbc File:CSG.jpg 6 88 156 2024-06-29T04:46:01Z Taffy Wolfy 506641 Tiny shotgun wikitext text/x-wiki == Summary == Tiny shotgun 05f37b02003a08b5d453d0c8065ba1ec977776c4 File:CP-1908.jpg 6 308 635 2024-06-29T04:48:34Z Taffy Wolfy 506641 Enforcer Package pistol wikitext text/x-wiki == Summary == Enforcer Package pistol 192790fffebcb1ced51b2e018f0ec5112859f05b File:CAR-12G.jpg 6 362 742 2024-06-29T04:49:05Z Taffy Wolfy 506641 AR shotgun wikitext text/x-wiki == Summary == AR shotgun ee52fc7d27ff68223a1c2d7743bead75999d8025 CSG 0 148 271 2024-06-29T04:56:08Z Taffy Wolfy 506641 Created page with "The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a fas..." wikitext text/x-wiki The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a faster reload speed thanks to its smaller tube. Other than that, the CSG is basically just a cheap, weak shotgun with no upside to using it. Although its good to start out with, it is bound to be replaced eventually. It is based off the '''Serbu Super Shorty'''. === Stats === * Accuracy: 60% * Damage: 140 * Stopping Power: 40% * Range: 12.5 Units * Fire Rate: 126 RPM * Max Ammo: 4 / 46 * Reload Speed: 1.94S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 50% == Gallery == <gallery> File:CSG.jpg|The CSG as seen in the shop </gallery> == Trivia == * The real life Serbu Super Shorty carries only 2 rounds in a single tube. It was buffed to 4 in the game presumably to make it more viable. 2754e81c88e6df03d1f57ed900778dae0abb21a9 272 271 2024-06-30T00:17:53Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a faster reload speed thanks to its smaller tube. Other than that, the CSG is basically just a cheap, weak shotgun with no upside to using it. Although its good to start out with, it is bound to be replaced eventually. It is based off the '''Serbu Super Shorty'''. === Stats === * Accuracy: 60% * Damage: 140 * Stopping Power: 40% * Range: 12.5 Units * Fire Rate: 126 RPM * Max Ammo: 4 / 46 * Reload Speed: 1.94S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 50% == Gallery == <gallery> File:CSG.jpg|The CSG as seen in the shop </gallery> == Trivia == * The real life Serbu Super Shorty carries only 2 rounds in a single tube. It was buffed to 4 in the game presumably to make it more viable. [[Category:Shotgun]] bb63c08c94aa2e7b0ed051f3cf5d42a768967034 Game Modes 0 260 557 556 2024-06-29T07:22:16Z Taffy Wolfy 506641 Overhauled Game Modes page entirely. wikitext text/x-wiki '''Game Modes''' are the various types of game types in Stick Warfare: Blood Strike. Each mode has an objective/goal that the player must reach in order to clear it. There are multiple modes put into different categories. == Overview == Every game mode is different. No game mode is similar to another (with the obvious exception of a few). Each mode has an objective for the player to complete in order to clear the mode (ex: kill all enemies, capture capture points (CPs), defend HQ). === Difficulty === Before entering the game, the player can set the difficulty. Difficulty determines how hard the game will be, and each difficulty is progressively harder and harder, with the easiest being Easy and the hardest being Hell's Highway. * Easy: The lowest difficulty in the game. In Easy, all enemies have low HP and armor, move very slow, and take a while before they start shooting at the player (unfortunately, this also applies to allies). Less enemies will spawn as well. However, rewards are reduced when playing Easy. * Normal: The regular difficulty. In Normal, all enemies have average HP and armor, move at an average speed and take less time than they do in Easy to start shooting the player. Regular amount of enemies spawn. Rewards are not reduced. * Hard: Slightly upped difficulty. In Hard, all enemies have a bit more HP and armor, move at a slightly faster speed, and take even less time than they do in Normal to start shooting the player and deal slightly more damage. Slightly more enemies spawn than in Normal. Rewards are increased slightly * Extreme: A little challenging, harder than Hard. In Extreme, all enemies have a little more HP and armor, move fast, and have no delay: they will immediately start shooting the player once close enough, and deal even more damage. More enemies spawn. Rewards are increased a bit more. * Nightmare: A bigger challenge. In Nightmare, all enemies have a lot of HP and armor, move even faster, and have no delay like in Extreme. They deal a large amount of damage and even more enemies will spawn. Rewards are increased even more. * Ultra Nightmare; An even bigger challenge. In Ultra Nightmare, all enemies have even more HP and armor, have no delay, and move very fast: they will sprint towards the player, and they deal a ton of damage, a lot more enemies will spawn. Enemies and allies will wear the Tactical Helmet cosmetic. Rewards are increased significantly. * Hell's Highway: The hardest difficulty in the entire game. In Hell's Highway, all enemies have a ton of HP and armor, have no delay, and move extremely fast: they will tactical sprint towards the player, and they deal a gargantuan amount of damage, a massive amount of enemies will spawn. Enemies and allies will wear the Heavy Fire Helmet and Backpack cosmetics. Rewards are increased dramatically. == List of modes == === Classic === Regular classic modes. They all involve killing all of the enemies until the amount reaches zero. They are the earliest modes in the game. * [[Bodycount]] * [[Gun Game]] * [[Onslaught]] * [[Termination]] * [[TRM]] * [[Public Enemy]] * [[Elite Bodycount]] * [[Public Termination]] * [[Killing Field]] === Objective === Modes with objectives. They commonly involve getting to a certain point. * [[Train Assault]] * [[Wave Defense]] * [[Pilot Rescue]] * [[Siege]] * [[Pursuit]] * [[VIP Escort]] * [[Base 191 Extraction]] === Warfare === Modes that involve massive combat and fighting amongst allies and enemies. They commonly involve capturing points as an objective except for a few. * [[Frontline]] * [[Armored Strike]] * [[Stronghold]] * [[Overlord]] * [[Extermination]] * [[Desert Strike]] === Stealth === Added in an update, Steatlh gamemodes involve the player using stealth in order to complete objectives. Enemies can be alerted and, if they aren't killed fast enough, will sound the alarm and cause an irremovable Detected phase to happen, where enemies will infinitely spawn to attack the player. While the game can still be completed in this phase, it's a bit harder depending on the difficulty. * [[Base Infiltration]] * [[Assasination]] * [[Sabotage]] * [[Search and Destroy]] * [[Guerilla Camp Raid]] === Zombies === Modes involving zombies. They are typically regular modes but with enemies replaced with zombies, though there has been a few original zombie modes. * [[Zombie Invasion]] * [[Z-Gun Game]] * [[Train Assault Z]] * [[Wave Defense Z]] * [[Frontline Z]] * [[Pilot Rescue Z]] * [[Siege Z]] * [[Zombie Street]] * [[Urban Defense Z]] === Others === Miscellaneous modes. Mainly just tutorials. * Tutorial: The tutorial played at the start of the game. It can be replayed at any time here. * Stealth Tutorial: Teaches the player about Stealth gamemodes. * Shooting Range: Allows the player to test their gear against various types of enemies, including Targets, Organic (enemies), Vehicles (IFV), and Cover (Iron Boxes). bb73e162607cd22dd856afeb6501d5bf4a4e2fa2 558 557 2024-06-29T08:07:51Z Gb39483 506680 Slightly changed the Shooting Range section to include being able to change the difficulty and more. wikitext text/x-wiki '''Game Modes''' are the various types of game types in Stick Warfare: Blood Strike. Each mode has an objective/goal that the player must reach in order to clear it. There are multiple modes put into different categories. == Overview == Every game mode is different. No game mode is similar to another (with the obvious exception of a few). Each mode has an objective for the player to complete in order to clear the mode (ex: kill all enemies, capture capture points (CPs), defend HQ). === Difficulty === Before entering the game, the player can set the difficulty. Difficulty determines how hard the game will be, and each difficulty is progressively harder and harder, with the easiest being Easy and the hardest being Hell's Highway. * Easy: The lowest difficulty in the game. In Easy, all enemies have low HP and armor, move very slow, and take a while before they start shooting at the player (unfortunately, this also applies to allies). Less enemies will spawn as well. However, rewards are reduced when playing Easy. * Normal: The regular difficulty. In Normal, all enemies have average HP and armor, move at an average speed and take less time than they do in Easy to start shooting the player. Regular amount of enemies spawn. Rewards are not reduced. * Hard: Slightly upped difficulty. In Hard, all enemies have a bit more HP and armor, move at a slightly faster speed, and take even less time than they do in Normal to start shooting the player and deal slightly more damage. Slightly more enemies spawn than in Normal. Rewards are increased slightly * Extreme: A little challenging, harder than Hard. In Extreme, all enemies have a little more HP and armor, move fast, and have no delay: they will immediately start shooting the player once close enough, and deal even more damage. More enemies spawn. Rewards are increased a bit more. * Nightmare: A bigger challenge. In Nightmare, all enemies have a lot of HP and armor, move even faster, and have no delay like in Extreme. They deal a large amount of damage and even more enemies will spawn. Rewards are increased even more. * Ultra Nightmare; An even bigger challenge. In Ultra Nightmare, all enemies have even more HP and armor, have no delay, and move very fast: they will sprint towards the player, and they deal a ton of damage, a lot more enemies will spawn. Enemies and allies will wear the Tactical Helmet cosmetic. Rewards are increased significantly. * Hell's Highway: The hardest difficulty in the entire game. In Hell's Highway, all enemies have a ton of HP and armor, have no delay, and move extremely fast: they will tactical sprint towards the player, and they deal a gargantuan amount of damage, a massive amount of enemies will spawn. Enemies and allies will wear the Heavy Fire Helmet and Backpack cosmetics. Rewards are increased dramatically. == List of modes == === Classic === Regular classic modes. They all involve killing all of the enemies until the amount reaches zero. They are the earliest modes in the game. * [[Bodycount]] * [[Gun Game]] * [[Onslaught]] * [[Termination]] * [[TRM]] * [[Public Enemy]] * [[Elite Bodycount]] * [[Public Termination]] * [[Killing Field]] === Objective === Modes with objectives. They commonly involve getting to a certain point. * [[Train Assault]] * [[Wave Defense]] * [[Pilot Rescue]] * [[Siege]] * [[Pursuit]] * [[VIP Escort]] * [[Base 191 Extraction]] === Warfare === Modes that involve massive combat and fighting amongst allies and enemies. They commonly involve capturing points as an objective except for a few. * [[Frontline]] * [[Armored Strike]] * [[Stronghold]] * [[Overlord]] * [[Extermination]] * [[Desert Strike]] === Stealth === Added in an update, Steatlh gamemodes involve the player using stealth in order to complete objectives. Enemies can be alerted and, if they aren't killed fast enough, will sound the alarm and cause an irremovable Detected phase to happen, where enemies will infinitely spawn to attack the player. While the game can still be completed in this phase, it's a bit harder depending on the difficulty. * [[Base Infiltration]] * [[Assasination]] * [[Sabotage]] * [[Search and Destroy]] * [[Guerilla Camp Raid]] === Zombies === Modes involving zombies. They are typically regular modes but with enemies replaced with zombies, though there has been a few original zombie modes. * [[Zombie Invasion]] * [[Z-Gun Game]] * [[Train Assault Z]] * [[Wave Defense Z]] * [[Frontline Z]] * [[Pilot Rescue Z]] * [[Siege Z]] * [[Zombie Street]] * [[Urban Defense Z]] === Others === Miscellaneous modes. Mainly just tutorials. * Tutorial: The tutorial played at the start of the game. It can be replayed at any time here. * Stealth Tutorial: Teaches the player about Stealth gamemodes. It can be replayed at any time here. * Shooting Range: Allows the player to test their gear against various types of either Practice Targets (Organic Types), Humanoids (Organic Types), Iron Boxes (Obstacle Types) and Armored Vehicles (Vehicle Types). The difficulty can also be changed, which can change certain of the said things. f126bd445f53b0cab02558c5e8733bdcb6caca1e Pursuit 0 420 826 2024-06-29T19:49:48Z Taffy Wolfy 506641 Created page with "'''Pursuit''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, the objective of Pursuit is to kill three [[Bank Robber|heavily armed bank robbers]] before they can escape via helicopter. The bank robbers in question have very high HP and Armor regardless of the difficulty which will only increase the higher the difficulty. They will always sprint away from the player. Police officers will also spawn in some spots to try..." wikitext text/x-wiki '''Pursuit''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, the objective of Pursuit is to kill three [[Bank Robber|heavily armed bank robbers]] before they can escape via helicopter. The bank robbers in question have very high HP and Armor regardless of the difficulty which will only increase the higher the difficulty. They will always sprint away from the player. Police officers will also spawn in some spots to try to slow down the bank robbers, though the bank robbers will easily kill them, even as the police officers' weapons get better. It is best to not rely on the police officers too much as they can only deal minor damage to the robbers before they end up dying. Using powerful weapons is highly recommended as they can quickly kill the robbers. Stun Grenades aren't that reliable either, as the robbers will only be slowed down a bit and won't stop completely. The player can only get rewards if they kill at least ''one'' robber. if they don't kill at least one, they will be taken back to the main menu with nothing. f42b259c298452e70b1048dda4a7b8a9bc7ee44f Attachments 0 250 532 2024-06-29T20:47:07Z Taffy Wolfy 506641 Biggest page I've ever made. Huge accomplishment for the wiki tbh. wikitext text/x-wiki '''Attachments''', known in game as weapon gadgets, are a feature in Stick Warfare: Blood Strike. Attachments can be applied to guns and can increase stats when equipped. == Overview == Every attachment either increases or decreases a certain stat, such as damage, reload speed, accuracy, range, and max ammo capacity. Not all weapons can have attachments applied, and only some weapons can attach certain attachments. === Optics === Optics are attachments applied to the top rail. They can be attached to any guns with a top rail. They cannot be attached to rocket launchers or heavy weapons. * Hologram Sight: Non-magnifying gunsight. Increases accuracy by 10%. Has two different models, Western (EOTech) and Eastern (Kobra) * Telescopic Sight: Helps aim at far away enemies. Increases range by 20%. Has two different models, Western (normal), and Eastern (PSO-1). Incompatible with pistols, revolvers, machine pistols, grenade launchers, and flame weapons. * Red Dot Sight: Non-magnifying gunsight. Increases accuracy by 5% and damage by 5%. Incompatible with Eastern weapons (ex: KV-47, KN-94) * Hybrid Sight: Combination of the holographic and telescopic sight. Increases accuracy by 10% and range by 10%. Costs 30 G. Incompatible with pistols, revolvers, sniper rifles, DMRs, and Eastern weapons * Reflex Sight: An optical sight htat allows the user to look through a partially reflecting glass. Increases damage by 25%, but reduces range by 50%. Costs 30 G. Cannot be attached to sniper rifles and Eastern weapons. === Handguards === Handguards are attachments applied to the bottom rail/side rail. They can be attached to any guns with a side/bottom rail. They cannot be attached to grenade launchers, flame weapons, or rocket launchers. * Laser Sight: Improves precision by pointing in the direction of the gun's target. Increases accuracy by 10% * IR Laser Sight: Slightly fat, but highly reliable military laser sight. Increases accuracy by 5% and increases damage by 5% === Muzzles === Muzzles are attachments applied to the barrel of a gun. They can attached to all guns except for flame weapons, grenade launchers, heavy weapons, rocket launchers, healing weapons, and certain guns (such as crossbows and those with integral suppressors and the KN-94 for some reason). * Muzzlebrake: Disperses the gases that exit the muzzle when firing to allow for bullets to be fired stably. Increases damage by 10% and accuracy by 10% * Silencer: Redcues acoustic intensity but also extends the length of the gun barrel. Increases damage by 15%. Also makes your shots undetectable in Stealth gamemodes. === Grips & Sub Weapons === Grips & Sub weapons are attachments applied to the bottom rail of a gun. They can be attached to all guns with a bottom rail except pistols, revolvers, machine pistols, shotguns, grenade launchers, rocket launchers, heavy weapons and flame weapons. The [[UKV-8]] is unique in that it is compatible with most of these attachments and the only LMG that is. * Vertical Grip: Helps stabilize the balance of the gun. Increases accuracy by 10%. It sometimes may appear invisible on some guns. * Angled Grip: Effectively controls the recoil upon fire. Increases accuracy by 5% and damage by 5%. * Under-Barrel 40mm Grenade Launcher: A grenade launcher that is attached under assault rifles. Has two different models, Western (M203) and Eastern (GP-30). Both are purchased separately. ** HE: Variant that fires HE grenades. ** AP: Variant that fires AP grenades. ** Incendiary: Variant that fires incendiary grenades. ** Healing Grenade Launcher: Variant that fires healing grenades. * Under-Barrel Shotgun: A shotgun that is attached under assault rifles. * Under-Barrel Revolving Shotgun: A semi-automatic revolving shotgun that is attached under assault rifles. * Bipod: Reduces recoil when shooting by mounting a gun on the floor or object. Firing a weapon while crouching increases accuracy by 15% and damage by 10%, but reload speed is slowed down by 15%. Can only be attached to sniper rifles, DMRs, and LMGs. === Magazine Gadgets === Magazine Gadgets are attachments that are applied to the magazine. They are compatible with most guns except pistols, revolvers, machine pistols, shotguns, and LMGs, (except the UKV-8). * Magazine Assist: An attachment on the magazine that helps reload them reload more quickly. Increases reload speed by 10%. * Low Capacity Ammo Box: Carries less ammo but can be quickly reloaded. Increases reload speed by 40% but reduces ammo capacity by 60%. Can only be attached to heavy weapons. * High Capacity Ammo Box: It's a large ammunition box to put lots of ammunition. Increases ammo capacity by 50% but reduces reload speed by 60%. Can only be attached to heavy weapons. === Ammunitions === Ammunitions are attachments that change the ammunition a gun fires. There are certain ammunition attachments that are bespoken to specific weapon classes (ex: R.I.P rounds for pistol caliber weapons). Every single weapon class has at least one ammunition attachment. * Hollow-Point Rounds: Causes more lethal damage on the target but losing the penetration power. Increases damage by 25% and stopping power by 20%, but decreases penetration by 1, and penetration damage by 30% * Full Metal Jacket Rounds: While its penetration greatly improved, its stopping power slightly dropped. Increases penetration damage by 20% and penetration by 1, but decreases damage by 30% and stopping power by 30% * Joint Hollow-Point Rounds: An improved version of hollow-point rounds by having coated the projectiles with copper. Increases damage by 20% and stopping power by 10%, but decreases penetration by 1, and penetration damage by 20% (tell me how this is improved in any way) * +P Ammo: Overpressured ammunition that is loaded to generate a higher than standard chamber pressure to deliver more impact on the target. Increases damage by 10% and penetration damage by 5%, but reduces accuracy by 50% and reload speed by 20% and max ammo capacity by 20% * +P+ Ammo: It's a cartridge loaded at an even higher pressure than the threshold of +P ammunition. Increases damage by 15% and penetration damage by 10%, but reduces accuracy by 70% and reload speed by 35% and max ammo capacity by 30% (don't even bother using this, it's even worse) * Incendiary Rounds: These special rounds are coated with highly flammable chemicals. A slight impact will ignite it! Decreases range by 25%. Adds burning damage to every shot. The variant for Grenade Launchers and Rocket Launchers are Incendiary Grenades and Rockets, respectively. * R.I.P Rounds: Can produce up to nine different points of entry with a single shot, working as a hole saw. Increases damage by 35% and stopping power by 20%, but reduces penetration power by 2 and penetration damage by 30%. Pistols, revolvers, machine pistols and SMGs only. * Armor Piercing Rounds: It's made for piercing armor, produced in a more hardy and sharper form to enhance the penetration. Increases penetration by 2 and penetration damage by 25%, but decreases damage by 35%. Heavy Weapons (HMGs) only. * HE Rounds: It's a large caliber bullet that explodes when impacting the target. Increases penetration by 5 and stopping power by 10%, but decreases damage by 20%. Heavy Weapons (HMGs) only. * M.F.A. Healing Darts: Experimental healing darts that are designed to be split when hitting the target so that other targets can be further treated. Increases penetration by 1 but decreases healing amount by 50%. * HE Grenade/Rocket: While the blast radius is greatly increased, its stopping power through shrapnel is decreased. Increases blast radius by 60%, but decreases damage by 25%. Grenade launchers and rocket launchers only. * AP Grenade/Rocket: It's made for piercing armor, produced in a more hardy and sharper form to enhance the penetration. Increases penetration by 5 and penetration damage by 25%, but decreases damage by 20%. Grenade launchers and rocket launchers only. * HEAP Grenade/Rocket: Highly explosive armor piercing projectiles combine the advantages of HE and AP projectiles. Increases blast radius and penetration by 5, and penetration damage by 20%, but decreases damage by 20%. Grenade launchers and rocket launchers only. (The more viable option.) * Napalm Fuel: It heats up much higher than usual gasoline, but it is slightly heavier. Increases flame damage by 30% but reduces the range by 25% and reload speed by 20%. Flame weapons only. * .50 Wolfsjager Rounds: It's a 12mm caliber rifle cartridge made for CAR platform rifles. Increases damage by 60% and stopping power by 15%, but reduces range by 50% and magazine capacity by 70%. CAR platform ARs only (Serious, this attachment is absolutely worthless, why did Modernator add it lol.) === Gun Body === Gun Body attachments can be attached to the body of guns. So far, these can only be attached to Gatling Guns which are a part of the Heavy Weapons class. * Slow RPM Motor: It's a slow-speed RPM electric motor designed to rotate gun barrels with a slower rate of fire for better control and accuracy with less weight. Increases reload speed by +20% and accuracy by +30%, but reduces the rate of fire by -30%. Gatling guns only. 64f19b9e1ac5ad0982ff1a13ed9d65bcd35051d6 Siege 0 131 220 2024-06-29T20:51:49Z Taffy Wolfy 506641 Created page with "'''Siege''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == The player takes up the role of a heavily armed police unit and their goal is to clear out all the floors of the building which is occupied by a criminal gang, while collecting things such as drugs and weapons on the way. The amount of floors that must be cleared increases with difficulty. While clearing rooms and hallways, players can find ammo, helmets and medkits along the way which c..." wikitext text/x-wiki '''Siege''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == The player takes up the role of a heavily armed police unit and their goal is to clear out all the floors of the building which is occupied by a criminal gang, while collecting things such as drugs and weapons on the way. The amount of floors that must be cleared increases with difficulty. While clearing rooms and hallways, players can find ammo, helmets and medkits along the way which can replenish their ammo, HP, and Armor, respectively. The player cannot proceed to the next floor without first clearing every single room on the current floor they are on. When this objective is complete and the player and his team reaches the roof, they have to kill remaining criminals as well as the [[Crime Boss]], the final boss of the mode. Once this is done, the player clears the game. a41e19df6311e10e5a14554943c2379c0e0fcd34 French 12G 0 328 697 696 2024-06-30T00:18:25Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun. == Overview == The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker), the French 12G is hand loaded, and thus has a slower reload speed than magazine fed shotguns. Still, it is a rather reliable shotgun and is cheap enough to be purchased relatively early on in the game, though other shotguns easily outclass it. === Stats === * Accuracy: 60% * Damage: 160 * Stopping Power: 40% * Range: 15 Units * Fire Rate: 120 RPM * Max Ammo: 8 / 56 * Reload Speed: 4.33S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 30% == Trivia == * The French 12G is used by one of the Bank Robbers in Pursuit. * An unobtainable cosmetic that consists of a French 12G on the back is worn by Terminators. However, it is entirely unusable as they only use their LMG/Heavy Weapon. [[Category:Shotgun]] 7dbbbc3b7279edd9fa232ce0278f465c6dc63060 Striker 0 287 589 588 2024-06-30T00:18:44Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic shotguns, at just 200 RPM. However, the [[Shotgunner (perk)|Shotgunner]] perk can easily remedy this weakness with its shotgun fire rate boost. Overall, it is an average gun with little to no downsides besides its slow fire rate. It is based on the '''Armsel Striker'''. === Stats === * Accuracy: 50% * Damage: 120 * Stopping Power: 25% * Range: 12.5 Units * Fire Rate: 200 RPM * Max Ammo: 12 / 48 * Reload Speed: 3.37S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 42.5% == Gallery == <gallery> File:Striker.jpg|The Striker as seen in the shop </gallery> == Trivia == * The Striker is one of the very few guns that retains its real life name, probably because it is not copyrighted. [[Category:Shotgun]] d39ecb3e7433a874bd7f17c51c27294fa8780ef9 Auto SG-4 0 361 741 740 2024-06-30T00:19:01Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet strong stats and is overall a very reliable shotgun that should never be overlooked. === Stats === * Accuracy: 50% * Damage: 140 * Stopping Power: 20% * Range: 15 Units * Fire Rate: 240 RPM * Max Ammo: 10 / 70 * Reload Speed: 5.28S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 35% == Gallery == <gallery> File:Auto-SG4.jpg|The Auto SG-4 as seen in the shop </gallery> [[Category:Shotgun]] 34fe6d104eb39fa45f4e38cbe72155c703422c0c K870 0 294 616 615 2024-06-30T00:19:21Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so than most of the other shotguns available. It is cheap and reliable and is hard to pass up as a shotgun. It is based off of the real world '''Remington 870'''. === Stats === * Accuracy: 60% * Damage: 200 * Stopping Power: 40% * Range: 20 Units * Fire Rate: 150 RPM * Max Ammo: 8 / 64 * Reload Speed: 5S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% [[Category:Shotgun]] 18d2105ccdd143f1cfdc1d35440d487af9009464 AS-12G 0 132 222 221 2024-06-30T00:19:38Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It has a subpar reload speed of 3 seconds and has a large capacity of 12 shells per magazine. To compensate for its fire rate, it has the lowest damage of all shotguns, dealing just 80 per shot. Despite this, it remains a very powerful shotgun and is worth the purchase. === Stats === * Accuracy: 60% * Damage: 80 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 300 RPM * Max Ammo: 12 / 96 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 65% == Trivia == * Level 10 upgraded ally weapons have the AS-12G as part of the pool of weapons allies will use when upgraded to max. [[Category:Shotgun]] 39c4c18062e957fce336641b790641f2fe8506d0 Blaster 12G 0 15 28 27 2024-06-30T00:20:16Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. However, to compensate somewhat, it has a quick reload speed, which can be sped up even further using perks that increase shotgun reload speed, such as [[Shotgunner (perk)|Shotgunner]] and via upgrades. Still, it's not enough to justify using it, and any other Gold shotgun is better than it even if it is maxed out on everything, so it would be better to purchase the other shotguns instead. === Stats === * Accuracy: 65% * Damage: 110 * Stopping Power: 25% * Range: 17.5 Units * Fire Rate: 240 RPM * Max Ammo: 6 / 120 * Reload Speed: 2.2S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 55% == Gallery == <gallery> File:Blaster-12G.jpg|The Blaster 12G as seen in the shop </gallery> [[Category:Shotgun]] 7ed533dc808a611d063f66916464b78f2c08f320 KVM-12G 0 46 76 75 2024-06-30T00:20:31Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much faster than tube fed shotguns with similar capacities as a result. It also deals high damage for a shotgun of its fire rate, making it incredibly powerful and perfect for a more aggressive player. It is a very good shotgun and is always worth the purchase. It is based off the '''Vepr-12'''. === Stats === * Accuracy: 70% * Damage: 180 * Stopping Power: 15% * Range: 15 Units * Fire Rate: 400 RPM * Max Ammo: 10 / 120 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 70% == Gallery == <gallery> File:KVM-12G.jpg|The KVM-12G as seen in the shop </gallery> [[Category:Shotgun]] 08099402edcfff9e22a8fc1d7b482581d9f3bf41 ASG-5 0 122 208 207 2024-06-30T00:20:50Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package. == Overview == The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for debate, as it costs real world money and most other shotguns in the game are probably better. It is based on the '''Browning Auto-5'''. === Stats === * Accuracy: 60% * Damage: 210 * Stopping Power: 20% * Range: 17.5 Units * Fire Rate: 240 RPM * Max Ammo: 5 / 100 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 20% == Gallery == <gallery> File:ASG-5.jpg|The ASG-5 as seen in the shop </gallery> [[Category:Shotgun]] 6aa6931a1e845cceba52dffab7627e1b04a3a444 Auto SG-4 (HRT) 0 201 462 461 2024-06-30T00:21:05Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package. == Overview == The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert variant to reload an empty tube. This can be remedied using the [[Shotgunner (perk)|Shotgunner]] perk, though its still slow. It also shares the exact same fire rate as the Auto SG-4 (and most other semi auto shotguns), 240 RPM. Among the two shotguns in the HRT Package, this is probably better than the K870 (HRT) due to it dealing more DPS (damage per second). === Stats === * Accuracy: 55% * Damage: 200 * Stopping Power: 20% * Range: 15 Units * Fire Rate: 240% * Max Ammo: 12 / 96 * Reload Speed: 7.15S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 15% == Gallery == <gallery> File:HRT-AutoSG4.jpg|The Auto SG-4 (HRT) as seen in the shop </gallery> [[Category:Shotgun]] 06b557be84842a86fbfbaf76d8bd74606c642a61 Enemies 0 324 688 687 2024-06-30T01:04:54Z Taffy Wolfy 506641 Added more enemies wikitext text/x-wiki There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them '''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named''' === Elites === * [[Submachine Gunner]] * [[Shotgunner (enemy)|Shotgunner]] * [[Riot Soldier]] * [[Sniper]] * [[Pyro]] * [[Professional]] * [[Mercenary]] * [[Artilleryman]] * [[Demoman]] * [[Heavy Gunner (enemy)|Heavy Gunner]] === Zombies === * [[Zombie]] * [[Titan Zombie]] * [[Boss Zombie]] === Other === * [[Soldier]] * [[Machine Gunner]] * [[AT Gunner]] * [[Bank Robber]] * [[Crime Boss]] * [[Terminator]] * [[Big Game Hunters]] * [[HMGV]] * [[IFV]] * [[MBT]] * [[Technical]] d04808edd1d4cdb780b1723c60ddb9137a36b77e File:Professional.jpg 6 311 638 2024-06-30T01:15:07Z Taffy Wolfy 506641 Cool blue guy wikitext text/x-wiki == Summary == Cool blue guy a360d6f16074d1c7a0ae1b40ee44f21bf71f82b4 File:Auto-SG4-Desert.jpg 6 156 326 2024-06-30T01:15:43Z Taffy Wolfy 506641 Desert Storm! wikitext text/x-wiki == Summary == Desert Storm! d0ac2fec9dc75351a3a424ee0bfe0267f4a4754d File:DB-12.jpg 6 249 531 2024-06-30T01:16:21Z Taffy Wolfy 506641 Big boomer wikitext text/x-wiki == Summary == Big boomer 034779b54fd72ebb9f22ee44358b0f5253be5b2b File:GXG-12.jpg 6 66 132 2024-06-30T01:16:59Z Taffy Wolfy 506641 Mag fed baby wikitext text/x-wiki == Summary == Mag fed baby a23c577eb64d177acd947c52de96c985ca9f45ee File:FA-12G.jpg 6 118 203 2024-06-30T01:17:37Z Taffy Wolfy 506641 Big bad full auto shotty wikitext text/x-wiki == Summary == Big bad full auto shotty 9155488a7afa479f140688dc72b5e5ae2973996d File:Justice-12G.jpg 6 232 513 2024-06-30T01:24:08Z Taffy Wolfy 506641 Baby bore wikitext text/x-wiki == Summary == Baby bore f293cafd116eebabbd5385e8351fbd30f0c7dd7f Justice 12G 0 257 542 2024-06-30T01:27:09Z Taffy Wolfy 506641 Created page with "The '''Justice 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Justice 12G is a cheap shotgun, costing 15 G. It is a tiny, revolver shaped shotgun with an equally tiny cylinder of just 5 shells. However, it does have somewhat acceptable stats, including average damage and a fast reload sped. However, its slow fire rate of 185 RPM is not something to be proud of, which can easily be compensated for with the stat incr..." wikitext text/x-wiki The '''Justice 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Justice 12G is a cheap shotgun, costing 15 G. It is a tiny, revolver shaped shotgun with an equally tiny cylinder of just 5 shells. However, it does have somewhat acceptable stats, including average damage and a fast reload sped. However, its slow fire rate of 185 RPM is not something to be proud of, which can easily be compensated for with the stat increases the [[Shotgunner (perk)|Shotgunner]] perk provides. Overall, it's a pretty basic gun, though it could be better. It is based off of the '''Taurus Judge''', namely its Public Defender model. === Stats === * Accuracy: 60% * Damage: 130 * Stopping Power: 20% * Range: 15 Units * Fire Rate: 185 RPM * Max Ammo: 5 / 40 * Reload Speed: 2.1S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 40% == Gallery == <gallery> File:Justice-12G.jpg|The Justice 12G as seen in the shop </gallery> == Trivia == * The Justice 12G also appears in Modernator's other game, Extinction: Zombie Invasion, classified as a pistol rather than a shotgun. * The [[Justice Magnum 12G]] is described to "combine Justice 12G and Enrager Magnum Revolver into a single" despite both the Justice 12G and Justice Magnum 12G being based off of the exact same gun: the Taurus Judge, with the latter being based off the Raging Judge Magnum model. 48186c12bc1d0c231bf6ed979fa4a699f6c6f2d2 Specialist 0 252 534 2024-06-30T01:37:27Z Taffy Wolfy 506641 Created page with "'''Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == One of the earliest perks in the game, Specialist is a well rounded perk that increases damage and reload speed of all guns, as well as increasing the amount of grenades the player carries, removes the penalty of having half the starting ammo when not using a pistol, and increases HP and Armor and movement speed. Specialist is a very good perk for newbies, as it will increase damage and reload spe..." wikitext text/x-wiki '''Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == One of the earliest perks in the game, Specialist is a well rounded perk that increases damage and reload speed of all guns, as well as increasing the amount of grenades the player carries, removes the penalty of having half the starting ammo when not using a pistol, and increases HP and Armor and movement speed. Specialist is a very good perk for newbies, as it will increase damage and reload speed of any gun they use, but if they want to be more specific when it comes to guns, they can use a different DPS perk. Overall, Specialist is a perk somewhere within the mid tier, it's not bad but it's not the best either. === Stats === * All Weapon Damage: +0.3% per level * All Weapon Reload Speed: +1% per level * Max Health and Armor: +1.5 per level * Movement Speed: +0.25% per level * Max Hand Grenade Capacity: +3 * No Secondary Weapon Ammo Penalty 5ee522334c17537992a61f3e1ec6b51fb428a8b7 Base Infiltration 0 379 773 2024-06-30T01:44:04Z Taffy Wolfy 506641 Created page with "'''Base Infiltration''' is a Stealth gamemode in Stick Warfare: Blood Strike. == Overview == The first Stealth gamemode added to SW:BS, the goal of Base Infiltration is to enter the base and steal valuable documents then leave in the player's car. While it may seem simple on paper, the player has to be wary of guards and has to sneak past them, killing or using stealth takedowns to get enemies out of the way. The player will also find a power generator nearby and they..." wikitext text/x-wiki '''Base Infiltration''' is a Stealth gamemode in Stick Warfare: Blood Strike. == Overview == The first Stealth gamemode added to SW:BS, the goal of Base Infiltration is to enter the base and steal valuable documents then leave in the player's car. While it may seem simple on paper, the player has to be wary of guards and has to sneak past them, killing or using stealth takedowns to get enemies out of the way. The player will also find a power generator nearby and they can use it to cut out the cameras for a few minutes. If the player alerts an enemy and if they don't kill him in time, he will sound the alarm and the whole base will be on alert, and infinite waves of enemy soldiers will spawn with the sole goal of killing the player. While the game can still be cleared during this, it's quite difficult as the soldiers could easily overwhelm the player, especially if they run out of ammo. 601a07a1437d2421bece64948ed66fdcf55392e1 Mercenary 0 219 482 2024-06-30T05:08:48Z Taffy Wolfy 506641 Created page with "The '''Mercenary''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Mercenary is only ever seen in [[Public Enemy]], where they serve as allies assisting in killing the enemy player and can also be played as. They wield guns such as the MG60 MOD0 and the DR-82. == Appearance == Mercenaries wear a Beret and the Heavy Fire Backpack." wikitext text/x-wiki The '''Mercenary''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Mercenary is only ever seen in [[Public Enemy]], where they serve as allies assisting in killing the enemy player and can also be played as. They wield guns such as the MG60 MOD0 and the DR-82. == Appearance == Mercenaries wear a Beret and the Heavy Fire Backpack. 5934d314e920fac1b1b7db5bf9408f521e59d7d4 Artilleryman 0 127 213 2024-06-30T05:11:37Z Taffy Wolfy 506641 Created page with "The '''Artilleryman''' is an enemy in Stick Warfare: Blood Strike. == Overview == Artillerymen are encountered only in the mode Killing Field, where they are extremely rare. They wield the M6 57mm Cannon as one of their main weapons. When they are encountered, they are incredibly dangerous as they have the potential to one shot kill the player incredibly quickly. Do NOT let this enemy shoot first, as a single shot from their cannon will most likely instantly kill you...." wikitext text/x-wiki The '''Artilleryman''' is an enemy in Stick Warfare: Blood Strike. == Overview == Artillerymen are encountered only in the mode Killing Field, where they are extremely rare. They wield the M6 57mm Cannon as one of their main weapons. When they are encountered, they are incredibly dangerous as they have the potential to one shot kill the player incredibly quickly. Do NOT let this enemy shoot first, as a single shot from their cannon will most likely instantly kill you. == Appearance == They are a dark blue stickman that wear the Heavy Fire Backpack. 6378b68b6783ae54f51c15085df5ab9bfcad74b6 Professional 0 57 118 2024-06-30T05:19:21Z Taffy Wolfy 506641 Created page with "The '''Professional''' is an enemy in Stick Warfare: Blood Strike. == Overview == Professionals make very little appearances. They are only ever encountered in Extermination and Train Assault. They wield a much wider assortment of weaponry than other enemies, using shotguns, flame weapons, and grenade launchers. The weapons they use specifically are determined by difficulty. On Easy-Nightmare difficulties, they will use the French-15, FA-1 Flamer, and GL-79, respectivel..." wikitext text/x-wiki The '''Professional''' is an enemy in Stick Warfare: Blood Strike. == Overview == Professionals make very little appearances. They are only ever encountered in Extermination and Train Assault. They wield a much wider assortment of weaponry than other enemies, using shotguns, flame weapons, and grenade launchers. The weapons they use specifically are determined by difficulty. On Easy-Nightmare difficulties, they will use the French-15, FA-1 Flamer, and GL-79, respectively. On Ultra Nightmare and Hell's Highway difficulties, they will use the FA-12G, XM-3 Flamethrower, XM-1 Flame Unit, sometimes the M1935 Incinerator, and the MGL-6, respectively. == Appearance == They are cerulean colored stickmen that wear the Sunglasses and Grenade Belt cosmetics. == Gallery == <gallery> File:Professional.jpg|The Professional as seen in Train Assault </gallery> f93095a311bfc4d2e51455dc473212cf4a3a1987 Codes 0 316 676 675 2024-06-30T12:42:16Z J5668936 506730 Good wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensii..ve {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Greeting |100500, 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Expired |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} 1957846b932c21d6177d49c61e6dfeb0ef927252 677 676 2024-06-30T13:32:36Z J5668936 506730 Code change Love gift wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensii..ve {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Love gift |10,500$ 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Always Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} c4e402658c19b3f88cc93e89099d7880cf6019ab Public Enemy 0 63 129 2024-06-30T20:23:43Z Taffy Wolfy 506641 Created page with "'''Public Enemy''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Enemy is, essentially, Bodycount but the roles are reversed: the player takes on the role of the enemy and they have to kill the lone enemy, whom represents a player, who functions similarly to a [[Terminator]] but with even more HP and has Armor. If the player dies, they will respawn. They will respawn as a stronger enemy overtime, and eventually may becom..." wikitext text/x-wiki '''Public Enemy''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Enemy is, essentially, Bodycount but the roles are reversed: the player takes on the role of the enemy and they have to kill the lone enemy, whom represents a player, who functions similarly to a [[Terminator]] but with even more HP and has Armor. If the player dies, they will respawn. They will respawn as a stronger enemy overtime, and eventually may become an Elite enemy, such as a [[Sniper]], [[Demoman]], [[Submachine Gunner]], or even a [[Mercenary]] or [[Heavy Gunner (enemy)|Heavy Gunner]]. The only goal in this mode is to kill the enemy player. If the enemy count reaches zero, the player loses. This might be the easiest mode in the game alongside [[Public Termination]] since its just like Termination but much easier, making it easy to beat on Hell's Highway difficulty. 23819e6ae3daecee124d5d4c6fb21a290886ecb1 Base 191 Extraction 0 404 804 2024-06-30T20:32:30Z Taffy Wolfy 506641 Created page with "'''Base 191 Extraction''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in the 12.2.0 Update, Base 191 Extraction is a revolutionized gamemode, since not only does it introduce a new enemy type, aliens, but it also introduces voice acting, as the player and the other side characters are fully voiced using AI (since Modernator is probably too poor to afford actual voice actors/actresses), and there is an actual story within the gamemode. T..." wikitext text/x-wiki '''Base 191 Extraction''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in the 12.2.0 Update, Base 191 Extraction is a revolutionized gamemode, since not only does it introduce a new enemy type, aliens, but it also introduces voice acting, as the player and the other side characters are fully voiced using AI (since Modernator is probably too poor to afford actual voice actors/actresses), and there is an actual story within the gamemode. The goal is to investigate what happened at Base 191 and to rescue any survivors. It is eventually revealed by a scientist that they were trying to create a teleportation mechanism but it backfired and opened a portal to another world that unleashed unknown creatures into the base, killing everyone. He and the player then team up to close the portal and initiate the Clean House Protocol, which involves the total annihilation of Base 191 and any other bases in order to "contain leaks". Base 191 Extraction is arguably the most difficult mode in the game, even on lower difficulties, as by the 4th-5th area, the player will most likely run out of ammo before they even can proceed, and there is only ONE room in between, the Security Room, that actually has ammo to resupply, and, since the game cannot be completed unless the area the player is in is cleared, essentially softlocks the game since the player has no way to proceed or to get more ammo except if their playing as Support or Ammunition Specialist and they will be forced to die in order to end the game. == Trivia == * Base 191 is most likely based off of Area 51, a real life, highly classified United States Air Force facility located in Lincoln County, Nevada, and has been the subject of many conspiracy theories, such as aliens and UFOs being hidden there. 01dda047d5cbffab041e32519cd48fc0763567fd Boss Zombie 0 45 74 2024-06-30T20:41:17Z Taffy Wolfy 506641 Created page with "The '''Boss Zombie''' is an enemy in Stick Warfare: Blood Strike. == Overview == Encountered only in Zombie gamemodes, Boss Zombies are the largest and most toughest zombies the player will encounter, having a ton of HP and Armor and dealing a lot of damage. They will not go down easy and will usually take 10-12 hits to kill or even more than that. Even with the most powerful weapons in the game and with maxed skills, it will still take around 4-5 hits to take them down..." wikitext text/x-wiki The '''Boss Zombie''' is an enemy in Stick Warfare: Blood Strike. == Overview == Encountered only in Zombie gamemodes, Boss Zombies are the largest and most toughest zombies the player will encounter, having a ton of HP and Armor and dealing a lot of damage. They will not go down easy and will usually take 10-12 hits to kill or even more than that. Even with the most powerful weapons in the game and with maxed skills, it will still take around 4-5 hits to take them down. On Hell's Highway, they are an extremely dangerous enemy that can easily one hit kill the player like any other zombie, and will take many shots until they die, making them very powerful. In Siege Z, a unique version of the Boss Zombie called the First Infected appears at the end of the game as the final boss, replacing the [[Crime Boss]]. e616993706365ae64424f63b554aa5b6acb84f22 Terminator 0 53 114 2024-07-01T21:29:26Z Taffy Wolfy 506641 Created page with "The '''Terminator''' (called Skynet in [[TRM]] and Termination Target in [[Termination]]) is an enemy in Stick Warfare. == Overview == Terminators are the titular boss character the player has to kill in the gamemode Termination. While he doesn't have any Armor, he has a high amount of health which only increases depending on the difficulty chosen. His signature weapon is a [[GC-3]] LMG, but he will use a [[GM-262 BULLETSTORM]] on Ultra Nightmare and the [[EDEN 30mm]] o..." wikitext text/x-wiki The '''Terminator''' (called Skynet in [[TRM]] and Termination Target in [[Termination]]) is an enemy in Stick Warfare. == Overview == Terminators are the titular boss character the player has to kill in the gamemode Termination. While he doesn't have any Armor, he has a high amount of health which only increases depending on the difficulty chosen. His signature weapon is a [[GC-3]] LMG, but he will use a [[GM-262 BULLETSTORM]] on Ultra Nightmare and the [[EDEN 30mm]] on Hell's Highway, respectively. Terminators can also appear in TRM as the random enemy choice, named Skynet. Terminators can also be played as in the gamemode [[Public Termination]]. Finally, Terminators can also appear in [[Extermination]], but only on the last few waves. == Appearance == They are light gray stickman that wear an unobtainable [[French 12G]] back cosmetic. == Trivia == * The name "Skynet" in TRM is a reference to the artificial intelligence of the same name in the film series Terminator. * The unusable shotgun on their back is possibly a reference to the Terminator's use of a shotgun, namely the Model 1887, in the film Terminator 2: Judgement Day. bfdb6fe0f919c0967927477bdff4c31266c655db Submachine Guns 0 180 433 2024-07-02T00:53:56Z Taffy Wolfy 506641 Created page with "'''Submachine Guns''' (SMGs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Submachine guns are small caliber weapons that usually have high rates of fire but deal less damage than assault rifles. They are close range oriented weapons and tend to deal less damage at longer ranges, unlike other weapons. SMGs are the specialty of the [[Assault Recon]] perk, bolstering stats with them with the perk equipped. Although SMGs are weaker than other automatic..." wikitext text/x-wiki '''Submachine Guns''' (SMGs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Submachine guns are small caliber weapons that usually have high rates of fire but deal less damage than assault rifles. They are close range oriented weapons and tend to deal less damage at longer ranges, unlike other weapons. SMGs are the specialty of the [[Assault Recon]] perk, bolstering stats with them with the perk equipped. Although SMGs are weaker than other automatic weapons, SMGs are not to be underestimated as there are some good SMGs with good stats. There are a total of 51 submachine guns in the game, 21 that cost cash, 14 that cost gold, and 16 that can be obtained in packages. == List of Submachine Guns == === SMGs that cost cash === * [[SMG-5 Compact]] * [[SMG-5]] * [[XMG-9]] * [[M18 Commando]] * [[ACM-10]] * [[BMP-9]] * [[XMG]] * [[SMG-7]] * [[KV-19C]] * [[XS-4]] * [[MMP]] * [[PA-2000]] * [[Compact-9]] * [[HMG-9]] * [[ST-7]] * [[HMG-45]] * [[SM11]] * [[SMG-53]] * [[XMG-9A2]] * [[CAR-57]] * [[M9 Kurz]] === SMGs that cost gold === * [[MPM-9]] * [[KV-19]] * [[K-90]] * [[SCR-3]] * [[SMG-53K]] * [[UAR Para]] * [[Rapidfire-45]] * [[RK-9 9mm]] * [[XM-95]] * [[TM-9]] * [[ML-45]] * [[SMG-5/10]] * [[BMX-919]] * [[M2008 PDW]] === SMGs available in packages === * [[MK1]] (Available in WW2 Package) * [[PM-40]] (Available in WW2 Package) * [[KC41]] (Available in WW2 Package) * [[SMG-18]] (Available in WW1 Package) * [[Compact-SDW]] (Available in Spec Ops Package) * [[MK3]] (Available in Paratrooper Package) * [[SCR-3 (Arctic)]] (Available in Arctic Warfare Package) * [[Compact-5 UGL]] (Available in Commando Package) * [[Raider's ACM-10]] (Available in Raiders Package) * [[KV-20C]] (Available in Heavy Fire Package) * [[Compact-9 Mod.1 SD]] (Available in Night Ops Package) * [[XM1921]] (Available in Enforcers Package) * [[HMG-45 (Jungle)]] (Available in Jungle Warfare Package) * [[XM-2 Ion Repeater]] (Available in Future Warfare Package) * [[Compact-5A3 SD (HRT)]] (Available in HRT Package) * [[SMG-7 (Urban)]] (Available in Urban Warfare Package, free) fc9ab9a30ad3507f4b876ced58d57e61e1c6c114 Shotgunner (perk) 0 27 41 2024-07-02T02:06:58Z Taffy Wolfy 506641 I didn't really finish this wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% * Shotgun Fire Rate * Shotgun Reload Speed * Shotgun Penetration * Max HP: +100 * Increases chance to spawn shotgun in supply crates c8ddc80717ab55ceb81e1febc9cba172178ecd5b Public Termination 0 301 628 2024-07-02T05:07:34Z Taffy Wolfy 506641 Created page with "'''Public Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Termination is essentially Termination with the roles reversed: the player is the [[Terminator]] and the enemy represents a player, much like in [[Public Enemy]]. The normal enemies serve as allies to the Terminator player and assist in killing the enemy. The player's starting kit depends on difficulty, with them receiving a GC-3 on Easy-Nightmare, a..." wikitext text/x-wiki '''Public Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Termination is essentially Termination with the roles reversed: the player is the [[Terminator]] and the enemy represents a player, much like in [[Public Enemy]]. The normal enemies serve as allies to the Terminator player and assist in killing the enemy. The player's starting kit depends on difficulty, with them receiving a GC-3 on Easy-Nightmare, a [[GM-262 BULLETSTORM]] on Ultra Nightmare and an EDEN 30mm on Hell's Highway, but will always have a FA-12G as a secondary regardless of difficulty. Like Public Enemy, this is one of the easiest modes in the game, especially on Hell's Highway, as its impossible to lose due to the player having a huge amount of HP and the player's allies (enemies) can spawn infinitely. c4572dccb5a9b4504bc984c2d06872343da6ebfc Termination 0 173 425 2024-07-04T01:47:39Z Taffy Wolfy 506641 Created page with "'''Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == One of the earliest modes in the game, the objective of Termination is to kill a single, powerful enemy called the Termination Target, who is armed with a machine gun (GC-3 on Easy-Nightmare, [[GM-262 BULLETSTORM]] on Ultra Nightmare, EDEN 30mm on Hell's Highway). The target always has very high HP, which is even higher depending on the difficulty. Enemies spawn as well, but the main..." wikitext text/x-wiki '''Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == One of the earliest modes in the game, the objective of Termination is to kill a single, powerful enemy called the Termination Target, who is armed with a machine gun (GC-3 on Easy-Nightmare, [[GM-262 BULLETSTORM]] on Ultra Nightmare, EDEN 30mm on Hell's Highway). The target always has very high HP, which is even higher depending on the difficulty. Enemies spawn as well, but the main priority is the target; killing enemies does nothing but add on extra rewards. This mission is hard regardless of difficulty, but not if you have powerful weapons. 8c493f626402e4331ba8f5afc3c86c69bf8c3337 Stick Warfare: Blood Strike Wiki 0 161 397 396 2024-07-04T03:49:57Z Tayshawn07 506688 Update the discord link wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) discord server for the Stick Warfare: Blood Strike fandom:[https://discord.gg/YqwrJnGTZg https://discord.com/invite/PpQSKSeKqD] [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ dd28ee635aed923c47cb2e843d064027e18c3af9 398 397 2024-07-04T03:52:18Z Tayshawn07 506688 Update the discord link, but didn't mess up the hyperlink this time wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our [https://discord.com/invite/PpQSKSeKqD (Unofficial) discord] server for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ f69d23309edbf4852426b55fcafff21a6473f6d4 399 398 2024-07-04T04:11:00Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 58672bae6a427d07f3b622fc5013660e1b96fdc2 400 399 2024-07-04T05:43:22Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[:Category:Automatic Pistol|Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 4f4f21f620f21e4792d93a12b7890ea35a840735 GM-262 BULLETSTORM 0 290 605 604 2024-07-04T04:41:56Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}} 7dfec5ebb935dc095251aea040c58754ac2894f5 Future Warfare Package 0 39 68 2024-07-04T05:18:16Z Tayshawn07 506688 Created page with "The Future Warfare Package is the sixteenth package released in Stick Warfare: Blood Strike. It contains 7 new weapons and 2 cosmetic items. <nowiki>*</nowiki>list of weapons and cosmetics with pics* (I will do it later, I wanna get all the packs a page first)" wikitext text/x-wiki The Future Warfare Package is the sixteenth package released in Stick Warfare: Blood Strike. It contains 7 new weapons and 2 cosmetic items. <nowiki>*</nowiki>list of weapons and cosmetics with pics* (I will do it later, I wanna get all the packs a page first) 2929675cb591644a49ea2b5950dd7b726b2f6d7d M138 Gatling Gun 0 128 214 2024-07-04T05:27:33Z Tayshawn07 506688 Created page with "The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. {{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|p..." wikitext text/x-wiki The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. {{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|penetration=1|pnt_dmg_f-o=25%}} Note: [[Skills]], [[Perks]], and [[Gadgets and Cosmetics|Gadgets]] Aren't included eb16243f5d3726a4af87d02a185e713b27dbc110 Heavy Weapons 0 141 262 261 2024-07-04T05:28:05Z Tayshawn07 506688 wikitext text/x-wiki Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed. [[GM-262 BULLETSTORM]] [[DEATH MACHINE]] [[M138 Gatling Gun]] 22561b04241e492f0206827a5a0014a9a8e71905 Category:Gadgets and Cosmetics 14 410 814 813 2024-07-04T05:28:51Z Tayshawn07 506688 wikitext text/x-wiki This page will contain all the gadgets, just yapping so I can link to it for now. 884aad8823d34166d50760cd6b8cb26eb2c3f0ad Gadgets 0 242 523 2024-07-04T05:30:51Z Tayshawn07 506688 Created page with "Page for gadgets... eventually" wikitext text/x-wiki Page for gadgets... eventually 1c3ff4d2adb53ceaf3df31d83632b3dd9834876c Editing 0 405 805 2024-07-04T05:42:27Z Tayshawn07 506688 Created page with "This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template. == Understanding the SW:SB gun stat sheet == title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol" image1: Image of the weapon from the upgrade pa..." wikitext text/x-wiki This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template. == Understanding the SW:SB gun stat sheet == title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol" image1: Image of the weapon from the upgrade page *in-game* weapon you want a picture of > yellow upgrade button. Try to keep imgaes around the same size, obviously it doesn't need to be pixel perfect but around 440-600(for snipers) x230 should be your goal caption-image1: The description of the gun as it appears in-game price: The price of the gun as it appears in-game, if it is a cash price include the gold price beside it ex. 20,000$ (400G) accuracy: The accuracy stat as it appears in-game as well as the stat after the max upgrade damage: The damage stat as it appears in-game as well as the stat after the max upgrade explosion_radius: The explosion radius for guns that have it, leave it empty for non-explosive weapons copy as shown in game burning_damage: The burn damage for guns that have it, leave it empty for non-flamethrower weapons, copy as shown in game as well as the stat after the max upgrade healing_amount: Substitutes damage for healing weapons, copy as shown in game as well as the stat after the max upgrade stopping_power: The stopping power stat as it appears in-game range: The range stat as it appears in-game as well as the stat after the max upgrade fire_rate: The fire rate stat as it appears in-game max_ammo: The max ammo stat as it appears in-game as well as the stat after the max upgrade reload_speed: The reload speed stat as it appears in-game as well as the stat after the max upgrade penetration: The penetration stat as it appears in-game as well as the stat after the max upgrade pnt_dmg_f-o: The penetration damage fall-off stat as it appears in-game as well as the stat after the max upgrade == Setup for the rest of the page == === Starting Sentence === I plan on starting the section with a sentence close to The <gun name> is a <weapon type> in Stick Warfare: Blood Strike. It is the <position in category, i.e. first second third> <cash or gold (whichever you buy it with)> <weapon type> unlocked, and is the <position in weapon category with respect to the different currency categories inside of it> most expensive/ cheapest (whichever is closer). Example from the [[GM-262 BULLETSTORM]] page... The [[GM-262 BULLETSTORM]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive. If the gun is from a pack it is slightly different... The [[M138 Gatling Gun]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. === Weapon Gadgets === I plan for this section to list all the weapon gadgets, their prices, and effects. As well as create separate categories for weapon gadgets that can be used on all weapons (or most) and a category for unique weapon gadgets such as the rpm motors for the heavy weapons. === Upgrade prices and amount === Will list the price of cash and/or gold upgrades as well as the effect it has on it stat === Random info === Most commonly it will be what update the gun came out in, but this is for any cool fact you think people should know, ie best stat, worst stat, most expensive, least expensive 0ac5d9faaf1e55f130b97d209ddad498eaa63681 GM-262 BULLETSTORM 0 290 606 605 2024-07-04T05:45:23Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. A huge, terrifying fully automatic 20mm Gatling cannon. Note: Skills Aren't included {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}} d68d930cc11461666248437c0856e6ddd8bca1b1 607 606 2024-07-04T05:48:43Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and Gadgets Aren't included 920ef85adb80d3a0e8cb1ffe4748ac300b5feb34 608 607 2024-07-04T05:48:57Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and [[Gadgets]] Aren't included d1f5e7fda55cef62bfa9f4c3c60309b78692f490 609 608 2024-07-04T06:11:58Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats d40720ac30db68e7f1726383b0e8a8f54ea8cc65 610 609 2024-07-04T06:12:55Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest. {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Heavy Weapons]] f7b624ca186a770d4b4a6529dba9b4ef02b9bb96 611 610 2024-07-04T06:13:37Z Tayshawn07 506688 wikitext text/x-wiki The '''GM-262 BULLETSTORM''' is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive. {{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Heavy Weapons]] 001c18f6f449e4e1974b47eb436e6da118aa0ce9 Heavy Weapons 0 141 263 262 2024-07-04T05:45:47Z Tayshawn07 506688 wikitext text/x-wiki Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed. 2607267664de9f7833b2f37ac652ff5bbe9d9fe2 264 263 2024-07-04T05:53:55Z Tayshawn07 506688 wikitext text/x-wiki Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed. [[GM-262 BULLETSTORM]] [[M138 Gatling Gun]] d67c20057457f0df8e184cb97cca8bcf762b4abe M138 Gatling Gun 0 128 215 214 2024-07-04T05:49:11Z Tayshawn07 506688 wikitext text/x-wiki The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. {{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|penetration=1|pnt_dmg_f-o=25%}} Note: [[Skills]], [[Perks]], and [[Gadgets]] Aren't included db63090dafc9900a59deeb8643db8c9753a81ba7 M17 0 134 232 231 2024-07-04T05:54:39Z Tayshawn07 506688 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in stats [[Category:Automatic Pistol]] 36c7e6eb7147983b08887924a9bb858330cb574e 233 232 2024-07-04T05:54:46Z Tayshawn07 506688 wikitext text/x-wiki The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 43e85cc36b969707377f8bd7dddf44481a5bceb7 234 233 2024-07-04T06:04:19Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS Gun Stat Sheet|title1=M17|price=Starting Weapon|accuracy=80% (85% max)|damage=30 (37 max)|stopping_power=10%|range=(15.625 max)|fire_rate=300 Rounds Per Minute|penetration=0 (5 max)|caption-image1=A modern and elegant semi-automatic 9MM pistol recognized by military and police forces worldwide for its performance.|max_ammo=17/136 (17/170 max)|reload_speed=.9 Seconds (.67 Seconds max)|pnt_dmg_f-o=45% (33.75% max)}} The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] edf9639fdd58333327ec2253f127dd564c2c13ed Stick Warfare: Blood Strike Wiki 0 161 401 400 2024-07-04T06:18:04Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[:Category:Revolver|Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 0fa9a829106df78ffc173a20ca2d9c63aeb4d5d3 402 401 2024-07-04T06:24:13Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[:Category:Machine pistols|Machine pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ b7574cfcbae12f9fc71c960bd8de061fd0e313c9 403 402 2024-07-04T06:25:35Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[:Category:Submachine Gun|Submachine Guns (SMG)]] |[[:Category:Shotgun|Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 65dce15d45fe1af3cddb01c12ed542d922c4db0f 404 403 2024-07-04T06:26:59Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |[[:Category:Assault Rifle|Assault Rifles]] |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[:Category:Gadgets and Cosmetics|Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 18e81c1ba48098ebba299e91926b45d21f429c2f 405 404 2024-07-04T06:31:16Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |Assault Rifles |Designated Marksman Rifles (DMR) |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ d22bdb8f4d55bef55263975417d9ee05e1944f8c Editing 0 405 806 805 2024-07-04T06:21:00Z Tayshawn07 506688 wikitext text/x-wiki This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template. == Understanding the SW:SB gun stat sheet == title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol" image1: Image of the weapon from the upgrade page *in-game* weapon you want a picture of > yellow upgrade button. Try to keep imgaes around the same size, obviously it doesn't need to be pixel perfect but around 440-600(for snipers) x230 should be your goal caption-image1: The description of the gun as it appears in-game price: The price of the gun as it appears in-game, if it is a cash price include the gold price beside it ex. 20,000$ (400G) accuracy: The accuracy stat as it appears in-game as well as the stat after the max upgrade damage: The damage stat as it appears in-game as well as the stat after the max upgrade explosion_radius: The explosion radius for guns that have it, leave it empty for non-explosive weapons copy as shown in game burning_damage: The burn damage for guns that have it, leave it empty for non-flamethrower weapons, copy as shown in game as well as the stat after the max upgrade healing_amount: Substitutes damage for healing weapons, copy as shown in game as well as the stat after the max upgrade stopping_power: The stopping power stat as it appears in-game range: The range stat as it appears in-game as well as the stat after the max upgrade fire_rate: The fire rate stat as it appears in-game max_ammo: The max ammo stat as it appears in-game as well as the stat after the max upgrade reload_speed: The reload speed stat as it appears in-game as well as the stat after the max upgrade penetration: The penetration stat as it appears in-game as well as the stat after the max upgrade pnt_dmg_f-o: The penetration damage fall-off stat as it appears in-game as well as the stat after the max upgrade == Setup for the rest of the page == === Starting Sentence === I plan on starting the section with a sentence close to The <gun name> is a <weapon type> in Stick Warfare: Blood Strike. It is the <position in category, i.e. first second third> <cash or gold (whichever you buy it with)> <weapon type> unlocked, and is the <position in weapon category with respect to the different currency categories inside of it> most expensive/ cheapest (whichever is closer). Example from the [[GM-262 BULLETSTORM]] page... The [[GM-262 BULLETSTORM]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive. If the gun is from a pack it is slightly different... The [[M138 Gatling Gun]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. === Weapon Gadgets === I plan for this section to list all the weapon gadgets, their prices, and effects. As well as create separate categories for weapon gadgets that can be used on all weapons (or most) and a category for unique weapon gadgets such as the rpm motors for the heavy weapons. === Upgrade prices and amount === Will list the price of cash and/or gold upgrades as well as the effect it has on it stat === Random info === Most commonly it will be what update the gun came out in, but this is for any cool fact you think people should know, ie best stat, worst stat, most expensive, least expensive == Setup for a gun category == Just use the [[Automatic Pistols]] page as a reference, 010fd6b1eb8b0677a32d18f83b73c5904351328c Gunslinger Guide 0 199 455 454 2024-07-04T07:04:36Z Tayshawn07 506688 wikitext text/x-wiki == '''Perk Guides: ''Gunslinger''''' == === Description === An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor Extra EXP earned when: * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Perk Stats === Below are stats given by the perk ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special thanks to: == sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] f110b30d90dd414cd13f0a4d3a57e2cbba955beb 456 455 2024-07-04T07:05:22Z Tayshawn07 506688 wikitext text/x-wiki == '''Perk Guides: ''Gunslinger''''' == === Description === An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor Extra EXP earned when: * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Perk Stats === Below are stats given by the perk ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 736c6b453201a30464384e1ad0789a3c1aab5416 457 456 2024-07-04T07:12:34Z Tayshawn07 506688 /* Perk Stats */ wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs. [[Skills|Tough Skin]] Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Combat Armor Extra EXP earned when: * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment === Perk Stats === Below are stats given by the perk *Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level *Pistol/Revolver Fire Rate: 0.3% per level *Pistol/Revolver Penetration: 0.08% per level (???) *Pistol/Revolver Penetration Damage: 0.3% per level *Pistol/Revolver Ammo Pickup Bonus: 20% *Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 5a6bbabba2724c5222ff533f43faf122d7fe0436 458 457 2024-07-04T07:15:49Z Tayshawn07 506688 wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 444deec3b51c67f203e5b3252a796b9de9baed62 459 458 2024-07-04T07:19:12Z Tayshawn07 506688 wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 849ae233e172ff9aa6a53172996b63f9f9f77fa3 Perks 0 52 113 112 2024-07-04T07:09:10Z Tayshawn07 506688 wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger Guide|Gunslinger]] * [[Rifleman]] * [[Shotgunner (perk)|Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 29a8a391d5a527ddff88c3368d744a18f683cd05 File:ACM-10.jpg 6 345 714 2024-07-04T18:05:13Z Taffy Wolfy 506641 LITTLE MAC BABY wikitext text/x-wiki == Summary == LITTLE MAC BABY 509eaafaa02b057453a24954ef4200f0409dc84f ACM-10 0 42 71 2024-07-04T18:08:04Z Taffy Wolfy 506641 First time using infobox. wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=ACM-10.jpg|caption-image1=This little friend fires powerful .45 caliber rounds at 1,200 RPM. Pay close attention to not run out of ammo.|accuracy=50%|damage=21|stopping_power=10%|range=12.5 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.5S|penetration=0|pnt_dmg_f-o=35%}} The '''ACM-10''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased with Cash. == Overview == A cheap, tiny little death machine, the ACM-10 is a fast firing submachine gun with a fire rate of 1200 RPM, a fire rate shared with many other SMGs. Not the best nor the worst SMG, it is somewhat measly, having a low accuracy stat and stopping power, but that's as to be expected from a fast firing SMG such as it. It can unlock its full potential when maxed, becoming a very powerful weapon that is not only cheap but also somewhat reliable. Still, some of the other cheaper SMGs are better and not a lot of players use it in Multiplayer. 83c3980aaea016b2481debd2e9ab60e9e694beb4 Auto SG-4 (Desert) 0 309 636 2024-07-04T18:16:35Z Taffy Wolfy 506641 I could get used to this. wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Auto-SG4-Desert.jpg|caption-image1=This 12 Gauge semi-automatic shotgun is powerful and beautiful, it's also an Italian classic. Painted in desert camo to be used in desert warfare.|price=Purchase Desert Warfare Package|accuracy=50%|damage=170|stopping_power=20%|range=15 Units|fire_rate=240 RPM|max_ammo=10 / 120|reload_speed=4.4S|penetration=1|pnt_dmg_f-o=15%}} The '''Auto SG-4 (Desert)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the Desert Warfare Package. == Overview == The Auto SG-4 (Desert) is a significantly improved variant of the base Auto SG-4 with a desert camouflage on it. It deals more damage, has a faster reload speed, and carries more ammo. It's not one of the best Package shotguns in the game, but it's good enough for some. The [[Auto SG-4 (HRT)]] outclasses it in every aspect, but the Desert version can still hold its own. f184cc5ed8d3d39272589295a4c1d6e86c6512e7 File:UAR-Para.jpg 6 331 700 2024-07-04T18:21:30Z Taffy Wolfy 506641 UAR wikitext text/x-wiki == Summary == UAR 22598b234e1666a325cff2518bc67221ec3ceff3 File:Justice-Magnum-12G.jpg 6 359 738 2024-07-04T19:39:58Z Taffy Wolfy 506641 HAHAH BIG REVVY SHOTTY BOOOM wikitext text/x-wiki == Summary == HAHAH BIG REVVY SHOTTY BOOOM 8cfc1c702e9d1512a3d98058d2d442649e70a94e Justice Magnum 12G 0 375 765 2024-07-04T19:44:37Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Justice-Magnum-12G.jpg|caption-image1=It's a revolver shotgun that combines Justice 12G revolver shotgun and Enrager magnum revolver into a single.|price=120 G|accuracy=60%|damage=180|stopping_power=20%|range=15 Units|fire_rate=185 RPM|max_ammo=6 / 48|reload_speed=2.2S|penetration=1|pnt_dmg_f-o=30%}} The '''Justice Magnum 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Essentially a buffed..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Justice-Magnum-12G.jpg|caption-image1=It's a revolver shotgun that combines Justice 12G revolver shotgun and Enrager magnum revolver into a single.|price=120 G|accuracy=60%|damage=180|stopping_power=20%|range=15 Units|fire_rate=185 RPM|max_ammo=6 / 48|reload_speed=2.2S|penetration=1|pnt_dmg_f-o=30%}} The '''Justice Magnum 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Essentially a buffed version of the Justice 12G, the Justice Magnum 12G deals more damage and carries one additional shell. Otherwise, it is almost statistically similar to its weaker brother. However, the Justice Magnum 12G can deal even more damage than the Justice 12G if fully upgraded, but this is only ''if'' the player does that. It's better to just use the Justice 12G, as it is much cheaper. e2a0d49acbf47a20084771c821ab24ac708906a8 Breaker Revolver 0 382 776 2024-07-04T19:51:03Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Breaker.jpg|price=90 G|caption-image1=The modern day revolver with a stylish and attractive design, with high firepower made by a durable polymer frame with metal internal parts to achieve incredible lightweight.|accuracy=70%|damage=90|stopping_power=30%|range=17.5 Units|fire_rate=133 RPM|max_ammo=10 / 80|reload_speed=2.65S|penetration=2|pnt_dmg_f-o=45%}} The '''Breaker Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be pur..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Breaker.jpg|price=90 G|caption-image1=The modern day revolver with a stylish and attractive design, with high firepower made by a durable polymer frame with metal internal parts to achieve incredible lightweight.|accuracy=70%|damage=90|stopping_power=30%|range=17.5 Units|fire_rate=133 RPM|max_ammo=10 / 80|reload_speed=2.65S|penetration=2|pnt_dmg_f-o=45%}} The '''Breaker Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Breaker Revolver is an expensive end revolver, costing 90 G. It is essentially a better M8 Revolver that deals more damage but has a slower reload speed. It has the highest capacity of all revolvers in the game, at 10 rounds. This allows the player to shoot for longer before having to reload. The Gunslinger perk can also easily remedy the reload speed weakness as well as make the Breaker Revolver deal even more damage. Thus, it is much more powerful than the M8 Revolver, but some may opt for the M8 Revolver because it is cheaper. However, this is up to user preference. badd17c5a6548d721f6684b1bb6862dcde14cc03 CAR-12G 0 293 614 2024-07-04T20:01:36Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CAR-12G.jpg|caption-image1=It's a semi automatic 12 Gauge shotgun based on the CAR-16 assault rifle.|price=8000$|accuracy=60%|damage=130|stopping_power=20%|range=15 Units|fire_rate=300 RPM|max_ammo=15 / 150|reload_speed=3.4S|penetration=1|pnt_dmg_f-o=40%}} The '''CAR-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A powerful yet expensive Cash shotgun, the CAR-12G is a massive upgrade over..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=CAR-12G.jpg|caption-image1=It's a semi automatic 12 Gauge shotgun based on the CAR-16 assault rifle.|price=8000$|accuracy=60%|damage=130|stopping_power=20%|range=15 Units|fire_rate=300 RPM|max_ammo=15 / 150|reload_speed=3.4S|penetration=1|pnt_dmg_f-o=40%}} The '''CAR-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A powerful yet expensive Cash shotgun, the CAR-12G is a massive upgrade over the [[AS-12G]], dealing more damage, having a larger magazine, and being compatible with optics to increase accuracy even further. Overall, it is a much more attractive option and can easily replace the AS-12G in any situation simply because it deals more damage, and, when fully upgraded and using the [[Shotgunner (perk)|Shotgunner]] perk, the CAR-12G is very overpowered. It's hard to pass up as a shotgun and is easy to use. 467f52885973b8046a1b5578715d50e745cc6a60 Support 0 230 510 2024-07-04T20:40:24Z Taffy Wolfy 506641 Created page with "'''Support''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should n..." wikitext text/x-wiki '''Support''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should note that Support '''does not''' increase damage or any stats on '''any''' types of guns, Support is '''ONLY''' good for giving the player/s ammo. It's a good perk for Multiplayer, but that's really it. === Stats === * Max HP: +2 per level * Max Armor: +2 per level * Extra Ammo: +100% * Max Hand Grenade Capacity: +2 * Can Deploy Ammunition Box * Max Ammo Box Capacity: +1 * Ammo Box Redeploy Time: +1.5% per level * Ammo Box Replenish Time: -1% per level f3cd407b339eba2fe4391597deb4389c761b231e 511 510 2024-07-04T20:40:47Z Taffy Wolfy 506641 wikitext text/x-wiki '''Support''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should note that Support '''does not''' increase damage or any stats on '''any''' types of guns, Support is '''ONLY''' good for giving the player/s ammo. It's a good perk for Multiplayer, but that's really it. === Stats === * Max HP: +2 per level * Max Armor: +2 per level * Extra Ammo: +100% * Max Hand Grenade Capacity: +2 * Can Deploy Ammunition Box * Max Ammo Box Capacity: +1 * Ammo Box Redeploy Time: -1.5% per level * Ammo Box Replenish Time: -1% per level 94ca4a1abfda9df3fdb0730128845748d5df6c3a CP-1908 0 384 778 2024-07-04T20:51:35Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CP-1908.jpg|caption-image1=It's a compact, hammerless, striker-fired, semi-automatic vest pocket pistol.|price=Purchase Enforcers Package|accuracy=80%|damage=60|stopping_power=15%|range=15 Units|fire_rate=300 RPM|max_ammo=6 / 130|reload_speed=0.88S|penetration=1|pnt_dmg_f-o=20%}} The '''CP-1908''' is an automatic pistol in Stick Warfare: Blood Strike. It is unlocked by purchasing the Enforcers Package. == Overview == The CP-1908 is a low c..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=CP-1908.jpg|caption-image1=It's a compact, hammerless, striker-fired, semi-automatic vest pocket pistol.|price=Purchase Enforcers Package|accuracy=80%|damage=60|stopping_power=15%|range=15 Units|fire_rate=300 RPM|max_ammo=6 / 130|reload_speed=0.88S|penetration=1|pnt_dmg_f-o=20%}} The '''CP-1908''' is an automatic pistol in Stick Warfare: Blood Strike. It is unlocked by purchasing the Enforcers Package. == Overview == The CP-1908 is a low capacity semi automatic pistol only carrying a puny 6 rounds per magazine, second only to the [[SP9 Silenced Pistol]] of having the smallest ammo capacity of all pistols. However, because of this, it carries an extremely high amount of reserve ammo to compensate, though, since 130 cannot be divided evenly by 6, the last magazine will always be half full. It's not that good and should be ignored at best, and even if the player actually considers purchasing the Enforcers Package, they should never use it, as the PD-19 is better. a538709462c1b69464cf37a0073a091989ba18ca File:BMP-9.jpg 6 195 448 2024-07-04T21:09:41Z Taffy Wolfy 506641 Beretta go brrr wikitext text/x-wiki == Summary == Beretta go brrr aec04e62dfd5e89e76223d38001d07522ee2d9cf File:SMG-53K.jpg 6 356 735 2024-07-04T21:10:33Z Taffy Wolfy 506641 TINY BOY wikitext text/x-wiki == Summary == TINY BOY 075fe80c7aa3c1861cd3d1eafff33a3bb36f77b0 File:CAR-57.jpg 6 281 582 2024-07-04T21:11:04Z Taffy Wolfy 506641 P90 AR-15 wikitext text/x-wiki == Summary == P90 AR-15 ec7ae0af2666b4ba916781027703ca3459917f5f File:SCR-3.jpg 6 272 570 2024-07-04T21:12:05Z Taffy Wolfy 506641 Scorpy wikitext text/x-wiki == Summary == Scorpy d3228dbab0bd6c8473f44359461eabe2f57a1304 File:XMG-9.jpg 6 167 419 2024-07-04T21:12:48Z Taffy Wolfy 506641 SIG Suer wikitext text/x-wiki == Summary == SIG Suer 42daf340e345635f209f98b6cfcabeadef7d6dc5 File:KV-19.jpg 6 28 42 2024-07-04T21:13:43Z Taffy Wolfy 506641 BIZON wikitext text/x-wiki == Summary == BIZON b75ca7ffd2bb2bbcb690eb7b6852b9fa14c86409 File:BMX-919.jpg 6 114 196 2024-07-04T21:14:35Z Taffy Wolfy 506641 BMX RIDER wikitext text/x-wiki == Summary == BMX RIDER c7937a5cb387613a1d026f3a4d7bf9526504cc8d File:Compact-9.jpg 6 277 576 2024-07-04T21:15:14Z Taffy Wolfy 506641 BABY BOY 9 wikitext text/x-wiki == Summary == BABY BOY 9 56d2854b451979c2a3890300acd946056c78dc7f File:Coach-Gun.jpg 6 109 191 2024-07-04T21:23:07Z Taffy Wolfy 506641 STAGE COACH wikitext text/x-wiki == Summary == STAGE COACH e541cecf2d92ae86dcde2b7747050a1ceedf80a4 Coach Gun 0 385 779 2024-07-04T21:41:11Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Coach-Gun.jpg|caption-image1=This short-barreled double barrel shotgun is widely used for defending homes.|price=850$|accuracy=35%|damage=200|stopping_power=50%|range=12.5 Units|fire_rate=200 RPM|max_ammo=2 / 50|reload_speed=1.8S|penetration=2|pnt_dmg_f-o=30%}} The '''Coach Gun''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == It is a cheap cash shotgun and one of multiple double barrel shotguns..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Coach-Gun.jpg|caption-image1=This short-barreled double barrel shotgun is widely used for defending homes.|price=850$|accuracy=35%|damage=200|stopping_power=50%|range=12.5 Units|fire_rate=200 RPM|max_ammo=2 / 50|reload_speed=1.8S|penetration=2|pnt_dmg_f-o=30%}} The '''Coach Gun''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == It is a cheap cash shotgun and one of multiple double barrel shotguns in the game. It only has two shells, but reloads fairly quickly. has a good fire rate, and a decent amount of reserve ammo to work with. However, it deals less damage than the [[Double Barrel Shotgun]], though this isn't much of a problem considering the Coach Gun has a faster fire rate. Out of the two guns, the Coach Gun is better since it has better stats across the board, especially when maxed out. Though it should never be the player's first choice, the Coach Gun is a fairly good gun anyone should use if they're just getting used to the shotgun class. 5b9adaaa1fde838f9629de88addf3f6c753a200f UAR Para 0 146 269 2024-07-04T21:48:32Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=UAR-Para.jpg|caption-image1=The UAR Para is a shortened UAR-3 assault rifle that converted the ammo used to 9x19mm automatic pistol ammo.|price=40 G|accuracy=78%|damage=40|stopping_power=15%|range=22.5 Units|fire_rate=750 RPM|max_ammo=30 / 300|reload_speed=1.8S|penetration=1|pnt_dmg_f-o=70%}} The '''UAR Para''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The UAR Para is a powerful, sli..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=UAR-Para.jpg|caption-image1=The UAR Para is a shortened UAR-3 assault rifle that converted the ammo used to 9x19mm automatic pistol ammo.|price=40 G|accuracy=78%|damage=40|stopping_power=15%|range=22.5 Units|fire_rate=750 RPM|max_ammo=30 / 300|reload_speed=1.8S|penetration=1|pnt_dmg_f-o=70%}} The '''UAR Para''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The UAR Para is a powerful, slightly expensive SMG at 40 G. It has good damage and a good fire rate, as well as a decent ammo capacity and reload speed. Overall, it is similar to the KV-19C, an SMG with a similar fire rate and overall stats, though the UAR Para is better because it deals more damage and carries more ammo. However, it is easily outclassed by virtually all the Gold SMGs in the game, even some Cash SMGs being better, but it's far from a bad weapon. 66eee0c006007fa56223d73d57dd7f191495a7f5 GXG-12 0 352 730 2024-07-04T22:45:57Z Gigachick 506734 Created page with "GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike === Overview === it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on *****Origin 12 Shotgun*****. === Stats === Damage: 280 Accuracy: 66% Range: 15 Stopping Power: 20% Reload speed: 2.82s Ammo: 7 / 70 PNT. DMG. F-O: 65%" wikitext text/x-wiki GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike === Overview === it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on *****Origin 12 Shotgun*****. === Stats === Damage: 280 Accuracy: 66% Range: 15 Stopping Power: 20% Reload speed: 2.82s Ammo: 7 / 70 PNT. DMG. F-O: 65% 1f0dfad01c09c1b394102746e390e62725a5ff44 731 730 2024-07-04T22:46:18Z Gigachick 506734 wikitext text/x-wiki GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike === Overview === it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on Origin 12 Shotgun === Stats === Damage: 280 Accuracy: 66% Range: 15 Stopping Power: 20% Reload speed: 2.82s Ammo: 7 / 70 PNT. DMG. F-O: 65% faf140cdac43642d15561fdf226f376ae2f67435 Combat Engineer 0 8 8 2024-07-05T00:20:10Z Taffy Wolfy 506641 Created page with "'''Combat Engineer''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in the 12.1.0 update, Combat Engineer specializes in using shotguns and pistols, increasing the damage and reload speed of both. In addition, the player gains access to dedicated explosive blocks exclusive to the perk. However, while the boosts to damage and reloads speed for shotguns and pistols is good, the explosive blocks are very weak, not able to one hit kill enemies like other ex..." wikitext text/x-wiki '''Combat Engineer''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in the 12.1.0 update, Combat Engineer specializes in using shotguns and pistols, increasing the damage and reload speed of both. In addition, the player gains access to dedicated explosive blocks exclusive to the perk. However, while the boosts to damage and reloads speed for shotguns and pistols is good, the explosive blocks are very weak, not able to one hit kill enemies like other explosives. Thus, the player has to level up a '''lot''' in order for the explosive blocks to even be viable. There are three different types of explosive blocks available to the player, the Satchel Charge, Composition C, and the Torpedo Demolition Kit. However, since neither have visible stats, it is unknown which one of the three is better (please verify). Overall, Combat Engineer is an okay perk, but the Grenadier perk rivals it in every way. === Stats === * Shotgun/Pistol Damage; +0.6% per level * Shotgun/Pistol Reload Speed: +0.6% per level * Dedicated Explosive Blocks * Dedicated Explosives Damage: +2% per level * Dedicated Explosives Replenish Speed: +1% per level * Move Speed +5% 96bd6f6b5a8598ab94b0f0bf3c4fac23be850efb Combat Sniper 0 11 11 2024-07-05T00:28:26Z Taffy Wolfy 506641 Created page with "'''Combat Sniper''' is a perk in Stick Warfare: Blood Strike. == Overview == Combat Sniper, as the name implies, mainly specializes in using sniper rifles, increasing many stats on sniper rifles, including damage, range, fire rate, reload speed, penetration and penetration damage. It was one of the earliest perks in the game, and, after the update that established perk classes, the Combat Sniper was classed as a Support perk. It is a very complementary perk to sniper ri..." wikitext text/x-wiki '''Combat Sniper''' is a perk in Stick Warfare: Blood Strike. == Overview == Combat Sniper, as the name implies, mainly specializes in using sniper rifles, increasing many stats on sniper rifles, including damage, range, fire rate, reload speed, penetration and penetration damage. It was one of the earliest perks in the game, and, after the update that established perk classes, the Combat Sniper was classed as a Support perk. It is a very complementary perk to sniper rifles, as it increases nearly all of the stats on a sniper rifle and makes them even more deadly. However, the stat bonuses are slightly lower compared to other perks, and are nothing to be proud of. This doesn't make it a bad perk however, because Tier Boosts can make it even better. Overall, Combat Sniper is an average perk, and there is nothing wrong with using it. === Stats === * Sniper Rifle Damage: +0.7% per level * Sniper Rifle Range: +0.5% per level * Sniper Rifle Fire Rate: +0.3% per level * Sniper Rifle Reload Speed: +0.3% per level * Sniper Rifle Penetration: +0.1% per level * Sniper Rifle Penetration Damage: +0.2% per level * Increases chance of spawning a sniper rifle in supply crates 8ad81d6a665a722508b4f143f4b49ddb9178f2bb File:Combact-5-UGL.jpg 6 4 4 2024-07-05T01:32:37Z Taffy Wolfy 506641 Half Life reference??? wikitext text/x-wiki == Summary == Half Life reference??? a5cbd9ad8e2ca777e6fa149773a4429e5f2034a9 12 4 2024-07-06T02:26:52Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Combact-5-UGL.jpg]] wikitext text/x-wiki == Summary == Half Life reference??? a5cbd9ad8e2ca777e6fa149773a4429e5f2034a9 File:HRT-MP5SD.jpg 6 10 10 2024-07-05T01:33:31Z Taffy Wolfy 506641 Tacticool wikitext text/x-wiki == Summary == Tacticool ca3fbc9362fe37d2deec6b463898d81f49b54318 15 10 2024-07-06T02:26:56Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:HRT-MP5SD.jpg]] wikitext text/x-wiki == Summary == Tacticool ca3fbc9362fe37d2deec6b463898d81f49b54318 File:Rapidfire-45.jpg 6 9 9 2024-07-05T01:34:03Z Taffy Wolfy 506641 VECTOR wikitext text/x-wiki == Summary == VECTOR 33062f8ba4fd3918bb33d2804faa778612542e98 16 9 2024-07-06T02:26:57Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Rapidfire-45.jpg]] wikitext text/x-wiki == Summary == VECTOR 33062f8ba4fd3918bb33d2804faa778612542e98 File:S19A.jpg 6 3 3 2024-07-05T01:34:36Z Taffy Wolfy 506641 Stechkin wikitext text/x-wiki == Summary == Stechkin 2c722eaa73c280a49d770d4f57911e2aec93d0de 14 3 2024-07-06T02:26:55Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:S19A.jpg]] wikitext text/x-wiki == Summary == Stechkin 2c722eaa73c280a49d770d4f57911e2aec93d0de File:XMG-9A2.jpg 6 5 5 2024-07-05T01:35:13Z Taffy Wolfy 506641 BIG BOY SIG wikitext text/x-wiki == Summary == BIG BOY SIG 1b770b0c100b891e9c0d4923e901109b6b0e27d3 13 5 2024-07-06T02:26:54Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:XMG-9A2.jpg]] wikitext text/x-wiki == Summary == BIG BOY SIG 1b770b0c100b891e9c0d4923e901109b6b0e27d3 BMX-919 0 7 7 2024-07-05T04:06:15Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=BMX-919.jpg|caption-image1=It's a 9x19mm submachinegun developed to replace the old BMP-9 submachinegun of law enforcement units.|price=160 G|accuracy=75%|damage=58|stopping_power=10%|range=15 Units|fire_rate=896 RPM|max_ammo=30 / 270|reload_speed=2.5S|penetration=1|pnt_dmg_f-o=20%}} The '''BMX-919''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The BMX-919 is an expensive, high end sub..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=BMX-919.jpg|caption-image1=It's a 9x19mm submachinegun developed to replace the old BMP-9 submachinegun of law enforcement units.|price=160 G|accuracy=75%|damage=58|stopping_power=10%|range=15 Units|fire_rate=896 RPM|max_ammo=30 / 270|reload_speed=2.5S|penetration=1|pnt_dmg_f-o=20%}} The '''BMX-919''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The BMX-919 is an expensive, high end submachine gun, costing 160 G. It deals a decent amount of damage as well as having an acceptable fire rate. Hands down, it is one of the best SMGs in the game, alongside the ML-45 and SMG-5/10 because they all deal a lot of damage per shot, though the BMX-919 is the only high damage SMG that has a somewhat fast fire rate. Due to this distinction, it is a highly sought after gun. Overall, the BMX-919 is a very powerful SMG that has favorable stats and is well worth the price. ab450e4c6f8f4a94b1cc039839dd389501acfdd5 Assault Rifles 0 6 6 2024-07-05T04:34:40Z Taffy Wolfy 506641 This took a while to count wikitext text/x-wiki '''Assault Rifles''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Well rounded and versatile, Assault Rifles are fairly balanced automatic weapons that deal more damage than SMGs and have better penetration at the cost of less stopping power overall. Most ARs have the exact same base capacity of 30 rounds, but some ARs have smaller magazines in exchange for either a faster fire rate or more damage. Anyone who uses ARs know that they are very balanced weaponry that can be depended on no matter what the situation is. Currently, there are 73 Assault Rifles in the game, 28 that cost Cash, 23 that cost Gold, and 22 that are unlocked via Packages. == List of Assault Rifles == === Assault Rifles that cost cash === * [[ST-1]] * [[UAR-3]] * [[M36C]] * [[M18 Carbine]] * [[KV-74C]] * [[SR-556 CQC]] * [[KV-47]] * [[HJ-89]] * [[BA-80]] * [[Bear-Trap PDW]] * [[G-2]] * [[ST-2]] * [[GV-3]] * [[M416]] * [[KN-94]] * [[CAR-4]] * [[M35]] * [[KV-91]] * [[VAL-1]] * [[KVE-97]] * [[FC-1]] * [[FA-1]] * [[M805]] * [[M556]] * [[MR300]] * [[ST-2C]] * [[Zdenek M2]] * [[KV704]] === Assault Rifles that cost gold === * [[CQ-9]] * [[KV-74]] * [[VT-21]] * [[HJ-20C]] * [[XMR-5]] * [[GR-14]] * [[XM-11]] * [[XM2000]] * [[M550]] * [[CAR-16]] * [[MGR-1]] * [[M47-S]] * [[SR-762]] * [[KV-Alpha]] * [[VAL-SP]] * [[Viper CAR]] * [[ST-11 OICW]] * [[MD-5]] * [[HS-2]] * [[FAC-H]] * [[XMC-15]] * [[M277]] * [[UAR-90]] === Assault Rifles available in packages === * [[XM16]] (Available in V-War Package) * [[MK42 Battle Rifle]] (Available in Future Warfare Package) * [[CAR-4 (Jungle)]] (Available in Jungle Warfare Package) * [[FA1918 Janitor]] (Available in Enforcers Package) * [[Blackbear MK1]] (Available in Night Ops Package) * [[KV-12.7]] (Available in Heavy Fire Package) * [[Raider's KV-47]] (Available in Raiders Package) * [[XM35A11]] (Available in Commando Package) * [[XM416A8]] (Available in Commando Package) * [[CAR-4 (Arctic)]] (Available in Arctic Warfare Package) * [[SR-762 (Arctic)]] (Available in Arctic Warfare Package) * [[Hugo Automatic Rifle]] (Available in Trench Warfare Package) * [[FA-42]] (Available in Paratrooper Package) * [[CAR-16 (Desert)]] (Available in Desert Warfare Package) * [[CAR-4 (Desert)]] (Available in Desert Warfare Package) * [[KV-12|KV-12C]] (Available in Spec Ops Package) * [[RA-1918]] (Available in WW1 Package) * [[FA1918]] (Available in WW1 Package) * [[PM44]] (Available in WW2 Package) * [[XM14]] (Available in V-War Package) * [[CAR-4A4 (HRT)]] (Available in HRT Package) * [[M416 (Urban)]] (Available in Urban Warfare Package, free) c11fa6edfa64ca65c003a86afaf8b53bc8460c6f File:CAR-16.jpg 6 604 1186 2024-07-06T05:47:30Z Taffy Wolfy 506641 M16 wikitext text/x-wiki == Summary == M16 9dea516ff8a54d5843b0a1a4a1632736c2064247 File:Blackbear-MK1.jpg 6 605 1189 2024-07-06T05:48:06Z Taffy Wolfy 506641 Hahaha cool rifle wikitext text/x-wiki == Summary == Hahaha cool rifle e84f6ae7d7827a2984c632dc24a62c92033c4329 CAR-16 0 607 1193 2024-07-06T05:57:01Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}} The '''CAR-16'..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}} The '''CAR-16''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A moderately expensive Gold rife, the CAR-16 is one of the two burst firing rifles in the game, alongside the XM-11, which is slightly cheaper than the former. When the two are compared, it's a mixed bag. While the XM-11 shoots very fast within the burst, it has a slower overall fire rate, while the CAR-16 has a faster overall fire rate at the cost of having a slower ROF within the burst. Also of note is damage: despite the XM-11 being cheaper, it deals more damage per shot than the CAR-16. However, it is slightly less accurate and has less stopping power than the CAR-16. Among the two burst firing rifles, the XM-11 is superior, though the CAR-16 is still worth purchasing. It is based off of the '''M16A4'''. 6bc99b59e889784affbdc7ec221eb1843d681032 1194 1193 2024-07-06T07:13:46Z Taffy Wolfy 506641 Adding categories wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}} The '''CAR-16''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A moderately expensive Gold rife, the CAR-16 is one of the two burst firing rifles in the game, alongside the XM-11, which is slightly cheaper than the former. When the two are compared, it's a mixed bag. While the XM-11 shoots very fast within the burst, it has a slower overall fire rate, while the CAR-16 has a faster overall fire rate at the cost of having a slower ROF within the burst. Also of note is damage: despite the XM-11 being cheaper, it deals more damage per shot than the CAR-16. However, it is slightly less accurate and has less stopping power than the CAR-16. Among the two burst firing rifles, the XM-11 is superior, though the CAR-16 is still worth purchasing. It is based off of the '''M16A4'''. [[Category:Assault Rifle]] 3d457e52bcff4d6001aa8f8d382aa84049c2c538 File:XM-3.png 6 37 846 66 2024-07-06T07:30:39Z VTechwavev 506687 VTechwavev uploaded [[File:XM-3.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:44-Magnum-Carbine.jpg 6 212 847 475 2024-07-06T07:30:41Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:44-Magnum-Carbine.jpg]] wikitext text/x-wiki == Summary == Weird rifle revolver rifle ae23539135319dc24f3dc18cda80df83eae456bf File:Striker.jpg 6 399 848 797 2024-07-06T07:30:42Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Striker.jpg]] wikitext text/x-wiki == Summary == Street Sweeper 4bba6acd14823833a6ae36a2a3fc2c9296616eda File:HRT-AutoSG4.jpg 6 291 849 612 2024-07-06T07:30:43Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:HRT-AutoSG4.jpg]] wikitext text/x-wiki == Summary == Green shotgun 46d0f94be7b6afae2de2f8e45203186fa3fbe145 File:Screenshot 2024 0610 113341.png 6 18 850 31 2024-07-06T07:30:44Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113341.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:44-Magnum.jpg 6 188 851 441 2024-07-06T07:30:45Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:44-Magnum.jpg]] wikitext text/x-wiki == Summary == 44 Magnum revolver bb2ceec4f18cfbcc480c0e81e09a1c7597494dab File:KVM-12G.jpg 6 358 852 737 2024-07-06T07:30:46Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:KVM-12G.jpg]] wikitext text/x-wiki == Summary == Super auto shotty 1f8bf14d80d4f92f835f24c19a4115b65f0f8992 File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg 6 334 853 703 2024-07-06T07:30:47Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Stick warfare background.jpg 6 259 854 544 2024-07-06T07:30:48Z Tempesyad055 506706 Tempesyad055 uploaded [[File:Stick warfare background.jpg]] wikitext text/x-wiki Background of stick warfare: blood strike. credits: https://alogum.io/wp-content/uploads/image/2021/08/19-08/19080949/f1f19e8378b09934f13a476d6c103962/Stick-Warfare-Blood-Strike.jpg 9c4abc17d30ed587c63c710c6ba3ecbc2e318534 File:Crime Boss.jpg 6 49 855 80 2024-07-06T07:30:49Z Icy Wolf01 506681 Icy Wolf01 uploaded [[File:Crime Boss.jpg]] wikitext text/x-wiki The Crime Boss guy 2e6aae73f1793c5046fc790c3947b31161399061 File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg 6 192 856 445 2024-07-06T07:30:50Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Gunsliner ps.jpg 6 59 857 120 2024-07-06T07:30:51Z PudimCJ 506694 PudimCJ uploaded [[File:Gunsliner ps.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Auto-SG4.jpg 6 392 858 786 2024-07-06T07:30:53Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Auto-SG4.jpg]] wikitext text/x-wiki == Summary == Italian Classic 159f9e5d5fdd079f17992eead6a39b709ffb5146 File:Professional.jpg 6 311 859 638 2024-07-06T07:30:54Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Professional.jpg]] wikitext text/x-wiki == Summary == Cool blue guy a360d6f16074d1c7a0ae1b40ee44f21bf71f82b4 File:Screenshot 2024 0110 192311.png 6 306 860 633 2024-07-06T07:30:55Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0110 192311.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ACM-10.jpg 6 345 861 714 2024-07-06T07:30:56Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:ACM-10.jpg]] wikitext text/x-wiki == Summary == LITTLE MAC BABY 509eaafaa02b057453a24954ef4200f0409dc84f File:SMG-53K.jpg 6 356 862 735 2024-07-06T07:30:57Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:SMG-53K.jpg]] wikitext text/x-wiki == Summary == TINY BOY 075fe80c7aa3c1861cd3d1eafff33a3bb36f77b0 File:Bison.jpg 6 84 863 152 2024-07-06T07:30:58Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Bison.jpg]] wikitext text/x-wiki == Summary == Cute revolver fbf63b324e56254ed8c71e24d6eac5b08ebf628e File:DSG-1.png 6 65 864 131 2024-07-06T07:30:59Z VTechwavev 506687 VTechwavev uploaded [[File:DSG-1.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg 6 204 865 465 2024-07-06T07:31:00Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CAR-12G.jpg 6 362 866 742 2024-07-06T07:31:01Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:CAR-12G.jpg]] wikitext text/x-wiki == Summary == AR shotgun ee52fc7d27ff68223a1c2d7743bead75999d8025 File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg 6 101 867 174 2024-07-06T07:31:02Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:M18C.jpg 6 419 868 825 2024-07-06T07:31:03Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:M18C.jpg]] wikitext text/x-wiki == Summary == The M18C from Stick Warfare eac6ffc635c688d7b0a1cc01630e873da5e9991d File:DB-12.jpg 6 249 869 531 2024-07-06T07:31:04Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:DB-12.jpg]] wikitext text/x-wiki == Summary == Big boomer 034779b54fd72ebb9f22ee44358b0f5253be5b2b File:Capture.PNG 6 234 870 515 2024-07-06T07:31:05Z Dailekhungocreate 506704 Dailekhungocreate uploaded [[File:Capture.PNG]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CP-1908.jpg 6 308 871 635 2024-07-06T07:31:06Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:CP-1908.jpg]] wikitext text/x-wiki == Summary == Enforcer Package pistol 192790fffebcb1ced51b2e018f0ec5112859f05b File:FA-12G.jpg 6 118 872 203 2024-07-06T07:31:08Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:FA-12G.jpg]] wikitext text/x-wiki == Summary == Big bad full auto shotty 9155488a7afa479f140688dc72b5e5ae2973996d File:Bear-Trap PDW.png 6 121 873 206 2024-07-06T07:31:09Z VTechwavev 506687 VTechwavev uploaded [[File:Bear-Trap PDW.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GM-262 BULLETSTORM small.png 6 286 874 587 2024-07-06T07:31:10Z UltimaDoombotMK1 152215 UltimaDoombotMK1 uploaded [[File:GM-262 BULLETSTORM small.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:50-Cal-Revolver.jpg 6 17 875 30 2024-07-06T07:31:11Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:50-Cal-Revolver.jpg]] wikitext text/x-wiki == Summary == It's a monster! a052801c7d6027cc5f3ec29e90aaa06c10b2f164 File:BMX-919.jpg 6 114 876 196 2024-07-06T07:31:12Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:BMX-919.jpg]] wikitext text/x-wiki == Summary == BMX RIDER c7937a5cb387613a1d026f3a4d7bf9526504cc8d File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg 6 177 877 429 2024-07-06T07:31:13Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg 6 377 878 771 2024-07-06T07:31:15Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Double Barrel Shotgun.png 6 76 879 142 2024-07-06T07:31:16Z VTechwavev 506687 VTechwavev uploaded [[File:Double Barrel Shotgun.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:M75C.jpg 6 116 880 201 2024-07-06T07:31:17Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:M75C.jpg]] wikitext text/x-wiki == Summary == CZ75 e17b9ee17edd6891a21b75090b7b625db7a91894 File:Screenshot 2024 0610 113209.png 6 285 881 586 2024-07-06T07:31:18Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113209.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Justice-Magnum-12G.jpg 6 359 882 738 2024-07-06T07:31:19Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Justice-Magnum-12G.jpg]] wikitext text/x-wiki == Summary == HAHAH BIG REVVY SHOTTY BOOOM 8cfc1c702e9d1512a3d98058d2d442649e70a94e File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg 6 19 883 32 2024-07-06T07:31:20Z Insonia the Monkey 506682 Insonia the Monkey uploaded [[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SCR-3.jpg 6 272 884 570 2024-07-06T07:31:21Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:SCR-3.jpg]] wikitext text/x-wiki == Summary == Scorpy d3228dbab0bd6c8473f44359461eabe2f57a1304 File:Hawk-50.png 6 79 885 146 2024-07-06T07:31:23Z VTechwavev 506687 VTechwavev uploaded [[File:Hawk-50.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:1655889574746.jpg 6 189 886 442 2024-07-06T07:31:24Z Normal1237 506686 Normal1237 uploaded [[File:1655889574746.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Justice-12G.jpg 6 232 887 513 2024-07-06T07:31:25Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Justice-12G.jpg]] wikitext text/x-wiki == Summary == Baby bore f293cafd116eebabbd5385e8351fbd30f0c7dd7f File:500-Magnum.jpg 6 298 888 624 2024-07-06T07:31:26Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:500-Magnum.jpg]] wikitext text/x-wiki == Summary == Big boy revvy 0c135dae19722924bbffecd37e4f850c9d43349c File:Compact-9.jpg 6 277 889 576 2024-07-06T07:31:27Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Compact-9.jpg]] wikitext text/x-wiki == Summary == BABY BOY 9 56d2854b451979c2a3890300acd946056c78dc7f File:CIV-200.png 6 197 890 450 2024-07-06T07:31:28Z VTechwavev 506687 VTechwavev uploaded [[File:CIV-200.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GC-3.png 6 217 891 480 2024-07-06T07:31:29Z VTechwavev 506687 VTechwavev uploaded [[File:GC-3.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg 6 360 892 739 2024-07-06T07:31:31Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BM45-Arctic.jpg 6 414 893 820 2024-07-06T07:31:32Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:BM45-Arctic.jpg]] wikitext text/x-wiki == Summary == Silly arctic pistol bf7f7b8787b2470f6ce073dccea8318047165a68 File:Breaker.jpg 6 168 894 420 2024-07-06T07:31:33Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Breaker.jpg]] wikitext text/x-wiki == Summary == Breaker Revvy 1c2a6f89fcb9533ee86b0391df185a6c211f9934 File:UKV-8 LMG.jpg 6 235 895 516 2024-07-06T07:31:34Z Normal1237 506686 Normal1237 uploaded [[File:UKV-8 LMG.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BMP-9.jpg 6 195 896 448 2024-07-06T07:31:35Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:BMP-9.jpg]] wikitext text/x-wiki == Summary == Beretta go brrr aec04e62dfd5e89e76223d38001d07522ee2d9cf File:MGL-6.png 6 304 897 631 2024-07-06T07:31:36Z VTechwavev 506687 VTechwavev uploaded [[File:MGL-6.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Reward Code.jpg 6 144 898 267 2024-07-06T07:31:38Z Hori47 506695 Hori47 uploaded [[File:Reward Code.jpg]] wikitext text/x-wiki Reward Code button b76a31cc470b4055705fd903099d2a8924fd46e6 File:SMG-53.png 6 313 899 640 2024-07-06T07:31:39Z VTechwavev 506687 VTechwavev uploaded [[File:SMG-53.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KV-19.jpg 6 28 900 42 2024-07-06T07:31:41Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:KV-19.jpg]] wikitext text/x-wiki == Summary == BIZON b75ca7ffd2bb2bbcb690eb7b6852b9fa14c86409 File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg 6 138 901 254 2024-07-06T07:31:42Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SMG5.jpg 6 160 902 330 2024-07-06T07:31:43Z Normal1237 506686 Normal1237 uploaded [[File:SMG5.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KN-94.jpg 6 357 903 736 2024-07-06T07:31:44Z Normal1237 506686 Normal1237 uploaded [[File:KN-94.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CSG.jpg 6 88 904 156 2024-07-06T07:31:45Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:CSG.jpg]] wikitext text/x-wiki == Summary == Tiny shotgun 05f37b02003a08b5d453d0c8065ba1ec977776c4 File:Sniper .jpg 6 169 905 421 2024-07-06T07:31:47Z Icy Wolf01 506681 Icy Wolf01 uploaded [[File:Sniper .jpg]] wikitext text/x-wiki Sniper 2081d06ecb8f68cbf79e9de820f81f7f82fa4625 File:REX-357.jpg 6 245 906 526 2024-07-06T07:31:48Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:REX-357.jpg]] wikitext text/x-wiki == Summary == Tyrannosaurus REX. Hahah get it?? 0ec9bca80b82495201286e23d3943cd8e08de0d1 File:GXG-12.jpg 6 66 907 132 2024-07-06T07:31:49Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:GXG-12.jpg]] wikitext text/x-wiki == Summary == Mag fed baby a23c577eb64d177acd947c52de96c985ca9f45ee File:Enrager.png 6 424 908 845 2024-07-06T07:31:50Z VTechwavev 506687 VTechwavev uploaded [[File:Enrager.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg 6 198 909 451 2024-07-06T07:31:51Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Heavy Gunner.jpg 6 348 910 717 2024-07-06T07:31:52Z Icy Wolf01 506681 Icy Wolf01 uploaded [[File:Heavy Gunner.jpg]] wikitext text/x-wiki This guy carries around major muscle.. 4ad2a9f0475dc2b5fd349ce5d92605518176fc41 File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg 6 61 911 127 2024-07-06T07:31:54Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113433.png 6 270 912 568 2024-07-06T07:31:55Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113433.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2024 0610 113143.png 6 333 913 702 2024-07-06T07:31:56Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113143.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ASG-5.jpg 6 253 914 535 2024-07-06T07:31:57Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:ASG-5.jpg]] wikitext text/x-wiki == Summary == Browning shotgun b06b8b74d32338dbbe494030e52ace851cfcfa09 File:Screenshot 2024 0610 113105.png 6 207 915 469 2024-07-06T07:31:58Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113105.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg 6 174 916 426 2024-07-06T07:31:59Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg 6 395 917 793 2024-07-06T07:32:00Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CAR-57.jpg 6 281 918 582 2024-07-06T07:32:02Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:CAR-57.jpg]] wikitext text/x-wiki == Summary == P90 AR-15 ec7ae0af2666b4ba916781027703ca3459917f5f File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg 6 378 919 772 2024-07-06T07:32:03Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:UAR-Para.jpg 6 331 920 700 2024-07-06T07:32:04Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:UAR-Para.jpg]] wikitext text/x-wiki == Summary == UAR 22598b234e1666a325cff2518bc67221ec3ceff3 File:Blaster-12G.jpg 6 95 921 163 2024-07-06T07:32:05Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Blaster-12G.jpg]] wikitext text/x-wiki == Summary == Blaster ec362e44d2699839b7ab7fc74c70b8fbdeec599b File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg 6 312 922 639 2024-07-06T07:32:06Z Tayshawn07 506688 Tayshawn07 uploaded [[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Auto-SG4-Desert.jpg 6 156 923 326 2024-07-06T07:32:07Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Auto-SG4-Desert.jpg]] wikitext text/x-wiki == Summary == Desert Storm! d0ac2fec9dc75351a3a424ee0bfe0267f4a4754d File:XMG-9.jpg 6 167 924 419 2024-07-06T07:32:09Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:XMG-9.jpg]] wikitext text/x-wiki == Summary == SIG Suer 42daf340e345635f209f98b6cfcabeadef7d6dc5 File:Screenshot 2024 0610 113452.png 6 372 925 762 2024-07-06T07:32:10Z Gb39483 506680 Gb39483 uploaded [[File:Screenshot 2024 0610 113452.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Coach-Gun.jpg 6 109 926 191 2024-07-06T07:32:11Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Coach-Gun.jpg]] wikitext text/x-wiki == Summary == STAGE COACH e541cecf2d92ae86dcde2b7747050a1ceedf80a4 File:Screenshot (28).png 6 179 927 432 2024-07-06T07:32:12Z VTechwavev 506687 VTechwavev uploaded [[File:Screenshot (28).png]] wikitext text/x-wiki {{DEFAULTSORT:File:TD-2000.png}} 752725a5bf09f6cc64f8c6c505e591f580da7230 File:Pursuit .jpg 6 41 928 70 2024-07-06T07:32:14Z Icy Wolf01 506681 Icy Wolf01 uploaded [[File:Pursuit .jpg]] wikitext text/x-wiki The Pursuit Mode ed2b374f34b4904775bc1766873cc6f5e7047354 Stick Warfare Blood Strike Wiki:Copyrights 4 425 929 2024-07-06T11:26:05Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <!--''[[GAME]]'' content and materials are the intellectual property of their respective owners. -->Content that you make available on {{SITENAME}} is licensed by you to us under our [https://www.wiki.gg/termsofservice Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] 25074667079da95818107ec4704569fb50d6e321 Stick Warfare Blood Strike Wiki:Copyrights 4 425 930 929 2024-07-06T11:26:07Z Bot4401 45109 Protected "[[Stick Warfare Blood Strike Wiki:Copyrights]]" ([Edit=Allow only administrators] (indefinite)) wikitext text/x-wiki <!--''[[GAME]]'' content and materials are the intellectual property of their respective owners. -->Content that you make available on {{SITENAME}} is licensed by you to us under our [https://www.wiki.gg/termsofservice Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] 25074667079da95818107ec4704569fb50d6e321 File:Site-favicon.ico 6 426 931 2024-07-06T11:26:09Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Wiki skin images]] f0235f85e2414431e046ae251792bf050daef5f7 MediaWiki:Apioutput.css 8 427 932 2024-07-06T11:26:10Z Bot4401 45109 Adding default set of pages css text/css /* All CSS here is applied on api.php pages */ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); } a:visited { color: rgb(141, 127, 218); } pre, code, .mw-code { background-color: rgb(34, 35, 33); color: rgb(234, 224, 207); border-color: rgb(63, 64, 62); } } c95cf2c22c12d821f22b745f2aa78d4f6f711500 MediaWiki:Clearyourcache 8 428 933 2024-07-06T11:26:12Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <strong>Note:</strong> After publishing, you may have to bypass your browser's cache to see the changes. * <strong>Firefox / Safari:</strong> Hold <em>Shift</em> while clicking <em>Reload</em>, or press either <em>Ctrl-F5</em> or <em>Ctrl-R</em> (<em>⌘-R</em> on a Mac) * <strong>Google Chrome:</strong> Press <em>Ctrl-Shift-R</em> (<em>⌘-Shift-R</em> on a Mac) * <strong>Internet Explorer / Edge:</strong> Hold <em>Ctrl</em> while clicking <em>Refresh</em>, or press <em>Ctrl-F5</em> * <strong>Opera:</strong> Press <em>Ctrl-F5</em>. {{#switch:{{FULLPAGENAME}} |MediaWiki:Common.css={{MediaWiki:Common.css/doc}} }} ae9657ff5073359962acb1e88f878fddb6e20ace MediaWiki:Common.css 8 429 934 2024-07-06T11:26:13Z Bot4401 45109 Adding default set of pages css text/css /* CSS placed here will be applied to all skins */ :root, .view-light { --wiki-body-background-image: none; --wiki-body-background-color: #f6f6f6; --wiki-body-background-color--rgb: 246,246,246; --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--rgb: 0,0,0; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--inverted--rgb: 255,255,255; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--rgb: 51,51,51; --wiki-body-dynamic-color--secondary--inverted: #dddddd; --wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #ffffff; --wiki-content-background-color--rgb: 255, 255, 255; --wiki-content-background-opacity: 1; --wiki-content-background-color--secondary: #fbfbfb; --wiki-content-background-color--secondary--rgb: 251, 251, 251; --wiki-content-border-color: #a7d7f9; --wiki-content-border-color--rgb: 167, 215, 249; --wiki-content-text-color: #111111; --wiki-content-text-color--rgb: 17, 17, 17; --wiki-content-link-color: #0645ad; --wiki-content-link-color--rgb: 6, 69, 173; --wiki-content-link-label-color: #ffffff; --wiki-content-link-label-color--rgb: 255,255,255; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #ba0000; --wiki-content-redlink-color--rgb: 186,0,0; --wiki-content-text-mix-color: #8a8b8b; --wiki-content-text-mix-color--rgb: 138,139,139; --wiki-content-text-mix-color-95: #eef0f0; --wiki-content-text-mix-color-95--rgb: 238,240,240; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--rgb: 0,0,0; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--inverted--rgb: 255,255,255; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--rgb: 51,51,51; --wiki-content-dynamic-color--secondary--inverted: #dddddd; --wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #3366cc; --wiki-accent-color--rgb: 51, 102, 204; --wiki-accent-color--hover: #447ff5; --wiki-accent-color--hover--rgb: 68, 127, 245; --wiki-accent-label-color: #ffffff; --wiki-accent-label-color--rgb: 255, 255, 255; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: 0.0; --wiki-sidebar-border-color: var(--wiki-body-background-color); --wiki-sidebar-border-color--rgb: var(--wiki-body-background-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: #e8f2f8; --wiki-navigation-background-color--rgb: 232, 242, 248; --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #bf0017; --wiki-alert-color--rgb: 191,0,23; --wiki-alert-label-color: #ffffff; --wiki-alert-label-color--rgb: 255, 255, 255; --wiki-warning-color: #cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #ffffff; --wiki-success-label-color--rgb: 255, 255, 255; --wiki-icon-general-filter: ; --wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); } .view-dark { --wiki-body-background-image: none; --wiki-body-background-color: #171717; --wiki-body-background-color--rgb: 23, 23, 23; --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--rgb: 255,255,255; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--inverted--rgb: 0,0,0; --wiki-body-dynamic-color--secondary: #dddddd; --wiki-body-dynamic-color--secondary--rgb: 221,221,221; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #202020; --wiki-content-background-color--rgb: 32,32,32; --wiki-content-background-opacity: 1.0; --wiki-content-background-color--secondary: #2b2b2b; --wiki-content-background-color--secondary--rgb: 43,43,43; --wiki-content-border-color: #991A51; --wiki-content-border-color--rgb: 153,26,81; --wiki-content-text-color: #ededed; --wiki-content-text-color--rgb: 237,237,237; --wiki-content-link-color: #6d8afb; --wiki-content-link-color--rgb: 109,138,251; --wiki-content-link-label-color: #000; --wiki-content-link-label-color--rgb: 0,0,0; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #FC3B2C; --wiki-content-redlink-color--rgb: 252,59,44; --wiki-content-text-mix-color: #868686; --wiki-content-text-mix-color--rgb: 134,134,134; --wiki-content-text-mix-color-95: #2a2a2a; --wiki-content-text-mix-color-95--rgb: 42,42,42; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--rgb: 255, 255, 255; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--inverted--rgb: 0, 0, 0; --wiki-content-dynamic-color--secondary: #dddddd; --wiki-content-dynamic-color--secondary--rgb: 221, 221, 221; --wiki-content-dynamic-color--secondary--inverted: #333333; --wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #ff1980; --wiki-accent-color--rgb: 255,25,128; --wiki-accent-color--hover: #D82073; --wiki-accent-color--hover--rgb: 216,32,115; --wiki-accent-label-color: #000; --wiki-accent-label-color--rgb: 0,0,0; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #ce0018; --wiki-alert-color--rgb: 206,0,24; --wiki-alert-label-color: #000000; --wiki-alert-label-color--rgb: 0,0,0; --wiki-warning-color:#cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #000000; --wiki-success-label-color--rgb: 0,0,0; --wiki-icon-general-filter: invert(100%); --wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); } /***************************** * PortableInfoboxes * ******************************/ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /***************************** * End PortableInfoboxes * ******************************/ /********************************************************************************************************************* * Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) * **********************************************************************************************************************/ .hlist dl, .hlist ol, .hlist ul { margin: 0; padding: 0; } /* Display list items inline */ .hlist dd, .hlist dt, .hlist li { /* * don't trust the note that says margin doesn't work with inline * removing margin: 0 makes dds have margins again * We also want to reset margin-right in Minerva */ margin: 0; display: inline; } /* Display requested top-level lists inline */ .hlist.inline, .hlist.inline dl, .hlist.inline ol, .hlist.inline ul, /* Display nested lists inline */ .hlist dl dl, .hlist dl ol, .hlist dl ul, .hlist ol dl, .hlist ol ol, .hlist ol ul, .hlist ul dl, .hlist ul ol, .hlist ul ul { display: inline; } /* Hide empty list items */ .hlist .mw-empty-li { display: none; } /* TODO: :not() can maybe be used here to remove the later rule. naive test * seems to work. more testing needed. like so: */ .hlist dt:not(:last-child)::after { content: ": "; } .hlist dd:not(:last-child)::after, .hlist li:not(:last-child)::after { content: " \00B7 ";; font-weight: bold; } /* Add parentheses around nested lists */ .hlist dd dd:first-child::before, .hlist dd dt:first-child::before, .hlist dd li:first-child::before, .hlist dt dd:first-child::before, .hlist dt dt:first-child::before, .hlist dt li:first-child::before, .hlist li dd:first-child::before, .hlist li dt:first-child::before, .hlist li li:first-child::before { content: " ("; font-weight: normal; } .hlist dd dd:last-child::after, .hlist dd dt:last-child::after, .hlist dd li:last-child::after, .hlist dt dd:last-child::after, .hlist dt dt:last-child::after, .hlist dt li:last-child::after, .hlist li dd:last-child::after, .hlist li dt:last-child::after, .hlist li li:last-child::after { content: ")"; font-weight: normal; } /* Put ordinals in front of ordered list items */ .hlist ol { counter-reset: listitem; } .hlist ol > li { counter-increment: listitem; } .hlist ol > li::before { content: " " counter(listitem) "\a0"; } .hlist dd ol > li:first-child::before, .hlist dt ol > li:first-child::before, .hlist li ol > li:first-child::before { content: " (" counter(listitem) "\a0"; } /******************************************** * End semantically-correct horizontal lists * *********************************************/ /********************************************************** * Template:Navbox (needs semantic horizontal lists above) * ***********************************************************/ .navbox { clear: both; margin: 1em 0; padding: 3px; font-size: 90%; width: 100%; border: 1px solid var(--wiki-content-border-color); box-sizing: border-box; } .navbox-inner, .navbox-subgroup { border-spacing: 0; width: 100%; } /* Reduce spacing between adjacent navboxes */ .navbox + .navbox { margin-top: -1px; } /* Spacing between rows */ .navbox-spacer { height: 2px; } /* Title bars and labels */ .navbox-title { font-weight: bold; font-size: 115%; padding: 0.25em 0.6em; line-height: 1.5em; color: var(--wiki-accent-label-color); background: var(--wiki-accent-color); } .navbox-title, .navbox-abovebelow { padding-left: 1em; padding-right: 1em; text-align: center; } .navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background: rgba(var(--wiki-accent-color--rgb), 0.18); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .navbox .navbox-title a, .navbox .navbox-title a:visited, .navbox .navbox-title a.external, .navbox .navbox-title a.external:visited { color: var(--wiki-accent-link-color); } .navbox-title .mw-collapsible-toggle { font-weight: normal; text-align: right; } .navbox-title-text { font-size: 105%; } /* Navbox-related links */ .navbox-title .navbar { float: left; margin-right: 0.5em; } .navbox-title .navbar a.external::after { content: unset; } /* Groups */ .navbox-group { font-weight: bold; padding: 0 0.5em; white-space: nowrap; text-align: center; } /* Zebra colouring for rows */ .navbox-even { background: #fff1; } /* Subgroups: equal group labels between different child navboxes */ .navbox-subgroup > tbody > tr { display: flex; } .navbox-subgroup .navbox-title { width: 100%; } .navbox-subgroup .navbox-group { display: flex; align-items: center; justify-content: center; flex-basis: 11em; flex-grow: 1; flex-shrink: 0; white-space: normal; } /* Lists */ .navbox-list { width: 100%; } /* Mobile adjustments */ @media screen and (max-width: 1280px) { .mw-body .navbox-inner table { display: table; } } @media screen and (max-width: 720px) { .mw-body .navbox { display: none; } } /********************** * End Template:Navbox * ***********************/ /******************* * Main page layout * ********************/ #mp-box-welcome {grid-area: welcome;} #mp-box-about {grid-area: about;} #mp-box-links {grid-area: links;} #mp-box-contribute {grid-area: contribute;} #mp-box-featured {grid-area: featured;} #mp-box-basics {grid-area: basics;} #mp-box-gallery {grid-area: gallery;} #mp-box-iconlists {grid-area: iconlists;} /* Example Main Page 1 Grid Layout */ #mp-layout1-container { display:grid; grid-template-areas: "welcome" "about" "featured" "basics" "gallery" "links" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout1-container { grid-template-areas: "welcome welcome" "about about" "featured basics" "gallery links" "contribute contribute"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-layout1-container { grid-template-areas: "welcome welcome welcome" "about about basics" "featured featured basics" "gallery links links" "contribute contribute contribute"; grid-template-columns: 2fr 1fr 2fr; } } /* Example Main Page 2 Grid Layout */ #mp-layout2-container { display:grid; grid-template-areas: "welcome" "links" "about" "gallery" "iconlists" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout2-container { grid-template-areas: "welcome links" "gallery about" "iconlists about" "iconlists contribute"; grid-template-columns: 3fr 2fr; } } @media screen and (min-width:1350px) { #mp-layout2-container { grid-template-areas: "welcome welcome links" "welcome welcome about" "gallery gallery about" "iconlists iconlists contribute"; grid-template-columns: 3fr 2fr 2fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:0px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-box h2 { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); overflow: initial; border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0; padding: 5px 0; color:var(--wiki-heading-color); } .mp-box .welcome-message { font-size: 200%; font-family: var(--wiki-heading-font-family); margin: 0; padding: 5px 0; color: #fff; filter: drop-shadow(0px 2px 3px #000); } #mp-box-welcome { text-align:center; position:relative; overflow:hidden; } #mp-welcome { display:flex; flex-flow:column nowrap; position: relative; height: 100%; z-index: 2; box-sizing: border-box; } #mp-welcome .welcome-subtitle { height: 100%; background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85); padding:0.5em; } #mp-banner { position: absolute; width: 100%; height: 100%; filter: blur(5px); z-index: -1; background: url(/images/e/e0/MP_banner.jpg); background-size: cover; background-repeat: no-repeat; background-position: top center; } .view-dark #mp-banner { filter: blur(5px) brightness(50%); } .view-light #mp-banner { filter: blur(5px) contrast(50%); } /* [[Template:MP_link]] */ .mp-links { --gap:10px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:var(--gap); } .mp-links > ul > li { display:flex; flex-flow:column nowrap; align-items:stretch; text-align: center; box-sizing:border-box; flex: max(calc(50% - var(--gap)), 5em) 1 1; outline:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;} .mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;} .mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: center; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { height:100%; } .mp-links > ul > li > a:last-child:not(:first-child) { height:unset; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } .mp-links.side-image li { flex-flow:row nowrap; } /* MP icon lists */ .mp-iconlists { display: flex; flex-flow: wrap; gap: 5px 20px; } .mp-iconlists > .mp-iconlist { flex: 1; min-width: fit-content; } .mp-iconlist > h3 { padding: 0; margin: 0; } .mp-iconlist > ul { list-style: none; margin: 0; } /* MP gallery */ .mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display: flex; flex-flow: wrap; gap: 5px 10px; align-items: flex-end; justify-content: space-evenly; margin: 0; } .mp-box ul.gallery .gallerytext { margin-top: 1em; padding: 0; background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-link-color); } .mp-box .gallerybox:hover .gallerytext { background-color: rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-box ul.gallery .gallerytext > p { margin: 0; } .mp-box ul.gallery .gallerytext a { display: block; padding: .5em 0; } /*********************** * End main page layout * ************************/ /*********************** * Start DRUID infoboxes * ************************/ .druid-container { /* These variables are designed to inherit from your wiki's color variables. If your wiki uses a different naming scheme, change the inner names to match yours. If your wiki doesn't use color variables you should consider doing so, otherwise you can replace the inner variables or the fallback values with colors that match your wiki. */ --druid-background-color: var(--wiki-content-background-color, #ffffff); --druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255); --druid-secondary-background-color: var(--wiki-accent-color, #36c); --druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204); --druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff); --druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255); --druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0); --druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240); --druid-border-color: var(--wiki-content-border-color, #a7d7f9); --druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249); --druid-link-color: var(--wiki-content-link-color, #0645ad); --druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173); --druid-link-label-color: var(--wiki-content-link-label-color, #fff); --druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255); } .druid-container { border: 4px solid var(--druid-border-color); border-radius: 3px; background: var(--druid-background-color); float: right; clear: right; margin: 0 0 1em 1em; width:100%; max-width:22em; box-sizing: border-box; border-collapse: collapse; } @media screen and (max-width: 720px) { .druid-container { float: none; margin: 0.5rem auto; } } .druid-main-images-file, .druid-main-image { text-align:center; } .druid-infobox .druid-title, .druid-infobox .druid-section { background:rgba(var(--druid-secondary-background-color--rgb), 0.75); color:var(--druid-secondary-background-label-color); text-align:center; font-size:1.5em; padding:1px; } .druid-infobox .druid-section { font-size: 1.25em; font-weight: 500; } .druid-label { font-weight:bold; text-align: right; box-sizing: border-box; } .druid-row > .druid-label { width: 48%; flex-shrink: 0; } .druid-row > .druid-label, .druid-row > .druid-data { padding-inline: 0.3em; } .druid-main-image, .druid-main-images { padding:5px; } .druid-main-image img, .druid-main-images img { max-width:100%; height:auto; } .druid-main-images-labels { display:flex; flex-direction:row; flex-wrap:wrap; justify-content: space-evenly; margin:0.25em; gap:0.25em; } .druid-main-images-label { cursor:pointer; flex:1 1 auto; text-align:center; transition:.1s ease-in; outline:1px solid var(--druid-link-color); } .druid-main-images-label.focused { background:var(--druid-link-color); color:var(--druid-link-label-color); } .druid-main-images-label:not(.focused):hover { background:rgba(var(--druid-link-color--rgb), 0.25); } .druid-toggleable-data:not(.focused), .druid-main-images-file:not(.focused), .druid-toggleable-heading:not(.focused) { display:none; } .druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) { display:none; } .druid-section:has(.druid-toggleable-heading-empty.focused) { display:none; } .druid-grid { display:grid; gap: 0.3em; padding: 0.35em; } .druid-grid-item { background:var(--druid-tertiary-background-color); padding:0.25em; border:1px solid rgba(var(--druid-border-color--rgb), 0.5); border-radius: 2px; } .druid-grid-item > .druid-label, .druid-grid-item > .druid-data { text-align: center; } .druid-data-wide { width:100%; } .druid-section-container > .druid-collapsible { display: flex; justify-content: space-between; align-items: center; } .druid-collapsed { display:none!important; } .druid-collapsible { cursor:pointer; position:relative; } .druid-collapsible::after { content:'\2013'; display:block; position:absolute; right:10px; font-size:20px; font-weight:bold; color:var(--druid-secondary-background-label-color); } .druid-collapsible-collapsed::after { content:'+'; } .druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) { display: none; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /******** Custom display classes *********/ div.druid-stacked.druid-row, .druid-stacked div.druid-row { flex-direction: column; } .druid-stacked.druid-row > .druid-label, .druid-stacked .druid-row > .druid-label { text-align: left; width: 100%; flex-basis:unset; } .druid-stacked.druid-row > .druid-data, .druid-stacked .druid-row > .druid-data { padding-left: .75em; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /*********************** * End DRUID infoboxes * ************************/ /*** Miscellaneous ***/ .responsive-image { max-width:100%; height:auto; } .view-dark .invert-on-dark, .view-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px) { .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*** Utility classes for standard MW galleries ***/ /* it's important that spaced comes before centered in the sheet */ .gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; } /************************** * Start Modular Templates * **************************/ /********* [[Template:Ambox]] *********/ .ambox { border: 1px solid var(--wiki-content-border-color); border-left: 10px solid var(--wiki-accent-color); border-radius: 2px; display: flex; align-items: center; gap: .6em; margin: 1em 0; padding: 3px .6em; background-color: var(--wiki-content-background-color--secondary); box-shadow: 2px 2px 5px 0px #0002; } @media (min-width: 720px) { .ambox { margin-inline: 10%; } } .ambox.tiny { padding: .04rem .5em; margin-inline: 0; width: fit-content; } .ambox + .ambox { margin-top: -.6em; } .ambox-content p { margin: .15em 0; } .ambox-title { font-weight: bold; } /********* [[Template:Hatnote]] *********/ .hatnote { padding: 1px 0 1px 1.6em; margin-bottom: 0.5em; font-style: italic; border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); } .hatnote.icon { padding-left: 0; } /********* [[Template:Spoiler]] *********/ .spoiler-content { background-color: rgb(127, 127, 127); transition: all 0.3s; cursor: pointer; } .spoiler-content > span { opacity: 0; transition: all 0.3s; } .spoiler-content > * { pointer-events:none; } .spoiler-content.show > * { pointer-events:unset; } .spoiler-content.show { background-color: rgba(127, 127, 127, 0); } .spoiler-content.show > span { opacity: 1; } /********* [[Template:Link icon]] *********/ .link-icon { --link-icon-line-height: 1.5em; --link-icon-size: 1.5em; display: inline-flex; align-items: center; height: var(--link-icon-line-height); vertical-align: bottom; } .link-icon .regular { align-self: center; } .link-icon .regular a { display: flex; } .link-icon .regular img { height: var(--link-icon-size); max-width: var(--link-icon-size); } .link-icon .fallback { outline: 1px solid var(--wiki-content-text-color); border-radius: 50%; text-align: center; width: var(--link-icon-size); line-height: var(--link-icon-size); } .link-icon.notext .fallback { display: inline-block; } .link-icon.notext { display: inline; } /********* [[Template:Quote]] *********/ .quote { background: var(--wiki-content-background-color--secondary); border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: .5em 0; padding: .5em; } .quote .block { display: block; } .quote .title { font-size: large; font-weight: bold; } .quote .content { font-style: italic; } .quote .author { font-weight: bold; text-align: end; } .quote .marks-wrapper { display: flex; gap: 5px; } .quote .marks-wrapper::before, .quote .marks-wrapper::after { font-size: 100px; line-height: 0px; } .quote .marks-wrapper::before { content: "\201C"; margin-top: 40px; } .quote .marks-wrapper::after { content: "\201D"; align-self: end; margin-bottom: -10px; } /************************ * End Modular Templates * *************************/ 4a466822d44f066092c916fea5ab740cf3f6ecff MediaWiki:Common.css/doc 8 430 935 2024-07-06T11:26:15Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <div id="dl-variable-doc"><!-- hide this in your global.css if you're familiar with how default loadout works and this documentation is just in your way --> ==Documentation== This wiki is using the theming template from the [https://defaultloadout.wiki.gg default loadout]. This template is intended to minimize the work required to create a custom colored version of the standard [[mw:Skin:Vector|Vector]] skin, while maximizing the various nooks and crannies that those colors reach, all while keeping everything legible and matching. ===Themes=== The [[support:ThemeToggle|ThemeToggle]] extension is installed, and allows multiple themes to be used. In the actual stylesheet below this documentation, you'll find two huge rules at the top, each containing lots of [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS color variables]. They look like this: <syntaxhighlight lang=css> :root, .view-light { --wiki-body-background-image: none; --wiki-body-background-color: #f6f6f6; /* ... and so on */ } .view-dark { --wiki-body-background-image: none; --wiki-body-background-color: #171717; /* ... and so on */ } </syntaxhighlight> These are the standard light and dark themes, defined in [[Mediawiki:Theme-definitions]]. '''Important''': if you want your wiki to only support a single theme, edit that page and remove the line you don't want (don't remove both). The <code>:root</code> selector is a fallback, meaning that in case something happens and ThemeToggle fails to work, the following theme will still mostly work. If you have multiple themes, you can move the <code>:root</code> rule to whichever you'd consider the "default" theme. ===RGB variables=== Every color variable has an associated <code>--rgb</code> variant right below it. This should be an RGB representation of the color formatted as a comma-separated list, like so: 128,255,128. Do not include the <code>rgb()</code> wrapper. This is used in many places to add transparency to the color, which adds flexibility to the color palette while minimizing the amount of colors that need to be defined. '''Remember to update RGB variables when changing colors'''. Websites that can make this conversion for you are plentiful, such as [https://www.rapidtables.com/convert/color/hex-to-rgb.html rapidtables]. ===List of all colors with contrast checking=== The table below shows all the colors currently in use, as well as notes on how to use them. The last column shows which colors are expected to show up as text against other colors. With the exception of <code>--wiki-content-text-mix-color--95</code>, all text in the last column should be ''clearly'' legible. If it is not, you may need to adjust one of the referenced colors in your color palette. {| class="wikitable" ! Variable name !! Color !! style="width: 40em;" | Notes !! Test contrast against these variables |- | --wiki-body-background-image | N/A | This is the image path to the wiki's background image. Usually this is uploaded to File:Site-background.jpg, File:Site-background-light.jpg, and/or File:Site-background-dark.jpg. While there's not a hard file size limit, it is recommended that this not exceed 300 KB. File size can be reduced by resizing (anything over 2560x1440p is excessive), converting to a jpg, and compressed using sites like [https://tinypng.com tinypng]. | N/A |- | --wiki-body-background-color | style="background-color:var(--wiki-body-background-color);" | | The background color behind the background image. This usually only shows up if the background image doesn't load, doesn't fill the screen, or has some transparency. This color should be similar to the overall color of the background image, or the top-left corner if it is made up of many different colors. In the former case, https://matkl.github.io/average-color/ is helpful. | style="background-color:var(--wiki-body-background-color);" | <span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/> |- | --wiki-body-dynamic-color | style="background-color:var(--wiki-body-dynamic-color);" | | This is expected to contrast sharply with the body-background-color, for cases when text needs to be displayed against it. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes. | style="background-color:var(--wiki-body-dynamic-color);" | <span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/> |- | --wiki-body-dynamic-color--inverted | style="background-color:var(--wiki-body-dynamic-color--inverted);" | | The inverse of <code>--wiki-body-dynamic-color</code>. This should optimally have almost no contrast with the body-background-color. | N/A |- | --wiki-body-dynamic-color--secondary | style="background-color:var(--wiki-body-dynamic-color--secondary);" | | A slightly different version of body-dynamic-color. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes. | style="background-color:var(--wiki-body-dynamic-color--secondary);" | <span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/> |- | --wiki-body-dynamic-color--secondary--inverted | style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" | | The inverse of <code>--wiki-body-dynamic-color--secondary</code>. | N/A |- | --wiki-body-font-family | N/A | The font family of most of the wiki, such as the sidebar, navigation, and content text. Usually this is sans-serif. If modifying this, use a simple font that is easy to read. See <code>--wiki-heading-font-family</code> if you want to incorporate a more decorative font into the theme. | N/A |- | --wiki-content-background-color | style="background-color:var(--wiki-content-background-color);" | | The background color of the main content area. | style="background-color:var(--wiki-content-background-color);" | <span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/> <span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/> <span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/> <span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/> <span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/> <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> <span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/> |- | --wiki-content-background-opacity | N/A | The opacity of the main content area, to let the wiki's background image show through. Please keep this high, usually above 0.9, or it can make reading text difficult. | N/A |- | --wiki-content-background-color--secondary | style="background-color:var(--wiki-content-background-color--secondary);" | | A secondary content background to highlight certain things. Usually this is <code>--wiki-content-background-color</code> with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass. | style="background-color:var(--wiki-content-background-color--secondary);" | <span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/> <span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/> <span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/> <span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/> <span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/> <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> <span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/> |- | --wiki-content-border-color | style="background-color:var(--wiki-content-border-color);" | | Border color for the main content area and elements within it. | N/A |- | --wiki-content-text-color | style="background-color:var(--wiki-content-text-color);" | | Text color for the main content area. | N/A |- | --wiki-content-link-color | style="background-color:var(--wiki-content-link-color);" | | Links within the content area. Please do not make this red, as red links on wikis traditionally denote pages that don't exist. | style="background-color:var(--wiki-content-link-color);" | <span style="color:var(--wiki-content-link-label-color);">--wiki-content-link-label-color</span> |- | --wiki-content-link-label-color | style="background-color:var(--wiki-content-link-label-color);" | | This is used when placing text on an element with the link color as a background, such as a button. | N/A |- | --wiki-content-link-color--visited | style="background-color:var(--wiki-content-link-color--visited);" | | The color of visited links. This is optional, and usually inherits <code>--wiki-content-link-color</code>. | N/A |- | --wiki-content-link-color--hover | style="background-color:var(--wiki-content-link-color--hover);" | | The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color</code>. | N/A |- | --wiki-content-redlink-color | style="background-color:var(--wiki-content-redlink-color);" | | The color of links to pages that don't exist. Since these should only rarely be seen, you can be a little lax about choosing a color that contrasts with the background, but it should still be legible. | N/A |- | --wiki-content-text-mix-color | style="background-color:var(--wiki-content-text-mix-color);" | | A mix of <code>--wiki-content-text-color</code> and <code>--wiki-content-background-color</code>. There are many sites that can generate this for you, such as [https://www.w3schools.com/colors/colors_mixer.asp w3schools' color mixer]. This is generally used to mark disabled elements or placeholder text. | style="background-color:var(--wiki-content-text-mix-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span> |- | --wiki-content-text-mix-color-95 | style="background-color:var(--wiki-content-text-mix-color-95);" | | The same as <code>--wiki-content-text-mix-color</code>, but the mix is 95% <code>--wiki-content-background-color</code>. This is used to mark disabled elements. The contrast checker to the right should actually be very hard to read. | style="background-color:var(--wiki-content-text-mix-color-95);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span> |- | --wiki-content-dynamic-color | style="background-color:var(--wiki-content-dynamic-color);" | | This is expected to contrast sharply with <code>--wiki-content-background-color</code>. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes. | style="background-color:var(--wiki-content-dynamic-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/> |- | --wiki-content-dynamic-color--inverted | style="background-color:var(--wiki-content-dynamic-color--inverted);" | | The inverse of <code>--wiki-content-dynamic-color</code>. | N/A |- | --wiki-content-dynamic-color--secondary | style="background-color:var(--wiki-content-dynamic-color--secondary);" | | A slightly different version of <code>--wiki-content-dynamic-color</code>. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes. | style="background-color:var(--wiki-content-dynamic-color--secondary);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/> |- | --wiki-content-dynamic-color--secondary--inverted | style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" | | The inverse of <code>--wiki-content-dynamic-color--secondary</code>. | N/A |- | --wiki-heading-color | style="background-color:var(--wiki-heading-color);" | | The color of headings, such as the page title and section headings. Usually this is set to <code>--wiki-content-text-color</code>, but feel free to give it a different color to spice up the theme a little. | N/A |- | --wiki-heading-font-family | N/A | The font family of headings, such as the page title and section headings. | N/A |- | --wiki-accent-color | style="background-color:var(--wiki-accent-color);" | | Used to style infoboxes and some buttons, such as the save button when editing. | style="background-color:var(--wiki-accent-color);" | <span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/> <span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/> |- | --wiki-accent-color--hover | style="background-color:var(--wiki-accent-color--hover);" | | The color of accent-color when hovered over, in some cases. Usually this is just accent-color with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass. | style="background-color:var(--wiki-accent-color--hover);" | <span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/> <span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/> |- | --wiki-accent-label-color | style="background-color:var(--wiki-accent-label-color);" | | The color of normal text against the accent color. | N/A |- | --wiki-accent-link-color | style="background-color:var(--wiki-accent-link-color);" | | The color of links against the accent color. | N/A |- | --wiki-sidebar-background-color | style="background-color:var(--wiki-sidebar-background-color);" | | The background color of the sidebar to the left of the content area. Usually this inherits <code>--wiki-content-background-color</code>. | style="background-color:var(--wiki-sidebar-background-color);" | <span style="color:var(--wiki-sidebar-link-color)">--wiki-sidebar-link-color</span><br/> <span style="color:var(--wiki-sidebar-heading-color)">--wiki-sidebar-heading-color</span><br/> |- | --wiki-sidebar-background-opacity | N/A | The background opacity of the sidebar. Usually this inherits <code>--wiki-content-background-opacity</code>. | N/A |- | --wiki-sidebar-border-color | style="background-color:var(--wiki-sidebar-border-color);" | | The border color of the sidebar. Usually this inherits <code>--wiki-content-border-color</code>. | N/A |- | --wiki-sidebar-link-color | style="background-color:var(--wiki-sidebar-link-color);" | | The color of links in the sidebar. Usually this inherits <code>--wiki-content-link-color</code>. | N/A |- | --wiki-sidebar-heading-color | style="background-color:var(--wiki-sidebar-heading-color);" | | The color of headings in the sidebar. Usually this inherits <code>--wiki-content-heading-color</code>. | N/A |- | --wiki-navigation-background-color | style="background-color:var(--wiki-navigation-background-color);" | | The primary background color of the navigation tabs above the content area. Usually this inherits <code>--wiki-content-background-color--secondary</code>. | style="background-color:var(--wiki-navigation-background-color);" | <span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/> |- | --wiki-navigation-background-color--secondary | style="background-color:var(--wiki-navigation-background-color--secondary);" | | The upper background color of the navigation tabs, as well as the background color of the "More" menu dropdown. Usually this inherits <code>--wiki-content-background-color</code>. | style="background-color:var(--wiki-navigation-background-color--secondary);" | <span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/> |- | --wiki-navigation-border-color | style="background-color:var(--wiki-navigation-border-color);" | | Border color of the navigation tabs. Usually this inherits <code>--wiki-content-border-color</code>. | N/A |- | --wiki-navigation-text-color | style="background-color:var(--wiki-navigation-text-color);" | | The color of text in the navigation tabs. Usually this inherits <code>--wiki-content-link-color</code>. | N/A |- | --wiki-navigation-selected-background-color | style="background-color:var(--wiki-navigation-selected-background-color);" | | The background color of the currently active navigation tab. Usually this inherits <code>--wiki-content-background-color</code> | style="background-color:var(--wiki-navigation-selected-background-color);" | <span style="color:var(--wiki-navigation-selected-text-color)">--wiki-navigation-selected-text-color</span><br/> |- | --wiki-navigation-selected-border-color | style="background-color:var(--wiki-navigation-selected-border-color);" | | The border color of the currently active navigation tab. Usually this inherits <code>--wiki-navigation-border-color</code> | N/A |- | --wiki-navigation-selected-text-color | style="background-color:var(--wiki-navigation-selected-text-color);" | | The text color of the currently active navigation tab. Usually this inherits <code>--wiki-content-text-color</code> | N/A |- | --wiki-alert-color | style="background-color:var(--wiki-alert-color);" | | A general, usually red-ish color used for negative notices. | style="background-color:var(--wiki-alert-color);" | <span style="color:var(--wiki-alert-label-color)">--wiki-alert-label-color</span><br/> |- | --wiki-alert-label-color | style="background-color:var(--wiki-alert-label-color);" | | The color of text against <code>--wiki-alert-color</code> as a background. | N/A |- | --wiki-warning-color | style="background-color:var(--wiki-warning-color);" | | A general, usually orange-ish color used for warning notices. | style="background-color:var(--wiki-warning-color);" | <span style="color:var(--wiki-warning-label-color)">--wiki-warning-label-color</span><br/> |- | --wiki-warning-label-color | style="background-color:var(--wiki-warning-label-color);" | | The color of text against <code>--wiki-warning-color</code> as a background. | N/A |- | --wiki-success-color | style="background-color:var(--wiki-success-color);" | | A general, usually green-ish color used for success notices. | style="background-color:var(--wiki-success-color);" | <span style="color:var(--wiki-success-label-color)">--wiki-success-label-color</span><br/> |- | --wiki-success-label-color | style="background-color:var(--wiki-success-label-color);" | | The color of text against <code>--wiki-success-color</code> as a background. | N/A |- | --wiki-icon-general-filter | N/A | A filter applied to many icons to make them visible on dark themes. Usually this is just <code>invert(100%)</code> on dark themes and blank on light themes. | N/A |- | --wiki-icon-to-link-filter | N/A | A filter that converts many icons into the same color as <code>--wiki-content-link-color</code>. This can be generated by plugging that into https://mrpie5.gitlab.io/css-filter-generator/. | N/A |} ==Stylesheet== <!-- When rendered on common.css, the actual stylesheet will be right here --> </div> c04138b95221f92db389f9a11d38c95badecb013 MediaWiki:Common.js 8 431 936 2024-07-06T11:26:16Z Bot4401 45109 Adding default set of pages javascript text/javascript /* Any JavaScript here will be loaded for all users on every page load. */ /* DRUID */ $(function () { $(".druid-title-tab").off("click") .on('click', function () { var $parent = $(this).closest(".druid-container"); $parent.find(".druid-toggleable").removeClass("focused"); var i = $(this).attr("data-druid"); $parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused"); }); $(".druid-section-tab").off("click") .on('click', function () { var $parent = $(this).closest(".druid-section-container"); $parent.find(".druid-toggleable").removeClass("focused"); var i = $(this).attr("data-druid"); $parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused"); }); $(".druid-collapsible").off("click") .on('click', function () { var kind = $(this).attr("data-druid-section"); $(this).toggleClass("druid-collapsible-collapsed"); $(this) .closest(".druid-container") .find("[data-druid-section-row=" + kind + "]") .toggleClass("druid-collapsed"); }); }); /* End DRUID */ /* [[Template:Spoiler]] */ $(function () { $('.spoiler-content') .off('click') // in case this code is loaded twice .on('click', function(e){ $(this).toggleClass('show'); }).find('a').on('click', function(e){ e.stopPropagation(); }); }); /* End Template:Spoiler */ /* Link to imported modules from Lua code */ $(function() { var config = mw.config.get([ 'wgCanonicalNamespace', 'wgFormattedNamespaces' ]); if (config.wgCanonicalNamespace !== 'Module') { return; } var localizedNamespace = config.wgFormattedNamespaces[828]; $('.s1, .s2, .s').each(function() { var $this = $(this); var html = $this.html(); var quote = html[0]; var isLongStringQuote = quote === '['; var quoteRE = new RegExp('^\\' + quote + '|\\' + quote + '$', 'g'); if (isLongStringQuote) { quoteRE = /^\[\[|\]\]$/g; } var name = html.replace(quoteRE, ''); var isEnglishPrefix = name.startsWith('Module:'); var isLocalizedPrefix = name.startsWith(localizedNamespace + ':'); var isDevPrefix = name.startsWith('Dev:'); if (isEnglishPrefix || isLocalizedPrefix || isDevPrefix) { var attrs = { href: mw.util.getUrl(name) }; if (isDevPrefix) { attrs.href = 'https://commons.wiki.gg/wiki/Module:' + mw.util.wikiUrlencode(name.replace('Dev:', '')); attrs.target = '_blank'; attrs.rel = 'noopener'; } var link = mw.html.element('a', attrs, name); var str = quote + link + quote; if (isLongStringQuote) { str = '[[' + link + ']]'; } $this.html(str); } }); }); cc0f3aa031ed1ea173a056529760a2fe3c50f5a1 MediaWiki:Copyright 8 432 937 2024-07-06T11:26:17Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <div><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div> 7290744eba73e7f9987d32ef26b3490f5bea3537 MediaWiki:Gadget-UploadMultipleFiles.js 8 433 938 2024-07-06T11:26:18Z Bot4401 45109 Adding default set of pages javascript text/javascript /* Modified version of https://dev.fandom.com/wiki/UploadMultipleFiles * from https://terraria.wiki.gg/wiki/MediaWiki:Gadget-uploadMultipleFiles.js */ mw.loader.using(["site", "mediawiki.util"]).then(function() { if (mw.config.get("wgCanonicalSpecialPageName") !== "Upload") return; if (window.__wgg_UploadMultipleFiles_IsLoaded) { return; } window.__wgg_UploadMultipleFiles_IsLoaded = true; var l10nFactory = l10nFactory || function($lang, $data) { return function ($key) { // (null == undefined) is true, (null === undefined) is false return ($data[$lang] && $data[$lang][$key] != null) ? $data[$lang][$key] : $data.en[$key]; }; }; const l10n = l10nFactory(mw.config.get("wgUserLanguage"), { en: { multiupload: "Upload multiple files:", yes: "Yes", no: "No", sourcefiles: "Source files:", categoryname: "Category name:", categorynamehint: "Page name of the category the files will automatically be added to, e.g. Item images", categorynamespace: "Category", uploadfiles: "Upload files", nofiles: "Please select some files first.", nolicense: "Please select a valid license first.", summary: "Summary", license: "Licensing", categories: "Categories", uploading: "Uploading files...", uploaded: "Uploaded:", failed: "Failed:", done: "Done." } }); const getUploadDescription = function() { var sections = []; var summary = $("#wpUploadDescription").val(); var licenseDisplayName = $("#wpLicense option:selected").val(); var categoryName = $("#multiFileCategory").val(); if (summary !== "") sections.push(summary); if (licenseDisplayName !== "") { var licenseTemplateText = $("#wpLicense option:selected").prop("title"); sections.push("== " + l10n("license") + " ==\n" + licenseTemplateText); } if (categoryName !== "") sections.push("[[" + l10n("categorynamespace") + ":" + categoryName + "]]"); return sections.join("\n\n"); }; const getWatchlistPreference = function() { if ($("#wpWatchthis").is(":checked")) { return "watch"; } else { return "nochange"; } }; $(function(){ $("#wpUploadFile").parent().parent().addClass("regularFileSelect"); $("tr.regularFileSelect").before('<tr><td class="mw-label">'+ l10n("multiupload") + '</td><td class="mw-input"><label><input type="radio" name="multipleFiles" value="'+ l10n("yes") + '" /> '+ l10n("yes") + '</label> &nbsp; <label><input type="radio" name="multipleFiles" value="'+ l10n("no") + '" checked="" /> '+ l10n("no") + '</label></td></tr>'); $("tr.regularFileSelect").after('<tr class="multipleFileSelect" style="display:none;"><td class="mw-label">' + l10n("sourcefiles") + '</td><td class="mw-input"><input type="file" id="multiupload" multiple /></td></tr>'); $("input[name='wpUpload']").addClass("regularFileSelect"); $("#wpDestFile").parent().parent().addClass("regularFileSelect"); $("#wpIgnoreWarning").parent().parent().addClass("regularFileSelect"); // Append "category name" textbox to multiupload section $("#mw-upload-form #mw-htmlform-description tbody").append('<tr class="mw-htmlform-field-HTMLTextField multipleFileSelect" style="display:none;"><td class="mw-label"><label for="multiFileCategory"><abbr title="' + l10n("categorynamehint") + '">' + l10n("categoryname") + '</abbr></label></td><td class="mw-input"><input id="multiFileCategory" name="multiFileCategory" size="60"></td></tr>'); $("input[name='wpUpload']").after('<input type="button" value="' + l10n("uploadfiles") + '" class="multipleFileSelect" style="display:none;" id="multiFileSubmit" />'); $("input[name='multipleFiles']").change(function() { if (this.value === l10n("yes")) { $(".regularFileSelect").hide(); $(".multipleFileSelect").show(); } else { $(".regularFileSelect").show(); $(".multipleFileSelect").hide(); } }); $("#multiFileSubmit").click(function() { var files = $("#multiupload")[0].files; // Cancel upload if no files are selected if (files.length === 0) { alert(l10n("nofiles")); return false; } // Cancel upload if no license is selected if ($("#wpLicense option:selected").val() === "" && !mw.config.get("UMFBypassLicenseCheck")) { alert(l10n("nolicense")); return false; } // Description is summary + license + category var description = getUploadDescription(); var watch = getWatchlistPreference(); $("#firstHeading").text(l10n("uploading")); $("#mw-content-text").html("<h3>" + l10n("uploaded") + "</h3><ul></ul><div style='display:none;' id='multiUploadFailed'><h3>" + l10n("failed") + "</h3><ul></ul></div>"); var currentFileIdx = 0; var uploadCurrentFile; uploadCurrentFile = function() { if (currentFileIdx > files.length) { $("#mw-content-text").append("<h3>"+ l10n("done") + "</h3>"); return; } if (files[currentFileIdx] === undefined) { currentFileIdx++; uploadCurrentFile(); return; } fd = new FormData(); fd.append("action", "upload"); fd.append("token", mw.user.tokens.get("csrfToken")); fd.append("filename", files[currentFileIdx].name); fd.append("file", files[currentFileIdx]); fd.append("text", description); fd.append("watchlist", watch); fd.append("ignorewarnings", 1); fd.append("format", "json"); $.ajax({ url: mw.util.wikiScript("api"), method: "POST", data: fd, cache: false, contentType: false, processData: false, type: "POST" }).done(function(d) { if (d.error == undefined) { $("#mw-content-text > ul").append('<li><a href="' + d.upload.imageinfo.descriptionurl + '" target="_blank">' + d.upload.filename + '</a></li>'); } else { $("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>'); $("#multiUploadFailed").show(); } currentFileIdx++; uploadCurrentFile(); }).fail(function() { $("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>'); $("#multiUploadFailed").show(); currentFileIdx++; uploadCurrentFile(); }); }; uploadCurrentFile(); }); }); }); b05306b3ea3271c87b87546ac6619aa30e47782f MediaWiki:Gadget-hoverShowSpoilers.css 8 434 939 2024-07-06T11:26:20Z Bot4401 45109 Adding default set of pages css text/css .spoiler-content:hover > * { pointer-events:unset; } .spoiler-content:hover { background-color: rgba(127, 127, 127, 0); } .spoiler-content:hover > span { opacity: 1; } d2156d876c40acb9b30462c1e981a3b466131116 MediaWiki:Gadget-purge.js 8 435 940 2024-07-06T11:26:21Z Bot4401 45109 Adding default set of pages javascript text/javascript var l10n = (function(){ var $text = { 'buttonlabel': { 'en': 'Purge', 'de': 'Aktualisieren', 'fr': 'Purger', 'ru': 'Обновить', 'pt': 'Actualizar', 'pt-br': 'Actualizar', }, 'hovertext': { 'en': 'Purge the server cache for this page', 'de': 'Den Server-Cache dieser Seite löschen', 'fr': 'Purge le cache du serveur de cette page', 'ru': 'Очистить кэш сервера на этой странице', 'pt': 'Limpe o cache do servidor para esta página', 'pt-br': 'Limpe o cache do servidor para esta página', } } var $lang = mw.config.get( 'wgUserLanguage' ) || 'en'; return function(key){ return $text[key] && ($text[key][$lang] || $text[key]['en']) || ''; } })(); if ( mw.config.get( 'wgNamespaceNumber' ) !== -1 ) { $(document).ready(function(){ var url = new URL(window.location.href); url.searchParams.set('action', 'purge'); mw.util.addPortletLink('p-cactions', url.href, l10n('buttonlabel'), 'ca-gadget-purgecache', l10n('hovertext'), '1'); }); } 7d39b07db2a88b17920f5eb5d7f86fd895cc8f44 MediaWiki:Gadget-userProfile.css 8 436 941 2024-07-06T11:26:22Z Bot4401 45109 Adding default set of pages css text/css #contentSub > * + .horse-userprofile { margin-top: 1em; } .horse-userprofile { font-size: 120%; color: var(--wiki-content-text-color); border: 2px solid var(--wiki-content-border-color); padding: 6px 12px; } .horse-userprofile-info span:first-of-type { font-weight: bold; } 1729445bb17e2974426befaf9bd441ab4bf189c5 MediaWiki:Gadget-userProfile.js 8 437 942 2024-07-06T11:26:23Z Bot4401 45109 Adding default set of pages javascript text/javascript // User profile // <nowiki> mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() { var username = mw.config.get('wgRelevantUserName'); var lang = mw.language.bcp47(mw.config.get('wgUserLanguage')); if ( username && !window.loadedHorseUserProfile ) { window.loadedHorseUserProfile = true; var dateOptions = { year: "numeric", month: "short", day: "numeric", hour: "2-digit", minute: "2-digit", timeZone: "UTC", timeZoneName: "short" }; var api = new mw.Api(); if ( mw.util.isIPAddress(username) ) api.get( { action: 'query', list: ['usercontribs', 'blocks'], ucuser: username, ucprop: [], uclimit: 'max', bkip: username, bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'], bklimit: 1, formatversion: 2 } ).done( function(data) { var editcount = data.query.usercontribs.length; if ( data.continue ) editcount = data.limits.usercontribs+'+' var user = { groups: ['*'], editcount: editcount }; formatProfile(user, data.query.blocks[0]); } ); else api.get( { action: 'query', list: 'users', ususers: username, usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'], formatversion: 2 } ).done( function(data) { var user = data.query.users[0]; var block; if ( user.blockid ) block = { user: username, by: user.blockedby, timestamp: user.blockedtimestamp, expiry: user.blockexpiry, reason: user.blockreason }; formatProfile(user, block); } ); function formatProfile(user, block) { user.groups.splice(user.groups.indexOf('*'), 1); var text = '<div class="horse-userprofile-info">'; if ( user.groups.length ) { var groupList = user.groups.map( function(group) { var grouppage = '{{MediaWiki:grouppage-'+group+'}}'; return [ '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}', '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}' ]; } ).reduce( function(prev, cur) { prev[0].push(cur[0]); prev[1].push(cur[1]); return prev; }, [[], []] ); text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>'; } text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>'; if ( user.registration ) { text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>'; if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>'; } text += '\n\n</div>'; if ( block && mw.config.get('wgArticleId') !== 0 ) { var blockDate = new Date(block.timestamp); var blockexpiry = '{{int:infiniteblock}}'; if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) { var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' )); var duration = expiry - blockDate; var blockDuration = []; var factor = 1000; if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)]; factor *= 24; if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)]; if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))]; if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))]; factor *= 365; if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)]; if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))]; if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))]; if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))]; if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions)); else blockexpiry = '{{int:'+blockDuration.join('|')+'}}'; } text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n'; text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by; if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>'; else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>'; text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>'; } api.parse( text, { disablelimitreport: true, wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'), uselang: mw.config.get('wgUserLanguage') } ).done( function(parsedText) { $('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' )); } ); } } } ); // </nowiki> 2df0d96710fe446c5289ea1c484419b50c43fd5b MediaWiki:Gadgets-definition 8 438 943 2024-07-06T11:26:24Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki * purge[ResourceLoader|default|type=general|rights=edit,purge|dependencies=mediawiki.util]|purge.js * userProfile[ResourceLoader|dependencies=mediawiki.api|default]|userProfile.js|userProfile.css * UploadMultipleFiles[ResourceLoader|default|rights=edit,upload]|UploadMultipleFiles.js * hoverShowSpoilers[ResourceLoader|type=styles]|hoverShowSpoilers.css 2346c6cb924b7cdfed4a70367e8382484f89d176 MediaWiki:Licenses 8 439 944 2024-07-06T11:26:26Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki * License|game|This contains content from the game or its official media * License|fairuse|This will be used in a way that qualifies as "fair use" under US law * License|CC0|This file is licensed under the CC0 1.0 License * License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License * License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License * License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License * License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License * License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License * License|CC-PD|This is in the public domain * License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License * License|nolicense|I don't know the license 048e9ab2b3c87f0a7f6424d369cea89fe620df10 MediaWiki:Mainpage 8 124 945 210 2024-07-06T11:26:27Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{SITENAME}} 3879910e8b355a24373fd09ccc909145b2639907 MediaWiki:Theme-definitions 8 440 946 2024-07-06T11:26:28Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki * light[bundled|kind=light] * dark[bundled|kind=dark] 05cdfdf87ea42919cc6ea267d3972cc06847ed60 MediaWiki:Vector.css 8 441 947 2024-07-06T11:26:29Z Bot4401 45109 Adding default set of pages css text/css /* All CSS here will be loaded for users of the Vector skin */ /************************************ * Body, head, and general framework * *************************************/ body { background-image: var(--wiki-body-background-image); background-size:cover; background-position: top left; background-repeat: no-repeat; background-attachment: fixed; background-color: var(--wiki-body-background-color); font-family: var(--wiki-body-font-family); accent-color: var(--wiki-accent-color); } #mw-page-base { background:none; } /* let ul default to text that respects color */ ul { list-style-image: none; } /* override default wiki.gg table overflowing in favor of media queries (see bottom of sheet) */ table { display: table; white-space: unset; } /* Signal color scheme hints to browsers */ html.view-dark { color-scheme: dark } html.view-light { color-scheme: light } /************************ * End general framework * *************************/ /************** * Vector tabs * ***************/ .vector-menu-tabs-legacy li, #p-cactions { background-image: linear-gradient( to top, var(--wiki-navigation-border-color) 0, var(--wiki-navigation-background-color) 1px, var(--wiki-navigation-background-color--secondary) 100%); } #p-cactions { z-index: 5; } .vector-menu-dropdown { /* Matching a built-in rule for .vector-menu-tabs-legacy */ height: 2.5em; } .vector-menu-tabs-legacy li.selected { background: var(--wiki-navigation-selected-background-color); border-color: var(--wiki-navigation-selected-border-color); } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown .vector-menu-heading{ background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%); } .vector-menu-tabs li a, .vector-menu-tabs li.new a, .vector-menu-tabs li.new a:visited, .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited, #mw-head .vector-menu-dropdown .vector-menu-heading { color: var(--wiki-navigation-text-color); } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-content { background: none; border: none; box-shadow:none; margin-top:-1px; } .vector-menu-dropdown .vector-menu-content-list { background-color: var(--wiki-navigation-background-color--secondary); border: 1px solid var(--wiki-navigation-border-color); } div.vectorMenu .mw-list-item a, .vector-menu-dropdown .mw-list-item.selected a, .vector-menu-dropdown .mw-list-item.selected a:visited { color: var(--wiki-navigation-text-color); } .vector-menu-tabs li a:hover, .vector-menu-tabs li.new a:hover, .vector-menu-tabs li.new a:visited:hover, .vector-menu-tabs .selected a:hover, .vector-menu-tabs .selected a:visited:hover, #mw-head .vector-menu-dropdown .vector-menu-heading:hover, div.vectorMenu .mw-list-item a:hover, .vector-menu-dropdown .mw-list-item.selected a:hover, .vector-menu-dropdown .mw-list-item.selected a:visited:hover { color:var(--wiki-navigation-text-color--hover); } .vector-menu-dropdown .vector-menu-heading::after { filter: brightness(0) var(--wiki-icon-to-link-filter); } #p-search { z-index:2; } #p-search .searchButton { background-color:transparent; } /****************** * End vector tabs * *******************/ /******** * Links * *********/ a, .mw-parser-output a.external, .mw-parser-output a.extiw { color: var(--wiki-content-link-color); } a:visited, .mw-parser-output a.extiw:visited, .mw-parser-output a.external:visited { color: var(--wiki-content-link-color--visited); } a:not(.mw-selflink):hover, a:visited:hover, .mw-parser-output a.extiw:hover, .mw-parser-output a.extiw:visited:hover, .mw-parser-output a.external:hover, .mw-parser-output a.external:visited:hover { color:var(--wiki-content-link-color--hover); } a.new, a.new:visited, .mw-usertoollinks-contribs-no-edits { color:var(--wiki-content-redlink-color); } /* move external marker to an after so we can filter it to link color */ .mw-parser-output a.external { background:none; padding-right: 0; } .mw-parser-output a.external::after { display:inline-block; width:1em; height:1em; background-image: url(/skins/Vector/resources/skins.vector.styles/images/link-external-small-ltr-progressive.svg?202406); background-position: center right; background-repeat: no-repeat; background-size: 0.857em; content:''; filter:brightness(0) var(--wiki-icon-to-link-filter); vertical-align: text-top; } a.extiw[title^="wikipedia:"]::after { display:inline-block; height:1em; width:1em; margin-left:1px; background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg?202406); background-size:0.857em; background-repeat:no-repeat; background-position:center right; content:''; vertical-align: text-top; } a.extiw[title^="mw:"]::after { display:inline-block; height:1em; width:1em; margin-left:1px; background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg?202406); background-size:0.857em; background-repeat:no-repeat; background-position:center right; content:''; vertical-align: text-top; } /************ * End links * *************/ /*************** * Left Sidebar * ****************/ #mw-panel .vector-menu-portal { background-color: rgba(var(--wiki-sidebar-background-color--rgb), var(--wiki-sidebar-background-opacity)); border:1px solid var(--wiki-sidebar-border-color); } @media screen and (max-width: 720px) { #mw-panel .vector-menu-portal { background-color: var(--wiki-sidebar-background-color); } } #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } #mw-panel .vector-menu-portal:last-child { margin-bottom:0; } .vector-menu-portal .vector-menu-heading { padding: 0.75em 0 0 0.67em; margin: 0; } .vector-menu-portal .vector-menu-content { margin: 0 0.5em; } .vector-menu-portal .vector-menu-content .mw-list-item a, .vector-menu-portal .vector-menu-content .mw-list-item a:visited, .vector-menu-portal .vector-menu-content li a { color: var(--wiki-sidebar-link-color); } .vector-menu-portal .vector-menu-content .mw-list-item a:hover, .vector-menu-portal .vector-menu-content .mw-list-item a:visited:hover { color:var(--wiki-sidebar-link-color--hover); } .vector-menu-portal .vector-menu-heading { background: none; color: var(--wiki-sidebar-heading-color); font-family:var(--wiki-heading-font-family); } #t-newpage { --sidebar-icon:url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 384 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M0 64C0 28.7 28.7 0 64 0H224V128c0 17.7 14.3 32 32 32H384V448c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V64zm384 64H256V0L384 128z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-upload { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M288 109.3V352c0 17.7-14.3 32-32 32s-32-14.3-32-32V109.3l-73.4 73.4c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l128-128c12.5-12.5 32.8-12.5 45.3 0l128 128c12.5 12.5 12.5 32.8 0 45.3s-32.8 12.5-45.3 0L288 109.3zM64 352H192c0 35.3 28.7 64 64 64s64-28.7 64-64H448c35.3 0 64 28.7 64 64v32c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V416c0-35.3 28.7-64 64-64zM432 456a24 24 0 1 0 0-48 24 24 0 1 0 0 48z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-print { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M128 0C92.7 0 64 28.7 64 64v96h64V64H354.7L384 93.3V160h64V93.3c0-17-6.7-33.3-18.7-45.3L400 18.7C388 6.7 371.7 0 354.7 0H128zM384 352v32 64H128V384 368 352H384zm64 32h32c17.7 0 32-14.3 32-32V256c0-35.3-28.7-64-64-64H64c-35.3 0-64 28.7-64 64v96c0 17.7 14.3 32 32 32H64v64c0 35.3 28.7 64 64 64H384c35.3 0 64-28.7 64-64V384zM432 248a24 24 0 1 1 0 48 24 24 0 1 1 0-48z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-whatlinkshere { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 640 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M579.8 267.7c56.5-56.5 56.5-148 0-204.5c-50-50-128.8-56.5-186.3-15.4l-1.6 1.1c-14.4 10.3-17.7 30.3-7.4 44.6s30.3 17.7 44.6 7.4l1.6-1.1c32.1-22.9 76-19.3 103.8 8.6c31.5 31.5 31.5 82.5 0 114L422.3 334.8c-31.5 31.5-82.5 31.5-114 0c-27.9-27.9-31.5-71.8-8.6-103.8l1.1-1.6c10.3-14.4 6.9-34.4-7.4-44.6s-34.4-6.9-44.6 7.4l-1.1 1.6C206.5 251.2 213 330 263 380c56.5 56.5 148 56.5 204.5 0L579.8 267.7zM60.2 244.3c-56.5 56.5-56.5 148 0 204.5c50 50 128.8 56.5 186.3 15.4l1.6-1.1c14.4-10.3 17.7-30.3 7.4-44.6s-30.3-17.7-44.6-7.4l-1.6 1.1c-32.1 22.9-76 19.3-103.8-8.6C74 372 74 321 105.5 289.5L217.7 177.2c31.5-31.5 82.5-31.5 114 0c27.9 27.9 31.5 71.8 8.6 103.9l-1.1 1.6c-10.3 14.4-6.9 34.4 7.4 44.6s34.4 6.9 44.6-7.4l1.1-1.6C433.5 260.8 427 182 377 132c-56.5-56.5-148-56.5-204.5 0L60.2 244.3z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-specialpages { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 576 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M316.9 18C311.6 7 300.4 0 288.1 0s-23.4 7-28.8 18L195 150.3 51.4 171.5c-12 1.8-22 10.2-25.7 21.7s-.7 24.2 7.9 32.7L137.8 329 113.2 474.7c-2 12 3 24.2 12.9 31.3s23 8 33.8 2.3l128.3-68.5 128.3 68.5c10.8 5.7 23.9 4.9 33.8-2.3s14.9-19.3 12.9-31.3L438.5 329 542.7 225.9c8.6-8.5 11.7-21.2 7.9-32.7s-13.7-19.9-25.7-21.7L381.2 150.3 316.9 18z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-cargopagevalueslink { --sidebar-icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 126.971 136.024'%3E%3Cpath d='m105.999 0-84 .049L0 8.957v127.065h126.97V8.957Z' fill='none' display='inline' opacity='1' paint-order='normal'/%3E%3Cpath d='m9.735 8.774 12.265-5h84l12.25 5H9.75' fill='%23000' fill-opacity='1' display='inline'/%3E%3Cpath d='M3.5 41.024H28v63.5H3.5zm95.5 0h24.5v63.5H99zm-95.5 67.5H123v24H3.5zm0-95.5H123v24H3.5zm27.985 28V59.67l13.61 13.61 17.323 17.324 1.788 1.787 12.131 12.132h19.147v-16.21l-13.6-13.6-1.788-1.787-17.325-17.324-14.578-14.579H31.485zm45.865 0-12.2 12.2 17.324 17.324 13.01-13.01V41.024H77.35zM42.716 75.658l-11.23 11.231v17.634h17.013l11.541-11.54-17.324-17.325z' fill='%23000' fill-opacity='1' fill-rule='nonzero' display='inline' opacity='1' paint-order='normal'/%3E%3C/svg%3E"); order:-1; } #t-specialpages > a::before, #t-whatlinkshere > a::before, #t-print > a::before, #t-newpage > a::before, #t-upload > a::before, #t-cargopagevalueslink > a::before { content:''; background-image:var(--sidebar-icon); background-size:contain; background-repeat:no-repeat; background-position:center; display:inline-block; width:15px; height:15px } #p-tb .mw-list-item > a::before { filter:var(--wiki-icon-to-link-filter) } #p-tb .mw-list-item > a { display:flex; align-items:center; gap:3px } #p-tb .vector-menu-content-list { display:flex; flex-direction:column; } /******************* * End left sidebar * ********************/ /******* * Logo * ********/ /* [[File:Site-logo.png]] */ .mw-wiki-logo { background-size: contain; } /*********** * End logo * ************/ /*************** * Content area * ****************/ .mw-body, .parsoid-body, .mw-footer { color: var(--wiki-content-text-color); background-color: rgba(var(--wiki-content-background-color--rgb), var(--wiki-content-background-opacity)); border: 1px solid var(--wiki-content-border-color); margin-right: 1em; } .mw-footer { border-top-width:0; } .mw-footer li { color: var(--wiki-content-text-color); } @media screen and (max-width: 981px) { .mw-body, .parsoid-body, .mw-footer { margin-right: 0; } } /******************************* * End content area and footer * *******************************/ /*********************************** * wiki.gg network elements tuning * *********************************/ #wikigg-footer { position: sticky; top: 100%; margin-top: 0.5rem; clear: both; } /** * Only clear right side in the MW footer to prevent icon overflow. This is accompanied by * the full clear on netfooter to stop the sidebar from offsetting it. */ .mw-footer > div[style^="clear"]:last-child { clear: right !important; } /*************************************** * End wiki.gg network elements tuning * *************************************/ /*********** * Headings * ************/ .mw-body h1, .mw-body h2 { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-body h1, .mw-body h2, .mw-body h3, .mw-body h4, .mw-body h5, .mw-body h6 { color: var(--wiki-heading-color); font-family:var(--wiki-heading-font-family); } .client-js .mw-content-ltr .mw-editsection-bracket:first-of-type, .client-js .mw-content-rtl .mw-editsection-bracket:not(:first-of-type), .mw-editsection-divider, .client-js .mw-content-rtl .mw-editsection-bracket:first-of-type, .client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type) { color: var(--wiki-heading-color); } /*************** * End headings * ****************/ /************* * Wikitables * **************/ .wikitable { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .wikitable>tr>th, .wikitable>*>tr>th { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikitable>tr>td, .wikitable>*>tr>td { border: 1px solid var(--wiki-content-border-color); } /* Forward = yes bg on Special:Interwiki */ table.mw-interwikitable.body td.mw-interwikitable-local-yes { background: rgba(var(--wiki-success-color--rgb),.25); } .zebra-table > * > tr:nth-of-type(2n), .zebra-table > tr:nth-of-type(2n) { background:rgba(var(--wiki-content-dynamic-color--secondary--rgb), 0.05); } .view-dark .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable), .view-dark .jquery-tablesorter th.headerSort { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%229%22 viewBox=%220 0 21 9%22%3E %3Cpath d=%22m14.5 5-4 4-4-4zm0-1-4-4-4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E"); } .view-dark .jquery-tablesorter th.headerSortUp { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m6.5 4 4-4 4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E"); } .view-dark .jquery-tablesorter th.headerSortDown { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m14.5 0-4 4-4-4z%22 fill=%22%23fff%22/%3E %3C/svg%3E"); } /***************** * End wikitables * ******************/ /************** * Preferences * ***************/ .mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed, .mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout { border: none; } .oo-ui-tabSelectWidget-framed { background-color: transparent; border-bottom: 1px solid var(--wiki-content-link-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: var(--wiki-content-link-color); color: var(--wiki-content-link-label-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label { border-bottom: none; } #preferences .mw-htmlform-submit-buttons { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled, .oo-ui-textInputWidget .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-pendingElement-pending { background-color: var(--wiki-content-background-color--secondary); background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select { color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color) } .view-dark .oo-ui-inputWidget-input.oo-ui-indicator-down { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E"); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active { color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color) } .oo-ui-dropdownInputWidget select option, .oo-ui-dropdownInputWidget select optgroup { color: #000; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus, .oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget { color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: rgba(var(--wiki-content-link-color--rgb), 0.15); color: var(--wiki-content-link-color); } .mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched > fieldset > legend { background: var(--wiki-content-background-color--secondary); } .mw-prefs-search-highlight { background-color: rgba(var(--wiki-content-link-color--rgb), .07) !important; outline-color: rgba(var(--wiki-content-link-color--rgb), .07) !important; } /**************** * End preferences * *****************/ /*************** * Page history * ****************/ #pagehistory li { background-color: transparent; border: none; } #pagehistory li.selected { background-color: var(--wiki-content-background-color--secondary); border: 1px dashed var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff td.diff-addedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-success-color); border-width: 1px 1px 1px 4px; } .diff td.diff-addedline .diffchange { background-color: var(--wiki-success-color); color: var(--wiki-success-label-color); } .diff td.diff-deletedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-alert-color); border-width: 1px 1px 1px 4px; } .diff td.diff-deletedline .diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color) } .diff td.diff-context { background: transparent; border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff-marker a.mw-diff-movedpara-right { color: transparent; } .diff-marker a.mw-diff-movedpara-right:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-right:after { color: var(--wiki-content-text-color); content: "\21a9"; } .diff-marker a.mw-diff-movedpara-left { color: transparent; } .diff-marker a.mw-diff-movedpara-left:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-left:after { color: var(--wiki-content-text-color); content: "\21aa"; } .mw-plusminus-neg { color:var(--wiki-alert-color); } .mw-plusminus-pos { color:var(--wiki-success-color); } /* inline diff (1.41) */ .mw-diff-inline-header { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-diff-inline-added ins, .mw-diff-inline-changed ins, .mw-diff-inline-moved ins, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins, .mw-diff-inline-added.mw-diff-empty-line::after, .mw-inline-diff-newline::after { background: rgba(var(--wiki-success-color--rgb),0.6); display: inline-block; } .mw-diff-inline-added.mw-diff-empty-line::after, .mw-diff-inline-deleted.mw-diff-empty-line::after, .mw-inline-diff-newline::after { color: rgba(var(--wiki-content-text-color--rgb), 0.8); padding: 0.4em 0; } .mw-diff-inline-deleted del, .mw-diff-inline-changed del, .mw-diff-inline-moved del, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del { background: rgba(var(--wiki-alert-color--rgb), 0.6); display: inline-block; } .ve-ui-diffElement-attributeChange { color: var(--wiki-content-text-mix-color); } /******************* * End page history * ********************/ /******************** * Table of contents * *********************/ #toc, .toc, .toccolours, .mw-warning { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); box-shadow: 0 0.1em 0.2em #000000; } .toctogglelabel { color: var(--wiki-content-link-color); } .tocnumber { color: var(--wiki-content-text-color); } /************************ * End table of contents * *************************/ /************* * Thumbnails * **************/ div.thumb { border: 1px solid var(--wiki-content-border-color); margin: 2px; margin-left: 6px; } img.thumbborder { border: 1px solid var(--wiki-content-border-color); padding: 5px; } div.thumbinner { background-color: rgba(255, 255, 255, .2); } li.gallerybox div.thumb { background-color: rgba(255, 255, 255, .2); border: 1px solid var(--wiki-content-border-color); } html .thumbimage { border: 1px solid var(--wiki-content-border-color); } .thumb, .thumb .thumbinner, .thumb .thumbimage { max-width: 100%; box-sizing: border-box; } .thumb .thumbimage { height: auto; } /* packed-overlay mode for galleries */ ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper { background: rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.8); } /* Responsive floating thumbnails */ @media screen and (max-width: 720px) { div.tright { float: none; margin: 0 auto; width: max-content; } } /***************** * End thumbnails * ******************/ /************** * Wiki editor * ***************/ #wpTextbox0 { /* need !important here to override inline styling */ background-color:var(--wiki-content-background-color) !important; } .wikiEditor-ui { border: none; } .wikiEditor-ui .wikiEditor-ui-top, .wikiEditor-ui .wikiEditor-ui-view { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar { background: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .tabs span.tab a, .wikiEditor-ui-toolbar .tabs span.tab a:visited, .wikiEditor-ui-toolbar .tabs span.tab a.current, .wiikiEditor-ui-toolbar .tabs span.tab a.current:visited, .wikiEditor-ui-toolbar .booklet .index .current { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group .tool-select .options { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .group .tool-select .options .option { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover { background-color: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .tabs span.tab a::before, .wikiEditor-ui-toolbar .group .tool-select .label::after { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui-toolbar .group .label, .wikiEditor-ui-toolbar .group .tool-select .label, .wikiEditor-ui-toolbar .page-table th, .wikiEditor-ui-toolbar .page-table td, .wikiEditor-ui-toolbar .page-characters div span, .wikiEditor-ui-toolbar .booklet .index div { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .booklet>.index> :hover { background-color: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .sections .section { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-characters div span { border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .booklet .pages { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .wikiEditor-ui-toolbar .booklet .index .current { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .wikiEditor-ui-toolbar .page-characters div span:hover { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); border-color: var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-table td { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-tabs div a { background: #9A647F; display: inline-block; } .wikiEditor-ui-tabs div.current { border-bottom: 1px solid #3B3352; } .wikiEditor-ui-tabs div.current a { font-weight: bold; } .wikiEditor-ui-tabs { border-left: 1px solid #3B3352; border-top: 1px solid #3B3352; } .wikiEditor-preview-contents { background: transparent; background-color: rgba(255, 255, 255, 0.2); border-color: #3B3352; border-style: solid; border-width: 0 1px 1px; } .wikiEditor-ui-controls { background: transparent; } .wikiEditor-preview-contents, .wikiEditor-preview-loading { background-color: transparent; } .ext-WikiEditor-ResizingDragBar { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-ResizingDragBar-ns { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar span { background-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar:hover span { background-color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1, .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button:hover { background-color: rgba(var(--wiki-content-link-color--rgb),0.15); color: var(--wiki-content-link-color); border-color:var(--wiki-content-link-color); box-shadow:inset 0 0 3px var(--wiki-content-link-color); } .oo-ui-toggleButtonWidget.oo-ui-widget-enabled.oo-ui-buttonElement-frameless.oo-ui-toggleWidget-on .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button, .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); } .editOptions { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); border-image: none; border-radius: 0 0 5px 5px; border-style: none solid solid; border-width: medium 1px 1px; } input#wpSummary { margin-bottom: 1em; margin-top: 1em; width: 80%; } .view-dark .ace_editor, .ace_editor { --ace-keywords: #CDA869; --ace-regexp: #E9C062; --ace-constants: #CF6A4C; --ace-illegal: #F8F8F8; --ace-deprecated: #D2A8A1; --ace-support: #9B859D; --ace-function: #DAD085; --ace-list: #F9EE98; --ace-variable: #7587A6; --ace-string: #8F9D6A; --ace-illegal-highlight: rgba(86, 45, 86, 0.75); --ace-step-highlight: #665200; --ace-multiselect-shadow: #141414; } .view-light .ace_editor{ --ace-keywords: #00f; --ace-regexp: #036a07; --ace-constants: #c5060b; --ace-illegal: #f00; --ace-deprecated: #f00; --ace-support: #6d79de; --ace-function: #3c4c72; --ace-list: #b90690; --ace-variable: #318495; --ace-string: #036a07; --ace-illegal-highlight: rgba(255, 0, 0, 0.1); --ace-step-highlight: #fcff00; --ace-multiselect-shadow: #fff; } .ace_editor .ace_gutter { background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85); } .ace_gutter-cell { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.4); } .ace_editor .ace_print-margin { width: 1px; background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.75); } .ace_editor { /* this image gradient hack effectively lets the element have 2 layers of background */ background-image:linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color)); background-color:rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.93); color: rgba(var(--wiki-content-dynamic-color--rgb), 0.93); } .ace_editor .ace_cursor { color: var(--wiki-content-text-color); } .ace_editor .ace_marker-layer .ace_selection { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.20) } .ace_editor.ace_multiselect .ace_selection.ace_start { box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow); } .ace_editor .ace_marker-layer .ace_step { background: var(--ace-step-highlight); } .ace_editor .ace_marker-layer .ace_active-line { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.031) } .ace_editor .ace_gutter-active-line { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.031) } .ace-tm .ace_marker-layer .ace_selected-word { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .ace_editor .ace_marker-layer .ace_selection { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); } .ace_editor .ace_marker-layer .ace_selected-word { border: 1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.20) } .ace_editor .ace_invisible { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25) } .ace_editor .ace_keyword, .ace_editor .ace_meta { color: var(--ace-keywords); } .ace_editor .ace_constant, .ace_editor .ace_constant.ace_numeric, .ace_editor .ace_constant.ace_character, .ace_editor .ace_constant.ace_character.ace_escape, .ace_editor .ace_constant.ace_other, .ace_editor .ace_heading, .ace_editor .ace_markup.ace_heading, .ace_editor .ace_support.ace_constant { color: var(--ace-constants); } .ace_editor .ace_invalid.ace_illegal { color: var(--ace-illegal); background-color: var(--ace-illegal-highlight); } .ace_editor .ace_invalid.ace_deprecated { text-decoration: underline; font-style: italic; color: var(--ace-deprecated); } .ace_editor .ace_support, .ace_editor .ace_support.ace_type { color: var(--ace-support); } .ace_editor .ace_fold { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); border-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); } .ace_editor .ace_support.ace_function { color: var(--ace-function); } .ace_editor .ace_list, .ace_editor .ace_markup.ace_list, .ace_editor .ace_storage { color: var(--ace-list); } .ace_editor .ace_entity.ace_name.ace_function, .ace_editor .ace_meta.ace_tag, .ace_editor .ace_variable { color: var(--ace-variable); } .ace_editor .ace_string { color: var(--ace-string); } .ace_editor .ace_string.ace_regexp { color: var(--ace-regexp); } .ace_editor .ace_comment { font-style: italic; color: rgba(var(--wiki-content-dynamic-color--rgb), 0.3); } .ace_editor .ace_xml-pe { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.28); } .ace_editor .ace_indent-guide { background:none; border-right:1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.2); } .ace_search { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_search_field { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-mix-color); } .ace_button { color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_button:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_button.checked { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .ace_searchbtn { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border: 1px solid var(--wiki-content-border-color); } .ace_searchbtn:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_searchbtn.prev::after, .ace_searchbtn.next::after { border-color: var(--wiki-accent-label-color); } .ace_searchbtn_close { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui .codeEditor-status { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-editform #wpTextbox1 { background: rgba(var(--wiki-content-background-color--rgb), 0.5); color: var(--wiki-content-text-color); } .view-dark .CodeMirror, .CodeMirror { --codemirror-yellow: #ffd700; --codemirror-light-blue: #adf; --codemirror-blue: #08f; --codemirror-green: #290; --codemirror-red: #f50; --codemirror-dark-red: #dd1616; --codemirror-purple: #CD4EF9; --codemirror-pink: #e0e; --codemirror-light-gray: #eee; --codemirror-gray: #84a0a0; } .view-light .CodeMirror { --codemirror-yellow: #9e8500; --codemirror-light-blue: #008ae7; --codemirror-blue: #0085f9; --codemirror-green: #290; --codemirror-red: #ef4f00; --codemirror-dark-red: #a11; --codemirror-purple: #80c; --codemirror-pink: #ed00ed; --codemirror-light-gray: #858585; --codemirror-gray: #6b8a8a; } .CodeMirror { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color) } .CodeMirror .CodeMirror-line::selection, .CodeMirror .CodeMirror-line>span::selection, .CodeMirror .CodeMirror-line>span>span::selection, .CodeMirror .CodeMirror-line::-moz-selection, .CodeMirror .CodeMirror-line>span::-moz-selection, .CodeMirror .CodeMirror-line>span>span::-moz-selection, .CodeMirror .CodeMirror-selected { background: rgba(var(--wiki-content-link-color--rgb), .3); } .CodeMirror-linenumber { color: rgba(var(--wiki-content-text-color--rgb), .6) } .CodeMirror div.CodeMirror-cursor { border-left: 1px solid var(--wiki-content-text-color); } .cm-keyword { color: var(--codemirror-purple) } .cm-def { color: var(--codemirror-blue) } .cm-comment { color: var(--codemirror-yellow) } .cm-variable-2 { color: var(--codemirror-light-blue) } .cm-string { color: var(--codemirror-red) } .cm-atom { color: var(--codemirror-pink) } .cm-number { color: var(--codemirror-green) } .CodeMirror-gutters { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color) } .cm-mw-matching { background-color: var(--codemirror-yellow) } .cm-mw-skipformatting { background-color: var(--codemirror-light-blue) } .cm-mw-list { color: var(--codemirror-blue) } .cm-mw-doubleUnderscore, .cm-mw-hr, .cm-mw-signature { background-color: var(--wiki-content-background-color--secondary); color: var(--codemirror-blue) } .cm-mw-indenting { color: var(--codemirror-blue) } .cm-mw-mnemonic { color: var(--codemirror-green) } .cm-mw-comment { color: var(--codemirror-gray) } .cm-mw-apostrophes-bold, .cm-mw-apostrophes-italic, .cm-mw-section-header { color: var(--codemirror-blue) } .cm-mw-template, .cm-mw-template-argument-name, .cm-mw-template-bracket, .cm-mw-template-delimiter, .cm-mw-template-name { color: var(--codemirror-purple); } .cm-mw-templatevariable, .cm-mw-templatevariable-bracket, .cm-mw-templatevariable-delimiter, .cm-mw-templatevariable-name { color: var(--codemirror-red) } .cm-mw-parserfunction-bracket, .cm-mw-parserfunction-delimiter, .cm-mw-parserfunction-name { color: var(--codemirror-dark-red) } .cm-mw-exttag-attribute, .cm-mw-exttag-bracket, .cm-mw-exttag-name, .cm-mw-htmltag-attribute, .cm-mw-htmltag-bracket, .cm-mw-htmltag-name { color: var(--codemirror-green) } .cm-mw-link, .cm-mw-link-pagename { color: var(--wiki-content-link-color) } .cm-mw-link-tosection { color: var(--codemirror-blue) } .cm-mw-extlink, .cm-mw-extlink-bracket, .cm-mw-extlink-protocol, .cm-mw-free-extlink, .cm-mw-free-extlink-protocol, .cm-mw-link-bracket, .cm-mw-link-delimiter { color: var(--wiki-content-link-color) } .cm-mw-table-bracket, .cm-mw-table-definition, .cm-mw-table-delimiter { color: var(--codemirror-pink) } .cm-mw-matchingbracket { background-color: var(--wiki-content-background-color--secondary); box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color); font-weight: bold; } /* VisualEditor: Fix broken toolbar layout */ .oo-ui-toolbar { clear: none; } .ve-init-mw-desktopArticleTarget-toolbar-open > .oo-ui-toolbar-bar > div:nth-child(4) { display: none; } .ve-ui-toolbar-floating > .oo-ui-toolbar-bar { top: var( --wikigg-header-height ); } .oo-ui-toolbar-bar .oo-ui-toolbar-bar, .ve-area-wrapper .oo-ui-toolbar-bar { background-color: var(--wiki-content-background-color--secondary); } .ve-init-mw-desktopArticleTarget-originalContent .content-body { clear: right; } /************* * End editor * **************/ /**************** * Tabber styles * *****************/ .tabber__tab, .tabber__tab:visited { color:var(--wiki-content-link-color); } .tabber__tab:hover, .tabber__tab:hover:visited, .tabber__tab[aria-selected="true"], .tabber__tab[aria-selected="true"]:visited { color: var(--wiki-content-text-color); } .tabber__indicator { background: var(--wiki-content-link-color); } .tabber__header__prev::after, .tabber__header__next::after { filter: var(--wiki-icon-general-filter); } /******************** * End Tabber styles * *********************/ /*************************************** * Various fixes for multi-theme Vector * ****************************************/ .oo-ui-iconElement-icon { filter: var(--wiki-icon-to-link-filter); } .oo-ui-iconElement-icon.oo-ui-icon-reload { filter: brightness(0) var(--wiki-icon-to-link-filter); } fieldset { border-color:var(--wiki-content-border-color); } hr { background-color:var(--wiki-content-border-color); } .CategoryTreeToggle { color:var(--wiki-content-link-color); } input, select { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } input:hover, input:focus, input:active { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } input:focus-visible { outline: 1px solid var(--wiki-content-link-color); } input::file-selector-button, input[type="button"], input[type="submit"] { background-color:var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .vector-body blockquote { border-color:var(--wiki-content-border-color); } ol.references li:target, sup.reference:target { background-color: rgba(var(--wiki-content-link-color--rgb), .1); } /* category bar and filetoc */ .catlinks, ul#filetoc { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } /**/ body .ui-dialog .ui-widget-header { /* we need an important here because the built-in styles have one :( */ background: var(--wiki-content-background-color) !important; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .ui-widget-header .ui-dialog-titlebar-close .ui-icon-closethick { filter: var(--wiki-icon-general-filter); } .ui-widget-header .ui-dialog-titlebar-close.ui-state-hover { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .ui-widget-content { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } body .ui-button { /* we need an important here because the built-in styles have one. Vector is a mess */ background: var(--wiki-accent-color) !important; border-color: var(--wiki-accent-color) !important; color: var(--wiki-accent-label-color); } body .ui-button:hover, body .ui-button:focus, body .ui-button:active { /* we need an important here because we had to use some above */ background: var(--wiki-accent-color--hover) !important; border-color: var(--wiki-accent-color--hover) !important; color: var(--wiki-accent-label-color); } .ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default { color: var(--wiki-accent-label-color); } .cdx-button:enabled, .cdx-button.cdx-button--fake-button--enabled { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); border-color: var(--wiki-content-border-color); } .cdx-button:enabled:hover, .cdx-button.cdx-button--fake-button--enabled:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-border-color); border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color)); color: var(--wiki-content-link-color--hover); } .cdx-button:enabled:active, .cdx-button.cdx-button--fake-button--enabled:active, .cdx-button:enabled.cdx-button--is-active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--is-active { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); } #contentSub, #contentSub2 { color:var(--wiki-content-text-mix-color); } /* arrow on redirect pages */ .mw-content-ltr .redirectText li:first-child { padding-left:0; background:none; } .mw-content-ltr .redirectText li:first-child::before { content:''; display:inline-block; width:47px; height:1em; vertical-align: middle; background-image:linear-gradient(transparent,transparent),url(/resources/src/mediawiki.action/images/redirect-ltr.svg?ff441); filter:var(--wiki-icon-general-filter); } /* notifications ("your edit was saved", etc.) */ .mw-notification { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .mw-notification .oo-ui-labelElement-label { color:var(--wiki-content-text-color); } .mw-notification .oo-ui-iconElement-icon { filter:unset; } /**/ .mime-type.has-warning { color:var(--wiki-content-text-color); } .oo-ui-image-warning.oo-ui-icon-alert, .mw-ui-icon-alert-warning::before { filter:drop-shadow(0 0 3px #000); } .mw_metadata td, .mw_metadata th { border-color: var(--wiki-content-border-color); } .mw_metadata th { background-color: var(--wiki-content-background-color--secondary); } .mw_metadata td { background-color: var(--wiki-content-background-color); } .mw-datatable td, .mw-datatable th { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } #mw-allmessagestable tbody:hover td, .mw-datatable tr:hover>td { background-color: var(--wiki-content-background-color--secondary); } #mw-allmessagestable .am_default { background-color: rgba(var(--wiki-accent-color--rgb), .8); color: var(--wiki-accent-label-color); } #mw-allmessagestable .am_actual, #mw-allmessagestable tbody:hover .am_default { background-color: rgba(var(--wiki-accent-color--rgb), .6); } #mw-allmessagestable .am_actual { color: var(--wiki-accent-label-color); } #mw-allmessagestable tbody:hover .am_actual { background-color: rgba(var(--wiki-accent-color--rgb), .5); } .mw-datatable, .mw-json { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: inherit; } .mw-datatable>*>tr>th, .mw-datatable>tr>th, .mw-json>*>tr>th, .mw-json>tr>th { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); padding-bottom: 9px; padding-top: 9px; } .mw-datatable>*>tr>td, .mw-datatable>tr>td, .mw-json>*>tr>td, .mw-json>tr>td { border-color: var(--wiki-content-border-color); } .mw-json tr { background-color: inherit; } .mw-json .mw-json-single-value, .mw-json .mw-json-value, .mw-json .value { background: rgba(var(--wiki-success-color--rgb), .6); } .mw-json .mw-json-empty { background: var(--wiki-content-background-color--secondary); } .mw-message-box, .mw-message-box-warning { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .mw-message-box-warning { border-color: var(--wiki-warning-color); border-width: 1px 1px 1px 10px; } .wikitable *, .wikitable :after, .wikitable :before { -webkit-box-sizing: inherit; box-sizing: inherit; } .cargo-pagevalues-tableinfo { background-color: var(--wiki-content-background-color); border-bottom: 1px solid var(--wiki-content-border-color); top: 46px; position: static; /* override sticky in the built-in */ } .cargo-table-diagram .cargo-table-svg .node.entity-name rect { fill: var(--wiki-content-background-color--secondary); fill-opacity: 1; } .cargo-table-diagram .cargo-table-svg .node rect { stroke: var(--wiki-content-border-color); opacity: 1; } .cargo-table-diagram .cargo-table-svg .node text tspan { fill: var(--wiki-content-text-color); } table.cargoTable { color: var(--wiki-content-text-color); } table.cargoTable tbody td, table.cargoTable thead th { border: 1px solid var(--wiki-content-border-color); } table.cargoTable tr:hover { background-color: rgba(var(--wiki-accent-color--rgb), .25); } table.cargoTable thead tr:nth-child(odd), table.cargoTable.noMerge thead tr:nth-child(odd) { background-color: var(--wiki-accent-color); } table.cargoTable tbody tr:nth-child(2n), table.cargoTable.noMerge tbody tr:nth-child(2n) { background-color: var(--wiki-content-background-color); } table.cargoTable tbody tr:nth-child(odd), table.cargoTable.noMerge tbody tr:nth-child(odd) { background-color: var(--wiki-content-background-color--secondary); } table.cargoTable th.headerSort { color:var(--wiki-accent-label-color); } table.cargoTable th.headerSort:hover { color:var(--wiki-accent-label-color); text-decoration:underline; } #mw-content-text div.cargoReplacementTableInfo { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); }.dataTables_wrapper .dataTables_length, .dataTables_wrapper .dataTables_filter, .dataTables_wrapper .dataTables_info, .dataTables_wrapper .dataTables_processing, .dataTables_wrapper .dataTables_paginate { color:var(--wiki-content-text-color); } table.dataTable tbody tr { background-color:var(--wiki-content-background-color); } table.dataTable.display tbody tr.odd > .sorting_1, table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 { background-color:rgba(var(--wiki-content-background-color--secondary--rgb), 0.75); } table.dataTable.stripe tbody tr.odd, table.dataTable.display tbody tr.odd, table.dataTable.display tbody tr.even > .sorting_1, table.dataTable.order-column.stripe tbody tr.even > .sorting_1 { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); } table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 { background-color:rgba(var(--wiki-content-background-color--rgb), 0.75); } table.dataTable.hover tbody tr:hover, table.dataTable.display tbody tr:hover { background-color: var(--wiki-content-background-color--secondary); } .dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active { /* we need this !important to override a built-in one */ color: var(--wiki-content-text-mix-color) !important; } table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td { border-top: 1px solid var(--wiki-content-border-color); } .dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover { /* we need this !important to override a built-in one */ color: var(--wiki-content-mix-color) !important; border: 1px solid var(--wiki-content-border-color); background-color: var(--wiki-content-background-color); background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%); } div.drilldown-filters-wrapper { background-color: transparent; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .action-pagevalues tr:nth-of-type(2n) { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); } .action-pagevalues tr:hover { background-image: linear-gradient(rgba(var(--wiki-accent-color--rgb), 0.2), rgba(var(--wiki-accent-color--rgb), 0.2)); } div.specialCargoQuery-extraPane { background: var(--wiki-content-background-color); } div.thumbinner { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .thumbimage { background-color: unset; border: unset; } .oo-ui-panelLayout-framed { border-color:var(--wiki-content-border-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button { background-color: transparent; } .oo-ui-checkboxInputWidget [type="checkbox"] + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span { filter: unset; background-color:rgba(var(--wiki-content-link-color--rgb), 0.05); border-color:rgba(var(--wiki-content-link-color--rgb), 0.75); } .oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check { background-image:none; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span { border-color: var(--wiki-content-link-color); filter: unset; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span { background-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { box-shadow: none; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); outline: 1px solid transparent; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span { background-color: var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { background-color: rgba(var(--wiki-content-link-color--rgb), 0.5); border-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span { background-color: rgba(var(--wiki-content-link-color--rgb), 0.5) } .oo-ui-image-invert.oo-ui-icon-check { background:none; position:relative; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-indicatorElement-indicator { filter: var(--wiki-icon-to-link-filter); } .mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color--hover); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-tagItemWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); text-shadow: none; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget { color: var(--wiki-content-text-color); padding: 8px 6px; -webkit-transition: color .3s, background-color .3s; transition: color .3s, background-color .3s; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15); color: var(--wiki-content-link-color); } .mw-rcfilters-ui-savedLinksListItemWidget-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table, .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget { border-color: var(--wiki-content-border-color); padding: 0; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover { color: var(--wiki-content-link-color--hover); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before { content: "["; } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after { content: "]"; } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters { color: rgba(var(--wiki-content-text-color--rgb), .6); } .mw-rcfilters-ui-filterMenuSectionOptionWidget { background-color: var(--wiki-content-background-color); } .oo-ui-menuSelectWidget { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-header { background-color: var(--wiki-content-background-color); border-bottom-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) { border-bottom-color: var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget:hover, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-link-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget:hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15) } .mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel, .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: rgba(var(--wiki-content-text-color--rgb), .6); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: rgba(var(--wiki-content-text-color--rgb), .6); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-text-color); } .mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget { color: rgba(var(--wiki-content-text-color--rgb), .6); } .oo-ui-tagItemWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color: transparent; color: var(--wiki-content-text-color); border-color: rgba(var(--wiki-content-link-color--rgb), 0.5); } .mw-changeslist-legend, .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-menuSelectWidget-footer { background-color: var(--wiki-content-text-mix-color-95); } .mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) { background-color: rgba(var(--wiki-body-dynamic-color--rgb), 0.1); } .oo-ui-iconElement-icon.mw-rcfilters-ui-filterItemHighlightButton-circle { filter:unset; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .mw-rcfilters-ui-tagItemWidget-selected.oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); border-color:var(--wiki-content-link-color); } .mw-rcfilters-ui-tagItemWidget.oo-ui-flaggedElement-muted.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-labelElement-label { color: rgba(var(--wiki-content-text-color--rgb), .76); } .mw-rcfilters-ui-tagItemWidget-popup-content { color: rgba(var(--wiki-content-text-color--rgb), .75); } .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before { border-top-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after { border-top-color: var(--wiki-content-background-color--secondary); } .unpatrolled { color: var(--wiki-alert-color); } .autocomment, .autocomment a, .autocomment a:visited { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } .autocomment, .autocomment a, .autocomment a:visited { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } /* Recent changes filter highlighting */ .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c1, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c1 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #1c283f; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c2, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c2 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #0f3128; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c3, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c3 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #352c10; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c4, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c4 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #411d0c; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c5, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c5 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #3f0f0f; } .mw-icon-arrow-collapsed, .mw-collapsible-arrow.mw-collapsible-toggle-collapsed { filter:brightness(75%) var(--wiki-icon-general-filter); } /* Collapsibles */ .mw-collapsible button.mw-collapsible-toggle > span { color: var(--wiki-content-link-color); } /* The below rules fix an error caused by the above rule because the toggles in the edit footer have text and an arrow in the same element, so the text gets inverted when it shouldn't be */ .mw-editfooter-toggler { position:relative; filter:unset; background:none; } .mw-editfooter-toggler::before { position:absolute; left:0; top:0; background-repeat: no-repeat; background-position: left center; width:12px; height:100%; content:''; filter:brightness(75%) var(--wiki-icon-general-filter); } .mw-editfooter-toggler.mw-icon-arrow-collapsed::before { background-image: url(/resources/src/mediawiki.icon/images/arrow-collapsed-ltr.svg?40e9a); } .mw-editfooter-toggler.mw-icon-arrow-expanded::before { background-image: url(/resources/src/mediawiki.icon/images/arrow-expanded.svg?d0685); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled { background-color: transparent; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); -webkit-transition: border-color 300ms, box-shadow 300ms; transition: border-color 300ms, box-shadow 300ms; background-color: var(--wiki-content-background-color--secondary) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle { box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); outline: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-link-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-bottom-width: 0; border-bottom-left-radius: 0; border-bottom-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input { border-radius: 0; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle { opacity: 0.5; } .oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input { color:var(--wiki-content-text-color); } .oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input { color: inherit; background: transparent; font-family: inherit; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle, .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input, .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle { background: var(--wiki-content-text-mix-color-95); color: rgba(var(--wiki-content-text-color--rgb), 0.25); text-shadow:none; border-color:var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } .oo-ui-dropdownInputWidget select { border-color:var(--wiki-content-border-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover { color:var(--wiki-content-link-color); border-color:var(--wiki-content-link-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus { border-color:var(--wiki-content-link-color); box-shadow:inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-toggleSwitchWidget { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-border-color); border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color)); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-color); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-color); background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-content-dynamic-color)); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip { border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover { background-color: var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); } .oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected, .oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-bookletLayout-outlinePanel { padding: 7px 0; } .oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot, .oo-ui-messageDialog-content > .oo-ui-window-head, .oo-ui-messageDialog-content > .oo-ui-window-foot { outline-color: var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); border-right-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-title { color: var(--wiki-heading-color); } /* OAuth authorisation dialog */ #mw-mwoauth-authorize-form { color: inherit; } .oo-ui-toolbar-bar, .oo-ui-popupToolGroup-tools, .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover { border-right-color:var(--wiki-content-border-color); } .oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link, .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle { background-color: var(--wiki-content-background-color); color: var(--wiki-content-link-color); } .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link { /* we remove the transition here because it causes the hard-coded color to flash briefly */ transition:none; } .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover { color:var(--wiki-content-link-color); } .oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-content-link-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.15); } .oo-ui-menuToolGroup, .oo-ui-popupToolGroup-tools { border-color:var(--wiki-content-border-color); } .oo-ui-toolbar-position-top > .oo-ui-toolbar-bar { border-color: var(--wiki-content-border-color); box-shadow: 0 1px 1px 0 rgba(var(--wiki-content-dynamic-color--rgb),0.1); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover { background-color:var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color) } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{ color: var(--wiki-alert-color) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-alert-color--hover) } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button { border: 1px solid transparent } .oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button { color: inherit } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover) } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button { background-color: #bf0017; border-color: #bf0017; color: #fff } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: #59000b; border-color: #59000b } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button { color: var(--wiki-content-link-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: transparent; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td, .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color:var(--wiki-content-text-color); } /* 1.41 new OOUI elements */ .mw-advancedSearch-namespace-selection { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer { background: var(--wiki-content-background-color); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer fieldset { margin-top: 0; } .oo-ui-fieldsetLayout.oo-ui-iconElement > .oo-ui-fieldsetLayout-header, .oo-ui-fieldsetLayout.oo-ui-labelElement > .oo-ui-fieldsetLayout-header { all: unset; margin-left: 15px; margin-bottom: 8px; padding: 0 0.2em; } .client-js .mw-collapsibleFieldsetLayout.mw-collapsible .oo-ui-fieldsetLayout-header { padding-top: 0; padding-bottom: 0; } .mw-advancedSearch-fieldContainer .oo-ui-labelElement > .oo-ui-fieldsetLayout-header > .oo-ui-labelElement-label { all: unset; } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget > .oo-ui-buttonElement-button:hover { background-color: rgba(var(--wiki-content-link-color--rgb), 0.5); color: var(--wiki-content-text-color); } .oo-ui-popupWidget-popup .mw-advancedSearch-tooltip-head { color: var(--wiki-content-text-mix-color); } .oo-ui-menuSectionOptionWidget { color: var(--wiki-content-text-mix-color); } /* possibly deprecated */ .mw-ui-button:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-link-color); border-color: var(--wiki-content-border-color); } .mw-ui-button:not(:disabled):visited { color: var(--wiki-content-link-color); } .mw-ui-button:not(:disabled):hover { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-border-color); color: var(--wiki-content-link-color--hover); } .mw-ui-button:not(:disabled):focus { border-color: var(--wiki-content-link-color); color: var(--wiki-content-text-color); box-shadow: none; } .mw-ui-button:not(:disabled):active, .mw-ui-button:not(:disabled).is-on { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-link-color); } /* end possibly deprecated */ .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border-color: var(--wiki-accent-color); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); border-color: var(--wiki-accent-color--hover); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus:not(:active):not(.cdx-button--is-active), .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus:not(:active):not(.cdx-button--is-active) { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color),inset 0 0 0 2px var(--wiki-content-background-color); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active, .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active { background-color: rgba(var(--wiki-content-link-color--rgb), 0.75); border-color: rgba(var(--wiki-content-link-color--rgb), 0.75); color: var(--wiki-content-link-label-color); } .cdx-button:enabled.cdx-button--action-progressive, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive { color: var(--wiki-content-link-color); } .cdx-button:enabled.cdx-button--action-progressive:hover, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive:hover { color: var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); } .cdx-button:enabled.cdx-button--action-progressive:active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive:active, .cdx-button:enabled.cdx-button--action-progressive.cdx-button--is-active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive.cdx-button--is-active { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); } .mw-ui-icon-before::before { filter: var(--wiki-icon-to-link-filter); } .oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-windowManager-modal>.oo-ui-dialog { background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.5); } .oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame { border-color:var(--wiki-content-border-color); } .oo-ui-messageDialog-message { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-content-link-color); border-color:rgba(var(--wiki-content-link-color--rgb), 0.5); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-link-color--hover); border-color:var(--wiki-content-link-color); box-shadow:inset 0 0 3px var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color--hover); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-description { color: var(--wiki-content-text-mix-color); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-success-color); border-left-width: 10px; } .tdg-templateDataParamWidget-param-alias { color: var(--wiki-content-text-mix-color); background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .tdg-templateDataParamWidget-param-alias:first-child { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:active { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-content-link-color); } /* Date picker */ .mw-widget-dateInputWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover { border-color: var(--wiki-content-link-color); box-shadow: none; } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle > .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget { border-color: var(--wiki-content-border-color); } .mw-widget-dateInputWidget-calendar { background-color: var(--wiki-content-background-color); } .mw-widget-calendarWidget-header .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-day-heading { color: rgba(var(--wiki-content-text-color--rgb), 0.55); } .mw-widget-calendarWidget-day { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-day-additional { color: rgba(var(--wiki-content-text-color--rgb), 0.55); } .mw-widget-calendarWidget-month { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-year { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-item-selected { color: #fff; } .mw-widgets-datetime-calendarWidget:focus { border-color: var(--wiki-content-border-color); box-shadow: none; } .mw-widgets-datetime-calendarWidget-grid { overflow-x: initial; } .mw-widgets-datetime-dateTimeInputWidget-handle { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-handle:hover { border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover { background-color: var(--wiki-content-background-color); } .mw-widgets-datetime-calendarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label { color: rgba(var(--wiki-content-text-color--rgb), 0.55); } /* Unpatrolled page creations on Special:NewPages */ .not-patrolled { background-color: rgba(var(--wiki-warning-color--rgb), 0.16); } .mw-spinner-container > div { filter: var(--wiki-icon-general-filter); } .mw-spinner-container > div::after { background-color:var(--wiki-content-text-color); } pre, code, .mw-code { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-templatedata-doc-param-alias { color:var(--wiki-content-text-mix-color); } .mw-highlight, .view-light .mw-highlight { --pygments-background: var(--wiki-content-background-color--secondary); --pygments-err: #db0000; --pygments-c: #3a7575; --pygments-k: #008000; --pygments-o: #666; --pygments-ch: #3a7575; --pygments-cm: #3a7575; --pygments-cp: #986200; --pygments-cpf: #3a7575; --pygments-c1: #3a7575; --pygments-cs: #3a7575; --pygments-gd: #a00000; --pygments-gr: #db0000; --pygments-gh: #000080; --pygments-gi: #008100; --pygments-go: #6e6e6e; --pygments-gp: #000080; --pygments-gu: #800080; --pygments-gt: #04d; --pygments-kc: #008000; --pygments-kd: #008000; --pygments-kn: #008000; --pygments-kp: #008000; --pygments-kr: #008000; --pygments-kt: #b00040; --pygments-m: #666; --pygments-s: #ba2121; --pygments-na: #647421; --pygments-nb: #008000; --pygments-nc: #00f; --pygments-no: #800; --pygments-nd: #a412ff; --pygments-ni: #6d6d6d; --pygments-ne: #c9352e; --pygments-nf: #00f; --pygments-nl: #727200; --pygments-nn: #00f; --pygments-nt: #008000; --pygments-nv: #19177c; --pygments-ow: #a412ff; --pygments-w: #6e6e6e; --pygments-mb: #666; --pygments-mf: #666; --pygments-mh: #666; --pygments-mi: #666; --pygments-mo: #666; --pygments-sa: #ba2121; --pygments-sb: #ba2121; --pygments-sc: #ba2121; --pygments-dl: #ba2121; --pygments-sd: #ba2121; --pygments-s2: #ba2121; --pygments-se: #a55a1e; --pygments-sh: #ba2121; --pygments-si: #af4d74; --pygments-sx: #008000; --pygments-sr: #af4d74; --pygments-s1: #ba2121; --pygments-ss: #19177c; --pygments-bp: #008000; --pygments-fm: #00f; --pygments-vc: #19177c; --pygments-vg: #19177c; --pygments-vi: #19177c; --pygments-vm: #19177c; --pygments-il: #666; } .view-dark .mw-highlight { --pygments-background: var(--wiki-content-background-color--secondary); --pygments-err: #fe4242; --pygments-c: #4b9797; --pygments-k: #00a300; --pygments-o: #898989; --pygments-ch: #4b9797; --pygments-cm: #4b9797; --pygments-cp: #c17d00; --pygments-cpf: #4b9797; --pygments-c1: #4b9797; --pygments-cs: #4b9797; --pygments-gd: #ff3f3f; --pygments-gr: #fe4242; --pygments-gh: #7a7aff; --pygments-gi: #00a000; --pygments-go: #8a8a8a; --pygments-gp: #7a7aff; --pygments-gu: #f500f5; --pygments-gt: #4e84fe; --pygments-kc: #00a300; --pygments-kd: #00a300; --pygments-kn: #00a300; --pygments-kp: #00a300; --pygments-kr: #00a300; --pygments-kt: #fe357e; --pygments-m: #898989; --pygments-s: #e25e5e; --pygments-na: #80932a; --pygments-nb: #00a300; --pygments-nc: #7a7afe; --pygments-no: #ff4040; --pygments-nd: #bf5aff; --pygments-ni: #999; --pygments-ne: #da655f; --pygments-nf: #7a7afe; --pygments-nl: #a0a000; --pygments-nn: #7a7afe; --pygments-nt: #00a300; --pygments-nv: #8381e7; --pygments-ow: #bf5aff; --pygments-w: #bbb; --pygments-mb: #898989; --pygments-mf: #898989; --pygments-mh: #898989; --pygments-mi: #898989; --pygments-mo: #898989; --pygments-sa: #e25e5e; --pygments-sb: #e25e5e; --pygments-sc: #e25e5e; --pygments-dl: #e25e5e; --pygments-sd: #e25e5e; --pygments-s2: #e25e5e; --pygments-se: #d07125; --pygments-sh: #e25e5e; --pygments-si: #c17492; --pygments-sx: #00a300; --pygments-sr: #c17492; --pygments-s1: #e25e5e; --pygments-ss: #8381e7; --pygments-bp: #00a300; --pygments-fm: #7a7afe; --pygments-vc: #8381e7; --pygments-vg: #8381e7; --pygments-vi: #8381e7; --pygments-vm: #8381e7; --pygments-il: #898989; } .mw-highlight .err { border-color: var(--pygments-err) } .mw-highlight .c { color: var(--pygments-c) } .mw-highlight .k { color: var(--pygments-k) } .mw-highlight .o { color: var(--pygments-o) } .mw-highlight .ch { color: var(--pygments-ch) } .mw-highlight .cm { color: var(--pygments-cm) } .mw-highlight .cp { color: var(--pygments-cp) } .mw-highlight .cpf { color: var(--pygments-cpf) } .mw-highlight .c1 { color: var(--pygments-c1) } .mw-highlight .cs { color: var(--pygments-cs) } .mw-highlight .gd { color: var(--pygments-gd) } .mw-highlight .gr { color: var(--pygments-gr) } .mw-highlight .gh { color: var(--pygments-gh) } .mw-highlight .gi { color: var(--pygments-gi) } .mw-highlight .go { color: var(--pygments-go) } .mw-highlight .gp { color: var(--pygments-gp) } .mw-highlight .gu { color: var(--pygments-gu) } .mw-highlight .gt { color: var(--pygments-gt) } .mw-highlight .kc { color: var(--pygments-kc) } .mw-highlight .kd { color: var(--pygments-kd) } .mw-highlight .kn { color: var(--pygments-kn) } .mw-highlight .kp { color: var(--pygments-kp) } .mw-highlight .kr { color: var(--pygments-kr) } .mw-highlight .kt { color: var(--pygments-kt) } .mw-highlight .m { color: var(--pygments-m) } .mw-highlight .s { color: var(--pygments-s) } .mw-highlight .na { color: var(--pygments-na) } .mw-highlight .nb { color: var(--pygments-nb) } .mw-highlight .nc { color: var(--pygments-nc) } .mw-highlight .no { color: var(--pygments-no) } .mw-highlight .nd { color: var(--pygments-nd) } .mw-highlight .ni { color: var(--pygments-ni) } .mw-highlight .ne { color: var(--pygments-ne) } .mw-highlight .nf { color: var(--pygments-nf) } .mw-highlight .nl { color: var(--pygments-nl) } .mw-highlight .nn { color: var(--pygments-nn) } .mw-highlight .nt { color: var(--pygments-nt) } .mw-highlight .nv { color: var(--pygments-nv) } .mw-highlight .ow { color: var(--pygments-ow) } .mw-highlight .w { color: var(--pygments-w) } .mw-highlight .mb { color: var(--pygments-mb) } .mw-highlight .mf { color: var(--pygments-mf) } .mw-highlight .mh { color: var(--pygments-mh) } .mw-highlight .mi { color: var(--pygments-mi) } .mw-highlight .mo { color: var(--pygments-mo) } .mw-highlight .sa { color: var(--pygments-sa) } .mw-highlight .sb { color: var(--pygments-sb) } .mw-highlight .sc { color: var(--pygments-sc) } .mw-highlight .dl { color: var(--pygments-dl) } .mw-highlight .sd { color: var(--pygments-sd) } .mw-highlight .s2 { color: var(--pygments-s2) } .mw-highlight .se { color: var(--pygments-se) } .mw-highlight .sh { color: var(--pygments-sh) } .mw-highlight .si { color: var(--pygments-si) } .mw-highlight .sx { color: var(--pygments-sx) } .mw-highlight .sr { color: var(--pygments-sr) } .mw-highlight .s1 { color: var(--pygments-s1) } .mw-highlight .ss { color: var(--pygments-ss) } .mw-highlight .bp { color: var(--pygments-bp) } .mw-highlight .fm { color: var(--pygments-fm) } .mw-highlight .vc { color: var(--pygments-vc) } .mw-highlight .vg { color: var(--pygments-vg) } .mw-highlight .vi { color: var(--pygments-vi) } .mw-highlight .vm { color: var(--pygments-vm) } .mw-highlight .il { color: var(--pygments-il) } .mw-highlight pre { background: var(--pygments-background) } .mw-content-ltr.mw-highlight-lines pre, .mw-content-ltr.content .mw-highlight-lines pre { padding-left: 3.5em; box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted); } .mw-highlight .hll { background-color: rgba(var(--wiki-accent-color--rgb), .2) } .mw-apisandbox-toolbar { background: var(--wiki-content-background-color--secondary); top: var( --wikigg-header-height ); } /* special:replacetext */ .ext-replacetext-searchoptions { background-color: transparent; border: 1px solid var(--wiki-content-border-color); } .ext-replacetext-searchoptions .ext-replacetext-divider { border-bottom: 1px solid var(--wiki-content-border-color); } /**/ .view-dark textarea { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .view-dark textarea:focus-visible { outline-color: var(--wiki-content-link-color); outline-style: solid; } /* make math formulas legible on dark theme */ .mwe-math-fallback-image-inline, .mwe-math-fallback-image-display, .ve-ui-mwLatexPage-symbol { filter: var(--wiki-icon-general-filter); } /* search bar */ #searchInput { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); box-shadow: none; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--wiki-content-link-color); box-shadow: none; } #searchButton { filter: var(--wiki-icon-to-link-filter); } .vector-search-box-input::placeholder { color:var(--wiki-content-text-mix-color); } /* Search suggestions */ .suggestions-results, .suggestions-special { background-color: var(--wiki-content-background-color--secondary); } .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--wiki-content-text-color); } .suggestions-result { color: var(--wiki-content-link-color); } .suggestions-result-current { background-color: var(--wiki-content-link-color); color: var(--wiki-content-link-label-color); } .suggestions-special .special-label { color: var(--wiki-content-text-mix-color); } .suggestions-special.suggestions-result-current .special-label { color:var(--wiki-content-link-label-color); } .suggestions-special .special-query { color: var(--wiki-link-label-color); } /* search page */ fieldset#mw-searchoptions { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); border-color: var(--wiki-content-border-color); } #mw-searchoptions .divider { border-color: var(--wiki-content-border-color); } .mw-search-profile-tabs { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); border: 1px solid var(--wiki-content-border-color); margin-top: 1em; } .mw-search-profile-tabs div.search-types ul li.current a { color: var(--wiki-content-text-color); } .results-info { color: var(--wiki-content-text-mix-color); } /* invert the help icon on the helplink */ #mw-indicator-mw-helplink a { background-image: none; } #mw-indicator-mw-helplink a::before { background-image: url(/resources/src/mediawiki.helplink/images/helpNotice.svg?46d34); background-position: left center; background-repeat: no-repeat; display: inline-block; vertical-align: middle; height: 20px; padding-left: 25px; content: ""; } #mw-indicator-mw-helplink a::before { filter: var(--wiki-icon-to-link-filter); } /**/ /* Login/register page */ .mw-number-text { color:var(--wiki-content-text-mix-color); } .mw-body-content .mw-number-text h3 { color:var(--wiki-heading-color); } .mw-number-text.icon-edits, .mw-number-text.icon-pages, .mw-number-text.icon-contributors { position:relative; background:none; } .mw-number-text.icon-edits::before, .mw-number-text.icon-pages::before, .mw-number-text.icon-contributors::before { position:absolute; width:95px; height:100%; left:0; top:0; content:''; filter:brightness(0) var(--wiki-icon-general-filter); } .mw-number-text.icon-edits::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center; } .mw-number-text.icon-pages::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center } .mw-number-text.icon-contributors::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center } /**/ /* Multimedia viewer */ .mw-mmv-post-image, .mw-mmv-image-metadata { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-button.mw-ui-progressive:not(:disabled) { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):hover { background-color: var(--wiki-accent-color--hover); } .skin-vector .mw-ui-button.mw-ui-progressive:hover, .skin-vector .mw-ui-button.mw-ui-primary:disabled { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color); border: 2px solid var(--wiki-content-border-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):active, .mw-ui-button.mw-ui-progressive:not(:disabled).is-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color) } /* possibly deprecated */ .mw-ui-input:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-input:not(:disabled):hover, .mw-ui-input:not(:disabled):focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } .mw-ui-input::placeholder { color:var(--wiki-content-text-mix-color); } /* end possibly deprecated */ .cdx-text-input__input:enabled { background-color:var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .cdx-text-input__input:disabled { -webkit-text-fill-color: rgba(var(--wiki-content-text-color--rgb), 0.25); background: var(--wiki-content-text-mix-color-95); color: rgba(var(--wiki-content-text-color--rgb), 0.25); text-shadow: none; border-color: var(--wiki-content-text-mix-color); } .cdx-text-input__input::placeholder { color:var(--wiki-content-text-mix-color); } .cdx-text-input__input:enabled:hover, .cdx-text-input__input:enabled:focus { border-color:var(--wiki-content-link-color); } .cdx-text-input__input:enabled:focus { box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } @supports ((-webkit-mask-image:none) or (mask-image:none)) { .cdx-button:enabled.cdx-button--action-progressive .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive .cdx-button__icon { background-color: var(--wiki-content-link-color); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive .cdx-button__icon { background-color: var(--wiki-accent-label-color); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover .cdx-button__icon { background-color: var(--wiki-accent-label-color); } .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active .cdx-button__icon, .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active .cdx-button__icon { background-color: var(--wiki-content-link-label-color); } .cdx-button:enabled .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled .cdx-button__icon { background-color: var(--wiki-content-link-color); } .cdx-button:enabled:hover .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled:hover .cdx-button__icon { background-color: var(--wiki-content-link-color); } .cdx-button:enabled:active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled:active .cdx-button__icon, .cdx-button:enabled.cdx-button--is-active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--is-active .cdx-button__icon { background-color: var(--wiki-content-link-color); } } .mw-mmv-dialog { background-color: var(--wiki-content-background-color--secondary); box-shadow: 0 2px 2px 0 var(--wiki-content-border-color); } .mw-mmv-dialog .mw-mmv-dialog-down-arrow { background-color: var(--wiki-content-background-color--secondary); } .mw-mmv-options-dialog-header { color: var(--wiki-content-text-color); } .mw-mmv-options-text-header, .mw-mmv-options-text-body { color: var(--wiki-content-text-mix-color); } .mw-ui-button.mw-ui-quiet, .mw-ui-button.mw-ui-quiet.mw-ui-progressive, .mw-ui-button.mw-ui-quiet.mw-ui-destructive { color: var(--wiki-content-link-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):focus { box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-content-link-color); } input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:active, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:active, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:active, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:focus, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus { color: var(--wiki-content-text-color); } /**/ /* Echo */ .mw-echo-ui-notificationItemWidget { background-color: var(--wiki-content-background-color); } .mw-echo-ui-notificationItemWidget-unread, .mw-echo-ui-placeholderItemWidget { background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.8); } .mw-echo-ui-notificationItemWidget-unread:hover, .mw-echo-ui-notificationItemWidget:hover, .mw-echo-ui-notificationsInboxWidget-toolbarWrapper { background-color:var(--wiki-content-background-color--secondary); } .mw-echo-ui-menuItemWidget > .oo-ui-buttonElement-button > .oo-ui-labelElement-label, .mw-echo-ui-notificationItemWidget-content-message-body { color:var(--wiki-content-text-mix-color); } .mw-echo-ui-notificationsListWidget:not(:hover) a, #p-personal .mw-echo-ui-notificationsListWidget:not(:hover) a.new, .mw-echo-ui-notificationItemWidget-content-message-header, .mw-echo-ui-notificationItemWidget-content-actions-timestamp{ color:var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-optionWidget-selected > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-link-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-text-color); } .mw-echo-ui-pageNotificationsOptionWidget-label-count { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .mw-echo-ui-notificationItemWidget, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-head, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child { border-color:var(--wiki-content-border-color); } .mw-echo-ui-notificationItemWidget:last-child { border-bottom:1px solid var(--wiki-content-border-color); } .mw-echo-ui-crossWikiNotificationItemWidget-group, .mw-echo-ui-bundleNotificationItemWidget-group { background-color:var(--wiki-content-background-color); } .mw-echo-ui-notificationItemWidget-icon{ filter:brightness(0) var(--wiki-icon-to-link-filter); } .mw-echo-ui-toggleReadCircleButtonWidget-circle { background-color:var(--wiki-content-link-color); } .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected { background-color:rgba(var(--wiki-content-link-color--rgb), 0.1); color:var(--wiki-content-link-color); } .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted, .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-pressed.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted{ background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); color:var(--wiki-content-link-color); } .oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count { color:var(--wiki-content-link-color); } @-webkit-keyframes unseen-fadeout-to-unread { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color--secondary); } } @keyframes unseen-fadeout-to-unread { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color--secondary); } } @-webkit-keyframes unseen-fadeout-to-read { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color); } } @keyframes unseen-fadeout-to-read { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color); } } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before { border-bottom-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after { border-bottom-color: var(--wiki-content-background-color--secondary); } .client-js .mw-echo-special-nojs { filter:var(--wiki-icon-general-filter) } /**/ /************************* * End Vector theme fixes * **************************/ /************************ * Theme-based Scribunto * *************************/ #mw-scribunto-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-scribunto-console-fieldset, .mw-scribunto-message, .mw-scribunto-input, .mw-scribunto-error, .mw-scribunto-print, .mw-scribunto-normalOutput { background: transparent; } .mw-scribunto-console-fieldset { color: var(--wiki-content-text-color); } .mw-scribunto-message { color: var(--wiki-content-text-color); } .mw-scribunto-input { color: var(--wiki-content-text-color--hover); } .mw-scribunto-error { color: var(--wiki-alert-color); } .mw-scribunto-print { color: var(--wiki-content-text-color); } .mw-scribunto-normalOutput { color: var(--wiki-content-text-color); } /**************** * End Scribunto * *****************/ /*************************** * Theme-based VisualEditor * ****************************/ .ve-activated .vector-menu-tabs .selected { box-shadow: inset 0 -1px 0 rgba(var(--wiki-content-border-color--rgb),0.5); } .ve-init-mw-progressBarWidget { background-color: var(--wiki-body-background-color); border: 1px solid var(--wiki-content-link-color); box-shadow: 0 1px 1px rgba(var(--wiki-content-dynamic-color--rgb),0.15); } .ve-init-mw-progressBarWidget-bar { background-color:var(--wiki-content-link-color); } div.ve-ce-branchNode { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } .ve-ce-focusableNode-highlight { background: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .ve-ce-surface-highlights-focused .ve-ce-focusableNode-highlights { opacity: 0.25; } .ve-ce-branchNode-blockSlug, .ve-ce-branchNode-newSlug:not(.ve-ce-branchNode-newSlug-open) { outline-color: var(--wiki-content-link-color); background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.75); } figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'], figure[typeof~='mw:Image/Thumb'], figure[typeof~='mw:Video/Thumb'], figure[typeof~='mw:Audio/Thumb'], figure[typeof~='mw:Image/Frame'], figure[typeof~='mw:Video/Frame'], figure[typeof~='mw:Audio/Frame'] { border-color: var(--wiki-content-border-color); background-color: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > span:first-child > *:first-child:not(.mw-broken-media) { border-color: var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > figcaption, figure[typeof~='mw:File/Frame'] > figcaption, figure[typeof~='mw:Image/Thumb'] > figcaption, figure[typeof~='mw:Video/Thumb'] > figcaption, figure[typeof~='mw:Audio/Thumb'] > figcaption, figure[typeof~='mw:Image/Frame'] > figcaption, figure[typeof~='mw:Video/Frame'] > figcaption, figure[typeof~='mw:Audio/Frame'] > figcaption { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character, .oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above, .oo-ui-bookletLayout > .oo-ui-menuLayout-menu, .ve-ui-mwTwoPaneTransclusionDialogLayout > .oo-ui-menuLayout-menu, .ve-ui-specialCharacterPage-character:hover { border-color:var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character:hover { box-shadow:inset 0 0 1px 1px var(--wiki-content-link-color); } .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-disabled .oo-ui-tool-title, .oo-ui-popupToolGroup-tools .oo-ui-tool-link .oo-ui-tool-accel { color: var(--wiki-content-text-mix-color); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title { color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.78); } .ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover { background: rgba(var(--wiki-content-link-color--rgb),0.1); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { color: var(--wiki-content-link-color); box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color); } .oo-ui-tabOptionWidget { color: var(--wiki-content-text-mix-color); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):hover { color: var(--wiki-content-link-color--hover); box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color--hover); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):active { color: var(--wiki-content-text-color); box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color--hover); } .oo-ui-tabSelectWidget-frameless { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .ve-ce-linkAnnotation.ve-ce-annotation-active { box-shadow: 0 0 0 1px rgba(var(--wiki-content-link-color--rgb), 0.2); background-color: rgba(var(--wiki-content-link-color--rgb), 0.1); } .ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label .ve-ui-linkContextItem-label-preview { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button { background-color: transparent; border-right-color: rgba(var(--wiki-content-link-color--rgb), 0.5); } .oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover { border-color: var(--wiki-content-text-mix-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop .oo-ui-selectFileInputWidget-info > .oo-ui-inputWidget-input { background-color: rgba(var(--wiki-content-link-color--rgb),0.1); color: var(--wiki-content-link-color); } .oo-ui-selectFileWidget.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-selectFileInputWidget-empty.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-dynamic-color--secondary); } .mw-upload-bookletLayout-filePreview { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwMediaDialog-panel-imageinfo-details { color: var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input { -webkit-text-fill-color: rgba(var(--wiki-content-text-color--rgb), 0.5); } .ve-ui-mwLanguagesPage-languages-table th, .ve-ui-mwLanguagesPage-languages-table td { border-bottom-color: var(--wiki-content-border-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(even) td { background: var(--wiki-content-background-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(odd) td { background: rgba(var(--wiki-content-dynamic-color--secondary--rgb), 0.05); } .ve-ui-targetWidget { border-color: var(--wiki-content-border-color); } .ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) { background: var(--wiki-content-background-color); } .ve-ui-targetWidget-focused { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-sticky { background-color: var(--wiki-content-background-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted { color: var(--wiki-content-dynamic-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage:hover, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage.oo-ui-optionWidget-highlighted { color: var(--wiki-content-link-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters { color: var(--wiki-content-text-mix-color); } .ve-ui-mwTemplatePage-description { color: var(--wiki-content-text-mix-color); } .ve-ui-mwParameterPage-undocumentedLabel { color: var(--wiki-content-text-mix-color); } .oo-ui-fieldLayout-disabled > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header > .oo-ui-labelElement-label { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexDialog-content .oo-ui-bookletLayout-stackLayout h3 { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexPage-symbol { border-color: var(--wiki-content-border-color); } .ve-ui-mwGalleryDialog-highlighted-image { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwHelpPopupTool-version-label, .ve-ui-mwHelpPopupTool-version-link, .ve-ui-mwHelpPopupTool-version-date { color: var(--wiki-content-text-mix-color); } .ve-ui-mwSaveDialog-summary { background-color: var(--wiki-content-background-color); } .ve-ui-mwSaveDialog-options { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-mwSaveDialog-license { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:hover, .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:active { border-right-color: var(--wiki-content-link-color); border-left-color: var(--wiki-content-link-color); } /******************* * End VisualEditor * ********************/ /************************** * Theme-based AbuseFilter * ***************************/ table.mw-abuselog-details { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th, table.mw-abuselog-details td, div.mw-abusefilter-editor { border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th { background: var(--wiki-content-background-color--secondary); } body td.mw-abusefilter-history-changed { background-color:rgba(var(--wiki-alert-color--rgb),0.2); } /****************** * End AbuseFilter * *******************/ /*********************** * Theme-based msupload * ************************/ #msupload-div, #msupload-list .file { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } #msupload-dropzone { border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .drop-over { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color) !important; } #msupload-bottom #msupload-files { padding-left:0; background: none; } #msupload-bottom #msupload-files::before { display:inline-block; background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0; background-position:left center; height:22px; width:25px; content:''; vertical-align: top; filter:var(--wiki-icon-general-filter); } /*************************** * End theme-based msupload * ****************************/ /***************************** * Theme-based commentstreams * ******************************/ .cs-title-edit-field { border-color:var(--wiki-accent-color); } .cs-edit-box , .cs-expanded .cs-comment-header { background-color: var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .cs-target-comment .cs-comment-header { border-color:var(--wiki-accent-color); } .cs-comment-author a { color: var(--wiki-content-link-color); } .cs-comment-details { color: rgba(var(--wiki-content-text-color--rgb), 0.6); } .cs-comment { border:1px solid var(--wiki-content-border-color); } .cs-comment-body { padding:0 5px; } /********************************* * End theme-based commentstreams * **********************************/ /********************* * Mobile adjustments * **********************/ @media screen and (max-width:720px) { :root { --wiki-content-right-margin: 0px; --wiki-content-padding:0.5rem; --wiki-navigation-right-margin: 1px; --wiki-navigation-left-margin: 0px; --wiki-navigation-top-padding: 5px; --wiki-navigation-bottom-padding:0px; --wiki-navigation-height:2rem; --wiki-navigation-search-height:2.15rem; --wiki-navigation-search-margin:0.5rem; --wiki-logo-height: 80px; --wiki-logo-width: 100%; --wiki-logo-margin: 10px; --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2) + var(--wiki-navigation-height) + var(--wiki-navigation-top-padding) + var(--wiki-navigation-bottom-padding)); --wiki-head-icon-padding: 0.25rem; --wiki-head-icon-size: calc(var(--wiki-navigation-height) - var(--wiki-head-icon-padding) * 2); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-menu-margin: 0.2rem; --wiki-menu-top-offset: calc(var(--wiki-head-height) + var( --wikigg-header-height ) + var(--wiki-navigation-bottom-padding) + var(--wiki-navigation-search-margin)); } #mw-page-base, #mw-head-base { height:var(--wiki-head-height); } #mw-page-base { padding-top: var( --wikigg-header-height ); } #mw-head-base { margin-top:calc(var(--wiki-head-height) * -1); } #p-logo, #p-logo a { height: var(--wiki-logo-height); width: var(--wiki-logo-width); } #p-logo { position:absolute; background:none; padding:0; left:0; margin:var(--wiki-logo-margin) 0; transform:none; top:calc(var(--wikigg-header-height)); } .mw-wiki-logo { background-size:contain; } #mw-head { left:0; width:100%; top:calc(var(--wiki-head-height) + var( --wikigg-header-height ) - var(--wiki-navigation-height)); border:none; border-image:none; } #mw-navigation { position:unset; } #left-navigation, #right-navigation { margin-top: 0; height:var(--wiki-navigation-height); } #right-navigation { margin-right: var(--wiki-navigation-right-margin); } div#left-navigation { margin-left: var(--wiki-navigation-left-margin); } div#right-navigation div#p-search { margin-right: 0; } .vector-menu-tabs-legacy, .vector-menu-dropdown { height:var(--wiki-navigation-height); } .vector-menu-tabs-legacy li a { height:var(--wiki-navigation-height); } #p-cactions { padding-bottom: 0px; } #p-search { position: absolute; left: 50%; transform:translateX(-50%); top: calc(var(--wiki-navigation-height) + var(--wiki-navigation-bottom-padding)); margin-left:0px; z-index: 4 /** above #mw-panel **/; } #simpleSearch { width: calc(100vw - var(--wiki-navigation-right-margin) - var(--wiki-navigation-left-margin)); } .vector-search-box-input { height:var(--wiki-navigation-search-height); } .vector-search-box form { margin:var(--wiki-navigation-search-margin) 0px; } .mw-body, .mw-footer { border-left-width: 0; border-right-width: 0; } .mw-body { margin-top: 0; padding-top:calc(var(--wiki-content-padding) + var(--wiki-navigation-search-height) + var(--wiki-navigation-bottom-padding) + (var(--wiki-navigation-search-margin) * 2)); } #mw-panel { position: unset; width:100%; margin: 0px auto; padding: 0; top: 0; background-position:bottom right, top center; background-size:100% 0.5em, 100% 100%; float:unset; } div#mw-navigation div#mw-panel .portal { box-sizing:border-box; text-align: center } .vector-menu-dropdown .vector-menu-content { right: 0; left: unset; } #mw-panel .vector-menu-portal { border-left-width:0; border-right-width:0; } table.wikitable, table.responsive-table { display: block; overflow-x: scroll; } .gallerybox, .gallerybox > div, .gallerybox .thumb { max-width:100%; } /* disable float on RecentChanges legend */ .mw-changeslist-legend { float: none; margin: 0 auto; } /* advanced search options */ #mw-searchoptions table { float: none; } #mw-searchoptions table td { display: block; } /* popup when clicking the download button in multimediaviewer */ .mw-mmv-dialog { width: unset; } /* turn math elements into scroll blocks unless they're an immediate child of a span */ :not(span)>.mwe-math-element { display: block; overflow-x: auto; } /* Expandable mobile navigation panel */ body.has-vector-mobile-menu #mw-panel { position: absolute; top: var(--wiki-menu-top-offset); z-index: 3; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle { position: relative; z-index: 5; display: block; appearance: none; border: 1px solid var(--wiki-content-border-color); margin-left: var(--wiki-navigation-search-margin); margin-bottom: 2px; background-color: var(--wiki-content-background-color--secondary); } body.has-vector-mobile-menu #mw-panel .vector-menu-portal { display: none; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle.nav--expanded ~ .vector-menu-portal { display: block; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal { text-align: left; font-size: 110%; border-left-width: 1px; border-right-width: 1px; margin-inline: calc(var(--wiki-navigation-left-margin) + var(--wiki-menu-margin)); } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal:not(:last-child) { border-bottom-width: 0; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list { display: flex; flex-wrap: wrap; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a { display: block; padding: 0.2rem 0.5rem; border: 1px solid transparent; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a:hover { border-color: var(--wiki-content-link-color); } body.has-vector-mobile-menu #mw-panel #p-navigation-label { display: block; } body.has-vector-mobile-menu #p-logo { /* Logo's a part of the sidebar panel, which uses relative positioning for the expandable button. Offset the logo appropriately. */ top: calc( -1 * var( --wiki-menu-top-offset ) + var( --wikigg-header-height ) ); } .mobile-nav-toggle { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M1 3v2h18V3zm0 8h18V9H1zm0 6h18v-2H1z'/%3E%3C/svg%3E%0A"); } body.has-vector-mobile-menu #p-tb .mw-list-item > a { display: inline-flex; } body.has-vector-mobile-menu #p-tb .vector-menu-content-list { flex-direction: row; } /* Search adjustments for the expandable menu */ body.has-vector-mobile-menu #p-search { /* reposition to the right when mobile sidebar menu is active */ left: calc(var(--wiki-navigation-search-margin) * 3 + var(--wiki-head-icon-size) + var(--wiki-head-icon-padding)); right: calc(var(--wiki-navigation-right-margin) + var(--wiki-navigation-search-margin)); transform: none; } body.has-vector-mobile-menu #simpleSearch { width: 100%; margin: 0 auto; } /* icon navbar tabs + expandable nav panel icon */ #mw-head { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg fill='none' height='24' stroke='%23000' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M0 0h24v24H0z' fill='none' stroke='none'/%3E%3Cpath d='M4 4l4 16l4 -14l4 14l4 -16'/%3E%3C/svg%3E"); } #mw-head .vector-menu-tabs .mw-list-item a, #mw-head .vector-menu-dropdown .vector-menu-heading, #mw-panel .mobile-nav-toggle { line-height:var(--wiki-head-icon-size); width: var(--wiki-head-icon-size); /* same as line height */ height: var(--wiki-head-icon-size); box-sizing: content-box; padding: var(--wiki-head-icon-padding); color: transparent; /**<< for watch/unwatch, the text of <a> will be plain 'watch'/'unwatch' without <span> after clicking. **/ } #mw-head .vector-menu-tabs .mw-list-item a::before, #mw-head .vector-menu-dropdown .vector-menu-heading::before, #mw-panel .mobile-nav-toggle::before { content: ""; display: block; position: unset; background-image: none; width: var(--wiki-head-icon-size); height: var(--wiki-head-icon-size); margin: 0; --mask: var(--icon) no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--wiki-navigation-text-color); } #mw-head .vector-menu-tabs .mw-list-item a:hover::before, #mw-head .vector-menu-dropdown .vector-menu-heading:hover::before, #mw-panel .mobile-nav-toggle:hover::before, #mw-panel .mobile-nav-toggle.nav--expanded::before { background-color: var(--wiki-navigation-selected-text-color); } #mw-head .vector-menu-tabs .mw-list-item a span, #mw-head .vector-menu-dropdown .vector-menu-heading span { display: none; } #mw-head .vector-menu-dropdown .vector-menu-heading::after { display: none; } #ca-ve-edit, #ca-edit { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z'/%3E%3C/svg%3E%0A"); } #ca-ve-edit + #ca-edit { --icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='20' height='20' viewBox='0 0 20 20' aria-hidden='true'%3E%3C!----%3E%3Cg%3E%3Cpath d='M1 3v14h3v-2H3V5h1V3zm4 0v14h4v-2H7V5h2V3zm11 0v2h1v10h-1v2h3V3zm-5 0v2h2v10h-2v2h4V3z'%3E%3C/path%3E%3C/g%3E%3C/svg%3E"); } #ca-view, #ca-view-foreign { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M10 14.5a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5M10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7'/%3E%3Ccircle cx='10' cy='10' r='2.5'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E article %3C/title%3E%3Cpath d='M5 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm0 3h5v1H5zm0 2h5v1H5zm0 2h5v1H5zm10 7H5v-1h10zm0-2H5v-1h10zm0-2H5v-1h10zm0-2h-4V4h4z'/%3E%3C/svg%3E%0A"); } #ca-history { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M9 6v5h.06l2.48 2.47 1.41-1.41L11 10.11V6z'/%3E%3Cpath d='M10 1a9 9 0 0 0-7.85 13.35L.5 16H6v-5.5l-2.38 2.38A7 7 0 1 1 10 17v2a9 9 0 0 0 0-18'/%3E%3C/svg%3E%0A"); } #ca-talk { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M26,12H24V6a3,3,0,0,0-3-3H6A3,3,0,0,0,3,6V24.41l5.12-5.12A1.05,1.05,0,0,1,8.83,19H12v3a3,3,0,0,0,3,3h8.17a1.05,1.05,0,0,1,.71.29L29,30.41V15A3,3,0,0,0,26,12ZM12,15v2H8.83a3,3,0,0,0-2.12.88L5,19.59V6A1,1,0,0,1,6,5H21a1,1,0,0,1,1,1v6H15A3,3,0,0,0,12,15ZM27,25.59l-1.71-1.71A3,3,0,0,0,23.17,23H15a1,1,0,0,1-1-1V15a1,1,0,0,1,1-1H26a1,1,0,0,1,1,1Z'/%3E%3C/g%3E%3C/svg%3E"); } #t-contributions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg enable-background='new 0 0 32 32' id='Stock_cut' version='1.1' viewBox='0 0 32 32' xml:space='preserve' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'%3E%3Cdesc/%3E%3Cpath d='M27,12V5h-7v0 c0-2.209-1.791-4-4-4h0c-2.209,0-4,1.791-4,4v0H1v7h0c2.209,0,4,1.791,4,4v0c0,2.209-1.791,4-4,4h0v11h11v0c0-2.209,1.791-4,4-4h0 c2.209,0,4,1.791,4,4v0h7V20h0c2.209,0,4-1.791,4-4v0C31,13.791,29.209,12,27,12L27,12z' fill='none' stroke='%23000000' stroke-linejoin='round' stroke-miterlimit='10' stroke-width='2'/%3E%3C/svg%3E"); } #ca-addsection { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpolygon points='29 15 17 15 17 3 15 3 15 15 3 15 3 17 15 17 15 28 17 28 17 17 29 17 29 15'/%3E%3C/g%3E%3C/svg%3E"); } #ca-viewsource { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg height='24' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath class='heroicon-ui' d='M20.59 12l-3.3-3.3a1 1 0 1 1 1.42-1.4l4 4a1 1 0 0 1 0 1.4l-4 4a1 1 0 0 1-1.42-1.4l3.3-3.3zM3.4 12l3.3 3.3a1 1 0 0 1-1.42 1.4l-4-4a1 1 0 0 1 0-1.4l4-4a1 1 0 0 1 1.42 1.4L3.4 12zm7.56 8.24a1 1 0 0 1-1.94-.48l4-16a1 1 0 1 1 1.94.48l-4 16z'/%3E%3C/svg%3E"); } #p-variants { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M16,2A14,14,0,1,0,30,16,14,14,0,0,0,16,2Zm8,13a24.28,24.28,0,0,0-.41-3.62c2.19.91,3.75,2.19,4.25,3.62Zm-2,0H17V10a20.9,20.9,0,0,1,4.34.63A20.26,20.26,0,0,1,22,15ZM17,8V4.19c1.43.5,2.71,2.06,3.62,4.25A24.28,24.28,0,0,0,17,8ZM15,4.19V8a24.28,24.28,0,0,0-3.62.41C12.29,6.25,13.57,4.69,15,4.19ZM15,10v5H10a20.26,20.26,0,0,1,.63-4.34A20.9,20.9,0,0,1,15,10ZM8,15H4.19c.5-1.43,2.06-2.71,4.25-3.62A24.28,24.28,0,0,0,8,15Zm0,2a24.28,24.28,0,0,0,.41,3.62C6.25,19.71,4.69,18.43,4.19,17Zm2,0h5v5a20.9,20.9,0,0,1-4.34-.63A20.26,20.26,0,0,1,10,17Zm5,7v3.84c-1.43-.5-2.71-2.06-3.62-4.25A24.28,24.28,0,0,0,15,24Zm2,3.84V24a24.28,24.28,0,0,0,3.62-.41C19.71,25.75,18.43,27.31,17,27.81ZM17,22V17h5a20.26,20.26,0,0,1-.63,4.34A20.9,20.9,0,0,1,17,22Zm7-5h3.84c-.5,1.43-2.06,2.71-4.25,3.62A24.28,24.28,0,0,0,24,17Zm2.87-6.12A15.11,15.11,0,0,0,23,9a15.11,15.11,0,0,0-1.85-3.87A12.12,12.12,0,0,1,26.84,10.88Zm-16-5.72A15.11,15.11,0,0,0,9,9a15.11,15.11,0,0,0-3.87,1.85A12.12,12.12,0,0,1,10.88,5.16Zm-5.72,16A15.11,15.11,0,0,0,9,23a15.11,15.11,0,0,0,1.85,3.87A12.12,12.12,0,0,1,5.16,21.12Zm16,5.72A15.11,15.11,0,0,0,23,23a15.11,15.11,0,0,0,3.87-1.85A12.12,12.12,0,0,1,21.12,26.84Z'/%3E%3C/g%3E%3C/svg%3E"); } #p-cactions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ccircle cx='10' cy='10' r='2'/%3E%3Ccircle cx='3' cy='10' r='2'/%3E%3Ccircle cx='17' cy='10' r='2'/%3E%3C/svg%3E%0A"); } #ca-watch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z'/%3E%3C/svg%3E%0A"); } #ca-unwatch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' id='Outlined'%3E%3Cg style='fill:%23000000;fill-opacity:1' id='Fill'%3E%3Cpath style='fill:%23000000;fill-opacity:1' id='path1380' d='M 28.61,11.67 H 20 L 17.34,3.47 C 16.920093,2.1973942 15.119907,2.1973942 14.7,3.47 L 12,11.67 H 3.39 c -1.3409796,0.0031 -1.900508,1.71581 -0.82,2.51 l 7,5.07 -2.68,8.21 C 6.5980433,28.35747 7.2662365,29.278767 8.21,29.28 8.4953889,29.267666 8.7705436,29.170143 9,29 l 7,-5.07 7,5.07 c 0.236205,0.170386 0.518805,0.264586 0.81,0.27 0.943763,-0.0012 1.611957,-0.92253 1.32,-1.82 l -2.66,-8.21 7,-5.07 c 1.075277,-0.810084 0.486081,-2.522863 -0.86,-2.5 z' /%3E%3C/g%3E%3C/svg%3E"); } .vector-menu-tabs #ca-watch.icon a:hover::before, .vector-menu-tabs #ca-unwatch.icon a:hover::before { background-image:none; } /* RecentChanges - prevent overflow on long summaries */ .client-js .mw-changeslist ul, .client-js .mw-changeslist table.mw-enhanced-rc { margin-left:0; } .mw-changeslist-line-inner-comment, .mw-changeslist-line .comment { font-size:0.9em; word-break:break-all; } .mw-userlink { overflow-wrap:anywhere; } } /* Hide the expandable navigation button for desktop users */ .mobile-nav-toggle { display: none; } /************* * End mobile * **************/ /* All local skin customizations should go below this line */ ee748f07c71b99c2f2cd9f61c7b7e7a444a40fad MediaWiki:Vector.js 8 442 948 2024-07-06T11:26:31Z Bot4401 45109 Adding default set of pages javascript text/javascript /* All JavaScript here will be loaded for users of the Vector skin */ /*** Mobile navigation toggle button ***/ $( function () { var mobileSidebarButton = document.createElement( 'button' ); mobileSidebarButton.className = 'mobile-nav-toggle'; mobileSidebarButton.addEventListener( 'click', function () { mobileSidebarButton.classList.toggle( 'nav--expanded' ); } ); document.body.classList.add( 'has-vector-mobile-menu' ); document.getElementById( 'mw-panel' ).prepend( mobileSidebarButton ); } ); /*** End mobile navigation toggle button ***/ fe358e2ae21cc8ac3ac603bdc0df2ff4a2d437b5 Template:!! 10 300 949 627 2024-07-06T11:26:33Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki ||<noinclude>{{documentation}}</noinclude> 02fb31115eef5c15d6612ac334bf5a5d83155c0a Template:!!/doc 10 364 950 744 2024-07-06T11:26:34Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!( 10 443 951 2024-07-06T11:26:35Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [<noinclude> {{documentation}}</noinclude> 1b058774deae9a7e511a0486a04647d6a3b9af62 Template:!(( 10 444 952 2024-07-06T11:26:36Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[<noinclude> {{documentation}}</noinclude> a331374acf15177afbb3ffc0ec7bd5ada14c582e Template:!((/doc 10 445 953 2024-07-06T11:26:38Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!(/doc 10 446 954 2024-07-06T11:26:39Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!) 10 447 955 2024-07-06T11:26:40Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki |}<noinclude>{{documentation}}</noinclude> b2debea163716e114d1ea46e65a63d7a1ae84bc0 Template:!)/doc 10 448 956 2024-07-06T11:26:41Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!- 10 112 957 194 2024-07-06T11:26:42Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki |-<noinclude>{{documentation}}</noinclude> 636f9e440c24f4a3fe28b49cebd1808c3de8a814 Template:!-/doc 10 69 958 135 2024-07-06T11:26:43Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:( 10 226 959 506 2024-07-06T11:26:44Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {<noinclude> {{documentation}}</noinclude> 490a0c9c85eff213addd7272fe40f8627a637c75 Template:(! 10 449 960 2024-07-06T11:26:45Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {|<noinclude>{{documentation}}</noinclude> 86e51fe1f06ae532410029eb39fa936d68880bc8 Template:(!/doc 10 450 961 2024-07-06T11:26:46Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:(( 10 103 962 176 2024-07-06T11:26:47Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{<noinclude>{{documentation}}</noinclude> a506ba66cf7c806baae7faecb221b3a946721f6a Template:((( 10 451 963 2024-07-06T11:26:48Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{{<noinclude> {{documentation}}</noinclude> fa33084b57c1f33c82290de279827b973ab2fba8 Template:(((/doc 10 452 964 2024-07-06T11:26:50Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:((/doc 10 151 965 320 2024-07-06T11:26:51Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {| class="wikitable" style="text-align:center" |- ! scope="col" style="width:7.0em;" | {{no wrap|Template call}}<br>{{normal|('''m''' for magic word)}} ! scope="col" style="width:5.75em;" | {{no wrap|Output}}&nbsp;{{normal|(delayed interpretation as wikimarkup)}} ! scope="col" style="width:9.0em;" | {{no wrap|HTML alternative}} {{normal|(never interpreted as wikimarkup)}} ! Why you might want to use this |- style="vertical-align:top" | <code><nowiki>{{!}}</nowiki></code> '''(m)''' | <nowiki>|</nowiki> | &amp;#124; or {{tl|pipe}} | Displaying pipe characters inside of a parser function |- style="vertical-align:top" | <code><nowiki>{{=}}</nowiki></code> '''(m)''' | <nowiki>=</nowiki> | &amp;#61; | Displaying equal signs inside of unnamed parameters (e.g. <code><nowiki>{{MyTemplate|1+1=2}}</nowiki></code> will assign <code>2</code> to <code><nowiki>{{{1+1|}}}</nowiki></code>; <code><nowiki>{{MyTemplate|1+1{{=}}2}}</nowiki></code> will do what you want) |- style="vertical-align:top" | {{tlx|!!}} | <nowiki>||</nowiki> | &amp;#124;&amp;#124; | Displaying a break between two table cells inside of a parser function |- style="vertical-align:top" | {{tlx|!(}} | {{!(}} | &amp;#91; | Displaying a bracket inside of an external link |- style="vertical-align:top" | {{tlx|)!}} | {{)!}} | &amp;#93; | Displaying a bracket inside of an external link |- style="vertical-align:top" | {{tlx|!((}} | {{!((}} | &amp;#91;&amp;#91; | Displaying a bracket inside of a link |- style="vertical-align:top" | {{tlx|))!}} | {{))!}} | &amp;#93;&amp;#93; | Displaying a bracket inside of a link |- style="vertical-align:top" | {{tlx|(}} | {{(}} | &amp;#123; | Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter |- style="vertical-align:top" | {{tlx|)}} | {{)}} | &amp;#125; | Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter |- style="vertical-align:top" | {{tlx|((}} | {{((}} | &amp;#123;&amp;#123; | Displaying open braces for a template without actually transcluding that template |- style="vertical-align:top" | {{tlx|))}} | {{))}} | &amp;#125;&amp;#125; | Displaying closed braces for a template without actually transcluding that template |- style="vertical-align:top" | {{tlx|(((}} | {{(((}} | &amp;#123;&amp;#123;&amp;#123; | Displaying a template parameter's open curly braces without actually using that variable |- style="vertical-align:top" | {{tlx|)))}} | {{)))}} | &amp;#125;&amp;#125;&amp;#125; | Displaying a template parameter's closed curly braces without actually using that variable |- style="vertical-align:top" | {{tlx|(!}} | <nowiki>{|</nowiki> | &amp;#123;&amp;#124; | Starting a table inside of a parser function |- style="vertical-align:top" | {{tlx|!-}} | <nowiki>|-</nowiki> | &amp;#124;&amp;#45; | Starting a new table row inside of a parser function |- style="vertical-align:top" | {{tlx|!)}} | <nowiki>|}</nowiki> | &amp;#124;&amp;#125; | Closing a table inside of a parser function |}<includeonly> [[Category:Formatting templates]] </includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 1bdc95eb92ba36093f841fc832035a79501db2cb Template:(/doc 10 137 966 253 2024-07-06T11:26:52Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:) 10 229 967 509 2024-07-06T11:26:53Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki ]<noinclude> {{documentation}}</noinclude> 016897dfd1af3b146bed2b47e7aa58c0bbf6f23d Template:)! 10 453 968 2024-07-06T11:26:54Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki ]<noinclude> {{documentation}}</noinclude> 016897dfd1af3b146bed2b47e7aa58c0bbf6f23d Template:)!/doc 10 454 969 2024-07-06T11:26:55Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:)) 10 254 970 536 2024-07-06T11:26:56Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki }}<noinclude> {{documentation}} </noinclude> 85ca77d4d6ff71d8e6396ebd798f87fa7f45dc02 Template:))! 10 455 971 2024-07-06T11:26:57Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki ]]<noinclude> {{documentation}}</noinclude> 3d84066ce45d0c1fca0bb04608a4e73c6ea54324 Template:))!/doc 10 456 972 2024-07-06T11:26:58Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:))) 10 457 973 2024-07-06T11:26:59Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki }}}<noinclude> {{documentation}}</noinclude> 585d94f6fe636b77087dc0d06bfbe6cb69b29987 Template:)))/doc 10 458 974 2024-07-06T11:27:00Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:))/doc 10 322 975 683 2024-07-06T11:27:02Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:)/doc 10 396 976 794 2024-07-06T11:27:03Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:* 10 175 977 427 2024-07-06T11:27:04Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki &nbsp;&bull;&nbsp;<noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> 81a7f0051da7b8f4a0548d91c5eb429a974fac91 Template:*/doc 10 182 978 435 2024-07-06T11:27:05Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki This is the '''bullet''' template; it looks like this: [&nbsp;&bull;&nbsp;] It works similarly to the HTML markup sequence: [<code>'''&amp;nbsp;&amp;bull;&amp;nbsp;'''</code>], that is, a non-breaking space, a bullet and a non-breaking space. This template is used when you want a larger bullet than a bold middot ['''&middot;'''], but something smaller than an en dash [&ndash;]. <noinclude>[[Category:Template documentation]]</noinclude> ea04fe63a10dc333ed9c48bfc397debb11682f1e Template:Ambox 10 459 979 2024-07-06T11:27:06Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><div class="ambox {{{class|}}} {{#ifeq:{{lc:{{{tiny|}}}}}|yes|tiny}}"<!-- --> style="--ambox-color: {{{color|}}};"><!-- --><div class="ambox-icon">[[File:{{{icon|Ambox banner content.svg}}}{{!}}{{#ifeq:{{lc:{{{tiny|}}}}}|yes|48x20px|48x48px}}|alt=]]</div><!-- --><div class="ambox-content"><!-- start ambox content -->{{#if: {{{title|}}} | <p class="ambox-title">{{{title}}}</p> }}<!-- --><p class="ambox-text">{{{message|No text provided.}}}{{#if: {{{date|}}} |<nowiki> </nowiki>(Message added: {{{date}}}) }}</p><!-- --></div><!-- end ambox content --></div><!-- end ambox --></includeonly><noinclude> {{doc}} [[Category:Notice templates]]</noinclude> 8a8451e2f1d9edc664e53261eba3ce4f140d1e28 Template:Ambox/doc 10 460 980 2024-07-06T11:27:07Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki == Summary == {{#ifeq:{{ROOTPAGENAME}}|Ambox|"Ambox" is an abbreviation for '''A'''rticle '''m'''essage '''box'''. You can use amboxes in articles to indicate something important about the current page, often in the header.| This '''message template''' is an [[Template:Ambox|article message box]], or '''ambox'''. The documentation below discusses how to use each ambox provided by the wiki. }} == Premade amboxes == === Problem notice amboxes === These amboxes are used temporarily to notify other editors and visitors about a problem with an article. These amboxes support the following parameters: * <code>|tiny=</code>: If set to <code>yes</code>, the box will have less padding and the icon will be much smaller than default. * <code>|class=</code>: Any additional CSS classes to add to the ambox container element. * <code>|date=</code>: The date the ambox was added to the page. * <code>|nocat=</code>: If set to <code>yes</code>, no category will be added to the page. Use this only when creating documentation. '''Note:''' Premade amboxes need the base {{tl|Ambox}} template to work. {| class="wikitable" ! Code !! Result |- | {{tl|Cleanup}} || {{Cleanup|nocat=yes}} |- | {{tl|Delete}} || {{Delete|nocat=yes}} |- | <code><nowiki>{{</nowiki>[[Template:Merge|Merge]]|Example<nowiki>}}</nowiki></code> || {{Merge|Template:Ambox{{!}}Example|nocat=yes}} |- | <code><nowiki>{{</nowiki>[[Template:Move|Move]]|Example<nowiki>}}</nowiki></code> || {{Move|Template:Ambox{{!}}Example|nocat=yes}} |- | <code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example<nowiki>}}</nowiki></code><br/><br/><code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example 1|Example 2|Example 3<nowiki>}}</nowiki></code> || {{Split|Template:Ambox{{!}}Example|nocat=yes}} {{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}} |- | {{tl|Stub}} || {{Stub|nocat=yes}} |- |} === Informational amboxes === These amboxes are intended as permanent fixtures to a page, to notify visitors about some piece of information relevant to the page. These amboxes support the following parameters in addition to any listed: * <code>|tiny=</code>, if set to <code>Yes</code> the image will be much smaller than default * <code>|class=</code>, any additional classes to add to the ambox container {| class="wikitable" ! Code !! Additional parameters !! Result |- | {{tl|Spoiler warning}} || || {{Spoiler warning|nocat=yes}} |- | {{tl|No direct use}} || || {{No direct use|nocat=yes}} |- | {{tl|Uses Lua}} || <code><nowiki>|1=</nowiki></code>, a comma-separated list of modules used || {{Uses Lua|nocat=yes}} |} === Optional parameters === You can use optional parameters to further customize a premade ambox. The example below is using <code>tiny=yes</code> and <code>date=01/01/2021</code>. {{Cleanup|tiny=yes|date=01/01/2021|nocat=yes}} == Creating a custom ambox == You can create additional ambox templates as needed using the following parameters: <pre> {{Ambox | color = The left border color. | icon = The icon image to be displayed. | title = The optional title. | message = The explanation text displayed. | tiny = If you want the tiny version of the ambox, fill the parameter with "yes". | date = An optional date of creation for the message. | class = An optional CSS class for the ambox. }} </pre> == Dependencies == For this template to work properly, you need the following: * <code>.ambox</code> and any related classes, found in [[MediaWiki:Common.css]]. <includeonly>[[Category:Notice templates]]</includeonly> __NOTOC__ <noinclude>[[Category:Template documentation]]</noinclude> 6fced5813eb1133d8fab2dc8b7e884c513299eaf Template:Anchor 10 461 981 2024-07-06T11:27:08Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><span id="{{{1}}}"></span><!-- --></includeonly><!-- --><noinclude>{{doc}} [[Category:Navigation templates]]</noinclude> 08ccba46722925866447768d344bf540b0b55e79 Template:Anchor/doc 10 462 982 2024-07-06T11:27:09Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki == Summary == This template can be used to insert an invisible anchor (reference points) into a page that can later be used by internal wiki links. == Usage == To create a custom anchor, use <code><nowiki>{{Anchor|Anchor Name}}</nowiki></code> anywhere in the page. For example, if you create the anchor <code><nowiki>{{Anchor|Example Anchor}}</nowiki></code> in the page <code><nowiki>[[Example]]</nowiki></code>, you can access it through the internal link <code><nowiki>[[Example#Example Anchor]]</nowiki></code>. Remember that you can create a [[support:Redirect|redirect]] to this template so that you can call it more easily, such as with <code><nowiki>{{a|Anchor Name}}</nowiki></code>. <noinclude>[[Category:Template documentation]]</noinclude> 4b0ddb50416a354db262e62617d9b45056f4d526 Template:Character icon 10 463 983 2024-07-06T11:27:10Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Character}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude> 24bad84fd5dea93cab210dfd592fda86af09eb87 Template:Character icon/doc 10 464 984 2024-07-06T11:27:11Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki == Summary == <templatedata> { "params": { "1": { "aliases": [ "page" ], "label": "Page Name", "description": "The name for the target page.", "example": "Page Name", "type": "wiki-page-name", "required": true }, "2": { "aliases": [ "label" ], "label": "Link Label", "description": "The text to the be displayed on the link icon's label.", "example": "Alternative Page Name", "type": "line" } }, "description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Character).png\".", "format": "inline" } </templatedata> == Examples == For the examples below, <code><nowiki>File:Invisible Boy (Character).png</nowiki></code> was used as the icon for a page called <code>Invisible Boy</code>. {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Character icon|Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy}} |- | <code><nowiki>{{Character icon|Invisible Boy|The Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy|The Invisible Boy}} |- | <code><nowiki>{{Character icon|Invisible Boy|notext}}</nowiki></code> || {{Character icon|Invisible Boy|notext}} |- | <code><nowiki>{{Character icon|Missing Boy}}</nowiki></code> (Missing Page Icon) || {{Character icon|Missing Boy}} |} == Dependencies== For this template to work properly, you need the following: * The base {{tl|Link icon}} template. * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. 0999a706143c16f5ed970816e7825239cfce9547 Template:Cleanup 10 465 985 2024-07-06T11:27:12Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = gold | icon = Cleanup.svg | message = This page does not meet '''{{SITENAME}}''''s page quality standards. You can [{{fullurl:{{FULLPAGENAME}}|action=edit}} edit it] to help fixing grammar, formatting, or code issues. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Pages in need of improvement]]}}</includeonly><!-- --><noinclude>{{Cleanup|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 150c056a9c89e3cf148e7243f5bf27c87d43600a Template:Cleanup/doc 10 466 986 2024-07-06T11:27:13Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Clear 10 407 987 808 2024-07-06T11:27:15Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <div style="clear:{{{1|both}}};" class={{{class|}}}></div><noinclude> {{documentation}} </noinclude> 5b24b9fd5cc166a8c486e2422d5df465206ed39c Template:Delete 10 255 988 537 2024-07-06T11:27:16Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = grey | icon = Delete.svg | title = Candidate for Deletion | message = This page lacks relevance for '''{{SITENAME}}''' and is a candidate for '''deletion'''. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for deletion]]}}</includeonly><!-- --><noinclude>{{Delete|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 6c827de94518d7f5f1635b13425be0d0fb4078da Template:Delete/doc 10 347 989 716 2024-07-06T11:27:17Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Disambiguation 10 305 990 632 2024-07-06T11:27:18Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:topic|<!-- start vd -->{{#if:{{{topic|}}} | {{{topic}}} | {{PAGENAME}} }}<!-- end if -->}}<!-- end vd -->{{#vardefine:disambig|<!-- start vd -->{{#if:{{{1|}}}<!-- start custom disambig if -->|{{{1}}}<!-- start label if -->{{#if:{{{2|}}} | {{!}}{{{2}}} }}<!-- end label if -->|{{#var:topic}} (disambiguation)<!-- else; use regular disambig -->}}<!-- end custom disambig if -->}}<!-- end vd -->{{Hatnote|<!-- -->This page is about '''{{#var:topic}}'''. For other uses, see [[{{#var:disambig}}]].<!-- -->|icon=Disambig.svg<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> c4c62e7a1876492eb970ea182cf4ac0bcad97913 Template:Disambiguation/doc 10 350 991 728 2024-07-06T11:27:20Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Disambiguation Page", "description": "A custom disambiguation page name.", "example": "Disambiguation Page", "type": "wiki-page-name" }, "2": { "label": "Link Label", "description": "A label for the custom disambiguation page.", "example": "Alternative Page Name", "type": "line" }, "topic": { "label": "Custom Topic", "description": "In case {{PAGENAME}} does not describe the topic, this can be used to display a custom topic", "example": "a custom topic", "default": "{{PAGENAME}}", "type": "line" } }, "description": "This hatnote template is meant to be used at the top of an article to indicate the existence of a disambiguation page.", "paramOrder": [ "1", "2", "topic" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Disambiguation}}</nowiki></code> || {{Disambiguation|topic=Example}} |- | <code><nowiki>{{Disambiguation|Special:Random|topic=Example}}</nowiki></code> || {{Disambiguation|Special:Random|topic=Example}} |- | <code><nowiki>{{Disambiguation|Special:Random|Page Label|topic=this particular topic}}</nowiki></code> || {{Disambiguation|Special:Random|Page Label|topic=this particular topic}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:About|Wikipedia's About Template]]. <noinclude>[[Category:Template documentation]]</noinclude> 5fce9c689120c57454571ff0e60a2cd447df5713 Template:Distinguish 10 467 992 2024-07-06T11:27:21Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{text|}}} | {{{text}}} |<!-- start top if -->{{#if:{{{2|}}}<!-- if more than one page -->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] or [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>or [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{1}}}]]<!-- else; one page only -->}}<!-- end custom disambig if -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->Not to be confused with {{#var:text}}.<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> 67ae5406ffd29bec56cfe7ad6527bb09a9733496 Template:Distinguish/doc 10 468 993 2024-07-06T11:27:22Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Alternative", "description": "The alternative page.", "example": "Alternative Page", "type": "wiki-page-name", "suggested": true }, "2": { "label": "Second Alternative", "description": "A second alternative page.", "example": "Second Alternative Page", "type": "wiki-page-name" }, "3": { "label": "Third Alternative", "description": "A third alternative page.", "example": "Third Alternative Page", "type": "wiki-page-name" }, "text": { "label": "Alternative Text", "description": "Instead of using pages, you can provide a full alternative text. This parameter overrides other provided parameters.", "example": "the alternative page, [[Alternative Page]]", "type": "line" } }, "description": "This hatnote template is meant to be used to indicate possible alternatives to what the reader wants to find.", "paramOrder": [ "1", "2", "3", "text" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Distinguish|Special:Uncategorizedpages{{!}}Page 1}} |- | <code><nowiki>{{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}</nowiki></code> || {{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:Distinguish|Wikipedia's Distinguish Template]]. <noinclude>[[Category:Template documentation]]</noinclude> 2a06ed576ae6479add20834628f9378c657cb4fb Template:Doc 10 469 994 2024-07-06T11:27:23Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:Documentation]] 041222999c2c4765a4663432058f50686fb65f40 Template:Documentation 10 338 995 707 2024-07-06T11:27:24Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><div class="documentation"><!-- --><div class="documentation-header"><!-- -->[[File:Template-{{#ifexist:{{#vardefineecho:docpage|{{{1|Template:{{#replace:{{{1|{{PAGENAME}}/doc}}}|Template:|}}}}}<!-- end vde -->}}|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!-- --><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!-- -->{{#ifexist:{{#var:docpage}}|<!-- --><span style="font-size: 90%; font-style: italic;"><!-- -->[{{fullurl:{{#var:docpage}}|action=edit}} Edit] this documentation at [{{fullurl:{{#var:docpage}}|redirect=no}} {{FULLPAGENAMEE:{{#var:docpage}}}}].<!-- --></span><!-- -->}}<!-- -->}}<!-- --><div style="float: right; margin-left: 5px;"><!-- -->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!-- --></div><!-- --></div><!-- <!-- leave line break here --> {{#if:{{{lua|}}}|{{UsesLua|{{{lua}}} }} }} <!-- documentation text/error box begins here --> <div style="border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: 0.5em auto 1em; padding: 0.8em 1.2em; background: var(--wiki-content-background-color--secondary);"> <!-- -->{{#ifexist:{{#var:docpage}}|<!-- If there is documentation --> {{ {{#var:docpage}} }} <!-- Else -->|<!-- -->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!-- -->[[Category:Templates with no documentation]]<!-- -->}}<!-- leave line break here --> <!-- documentation text/error box ends here --> </div> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!-- -->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc -->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!-- -->[[Category:Template documentation]]<!-- -->}}<!-- -->}}<!-- --></div><!-- --></includeonly><!-- --><noinclude>{{Documentation}} [[Category:Documentation templates| ]] </noinclude> 5e49b1b7e058769b5c2e3e9cc00ddf9271ed8bb8 Template:Documentation/doc 10 423 996 844 2024-07-06T11:27:25Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Use {{tl|documentation}} inside of the <code><nowiki><noinclude></noinclude></nowiki></code> section on your template. Then create your template at the <code>/doc</code> subpage of your template. <noinclude>[[Category:Template documentation]]</noinclude> 055b0481a1967951c59f15a09b92767c90baa8dd Template:For 10 43 997 72 2024-07-06T11:27:33Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{3|}}}<!-- if more than one page -->|[[{{{2}}}]]{{#if:{{{4|}}}<!-- start concat if -->|, [[{{{3}}}]] and [[{{{4}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{3}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{2}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->For {{{1}}}, see {{#var:text}}.<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> 1899e48855153617f7c0bf3087b781bc80f0395c Template:For/doc 10 470 998 2024-07-06T11:27:34Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Topic", "description": "The topic the following pages are about.", "example": "more information", "type": "line", "required": true }, "2": { "label": "Related Page", "description": "A related page.", "example": "Related Page", "type": "wiki-page-name", "required": true }, "3": { "label": "Second Page", "description": "A second related page.", "example": "Second Related Page", "type": "wiki-page-name" }, "4": { "label": "Third Page", "description": "A third related page.", "example": "Third Related Page", "type": "wiki-page-name" } }, "description": "This hatnote template is meant to be used to show pages related to a topic the reader might want to visit.", "paramOrder": [ "1", "2", "3", "4" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{For|more information|Special:WantedPages}}</nowiki></code> || {{For|more information|Special:WantedPages}} |- | <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages}} |- | <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}} |- | <code><nowiki>{{For|more information|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{For|more information|Special:WantedPages{{!}}Page 1}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]]. <noinclude>[[Category:Template documentation]]</noinclude> b2a30a9bf8acff259d5e86654a2de69c2d5e4fff Template:From Wikipedia 10 471 999 2024-07-06T11:27:35Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = darkblue | icon = Wikipedia.svg | title= This code is adapted from [[wikipedia:Main Page|Wikipedia]]. | message = For the original code, see the following pages: {{#arraymap:{{{1|}}}|,|%s|[[wikipedia:%s|%s]]}} | tiny = {{{tiny|}}} | class = {{{class|}}} }}</includeonly><noinclude>{{doc}}</noinclude> 0bb256ef5acc38fb0cfbdacc22e75aab89bd6e2c Template:Gad 10 472 1000 2024-07-06T11:27:37Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <code>Gadget - [[MediaWiki:Gadget-{{{1}}}|{{{1}}}]]</code><noinclude>[[Category:Formatting templates]]</noinclude> 3ddc96bdd5961224a208f920b89d07676df2b8ac Template:Hatnote 10 184 1001 437 2024-07-06T11:27:38Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><div class="hatnote {{#if:{{{icon|}}}|icon}}">{{#if:{{{icon|}}}|[[File:{{{icon}}}|x22px]]<nowiki> </nowiki>}}{{{1|}}}</div><!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates| ]]</noinclude> d7a4d8889e7aa401084a21a4a295267f8e910a13 Template:Hatnote/doc 10 90 1002 158 2024-07-06T11:27:39Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{No direct use}} == List of Hatnote Templates == * {{tl|Disambiguation}} * {{tl|Distinguish}} * {{tl|For}} * {{tl|Main}} == Dependencies == For this template to work properly, you need the following: * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. * The <code>--wiki-body-dynamic-color--secondary--inverted</code> CSS variable, defined in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> 146c25eada492520a5b60e4c03108cce6db97b6a Template:I 10 473 1003 2024-07-06T11:27:40Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Link icon]] 6ebdedb4de95efaa3e6ca27590e79aca674f2364 Template:Item icon 10 474 1004 2024-07-06T11:27:41Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Item}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude> 6564279e3808e659b8034ad4b96f4f9e9e498b57 Template:Item icon/doc 10 475 1005 2024-07-06T11:27:43Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki == Summary == <templatedata> { "params": { "1": { "aliases": [ "page" ], "label": "Page Name", "description": "The name for the target page.", "example": "Page Name", "type": "wiki-page-name", "required": true }, "2": { "aliases": [ "label" ], "label": "Link Label", "description": "The text to the be displayed on the link icon's label.", "example": "Alternative Page Name", "type": "line" } }, "description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Item).png\".", "format": "inline" } </templatedata> == Examples == For the examples below, <code><nowiki>File:Mystic Feather (Item).png</nowiki></code> was used as the icon for a page called <code>Mystic Feather</code>. {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Item icon|Mystic Feather}}</nowiki></code> || {{Item icon|Mystic Feather}} |- | <code><nowiki>{{Item icon|Mystic Feather|Mystic Feathers}}</nowiki></code> || {{Item icon|Mystic Feather|Mystic Feathers}} |- | <code><nowiki>{{Item icon|Mystic Feather|notext}}</nowiki></code> || {{Item icon|Mystic Feather|notext}} |- | <code><nowiki>{{Item icon|Missing Item}}</nowiki></code> (Missing Page Icon) || {{Item icon|Missing Item}} |} == Dependencies== For this template to work properly, you need the following: * The base {{tl|Link icon}} template. * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. 4dfcab6f3d3c88596068607685645f29666f0141 Template:Key 10 476 1006 2024-07-06T11:27:44Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:platform | {{#if: {{{2|}}} | {{#switch: {{lc:{{{1|}}}}} <!-- Desktop --> |mouse |keyboard=keyboard <!-- Mobile --> |gesture=gesture <!-- Microsoft --> |xboxseries |xbox=Xbox |xbox one |xbone |xbox1 |xboxone=xboxone |xbox 360 |xb360 |xbox360 |360=360 <!-- Sony --> |ps |ps5 |playstation |ds |dualsense=DualSense |playstation 4 |ps4=ps4 |playstation 3 |ps3=ps3 <!-- Nintendo --> |ns |switch=Switch |wii=wii }} | undefined }} }}<!-- -->{{#vardefine:key | {{#if: {{{2|}}} | {{ucfirst:{{{2}}}}} | {{ucfirst:{{{1}}}}} }} }}<!-- -->{{#vardefine:img | {{#if: {{{2|}}} | [[File:{{#var:platform}} {{#var:key}}.png|x25px|link=]] }} | Undefined }}<!-- --><span class="key">{{#var:img}}</span><!-- --></includeonly><!-- --><noinclude>{{doc}}</noinclude> 35b1803669bb4b206268281dfce31a8faa448a68 Template:Key/doc 10 477 1007 2024-07-06T11:27:45Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <tabber> |-|Desktop={{:Template:Key/doc/Keyboard}} |-|Mobile={{:Template:Key/doc/Gesture}} |-|Xbox={{:Template:Key/doc/Xbox}} |-|PlayStation={{:Template:Key/doc/DualSense}} |-|Nintendo Switch={{:Template:Key/doc/Nintendo Switch}} </tabber> <noinclude>[[Category:Key template documentation]]</noinclude> d59bc21844666f81d51a44a0e47551c3e2f06ea1 Template:Key/doc/DualSense 10 478 1008 2024-07-06T11:27:46Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Images Source: [[dev:Category:DualSense_input_images]] === Buttons === <code><nowiki>{{Key|PS|Directional}}</nowiki></code> {{Key|PS|Directional}} <code><nowiki>{{Key|PS|Directional Left}}</nowiki></code> {{Key|PS|Directional Left}} <code><nowiki>{{Key|PS|Directional Right}}</nowiki></code> {{Key|PS|Directional Right}} <code><nowiki>{{Key|PS|Directional Up}}</nowiki></code> {{Key|PS|Directional Up}} <code><nowiki>{{Key|PS|Directional Down}}</nowiki></code> {{Key|PS|Directional Down}} <code><nowiki>{{Key|PS|Left Stick}}</nowiki></code> {{Key|PS|Left Stick}} <code><nowiki>{{Key|PS|Right Stick}}</nowiki></code> {{Key|PS|Right Stick}} <code><nowiki>{{Key|PS|Touch Pad}}</nowiki></code> {{Key|PS|Touch Pad}} <code><nowiki>{{Key|PS|Circle}}</nowiki></code> {{Key|PS|Circle}} <code><nowiki>{{Key|PS|Cross}}</nowiki></code> {{Key|PS|Cross}} <code><nowiki>{{Key|PS|Square}}</nowiki></code> {{Key|PS|Square}} <code><nowiki>{{Key|PS|Triangle}}</nowiki></code> {{Key|PS|Triangle}} <code><nowiki>{{Key|PS|Create}}</nowiki></code> {{Key|PS|Create}} <code><nowiki>{{Key|PS|Options}}</nowiki></code> {{Key|PS|Options}} <code><nowiki>{{Key|PS|L1}}</nowiki></code> {{Key|PS|L1}} <code><nowiki>{{Key|PS|R1}}</nowiki></code> {{Key|PS|R1}} <code><nowiki>{{Key|PS|L2}}</nowiki></code> {{Key|PS|L2}} <code><nowiki>{{Key|PS|R2}}</nowiki></code> {{Key|PS|R2}} <code><nowiki>{{Key|PS|L3}}</nowiki></code> {{Key|PS|L3}} <code><nowiki>{{Key|PS|R3}}</nowiki></code> {{Key|PS|R3}} <code><nowiki>{{Key|PS|Mute}}</nowiki></code> {{Key|PS|Mute}} <code><nowiki>{{Key|PS|PS}}</nowiki></code> {{Key|PS|PS}} === Diagram === <code><nowiki>{{Key|PS|Controller Diagram}}</nowiki></code> {{Key|PS|Controller Diagram}} <noinclude>[[Category:Key template documentation]]</noinclude> 46666b1986cc232e5463c29aa870d1f39ffec583 Template:Key/doc/Gesture 10 479 1009 2024-07-06T11:27:48Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Images Source: [[dev:Category:Gesture_input_images]] === Fingers === <code><nowiki>{{key|gesture|finger front}}</nowiki></code> {{key|gesture|finger front}} <code><nowiki>{{key|gesture|finger side}}</nowiki></code> {{key|gesture|finger side}} === Tap & Hold === <code><nowiki>{{key|gesture|tap}}</nowiki></code> {{key|gesture|tap}} <code><nowiki>{{key|gesture|double tap}}</nowiki></code> {{key|gesture|double tap}} <code><nowiki>{{key|gesture|hold}}</nowiki></code> {{key|gesture|hold}} === Swipe Motions === <code><nowiki>{{key|gesture|swipe bottom left}}</nowiki></code> {{key|gesture|swipe bottom left}} <code><nowiki>{{key|gesture|swipe bottom right}}</nowiki></code> {{key|gesture|swipe bottom right}} <code><nowiki>{{key|gesture|swipe down}}</nowiki></code> {{key|gesture|swipe down}} <code><nowiki>{{key|gesture|swipe left}}</nowiki></code> {{key|gesture|swipe left}} <code><nowiki>{{key|gesture|swipe right}}</nowiki></code> {{key|gesture|swipe right}} <code><nowiki>{{key|gesture|swipe top left}}</nowiki></code> {{key|gesture|swipe top right}} <code><nowiki>{{key|gesture|swipe up}}</nowiki></code> {{key|gesture|swipe up}} === Zoom & Scroll === <code><nowiki>{{key|gesture|zoom in}}</nowiki></code> {{key|gesture|zoom in}} <code><nowiki>{{key|gesture|zoom out}}</nowiki></code> {{key|gesture|zoom out}} <code><nowiki>{{key|gesture|scroll down}}</nowiki></code> {{key|gesture|scroll down}} <code><nowiki>{{key|gesture|scroll left}}</nowiki></code> {{key|gesture|scroll left}} <code><nowiki>{{key|gesture|scroll right}}</nowiki></code> {{key|gesture|scroll right}} <code><nowiki>{{key|gesture|scroll up}}</nowiki></code> {{key|gesture|scroll up}} === Circular Motions === <code><nowiki>{{key|gesture|double rotate}</nowiki></code> {{key|gesture|double rotate}} <code><nowiki>{{key|gesture|full circle}}</nowiki></code> {{key|gesture|full circle}} <code><nowiki>{{key|gesture|half circle}}</nowiki></code> {{key|gesture|half circle}} <code><nowiki>{{key|gesture|quarter circle}}</nowiki></code> {{key|gesture|quarter circle}} __NOTOC__ <noinclude>[[Category:Key template documentation]]</noinclude> 9ba3327d97d6810dde5c2dcc731a2bd9f50b6d0e Template:Key/doc/Nintendo Switch 10 480 1010 2024-07-06T11:27:49Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Images Source: [[dev:Category:Switch_input_images]] === Nintendo Switch === <code><nowiki>{{Key|Switch|a}}</nowiki></code> {{Key|Switch|a}} <code><nowiki>{{Key|Switch|b}}</nowiki></code> {{Key|Switch|b}} <code><nowiki>{{Key|Switch|x}}</nowiki></code> {{Key|Switch|x}} <code><nowiki>{{Key|Switch|y}}</nowiki></code> {{Key|Switch|y}} <code><nowiki>{{Key|Switch|Left Stick}}</nowiki></code> {{Key|Switch|Left Stick}} <code><nowiki>{{Key|Switch|Right Stick}}</nowiki></code> {{Key|Switch|Right Stick}} <code><nowiki>{{Key|Switch|Left Stick Press}}</nowiki></code> {{Key|Switch|Left Stick Press}} <code><nowiki>{{Key|Switch|Right Stick Press}}</nowiki></code> {{Key|Switch|Right Stick Press}} <code><nowiki>{{Key|Switch|-}}</nowiki></code> {{Key|Switch|-}} <code><nowiki>{{Key|Switch|+}}</nowiki></code> {{Key|Switch|+}} <code><nowiki>{{Key|Switch|Capture}}</nowiki></code> {{Key|Switch|Capture}} <code><nowiki>{{Key|Switch|HOME}}</nowiki></code> {{Key|Switch|HOME}} <code><nowiki>{{Key|Switch|L}}</nowiki></code> {{Key|Switch|L}} <code><nowiki>{{Key|Switch|R}}</nowiki></code> {{Key|Switch|R}} <code><nowiki>{{Key|Switch|ZL}}</nowiki></code> {{Key|Switch|ZL}} <code><nowiki>{{Key|Switch|ZR}}</nowiki></code> {{Key|Switch|ZR}} === Pro Controller === <code><nowiki>{{Key|Switch|Pro Control Pad}}</nowiki></code> {{Key|Switch|Pro Control Pad}} <code><nowiki>{{Key|Switch|Pro Control Pad Left}}</nowiki></code> {{Key|Switch|Pro Control Pad Left}} <code><nowiki>{{Key|Switch|Pro Control Pad Right}}</nowiki></code> {{Key|Switch|Pro Control Pad Right}} <code><nowiki>{{Key|Switch|Pro Control Pad Up}}</nowiki></code> {{Key|Switch|Pro Control Pad Up}} <code><nowiki>{{Key|Switch|Pro Control Pad Down}}</nowiki></code> {{Key|Switch|Pro Control Pad Down}} === Joy-Con === <code><nowiki>{{Key|Switch|Directional Left}}</nowiki></code> {{Key|Switch|Directional Left}} <code><nowiki>{{Key|Switch|Directional Right}}</nowiki></code> {{Key|Switch|Directional Right}} <code><nowiki>{{Key|Switch|Directional Up}}</nowiki></code> {{Key|Switch|Directional Up}} <code><nowiki>{{Key|Switch|Directional Down}}</nowiki></code> {{Key|Switch|Directional Down}} ==== Diagrams ==== <code><nowiki>{{Key|Switch|Joy-Con}}</nowiki></code> {{Key|Switch|Joy-Con}} <code><nowiki>{{Key|Switch|Joy-Con Separate}}</nowiki></code> {{Key|Switch|Joy-Con Separate}} <code><nowiki>{{Key|Switch|Joy-Con Left}}</nowiki></code> {{Key|Switch|Joy-Con Left}} <code><nowiki>{{Key|Switch|Joy-Con Right}}</nowiki></code> {{Key|Switch|Joy-Con Right}} __NOTOC__ <noinclude>[[Category:Key template documentation]]</noinclude> 3656bc1084c0bfaa077723e58b10288af7a54e4c Template:Key/doc/PS4 10 481 1011 2024-07-06T11:27:50Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Images Source: [[dev:Category:PS4_input_images]] === D-Pad & Sticks === <code><nowiki>{{key|ps4|dpad}}</nowiki></code> {{key|ps4|dpad}} <code><nowiki>{{key|ps4|left}}</nowiki></code> {{key|ps4|left}} <code><nowiki>{{key|ps4|right}}</nowiki></code> {{key|ps4|right}} <code><nowiki>{{key|ps4|up}}</nowiki></code> {{key|ps4|up}} <code><nowiki>{{key|ps4|down}}</nowiki></code> {{key|ps4|down}} <code><nowiki>{{key|ps4|left stick}}</nowiki></code> {{key|ps4|left stick}} <code><nowiki>{{key|ps4|right stick}}</nowiki></code> {{key|ps4|right stick}} <code><nowiki>{{key|ps4|touch pad}}</nowiki></code> {{key|ps4|touch pad}} === Front Buttons === <code><nowiki>{{key|ps4|circle}}</nowiki></code> {{key|ps4|circle}} <code><nowiki>{{key|ps4|cross}}</nowiki></code> {{key|ps4|cross}} <code><nowiki>{{key|ps4|square}}</nowiki></code> {{key|ps4|square}} <code><nowiki>{{key|ps4|triangle}}</nowiki></code> {{key|ps4|triangle}} <code><nowiki>{{key|ps4|share}}</nowiki></code> {{key|ps4|share}} <code><nowiki>{{key|ps4|options}}</nowiki></code> {{key|ps4|options}} === Rear Buttons === <code><nowiki>{{key|ps4|l1}}</nowiki></code> {{key|ps4|l1}} <code><nowiki>{{key|ps4|r1}}</nowiki></code> {{key|ps4|r1}} <code><nowiki>{{key|ps4|l2}}</nowiki></code> {{key|ps4|l2}} <code><nowiki>{{key|ps4|r2}}</nowiki></code> {{key|ps4|r2}} <noinclude>[[Category:Key template documentation]]</noinclude> 9a5b9ac2240ead8eef67ebf6ca50081c6de18b3b Template:Key/doc/Xbox 10 482 1012 2024-07-06T11:27:52Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Images Source: [[dev:Category:Xbox input images]] === Series & One === <code><nowiki>{{Key|Xbox|A}}</nowiki></code> {{Key|Xbox|A}} <code><nowiki>{{Key|Xbox|B}}</nowiki></code> {{Key|Xbox|B}} <code><nowiki>{{Key|Xbox|X}}</nowiki></code> {{Key|Xbox|X}} <code><nowiki>{{Key|Xbox|Y}}</nowiki></code> {{Key|Xbox|y}} <code><nowiki>{{Key|Xbox|Left Thumbstick}}</nowiki></code> {{Key|Xbox|Left Thumbstick}} <code><nowiki>{{Key|Xbox|Right Thumbstick}}</nowiki></code> {{Key|Xbox|Right Thumbstick}} <code><nowiki>{{Key|Xbox|Left Thumbstick Press}}</nowiki></code> {{Key|Xbox|Left Thumbstick Press}} <code><nowiki>{{Key|Xbox|Right Thumbstick Press}}</nowiki></code> {{Key|Xbox|Right Thumbstick Press}} <code><nowiki>{{Key|Xbox|LB}}</nowiki></code> {{Key|Xbox|LB}} <code><nowiki>{{Key|Xbox|RB}}</nowiki></code> {{Key|Xbox|RB}} <code><nowiki>{{Key|Xbox|View}}</nowiki></code> {{Key|Xbox|View}} <code><nowiki>{{Key|Xbox|Menu}}</nowiki></code> {{Key|Xbox|Menu}} <code><nowiki>{{Key|Xbox|Button}}</nowiki></code> {{Key|Xbox|Button}} === Xbox Series === <code><nowiki>{{Key|Xbox|D-pad}}</nowiki></code> {{Key|Xbox|D-pad}} <code><nowiki>{{Key|Xbox|D-pad Left}}</nowiki></code> {{Key|Xbox|D-pad Left}} <code><nowiki>{{Key|Xbox|D-pad Right}}</nowiki></code> {{Key|Xbox|D-pad Right}} <code><nowiki>{{Key|Xbox|D-pad Up}}</nowiki></code> {{Key|Xbox|D-pad Up}} <code><nowiki>{{Key|Xbox|D-pad Down}}</nowiki></code> {{Key|Xbox|D-pad Down}} <code><nowiki>{{Key|Xbox|LT}}</nowiki></code> {{Key|Xbox|LT}} <code><nowiki>{{Key|Xbox|RT}}</nowiki></code> {{Key|Xbox|RT}} <code><nowiki>{{Key|Xbox|Share}}</nowiki></code> {{Key|Xbox|Share}} ==== Diagram ==== <code><nowiki>{{Key|Xbox|Series Controller Diagram}}</nowiki></code> {{Key|Xbox|Series Controller Diagram}} === Xbox One === <code><nowiki>{{Key|Xbox|One D-pad}}</nowiki></code> {{Key|Xbox|D-pad}} <code><nowiki>{{Key|Xbox|One D-pad Left}}</nowiki></code> {{Key|Xbox|D-pad Left}} <code><nowiki>{{Key|Xbox|One D-pad Right}}</nowiki></code> {{Key|Xbox|D-pad Right}} <code><nowiki>{{Key|Xbox|One D-pad Up}}</nowiki></code> {{Key|Xbox|D-pad Up}} <code><nowiki>{{Key|Xbox|One D-pad Down}}</nowiki></code> {{Key|Xbox|D-pad Down}} <code><nowiki>{{Key|Xbox|One Left Trigger}}</nowiki></code> {{Key|Xbox|One Left Trigger}} <code><nowiki>{{Key|Xbox|One Right Trigger}}</nowiki></code> {{Key|Xbox|One Right Trigger}} ==== Diagram ==== <code><nowiki>{{Key|Xbox|One Controller Diagram}}</nowiki></code> {{Key|Xbox|One Controller Diagram}} <noinclude>[[Category:Key template documentation]]</noinclude> 1d2071cc78fa85a6c9824b188bea921c10d533f7 Template:License 10 483 1013 2024-07-06T11:27:53Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/{{{1|nolicense}}}|source={{{source|}}}}}</includeonly> <noinclude>{{documentation}}</noinclude> 97ce18acc45bafbcf8fbbf066408a1e8ca46f82e 1014 1013 2024-07-06T11:27:54Z Bot4401 45109 Protected "[[Template:License]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/{{{1|nolicense}}}|source={{{source|}}}}}</includeonly> <noinclude>{{documentation}}</noinclude> 97ce18acc45bafbcf8fbbf066408a1e8ca46f82e Template:License/CC-BY 10 484 1015 2024-07-06T11:27:55Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY | icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]] | text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 956c4b541bf09eae168956e88b0723f17909801b 1016 1015 2024-07-06T11:27:55Z Bot4401 45109 Protected "[[Template:License/CC-BY]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY | icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]] | text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 956c4b541bf09eae168956e88b0723f17909801b Template:License/CC-BY-NC 10 485 1017 2024-07-06T11:27:56Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC | icon = [[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]] | text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 0a71686704d05cbe6c47127502d6efbcfbc07aaa 1018 1017 2024-07-06T11:27:57Z Bot4401 45109 Protected "[[Template:License/CC-BY-NC]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC | icon = [[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]] | text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 0a71686704d05cbe6c47127502d6efbcfbc07aaa Template:License/CC-BY-NC-ND 10 486 1019 2024-07-06T11:27:58Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-ND | icon = [[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> d2662f8aed08d926b744cdc1263786bb06e84f56 1020 1019 2024-07-06T11:27:58Z Bot4401 45109 Protected "[[Template:License/CC-BY-NC-ND]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-ND | icon = [[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> d2662f8aed08d926b744cdc1263786bb06e84f56 Template:License/CC-BY-NC-SA 10 487 1021 2024-07-06T11:27:59Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-SA | icon = [[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 0aebf809772f77e9f40a27a46cbead47b0f23637 1022 1021 2024-07-06T11:28:00Z Bot4401 45109 Protected "[[Template:License/CC-BY-NC-SA]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-SA | icon = [[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 0aebf809772f77e9f40a27a46cbead47b0f23637 Template:License/CC-BY-ND 10 488 1023 2024-07-06T11:28:01Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-ND | icon = [[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 9a591941dc48084ecdd082f576380411b1406230 1024 1023 2024-07-06T11:28:02Z Bot4401 45109 Protected "[[Template:License/CC-BY-ND]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-ND | icon = [[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 9a591941dc48084ecdd082f576380411b1406230 Template:License/CC-BY-SA 10 489 1025 2024-07-06T11:28:03Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-SA | icon = [[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 43ba316c09d5eea2d13222f551d084eeaa807011 1026 1025 2024-07-06T11:28:03Z Bot4401 45109 Protected "[[Template:License/CC-BY-SA]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-SA | icon = [[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 43ba316c09d5eea2d13222f551d084eeaa807011 Template:License/CC-PD 10 490 1027 2024-07-06T11:28:04Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-PD | icon = [[File:CC-PD.svg|x50px|link=|Public Domain]] | text = This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 729aa1019207fed07b48064e2032cc53c6346f25 1028 1027 2024-07-06T11:28:05Z Bot4401 45109 Protected "[[Template:License/CC-PD]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-PD | icon = [[File:CC-PD.svg|x50px|link=|Public Domain]] | text = This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 729aa1019207fed07b48064e2032cc53c6346f25 Template:License/CC-SRR 10 491 1029 2024-07-06T11:28:06Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-SRR | icon = [[File:CC-SRR.svg|link=|CC-Some Rights Reserved]] | text = This file is under the Creative Commons Some Rights Reserved License. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 9f9699ab0bd08dd66c0f61ec3b2455905e40bdf5 Template:License/CC-SRR 10 491 1030 1029 2024-07-06T11:28:07Z Bot4401 45109 Protected "[[Template:License/CC-SRR]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-SRR | icon = [[File:CC-SRR.svg|link=|CC-Some Rights Reserved]] | text = This file is under the Creative Commons Some Rights Reserved License. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 9f9699ab0bd08dd66c0f61ec3b2455905e40bdf5 Template:License/CC0 10 492 1031 2024-07-06T11:28:08Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC0 | icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]] | text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 5b4bdd9526f2eee026aaa54d08d4b75c91cf2200 1032 1031 2024-07-06T11:28:08Z Bot4401 45109 Protected "[[Template:License/CC0]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC0 | icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]] | text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 5b4bdd9526f2eee026aaa54d08d4b75c91cf2200 Template:License/Fairuse 10 493 1033 2024-07-06T11:28:09Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:License/fairuse]] ecb7db41961bb5256d571593ca3f90ae1e199a3e Template:License/doc 10 494 1034 2024-07-06T11:28:16Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. == Available Licenses == === Game === * Usage: <nowiki>{{License|game}}</nowiki> {{License|game}} === Fairuse === * Usage: <nowiki>{{License|fairuse}}</nowiki> {{License|fairuse}} === CC0 === * Usage: <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} === CC-BY-NC-ND === * Usage: <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} === CC-BY-NC-SA === * Usage: <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} === CC-BY-NC === * Usage: <nowiki>{{License|CC-BY-NC}}</nowiki> {{License|CC-BY-NC}} === CC-BY-ND === * Usage: <nowiki>{{License|CC-BY-ND}}</nowiki> {{License|CC-BY-ND}} === CC-BY-SA === * Usage: <nowiki>{{License|CC-BY-SA}}</nowiki> {{License|CC-BY-SA}} === CC-BY === * Usage: <nowiki>{{License|CC-BY}}</nowiki> {{License|CC-BY}} === CC-PD === * Usage: <nowiki>{{License|CC-PD}}</nowiki> {{License|CC-PD}} === CC-SRR === * Usage: <nowiki>{{License|CC-SRR}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|game|source=https://indie.io/}}</nowiki> {{License|game|source=https://indie.io/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 113b2d3883036729bbc13660742433cdde30a5e8 Template:License/fairuse 10 495 1035 2024-07-06T11:28:17Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = fairuse | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> ab575747427e43b6d5dc2d98e19579ebd2dac54e 1036 1035 2024-07-06T11:28:17Z Bot4401 45109 Protected "[[Template:License/fairuse]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = fairuse | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law]. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> ab575747427e43b6d5dc2d98e19579ebd2dac54e Template:License/game 10 496 1037 2024-07-06T11:28:18Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the indie.io [https://www.indie.io/terms-of-service Terms of Use].<br/> All trademarks and registered trademarks present in the file are proprietary to indie.io and/or its licensors. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 95a0e82b8c345c3802d7eef4afbff212056b5b66 1038 1037 2024-07-06T11:28:19Z Bot4401 45109 Protected "[[Template:License/game]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the indie.io [https://www.indie.io/terms-of-service Terms of Use].<br/> All trademarks and registered trademarks present in the file are proprietary to indie.io and/or its licensors. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 95a0e82b8c345c3802d7eef4afbff212056b5b66 Template:License/nolicense 10 497 1039 2024-07-06T11:28:20Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = nolicense | icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]] | text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 6fcc074a49246120434bbc0a2d2fb6364018548a 1040 1039 2024-07-06T11:28:21Z Bot4401 45109 Protected "[[Template:License/nolicense]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = nolicense | icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]] | text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 6fcc074a49246120434bbc0a2d2fb6364018548a Template:License/template 10 498 1041 2024-07-06T11:28:27Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;"> <div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div> <div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source:&nbsp;{{{source|}}}</span>}}{{{text2|}}}</div> </div><!-- --></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude> 7d0e694e6a42a5368b4b62ce6c01bfa2fb4e67b8 1042 1041 2024-07-06T11:28:28Z Bot4401 45109 Protected "[[Template:License/template]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly><!-- --><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;"> <div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div> <div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source:&nbsp;{{{source|}}}</span>}}{{{text2|}}}</div> </div><!-- --></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude> 7d0e694e6a42a5368b4b62ce6c01bfa2fb4e67b8 Template:Link icon 10 499 1043 2024-07-06T11:28:29Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{#vardefine:target|{{{1|}}}<!-- end vd -->}}<!-- -->{{#vardefine:display|{{#if:{{{2|}}}|{{{2}}}|{{{1}}}<!-- end if -->}}<!-- end vd -->}}<!-- -->{{#vardefine:iconSize|1.2em}}<!-- -->{{#vardefine:lineHeight|1lh}}<!-- -->{{#vardefine:fileExists|{{filepath:{{#var:target}} ({{{type}}}).png}}}}<!-- -->{{#ifeq: {{{2|}}} | notext <!-- start if notext -->|<span class="link-icon notext" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start notext icon element -->{{#if: {{#var:fileExists}} <!-- start icon if -->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon -->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?) -->}}<!-- end icon if --></span><!-- end notext icon -->|<span class="link-icon" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start icon + text element -->{{#if: {{#var:fileExists}} <!-- start icon if -->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon -->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?) -->}}&nbsp;<!-- end icon if --><span class="display-text">[[{{#var:target}}|{{#var:display}}]]</span><!-- end display text -->}}<!-- start if notext --></span></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude> 4e9bb37a48d63bb6b56f32d260dc74f64011e4af Template:Link icon/doc 10 500 1044 2024-07-06T11:28:30Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{No direct use}} == List of link icon templates == * {{tl|Character icon}} * {{tl|Item icon}} == Dependencies== For this template to work properly, you need the following: * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> 654dfb540ea31a810ef53c3820862942e63b2e8a Template:Luadoc 10 501 1045 2024-07-06T11:28:31Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <noinclude>[[Category:Documentation templates]]</noinclude><div class="luadoc">Edit the [[{{FULLPAGENAME}}/doc|documentation or categories]] for this module. {{#ifexist:{{FULLPAGENAME}}/i18n|This module has an [[/i18n|i18n file]].}}</div> 5df079d8f61782274d2ab1da5c43526c4229362c Template:MP link 10 502 1046 2024-07-06T11:28:33Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!-- -->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> b5f7c06404f70f0e717c635e4516a43801d501a6 Template:MP link/doc 10 503 1047 2024-07-06T11:28:34Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]]. == Usage == Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template. ===Parameters=== <templatedata> { "description": { "en": "Creates stylized and formatted links on the main page." }, "format": "inline", "params": { "1": { "label": { "en": "Text" }, "description": { "en": "The text to display. If the link parameter is not given, this will also be the link target." }, "required": true, "example": "Stuff", "type": "string" }, "link": { "label": { "en": "Link" }, "description": { "en": "The target page for the link, if different than the display text." }, "required": false, "example": "Main Page", "type": "wiki-page-name" }, "image": { "label": { "en": "Image" }, "description": { "en": "An image to display with the link." }, "required": false, "suggested": true, "type": "wiki-file-name" }, "size": { "label": { "en": "Image size" }, "description": { "en": "The size of the image, in px." }, "required": false, "default": "42px", "type": "string" } }, "paramOrder": [ "1", "link", "image", "size" ] } </templatedata> ==Examples== <pre> <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> </pre> Produces: <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> <noinclude> [[Category:Template documentation]] </noinclude> 414ab9c9cbd6e62064acc46ccbd3768fa986c66b Template:Main 10 240 1048 521 2024-07-06T11:28:35Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{2|}}}<!-- if more than one page -->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{1}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->{{#if:{{{2|}}}|Main Articles|Main Article}}: {{#var:text}}.<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> 6efc935aca87f0cd986b92de62e51203fd240f7e Template:Main/doc 10 504 1049 2024-07-06T11:28:42Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Article", "description": "A main article.", "example": "Article", "type": "wiki-page-name", "required": true }, "2": { "label": "Second Article", "description": "A second main article.", "example": "Second Article", "type": "wiki-page-name" }, "3": { "label": "Third Article", "description": "A third main article.", "example": "Third Article", "type": "wiki-page-name" } }, "description": "This hatnote template is meant to be in sections of an article mentioning information about another existing main article.", "paramOrder": [ "1", "2", "3" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Main|Special:WantedPages}}</nowiki></code> || {{Main|Special:WantedPages}} |- | <code><nowiki>{{Main|Special:WantedPages#Section Title}}</nowiki></code> || {{Main|Special:WantedPages#Section Title}} |- | <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages}} |- | <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}} |- | <code><nowiki>{{Main|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Main|Special:WantedPages{{!}}Page 1}} |} == Dependencies == This template requires the {{tl|Hatnote}} metatemplate. == Source == Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]]. <noinclude>[[Category:Template documentation]]</noinclude> dd762adeece0f944821cb81ee14a8bd9cb539b22 Template:Merge 10 505 1050 2024-07-06T11:28:43Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = purple | icon = Merge.svg | message = It has been proposed that this page be [[support:Merge|merged]] with [[{{{1}}}]]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for merging]]}}</includeonly><!-- --><noinclude>{{Merge|Template:Merge|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 9975c110e793cc1943eac9ea8e62257d704ab853 Template:Merge/doc 10 506 1051 2024-07-06T11:28:44Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Ml 10 507 1052 2024-07-06T11:28:45Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <code>{{[[Module:{{{1}}}|{{{1}}}]]}}<sup>m</sup>{{#if:{{{2|}}}|.{{{2}}}()}}</code><noinclude> * <code><nowiki>{{Ml|Infobox}}</nowiki></code> generates {{Ml|Infobox}}. * <code><nowiki>{{Ml|ArgsUtil|merge}}</nowiki></code> generates {{Ml|ArgsUtil|merge}}. [[Category:Formatting templates]] </noinclude> 0c69bf8d7c3319f1cf2aa68f4b80261257291560 Template:Move 10 508 1053 2024-07-06T11:28:46Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = darkorange | icon = Move.svg | message = It has been proposed that this page be moved to [[{{{1}}}]]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for moving]]}}</includeonly><!-- --><noinclude>{{Move|Template:Ambox{{!}}Example|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> dc4fd9090208e453457d6d2df193b9a7ee3b562d Template:Move/doc 10 509 1054 2024-07-06T11:28:47Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Navbox 10 315 1055 642 2024-07-06T11:28:54Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude>[[Category:Navigation templates]] {{documentation}}</noinclude> 77a8826ed2275625c76b3bdbb1905ea21d63d23c Template:Navbox/doc 10 220 1056 483 2024-07-06T11:28:56Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{UsesLua|Navbox}} This template allows a navigational template to be set up relatively quickly by supplying it with one or more lists of links. Using this template is highly recommended for standardization of navigational templates, and for ease of use. == Usage == Please remove the parameters that are left blank. <syntaxhighlight lang="wikitext" style="overflow: auto;">{{Navbox | name = {{subst:PAGENAME}} | title = | listclass = hlist | state = {{{state|}}} | above = | image = | group1 = | list1 = | group2 = | list2 = | group3 = | list3 = <!-- ... --> | below = }} </syntaxhighlight> == Parameter list == {{Navbox | name = Navbox/doc | state = uncollapsed | title = {{{title}}} | above = {{{above}}} | image = {{{image}}} | group1 = {{{group1}}} | list1 = {{{list1}}} | group2 = {{{group2}}} | list2 = {{{list2}}} | list3 = {{{list3}}} ''without {{{group3}}}'' | group4 = {{{group4}}} | list4 = {{{list4}}} | below = {{{below}}} }} The navbox uses lowercase parameter names, as shown in the box (''above''). The required ''name'' and ''title'' will create a one-line box if other parameters are omitted. Notice "group1" (etc.) is optional, as are sections named "above/below". {{clear}} The basic and most common parameters are as follows (see [[#Parameter descriptions|below]] for the full list): : <code>name</code> – the name of the template. : <code>title</code> – text in the title bar, such as: <nowiki>[[Widget stuff]]</nowiki>. : <code>class</code> - an optional CSS class for the entire navbox, to enable custom styling. : <code>listclass</code> – a CSS class for the list cells, usually <code>hlist</code> for horizontal lists. : <code>state</code> – controls when a navbox is expanded or collapsed. : <code>above</code> – text to appear above the group/list section (could be a list of overall wikilinks). : <code>image</code> – an optional right-side image, coded as the whole image. Typically it is purely decorative, so it should be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>. : <code>imageleft</code> – an optional left-side image (code the same as the "image" parameter). : <code>group<sub>n</sub></code> – the left-side text before list-n (if group-n omitted, list-n starts at left of box). : <code>list<sub>n</sub></code> – text listing wikilinks using a [[wikipedia:Help:Lists|wikilist]] format. : <code>below</code> – optional text to appear below the group/list section. == Parameter descriptions == The following is a complete list of parameters for using {{tlx|Navbox}}. In most cases, the only required parameters are <code>name</code>, <code>title</code>, and <code>list1</code>. === Setup parameters === :; ''name'' :: The name of the template, which is needed for the "V&nbsp;• T&nbsp;• E" ("View&nbsp;• Talk&nbsp;• Edit") links to work properly on all pages where the template is used. You can enter <code><nowiki>{{subst:PAGENAME}}</nowiki></code> for this value as a shortcut. The name parameter is only mandatory if a <code>title</code> is specified, and the <code>border</code> parameter is not set, and the <code>navbar</code> parameter is not used to disable the navbar. :; ''state'' <span style="font-weight:normal;">[<code>autocollapse, collapsed, expanded, plain, off</code>]</span> :* Defaults to <code>autocollapse</code>. A navbox with <code>autocollapse</code> will start out collapsed if there are two or more tables on the same page that use other collapsible tables. Otherwise, the navbox will be expanded. :* If set to <code>collapsed</code>, the navbox will always start out in a collapsed state. :* If set to <code>expanded</code>, the navbox will always start out in an expanded state. :* If set to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offset the <small>V&nbsp;• T&nbsp;• E</small> links). :* If set to <code>off</code>, the navbox will always be expanded with no [hide] link on the right, but no padding will be used to keep the title centered. This is for advanced use only; the "plain" option should suffice for most applications where the [show]/[hide] button needs to be hidden. : To show the box when standalone (non-included) but then auto-hide contents when in an article, put "expanded" inside <code>&lt;noinclude|&gt;</code>...<code>&lt;/noinclude|&gt;</code> tags. This setting will force the box visible when standalone (even when followed by other boxes), displaying "[hide]", but then it will auto-collapse the box when stacked inside an article: :: <code><nowiki>| state =&nbsp;</nowiki></code><code>&lt;noinclude|&gt;</code>expanded<code>&lt;/noinclude|&gt;</code> : Often times, editors will want a default initial state for a navbox, which may be overridden in an article. Here is the trick to do this: :* In your intermediate template, create a parameter also named "state" as a pass-through like this: :: <code><nowiki>| state = {{{state<includeonly>|your_desired_initial_state</includeonly>}}}</nowiki></code> :* The <code>&lt;includeonly&gt;</code><code>|</code> will make the template expanded when viewing the template page by itself. :; ''navbar'' :: If set to <code>plain</code>, the <span style="font-size: 88%;">V&nbsp;• T&nbsp;• E</span> links on the left side of the titlebar will not be displayed, and padding will be automatically used to keep the title centered. Use <code>off</code> to remove the <span style="font-size: 88%;">V&nbsp;• T&nbsp;• E</span> links, but not apply padding (this is for advanced use only; the "plain" option should suffice for most applications where a navbar is not desired). It is highly recommended that one not hide the navbar, in order to make it easier for users to edit the template, and to keep a standard style across pages. : ''See later section on [[#Child navboxes|using navboxes within one another]] for examples and a more complete description.'' If set to <code>child</code> or <code>subgroup</code>, then the navbox can be used as a borderless child that fits snugly in another navbox. The border is hidden and there is no padding on the sides of the table, so it fits into the ''list'' area of its parent navbox. If set to <code>none</code>, then the border is hidden and padding is removed, and the navbox may be used as a child of another container (do not use the <code>none</code> option inside of another navbox; similarly, only use the <code>child</code>/<code>subgroup</code> option inside of another navbox). If set to anything else (default), then a regular navbox is displayed with a 1px border. An alternate way to specify the border to be a subgroup style is like this (i.e. use the first unnamed parameter instead of the named ''border'' parameter): :<pre>{{Navbox|child|...}}</pre> === Cells === ; ''title''* : Text that appears centered in the top row of the table. It is usually the template's topic, i.e. a succinct description of the body contents. This should be a single line, but if a second line is needed, use <code><nowiki>{{-}}</nowiki></code> to ensure proper centering. This parameter is technically not mandatory, but using {{tl|Navbox}} is rather pointless without a title. ; ''above''* : A full-width cell displayed between the titlebar and first group/list, i.e. ''above'' the template's body (groups, lists and image). In a template without an image, ''above'' behaves in the same way as the ''list1'' parameter without the ''group1'' parameter. ; ''group<sub>n</sub>''* : (i.e. ''group1'', ''group2'', etc.) If specified, text appears in a header cell displayed to the left of ''list<sub>n</sub>''. If omitted, ''list<sub>n</sub>'' uses the full width of the table. ; ''list<sub>n</sub>''* : (i.e. ''list1'', ''list2'', etc.) The body of the template, usually a list of links. Format is inline, although the text can be entered on separate lines if the entire list is enclosed within <code><nowiki><div> </div></nowiki></code>. At least one ''list'' parameter is required; each additional ''list'' is displayed in a separate row of the table. Each ''list<sub>n</sub>'' may be preceded by a corresponding ''group<sub>n</sub>'' parameter, if provided (see below). :Entries should be separated using a newline and an asterisk (*). If instead two asterisks are used, it provides [[wikipedia:Nesting (computing)|nesting]] within the previous entry by enclosing the entry with brackets. Increasing the number of asterisks used increases the number of brackets around entries. ; ''imageleft''* : An image to be displayed in a cell below the title and to the left of the body (lists). For the image to display properly, the ''list1'' parameter must be specified and no groups can be specified. It accepts the same sort of parameter that ''image'' accepts. ; ''below''* : A full-width cell displayed ''below'' the template's body (groups, lists and image). == Layout of table == ===Without image, above and below=== Table generated by {{tl|Navbox}} '''without''' ''image'', ''above'' and ''below'' parameters: {{Navbox | name = Navbox/doc | state = uncollapsed | title = {{{title}}} | group1 = {{{group1}}} | list1 = {{{list1}}} | group2 = {{{group2}}} | list2 = {{{list2}}} | list3 = {{{list3}}} ''without {{{group3}}}'' | group4 = {{{group4}}} | list4 = {{{list4}}} }} ===With image, above and below=== Table generated by {{tl|Navbox}} '''with''' ''image'', ''above'' and ''below'' parameters: {{Navbox | name = Navbox/doc | state = uncollapsed | image = {{{image}}} | title = {{{title}}} | above = {{{above}}} | group1 = {{{group1}}} | list1 = {{{list1}}} | group2 = {{{group2}}} | list2 = {{{list2}}} | list3 = {{{list3}}} ''without {{{group3}}}'' | group4 = {{{group4}}} | list4 = {{{list4}}} | below = {{{below}}} }} ===With image and without groups=== Table generated by {{tl|Navbox}} '''with''' ''image'', ''imageleft'', ''lists'', and '''without''' ''groups'', ''above'', ''below'': {{Navbox | name = Navbox/doc | state = uncollapsed | image = {{{image}}} | imageleft = {{{imageleft}}} | title = {{{title}}} | list1 = {{{list1}}} | list2 = {{{list2}}} | list3 = {{{list3}}} | list4 = {{{list4}}} }} == Examples == == TemplateData == <templatedata> { "params": { "state": { "label": "State", "description": "Controls when a navbox is expanded or collapsed", "example": "autocollapse", "suggestedvalues": [ "autocollapse", "collapsed", "expanded", "plain", "off" ], "default": "autocollapse", "suggested": true }, "title": { "label": "Title", "description": "Text in the title bar; centered in the top row of the table. Usually the template's topic.", "example": "[[Template:Navbox]]", "suggested": true }, "above": { "label": "Above", "description": "Full-width cell displayed between the titlebar and first group/list, i.e. above the template's body (groups, lists and image)", "type": "string", "suggested": true }, "image": { "label": "Image", "description": "Image to be displayed in a cell below the title and to the right of the body", "example": "[[File:XX.jpg | 80px | link= | alt= ]]", "type": "wiki-file-name", "suggested": true }, "group1": { "label": "Group 1", "description": "If specified, text appears in a header cell displayed to the left of list 1. If omitted, list 1 uses the full width of the table.", "suggested": true }, "list1": { "label": "List 1", "description": "Body of the template; usually a list of links. Format is inline. At least one list parameter is required; each additional list is displayed in a separate row of the table. Each listn may be preceded by a corresponding groupn parameter.\nEntries should be separated using a newline and an asterisk. If two asterisks are used, it provides nesting within the previous entry with brackets.", "required": true, "suggested": true }, "group2": { "suggested": true }, "list2": { "suggested": true }, "list3": { "suggested": true }, "group3": { "suggested": true }, "group4": {}, "list4": {}, "below": { "label": "Below", "description": "Full-width cell displayed below the template's body.", "suggested": true }, "imageleft": { "label": "Image left", "description": "Image to be displayed in a cell below the title and to the left of the body. For the image to display properly, list1 parameter must be specified and no groups can be specified.", "example": "[[File:XX.jpg | 80px | link= | alt= ]]", "type": "wiki-file-name" }, "name": { "label": "Name", "description": "The name of the template. Needed for \"View • Talk • Edit\" links to work properly.", "type": "string", "default": "{{subst:PAGENAME}}", "suggested": true }, "class": { "label": "Navbox class", "description": "CSS class for the navbox.", "example": "navbox-items", "type": "string" }, "listclass": { "label": "List class", "description": "CSS class for the list cells, usually hlist for horizontal lists.", "example": "hlist", "type": "string" }, "navbar": { "label": "Navbar status", "example": "plain, off", "type": "string" }, "border": { "label": "Border status", "example": "child, subgroup, none", "type": "string" }, "evenodd": { "suggestedvalues": [ "swap", "even", "odd", "off" ] } }, "description": "Creates a navigational box for links to other pages.", "paramOrder": [ "name", "title", "class", "group1", "list1", "listclass", "state", "above", "below", "image", "group2", "list2", "group3", "list3", "group4", "list4", "imageleft", "navbar", "border", "evenodd" ] } </templatedata> <noinclude>[[Category:Template documentation]]</noinclude> 49b0f6f3b5d3ee9f666852d6bb4ce22bdbc8e5eb Template:NoDirectUse 10 510 1057 2024-07-06T11:28:57Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:No direct use]] 8448af1f61f0d64a84806b006c70670d9296acde Template:No direct use 10 511 1058 2024-07-06T11:28:58Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{ambox|icon=Warning-red.svg|title='''Don't call this template directly from any content page!''' |message=This template is intended to be used inside of another template. Then that template in turn may be used on content pages. |color=red }}</includeonly><noinclude>{{documentation}} [[Category:Notice templates]]</noinclude> 72f49bdd34be1bcb8d1a6f91015ddce6912103db Template:No direct use/doc 10 512 1059 2024-07-06T11:29:00Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:Ambox/doc]] 68bfb03f8f28c95443c7b1997f252c236bf87256 Template:No wrap 10 513 1060 2024-07-06T11:29:01Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:Nowrap]] 269180d5083536bbbf72d889477805cfde7aac9e Template:Normal 10 514 1061 2024-07-06T11:29:03Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <span style{{=}}"font-weight:normal; font-style:normal">{{{1}}}</span><noinclude> {{documentation}} </noinclude> f1d74e033cde1ce3b2efdc98b78fb863b8524fcf Template:Nowrap 10 515 1062 2024-07-06T11:29:04Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <span class="nowrap">{{{1}}}</span><noinclude> {{documentation}} </noinclude> 8817bafce418a08a72f3425283fc03d04a2d8d44 Template:Pipe 10 516 1063 2024-07-06T11:29:10Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki &#124;<noinclude>{{documentation}}</noinclude> 9d1875aa686e4e25a0994448a39d057e91541788 Template:Pipe/doc 10 517 1064 2024-07-06T11:29:12Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:Quote 10 154 1065 323 2024-07-06T11:29:13Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- --><div class="quote"><!-- start quote wrapper --><div class="marks-wrapper"><!-- start marks wrapper --><div class="block"><!-- start quote block -->{{#if:{{{title|}}}|<div class="title">{{{title}}}</div>|}}<!-- -->{{#if:{{{text|{{{1|}}}}}}|<div class="text">{{{text|{{{1|}}}}}}</div>|}}<!-- --></div><!-- end quote block --></div><!-- end marks wrapper -->{{#if:{{{author|}}}|<div class="author">― {{#if:{{{authorpage|}}}| [[{{{authorpage}}}|{{{author}}}]] | {{{author}}} }}</div>|}}<!-- --></div></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude> 4068bd07d27429291e64025ee67d91eaf78fe06e Template:Quote/doc 10 418 1066 824 2024-07-06T11:29:14Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "title": { "label": "Title", "description": "If the quote as a title, put it here.", "example": "Quote's Title", "type": "line" }, "text": { "label": "Quoted Text", "description": "The quoted text to be displayed.", "example": "Example quote text here.", "type": "string", "required": true }, "author": { "label": "Quote's Author", "description": "The author of the displayed quote.", "example": "John Doe", "type": "line", "suggested": true }, "authorpage": { "label": "Author's Page", "description": "If the quote's author has a page on the Wiki, put the page name here.", "example": "John Doe", "type": "wiki-page-name", "suggested": true } }, "description": "This template creates a styled block element for quotes.", "paramOrder": [ "text", "author", "authorpage", "title" ], "format": "block" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <pre>{{Quote|text=Text content here.}}</pre> || {{Quote|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.}} |- | <pre>{{Quote |title=Title |text=Text content here. }}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.}} |- | <pre>{{Quote |title=Title |text=Text content here. |author=Author }}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author}} |- | <pre>{{Quote |title=Title |text=Text content here. |author=Author |authorpage=Author Page }}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author|authorpage=Author Page}} |- | <pre>{{Quote |title=Text content here. |author=Author |authorpage=Author Page }}</pre> || {{Quote|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author|authorpage=Author Page}} |} == Dependencies == For this template to work properly, you need the following: * The <code>.quote</code> and any related classes, found in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> c00197137eecde64fc76b4bd45f59efdc131f182 Template:Split 10 518 1067 2024-07-06T11:29:15Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:pages|<!-- start vd -->{{#if:{{{2|}}}<!-- if more than one page -->|new pages titled [[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|a new page titled [[{{{1}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Ambox | color = purple | icon = Split.svg | message = It has been proposed that this page be split into {{#var:pages}}. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for splitting]]}}</includeonly><!-- --><noinclude>{{Split|Template:Ambox{{!}}Example|nocat=yes}} {{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 73f5044c8b972e18c3b7880f94b0644e4a0e6ac7 Template:Split/doc 10 519 1068 2024-07-06T11:29:17Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Spoiler 10 520 1069 2024-07-06T11:29:18Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly><!-- Base code written for Terraria Wiki: https://terraria.wiki.gg/wiki/Template:Spoiler NOTE: This template needs a JavaScript function in MediaWiki:Common.js or MediaWiki:Vector.js to work, as well as styling in MediaWiki:Common.css or MediaWiki:Vector.css for the related classes --><span class="spoiler-content {{{class|}}}" id="{{{id|}}}" style="{{{css|{{{style|}}}}}}"><span>{{{1|}}}</span></span><!-- --></includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> 77445d8bb567ea7e24ff01afea601393d29dd3f9 Template:Spoiler/doc 10 521 1070 2024-07-06T11:29:19Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <templatedata> { "params": { "1": { "aliases": [ "text" ], "label": "Text", "description": "The text to be shown.", "example": "Character A died during the battle.", "type": "content", "required": true }, "hover": { "label": "Show on Hover?", "description": "Show spoiler text on mouse hover.", "example": "hover=yes", "type": "boolean", "default": "hover=no" } }, "description": "This template can be used to mark text as a spoiler.", "maps": { "1": {} }, "paramOrder": [ "1", "hover" ], "format": "inline" } </templatedata> == The hoverShowSpoilers gadget == Users can enable {{gad|hoverShowSpoilers}} to make spoilers show on hover, not just on click. The code for this gadget can be found at {{gad|hoverShowSpoilers.css}}. == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{spoiler|spoiler text}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text}} |- | <code><nowiki>{{spoiler|spoiler text with a [[Template:Navbox|link]]}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text with a [[Template:Navbox|link]]}} |} == Dependencies == For this template to work properly, you need the following: * The small JavaScript code for toggling the <code>.spoiler</code> class on/off on click, found in [[MediaWiki:Common.js]]. * The <code>.spoiler-content</code> and any related classes, found in [[MediaWiki:Common.css]]. == Source == Base code adapted from [https://terraria.wiki.gg/wiki/Template:Spoiler Template:Spoiler on Terraria Wiki]. <noinclude>[[Category:Template documentation]]</noinclude> 0a47f2e840d579e339ed92445d2dba4a32cd76fe Template:Spoiler warning 10 522 1071 2024-07-06T11:29:21Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{Ambox | color = red | icon = Warning-red.svg | title = Spoiler Warning | message = This page contains '''spoilers'''. View at your own discretion. | tiny = {{{tiny|}}} | class = {{{class|}}} }}<noinclude>{{doc}}</noinclude> 06bff33f547d6b08794a2f9b6537b19478b2866e Template:Spoiler warning/doc 10 523 1072 2024-07-06T11:29:28Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Stub 10 238 1073 519 2024-07-06T11:29:29Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = gold | icon = Stub.svg | message = This page is a [[support:Stub|stub]]. You can help '''{{SITENAME}}''' by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Stubs]]}}</includeonly><!-- --><noinclude>{{Stub|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 1effeb7d6eb04a0b11c76b8bfa871703461c9344 Template:Stub/doc 10 152 1074 321 2024-07-06T11:29:31Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:Ambox/doc]] 68bfb03f8f28c95443c7b1997f252c236bf87256 Template:Tl 10 524 1075 2024-07-06T11:29:32Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{#invoke:Template link|main|code=on}}</includeonly><noinclude> {{Documentation}} </noinclude> 1c13b1daaf7b7e8ce1e45cc03b4baf31c09bc6cd Template:Tl/doc 10 525 1076 2024-07-06T11:29:33Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{From Wikipedia|Module:Template link general,Template:Tlx}} {{Uses Lua|Template link}} This template returns an exemplaric use of a template while linking to the template description page, if the template exists. == Usage == <pre> {{tl|<Template name>}} {{tl|<Template name>|<Template parameters>}} </pre> ; ''unnamed parameter'' 1 : Template name (without <code>Template:</code> prefix) ; ''unnamed parameter'' 2 - 9 : Optional. Template parameters ; nl : Optional flag to display an un-linked template usage. == Examples == : <code><nowiki>{{tl|stub}}</nowiki></code> returns {{tl|stub}} : <code><nowiki>{{tl|stub|1}}</nowiki></code> returns {{tl|stub|1}} : <code><nowiki>{{tl|stub|1|2|nl{{=}}y}}</nowiki></code> returns {{tl|stub|1|2|nl{{=}}y}} : <code><nowiki>{{tl|for|page|t1{{=}}alt text}}</nowiki></code> returns {{tl|for|page|t1{{=}}alt text}} == See also == <includeonly> [[Category:Formatting templates]] </includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 68dd4189207857784f997c892d71b1a2dd95f123 Template:Tlx 10 526 1077 2024-07-06T11:29:35Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #redirect [[Template:Tl]] af3906f239c45d791753d3170c656eddd6d1af5f Template:UsesLua 10 527 1078 2024-07-06T11:29:36Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Uses Lua]] 9675a92267565619bc6418ec4e88163985302408 Template:Uses Lua 10 528 1079 2024-07-06T11:29:37Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki <includeonly>{{Ambox | color = darkblue | icon = Lua logo.svg | title= This template uses one or more modules written in the Lua programming language. | message = For more information, see [https://en.wikipedia.org/wiki/Wikipedia:Lua Wikipedia:Lua] or the [https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual Lua reference manual] on mediawiki.org. Modules used include: {{#if:{{{1|}}}|{{#arraymap:{{{1|}}}|,|%s|'''[[Module:%s|%s]]'''}}|''None provided''}}. | tiny = {{{tiny|}}} | class = {{{class|}}} }}</includeonly><noinclude>{{doc}}</noinclude> 19e22db3328c786bcdcbae7409f7cc40b1e464bf Template:Uses Lua/doc 10 529 1080 2024-07-06T11:29:38Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Category:Candidates for deletion 14 86 1081 154 2024-07-06T11:33:49Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Formatting templates 14 531 1083 2024-07-06T11:33:53Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Hatnote templates 14 532 1084 2024-07-06T11:33:54Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Hidden categories 14 533 1085 2024-07-06T11:33:56Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki These categories are hidden on article pages. [[Category:Wiki maintenance]] e4d17499a8377d3f2b4b4a618a671e53111f43ca Category:Key template documentation 14 534 1086 2024-07-06T11:33:58Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Template documentation]] e65ecf60878d4707b3b4c1e3962615e2d5f3b2ab Category:Legal notices 14 535 1087 2024-07-06T11:34:00Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:License templates 14 536 1088 2024-07-06T11:34:02Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Logos 14 537 1089 2024-07-06T11:34:03Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Maps failing data validation 14 538 1090 2024-07-06T11:34:04Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Navigation templates 14 539 1091 2024-07-06T11:34:06Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Pages containing omitted template arguments 14 540 1092 2024-07-06T11:34:08Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages including data maps 14 541 1093 2024-07-06T11:34:09Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __HIDDENCAT__ [[Category:Wiki maintenance]] 5f66cb55d9f6d00a2b708f502911f1eb94dca6b5 Category:Pages including data maps failing validation 14 542 1094 2024-07-06T11:34:10Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Pages setting LuaCache keys 14 543 1095 2024-07-06T11:34:11Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Pages using DynamicPageList3 dplvar parser function 14 544 1096 2024-07-06T11:34:13Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __HIDDENCAT__ [[Category:Wiki maintenance]] 5f66cb55d9f6d00a2b708f502911f1eb94dca6b5 Category:Pages using DynamicPageList3 parser function 14 545 1097 2024-07-06T11:34:14Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __HIDDENCAT__ [[Category:Wiki maintenance]] 5f66cb55d9f6d00a2b708f502911f1eb94dca6b5 Category:Pages using TabberTransclude parser tag 14 546 1098 2024-07-06T11:34:15Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __HIDDENCAT__ [[Category:Wiki maintenance]] 5f66cb55d9f6d00a2b708f502911f1eb94dca6b5 Category:Pages using Tabber parser tag 14 547 1099 2024-07-06T11:34:16Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __HIDDENCAT__ [[Category:Wiki maintenance]] 5f66cb55d9f6d00a2b708f502911f1eb94dca6b5 Category:Pages using duplicate arguments in template calls 14 548 1100 2024-07-06T11:34:17Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where expansion depth is exceeded 14 549 1101 2024-07-06T11:34:18Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where template include size is exceeded 14 550 1102 2024-07-06T11:34:20Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where the unstrip depth limit is exceeded 14 551 1103 2024-07-06T11:34:21Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where the unstrip size limit is exceeded 14 552 1104 2024-07-06T11:34:22Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with broken file links 14 278 1105 577 2024-07-06T11:34:23Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Wiki maintenance]] 197b5fc8ebad5537759adacc0079b4b2662cb4c4 Category:Pages with ignored display titles 14 553 1106 2024-07-06T11:34:24Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with math errors 14 554 1107 2024-07-06T11:34:25Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with non-numeric formatnum arguments 14 555 1108 2024-07-06T11:34:27Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Wiki maintenance]] 197b5fc8ebad5537759adacc0079b4b2662cb4c4 Category:Pages with reference errors 14 556 1109 2024-07-06T11:34:28Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with script errors 14 557 1110 2024-07-06T11:34:30Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with syntax highlighting errors 14 558 1111 2024-07-06T11:34:31Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with template loops 14 559 1112 2024-07-06T11:34:32Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with too many expensive parser function calls 14 560 1113 2024-07-06T11:34:39Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Promotional images 14 561 1114 2024-07-06T11:34:41Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki Official images used for purposes of promoting the game, that may not actually represent gameplay. [[Category:Images]] 80b893c439747ce681cf18cc579c3bc4c65cd502 Category:Stubs 14 70 1115 136 2024-07-06T11:34:48Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Template documentation 14 83 1116 151 2024-07-06T11:34:49Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Templates]] [[Category:Wiki maintenance]] c1800be0da4588b3b652fa5324aade2c496fb3c5 Category:Templates 14 417 1117 823 2024-07-06T11:34:50Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Templates with no documentation 14 562 1118 2024-07-06T11:34:57Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Templates]] [[Category:Wiki maintenance]] b1ff76c0593194e53e6bf42f37ca337a5493c57e Category:Wiki maintenance 14 563 1119 2024-07-06T11:34:58Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki The sub-categories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] [[Category:{{SITENAME}}]] 4b90dc0dbd8c91e131e4ffcf22360b1c837b9717 Category:Wiki skin images 14 564 1120 2024-07-06T11:34:59Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Module:ArgsUtil 828 565 1121 2024-07-06T11:35:02Z Bot4401 45109 Adding default set of pages Scribunto text/plain local p = {} function p.merge() local f = mw.getCurrentFrame() local origArgs = f.args local parentArgs = f:getParent().args local args = {} for k, v in pairs(origArgs) do v = mw.text.trim(tostring(v)) if v ~= '' then args[k] = v end end for k, v in pairs(parentArgs) do v = mw.text.trim(v) if v ~= '' then args[k] = v end end return args end return p 1d1b2105bd857dcc5e33c8c0a8a780f67cbae72e Module:ArgsUtil/doc 828 566 1122 2024-07-06T11:35:03Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki This is a basic module for processing args. Usage: <syntaxhighlight lang="lua"> local util_args = require('Module:ArgsUtil') local p = {} function p.main(frame) local args = util_args.merge() -- it is not necessary to pass a `frame` object; `merge` will generate its own mw.logObject(args) -- `args` now contains args passed via the template merged with defaults provided directly via the invoke. -- anything the user sent via the template will be given priority. end return p </syntaxhighlight> == Extending this module == By design, {{ml|ArgsUtil}} is shipped with only a single function and no customization available; this simplifies documentation and covers nearly all use cases. An extended version of this module is available at [[support:Module:ArgsUtil|Module:ArgsUtil on the support wiki]] if you want additional functionality; and you can of course feel free to modify this module on your own wiki as needed. 6fc2a23dcff62ac5a222903e46bc56c07b0a2b1f Module:Infobox 828 567 1123 2024-07-06T11:35:05Z Bot4401 45109 Adding default set of pages Scribunto text/plain -- version 0.1.2 -------------------------------------- -- User settings, you can modify these -------------------------------------- -- if you want to always use divs in your wiki (as opposed to tables), you can change this default -- just remember to change it back each time you update from the main "branch" on the support wiki! -- you can also control it per infobox with `|useDivs=yes` or `|useDivs=no` local USE_DIVS = true -- `false` or `true` -- default value to show if a param is missing in some but not all tabs. -- set to `nil` (not in quotes) to remove such rows altogether in the tabs where they're missing local TABBED_NONEXIST = nil -- `''` or `nil` or `'N/A'` etc. Don't put nil in quotes. --------------------------------------------------------------------------- -- Do not modify anything below this line unless you know what you're doing --------------------------------------------------------------------------- local h = {} local p = {} local hooks = {} function p.arraymap(frame) -- a lua implementation of Page Forms' arraymap local args = h.overwrite() local items = h.split(args[1], args[2] or ',') for i, item in ipairs(items) do items[i] = args[4]:gsub(args[3], item) end return table.concat(items, args[5] or ',') end function p.preprocess(frame) return frame:preprocess(frame.args[1] or frame:getParent().args[1]) end function p.main(frame) h.registerHooks() h.increment() local args = h.overwrite() local sep = args.sep or ',' h.castArgs(args, sep) h.setMainImage(args.images[1]) return h.makeInfobox(args, sep) end function h.registerHooks() if not mw.title.new('Module:Infobox/Hooks').exists then return end hooks = require('Module:Infobox/Hooks') end function h.runHook(key, ...) if hooks[key] then hooks[key](...) end end function h.increment() h.counter = mw.getCurrentFrame():callParserFunction('#var', {'DRUID_INFOBOX_ID', 0}) + 1 mw.getCurrentFrame():callParserFunction('#vardefine', {'DRUID_INFOBOX_ID', h.counter}) end function h.castArgs(args, sep) h.runHook('onCastArgsStart', args, sep, args.kind) args.tabs = h.split(args.tabs or args.image_labels, sep) args.images = h.getImages(args, sep) args.sections = h.split(args.sections, sep) for _, section in ipairs(args.sections) do args[section] = h.split(args[section], sep) args[section .. '_tabs'] = h.split(args[section .. '_tabs'], sep) if #args.tabs > 0 and #args[section .. '_tabs'] > 0 then error(('You cannot specify |tabs= and |%s= at the same time, please pick one'):format(section .. '_tabs')) end end if args.useDivs then USE_DIVS = h.castBool(args.useDivs) end -- this would be in the outer scope, but we're hiding it h.entityType = USE_DIVS and 'div' or 'table' -- key of h.htmlEntities h.runHook('onCastArgsEnd', args, sep, args.kind) end function h.getImages(args, sep) if args.image and not args.images then args.images = args.image end if args.images then return h.split(args.images, sep) end if not args.tabs then return {} end local ret = {} for _, key in ipairs(args.tabs) do if args[key .. '_image'] then ret[#ret+1] = args[key .. '_image'] end end return ret end function h.setMainImage(file) if not file then return end local fileText = file:gsub('.-:', '') fileText = fileText:gsub('^([^|%]]+).*', '%1') mw.getCurrentFrame():callParserFunction{ name = '#setmainimage', args = { fileText }, } end function h.makeInfobox(args, sep) local out = mw.html.create(h.getTag('container')) :addClass('druid-infobox') :addClass('druid-container') :addClass(args.class) -- warning: class can be nil, don't concat anything :attr('id', 'druid-container-' .. h.counter) if args.kind then out:addClass('druid-container-' .. h.escape(args.kind)) end if args.title then out:tag(h.getTag('titleOuter')) :tag(h.getTag('titleInner')) :addClass('druid-title') :attr('colspan', 2) :wikitext(args.title) end h.printImages(out, args.images, args) for _, section in ipairs(args.sections) do -- cannot begin tagging here because we don't know if any applicable args are present local cols = args[section .. '_columns'] local makeSection = cols and h.makeGridSection or h.makeSection out:node(makeSection(section, args[section], args, tonumber(cols))) end return out end function h.printImages(out, images, args) if #images == 0 and #args.tabs == 0 then return end -- burden is on the user to format this as an image. this should be done in the infobox template, -- with something like |image={{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}300px{{!}}link=]]}} local td = out:tag(h.getTag('section')) :addClass('druid-section-container') :tag(h.getTag('cell')) :attr('colspan', 2) local tabs = args.tabs local tabTexts = h.getImageTabTexts(tabs, images, args) h.printTabs(td, tabTexts) if #images == 0 then return end if #images == 1 then td:addClass('druid-main-image') :wikitext(images[1]) return end td:addClass('druid-main-images') local imagesContainer = td:tag('div') :addClass('druid-main-images-files') for i, image in ipairs(images) do local container = imagesContainer:tag('div') :addClass('druid-main-images-file') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(image) local labelText if tabs[i] then labelText = args[tabs[i] .. '_label'] or tabs[i] else labelText = '[[Category:Infoboxes missing image labels]]Image ' .. i end if args[labelText .. '_caption'] then container:tag('div') :addClass('druid-main-images-caption') :wikitext(args[labelText .. '_caption']) end if i == 1 then container:addClass('focused') end end end function h.getImageTabTexts(tabs, images, args) if #tabs == 0 and #images <= 1 then return {} end local texts = {} local i = 1 while images[i] or tabs[i] do if tabs[i] then texts[i] = args[tabs[i] .. '_label'] or tabs[i] else texts[i] = '[[Category:Infoboxes missing image labels]]Image ' .. i end i = i + 1 end return texts end function h.printTabs(td, texts, isSection) if #texts == 0 then return end local container = td:tag('div') :addClass('druid-main-images-labels') :addClass('druid-tabs') if isSection then container:addClass('druid-section-tabs') end for i, item in ipairs(texts) do h.printTab(container, item, i, isSection) end end function h.printTab(container, text, i, isSection) local label = container:tag('div') :addClass('druid-main-images-label') :addClass('druid-tab') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(text) if isSection then label:addClass('druid-section-tab') else label:addClass('druid-title-tab') end if i == 1 then label:addClass('focused') end end function h.makeGridSection(section, sectionFields, args, numCols) local numItems = h.countItems(sectionFields, section, args) if numItems == 0 then return end local node = mw.html.create(h.getTag('section')) :addClass('druid-section-container') h.printSectionHeader(node, section, args) h.printSectionTabs(node, section, args) local tr = node:tag(h.getTag('row')) :attr('data-druid-section-row', h.escape(section)) if args[section .. '_collapsed'] then tr:addClass('druid-collapsed') end local grid = tr:tag(h.getTag('cell')) :attr('colspan', 2) :addClass('druid-grid-section') :addClass('druid-grid-section-' .. h.escape(section)) :addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything :tag('div') :addClass('druid-grid') local row, col, i = 1, 1, 1 local sizeOfLastRow = numItems % numCols local lcm = h.getNumGridCols(numItems, sizeOfLastRow, numCols) grid:css('grid-template-columns', ('repeat(%s, 1fr)'):format(lcm)) local size = lcm / numCols for _, item in ipairs(sectionFields) do local node = mw.html.create('div') local shouldPrint = h.printData(node, item, section, args) if shouldPrint then if i == numItems - sizeOfLastRow + 1 then size = lcm / sizeOfLastRow end i = i + 1 local gStart = (col - 1) * size + 1 local gEnd = (col) * size + 1 local itemContainer = grid:tag('div') :addClass('druid-grid-item') :addClass('druid-grid-item-' .. h.escape(item)) :addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything :css('grid-column', ('%s / %s'):format(gStart, gEnd)) :css('grid-row', row) if not h.castBool(args[item .. '_nolabel']) then h.printLabel(itemContainer:tag('div'), item, args) end itemContainer:node(node) if col == numCols then row = row + 1 col = 1 else col = col + 1 end end end return node end function h.makeSection(section, sectionFields, args) local shouldPrint = false local container = mw.html.create(h.getTag('section')) :addClass('druid-section-container') :addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything h.printSectionHeader(container, section, args) h.printSectionTabs(container, section, args) for _, item in ipairs(sectionFields) do local node = mw.html.create(h.getTag('cell')) local shouldPrintItem = h.printData(node, item, section, args) if shouldPrintItem then shouldPrint = true local tr = container:tag(h.getTag('row')) :addClass('druid-row') :addClass('druid-row-' .. h.escape(item)) :addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything :attr('data-druid-section-row', h.escape(section)) if args[section .. '_collapsed'] then tr:addClass('druid-collapsed') end if h.castBool(args[item .. '_wide']) or h.castBool(args[item .. '_nolabel']) then node :attr('colspan', 2) :addClass('druid-data-wide') else h.printLabel(tr:tag(h.getTag('label')), item, args) end tr:node(node) end end if not shouldPrint then return nil end return container end function h.countItems(sectionFields, section, args) local numItems = 0 for _, v in ipairs(sectionFields) do -- we aren't actually printing here, but we're finding out if we should print anything -- because we need the count of columns before we print anything in grid data if h.printData(mw.html.create(), v, section, args) then numItems = numItems + 1 end end return numItems end function h.getNumGridCols(numItems, sizeOfLastRow, numCols) if not numCols then return numItems, 1 end if numItems < numCols then return numItems, 1 end if sizeOfLastRow == 0 then return numCols, 1 end local a, b = sizeOfLastRow, numCols while b ~= 0 do a, b = b, a % b end local lcm = sizeOfLastRow * numCols / a return lcm end function h.printLabel(node, item, args) return node :addClass('druid-label') :addClass('druid-label-' .. h.escape(item)) :wikitext(args[item .. '_display'] or args[item .. '_label'] or item) end function h.printData(node, item, section, args) -- prints data to the node -- and also returns whether the item is nonempty or not local hasData = false local sectionTabs = args[section .. '_tabs'] local tabs = args.tabs if sectionTabs and #sectionTabs > 0 then tabs = sectionTabs end if not tabs or #tabs == 0 then return h.printSimpleData(node, item, args) end if not h.hasComplexData(item, tabs, args) then return h.printSimpleData(node, item, args) end for i, label in ipairs(tabs) do local div = node:tag('div') :addClass('druid-toggleable-data') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :attr('data-druid-from-tab', label) if h.getTabbedContent(args, label, item) then hasData = true div:wikitext('\n\n' .. h.getTabbedContent(args, label, item)) div:addClass('druid-toggleable-data-nonempty') else div:addClass('druid-toggleable-data-empty') end if i == 1 then div:addClass('focused') end end return hasData end function h.getTabbedContent(args, label, item) return args[label .. '_' .. item] or args[item] or TABBED_NONEXIST end function h.printSimpleData(node, item, args) if not args[item] then return false end node:addClass('druid-data') :addClass('druid-data-' .. h.escape(item)) :addClass('druid-data-nonempty') :wikitext('\n\n' .. args[item]) return true end function h.hasComplexData(item, tabs, args) for _, v in ipairs(tabs) do if args[v .. '_' .. item] then return true end end return false end function h.printSectionHeader(node, section, args) if h.castBool(args[section .. '_nolabel']) then return end local tr = node:tag(h.getTag('row')) :attr('data-druid-section', h.escape(section)) local th = tr:tag(h.getTag('sectionTitle')) :attr('colspan', 2) :addClass('druid-section') :addClass('druid-section-' .. h.escape(section)) if args[section .. '_collapsible'] then tr:addClass('druid-collapsible') if args[section .. '_collapsed'] then tr:addClass('druid-collapsible-collapsed') end end local emptySections = {} for _, label in ipairs(args.tabs) do local hasLabel = false for _, item in ipairs(args[section] or {}) do if h.getTabbedContent(args, label, item) then hasLabel = true end end if not hasLabel then emptySections[label] = true end end if not next(emptySections) then th:wikitext(args[section .. '_label'] or section) return end for i, label in ipairs(args.tabs) do local div = th:tag('div') :addClass('druid-toggleable-heading') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(args[section .. '_label'] or section) -- we are going to print the section content even in empty nodes -- for compatibility with browsers without :has, where hiding empty rows won't happen if emptySections[label] then div:addClass('druid-toggleable-heading-empty') end if i == 1 then div:addClass('focused') end end end function h.printSectionTabs(node, section, args) local tabs = args[section .. '_tabs'] if not tabs or #tabs == 0 then return end local tr = node:tag(h.getTag('sectionTabsOuter')) :attr('data-druid-section', h.escape(section)) local th = tr:tag(h.getTag('sectionTabs')) :attr('colspan', 2) :addClass('druid-section-tabs') :addClass('druid-section-' .. h.escape(section)) local texts = {} for i, item in ipairs(tabs) do texts[i] = args[item .. '_label'] or item end h.printTabs(th, texts, true) end ---------------------------- -- general utility functions ---------------------------- function h.overwrite() -- this is a generic utility function that collects args from the invoke call & the parent template. -- normally, you merge args with parent template overwriting the invoke call, but -- since we'll be putting markup/formatting into our invoke call, -- we actually want to overwrite what the user sent. local f = mw.getCurrentFrame() local origArgs = f.args local parentArgs = f:getParent().args local args = {} for k, v in pairs(parentArgs) do v = mw.text.trim(v) if v ~= '' then args[k] = v end end for k, v in pairs(origArgs) do v = mw.text.trim(tostring(v)) if v ~= '' then args[k] = v end end return args end -- generic utility functions -- these would normally be provided by other modules, but to make installation easy -- I'm including everything here function h.split(text, pattern, plain) if not text then return {} end local ret = {} for m in h.gsplit(text, pattern, plain) do ret[#ret+1] = m end return ret end function h.gsplit( text, pattern, plain ) if not pattern then pattern = ',' end if not plain then pattern = '%s*' .. pattern .. '%s*' end local s, l = 1, text:len() return function () if s then local e, n = text:find( pattern, s, plain ) local ret if not e then ret = text:sub( s ) s = nil elseif n < e then -- Empty separator! ret = text:sub( s, e ) if e < l then s = e + 1 else s = nil end else ret = e > s and text:sub( s, e - 1 ) or '' s = n + 1 end return ret end end, nil, nil end function h.escape(s) s = s:gsub(' ', '') :gsub('"', '') :gsub("'", '') :gsub("%?", '') :gsub("%%", '') :gsub("%[", '') :gsub("%]", '') :gsub("{", '') :gsub("}", '') :gsub("!", '') return s end -- normally I would make these constants at the top of the file -- but I don't want to mistake them with user-set constants h.boolFalse = { ['false'] = true, ['no'] = true, [''] = true, ['0'] = true, ['nil'] = true } function h.castBool(x) if not x then return false end return not h.boolFalse[tostring(x):lower()] end h.htmlEntities = { table = { container = 'table', titleOuter = 'tr', titleInner = 'th', section = '', sectionTitle = 'th', sectionTabsOuter = 'tr', sectionTabs = 'td', row = 'tr', label = 'th', cell = 'td', }, div = { container = 'div', titleOuter = 'div', titleInner = 'div', section = 'div', sectionTitle = 'div', sectionTabsOuter = 'div', sectionTabs = 'div', row = 'div', label = 'div', cell = 'div', } } function h.getTag(key) -- try not to totally fail here return h.htmlEntities[h.entityType or 'div'][key] end return p 9a8580ef1e6d7565540b83685c3c70891c661e79 Module:Infobox/doc 828 568 1124 2024-07-06T11:35:06Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{luadoc}} This module enables the creation of [[support:DRUID infoboxes|DRUID infoboxes]]. 2b023f1deb004fc1cb66271c10ccc2d99cc17c3d Module:Navbox 828 369 1125 749 2024-07-06T11:35:07Z Bot4401 45109 Adding default set of pages Scribunto text/plain local p = {} local getArgs -- lazily initialized local args local format = string.format local function get_title_arg(is_collapsible, template) local title_arg = 1 if is_collapsible then title_arg = 2 end if template then title_arg = 'template' end return title_arg end local function add_link(link_description, ul, is_mini) local l if link_description.url then l = {'[', '', ']'} else l = {'[[', '|', ']]'} end ul:tag('li') :addClass('nv-' .. link_description.full) :wikitext(l[1] .. link_description.link .. l[2]) :tag(is_mini and 'abbr' or 'span') :attr('title', link_description.html_title) :wikitext(is_mini and link_description.mini or link_description.full) :done() :wikitext(l[3]) :done() end local function make_list(title_text, has_brackets, is_mini) local title = mw.title.new(mw.text.trim(title_text), 'Template') if not title then error('Invalid title ' .. title_text) end local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '' local link_descriptions = { { ['mini'] = 'v', ['full'] = 'view', ['html_title'] = 'View this template', ['link'] = title.fullText, ['url'] = false }, { ['mini'] = 'e', ['full'] = 'edit', ['html_title'] = 'Edit this template', ['link'] = title:fullUrl('action=edit'), ['url'] = true }, { ['mini'] = 'h', ['full'] = 'hist', ['html_title'] = 'History of this template', ['link'] = title:fullUrl('action=history'), ['url'] = true }, } local ul = mw.html.create('ul') if has_brackets then ul:addClass('navbar-brackets') end for _, description in ipairs(link_descriptions) do add_link(description, ul, is_mini) end return ul:done() end local function navbar(args) local is_collapsible = args.collapsible local is_mini = args.mini local is_plain = args.plain local collapsible_class = nil if is_collapsible then collapsible_class = 'navbar-collapse' if not is_plain then is_mini = 1 end end local div = mw.html.create():tag('div') div :addClass('navbar') :addClass('plainlinks') :addClass('hlist') :addClass(collapsible_class) -- we made the determination earlier if is_mini then div:addClass('navbar-mini') end local box_text = (args.text or 'This box: ') .. ' ' -- the concatenated space guarantees the box text is separated if not (is_mini or is_plain) then div :tag('span') :addClass('navbar-boxtext') :wikitext(box_text) end local template = args.template local has_brackets = args.brackets local title_arg = get_title_arg(is_collapsible, template) local title_text = args[title_arg] or (':' .. mw.getCurrentFrame():getParent():getTitle()) local list = make_list(title_text, has_brackets, is_mini) div:node(list) if is_collapsible then local title_text_class if is_mini then title_text_class = 'navbar-ct-mini' else title_text_class = 'navbar-ct-full' end div:done() :tag('div') :addClass(title_text_class) :wikitext(args[1]) end return tostring(div:done()) end local function striped(wikitext, border) -- Return wikitext with markers replaced for odd/even striping. -- Child (subgroup) navboxes are flagged with a category that is removed -- by parent navboxes. The result is that the category shows all pages -- where a child navbox is not contained in a parent navbox. if border == 'subgroup' and args['orphan'] ~= 'yes' then -- No change; striping occurs in outermost navbox. return wikitext end local first, second = 'odd', 'even' if args['evenodd'] then if args['evenodd'] == 'swap' then first, second = second, first else first = args['evenodd'] second = first end end local changer if first == second then changer = first else local index = 0 changer = function (code) if code == '0' then -- Current occurrence is for a group before a nested table. -- Set it to first as a valid although pointless class. -- The next occurrence will be the first row after a title -- in a subgroup and will also be first. index = 0 return first end index = index + 1 return index % 2 == 1 and first or second end end return (wikitext:gsub('\127_ODDEVEN(%d?)_\127', changer)) -- () omits gsub count end local function processItem(item, nowrapitems) if item:sub(1, 2) == '{|' then -- Applying nowrap to lines in a table does not make sense. -- Add newlines to compensate for trim of x in |parm=x in a template. return '\n' .. item ..'\n' end if nowrapitems == 'yes' then local lines = {} for line in (item .. '\n'):gmatch('([^\n]*)\n') do local prefix, content = line:match('^([*:;#]+)%s*(.*)') if prefix and not content:match('^<span class="nowrap">') then line = format('%s<span class="nowrap">%s</span>', prefix, content) end table.insert(lines, line) end item = table.concat(lines, '\n') end if item:match('^[*:;#]') then return '\n' .. item ..'\n' end return item end -- we will want this later when we want to add tstyles for hlist/plainlist local function has_navbar() return args['navbar'] ~= 'off' and args['navbar'] ~= 'plain' and ( args['name'] or mw.getCurrentFrame():getParent():getTitle():gsub('/sandbox$', '') ~= 'Template:Navbox' ) end local function renderNavBar(titleCell) if has_navbar() then titleCell:wikitext(navbar{ [1] = args['name'], ['mini'] = 1, }) end end local function renderTitleRow(tbl) if not args['title'] then return end local titleRow = tbl:tag('tr') local titleCell = titleRow:tag('th'):attr('scope', 'col') local titleColspan = 2 if args['imageleft'] then titleColspan = titleColspan + 1 end if args['image'] then titleColspan = titleColspan + 1 end titleCell :addClass('navbox-title') :attr('colspan', titleColspan) renderNavBar(titleCell) titleCell :tag('div') -- id for aria-labelledby attribute :attr('id', mw.uri.anchorEncode(args['title'])) :addClass('navbox-title-text') :wikitext(processItem(args['title'])) tbl:tag('tr') :addClass('navbox-spacer') end local function getAboveBelowColspan() local ret = 2 if args['imageleft'] then ret = ret + 1 end if args['image'] then ret = ret + 1 end return ret end local function renderAboveRow(tbl) if not args['above'] then return end tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :attr('colspan', getAboveBelowColspan()) :tag('div') -- id for aria-labelledby attribute, if no title :attr('id', args['title'] and nil or mw.uri.anchorEncode(args['above'])) :wikitext(processItem(args['above'], args['nowrapitems'])) tbl:tag('tr') :addClass('navbox-spacer') end local function renderBelowRow(tbl) if not args['below'] then return end tbl:tag('tr') :addClass('navbox-spacer') tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :attr('colspan', getAboveBelowColspan()) :tag('div') :wikitext(processItem(args['below'], args['nowrapitems'])) end local function renderListRow(tbl, index, listnum, listnums_size) if index > 1 then tbl:tag('tr') :addClass('navbox-spacer') end local row = tbl:tag('tr') if index == 1 and args['imageleft'] then row :tag('td') :addClass('noviewer') :addClass('navbox-image') :css('width', '1px') -- Minimize width :css('padding', '0 2px 0 0') :attr('rowspan', listnums_size) :tag('div') :wikitext(processItem(args['imageleft'])) end local group_and_num = format('group%d', listnum) if args[group_and_num] then local groupCell = row:tag('th') -- id for aria-labelledby attribute, if lone group with no title or above if listnum == 1 and not (args['title'] or args['above'] or args['group2']) then groupCell :attr('id', mw.uri.anchorEncode(args['group1'])) end groupCell :attr('scope', 'row') :addClass('navbox-group') groupCell :wikitext(args[group_and_num]) end local listCell = row:tag('td') if args[group_and_num] then listCell :addClass('navbox-list-with-group') else listCell:attr('colspan', 2) end local list_and_num = format('list%d', listnum) local listText = args[list_and_num] local oddEven = '\127_ODDEVEN_\127' if listText:sub(1, 12) == '</div><table' then -- Assume list text is for a subgroup navbox so no automatic striping for this row. oddEven = listText:find('<th[^>]*"navbox%-title"') and '\127_ODDEVEN0_\127' or 'odd' end local listclass_and_num = format('list%dclass', listnum) listCell :addClass('navbox-list') :addClass('navbox-' .. oddEven) :addClass(args['listclass']) :addClass(args[listclass_and_num]) :tag('div') :wikitext(processItem(listText, args['nowrapitems'])) if index == 1 and args['image'] then row :tag('td') :addClass('noviewer') :addClass('navbox-image') :css('width', '1px') -- Minimize width :css('padding', '0 0 0 2px') :attr('rowspan', listnums_size) :tag('div') :wikitext(processItem(args['image'])) end end local function renderMainTable(border, listnums) local tbl = mw.html.create('table') :addClass('nowraplinks') local state = args['state'] if args['title'] and state ~= 'plain' and state ~= 'off' then if state == 'collapsed' then state = 'mw-collapsed' end tbl :addClass('mw-collapsible') :addClass(state or 'autocollapse') end if border == 'subgroup' or border == 'none' then tbl :addClass('navbox-subgroup') else -- regular navbox tbl :addClass('navbox-inner') end renderTitleRow(tbl) renderAboveRow(tbl) local listnums_size = #listnums for i, listnum in ipairs(listnums) do renderListRow(tbl, i, listnum, listnums_size) end renderBelowRow(tbl) return tbl end function p._navbox(navboxArgs) args = navboxArgs local listnums = {} for k, _ in pairs(args) do if type(k) == 'string' then local listnum = k:match('^list(%d+)$') if listnum then table.insert(listnums, tonumber(listnum)) end end end table.sort(listnums) local border = mw.text.trim(args['border'] or args[1] or '') if border == 'child' then border = 'subgroup' end -- render the main body of the navbox local tbl = renderMainTable(border, listnums) local res = mw.html.create() -- render the appropriate wrapper for the navbox, based on the border param if border == 'none' then local nav = res:tag('div') :attr('role', 'navigation') :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args['title'] or args['above'] or (args['group1'] and not args['group2']) then nav:attr( 'aria-labelledby', mw.uri.anchorEncode( args['title'] or args['above'] or args['group1'] ) ) else nav:attr('aria-label', 'Navbox') end elseif border == 'subgroup' then -- We assume that this navbox is being rendered in a list cell of a -- parent navbox, and is therefore inside a div with padding:0em 0.25em. -- We start with a </div> to avoid the padding being applied, and at the -- end add a <div> to balance out the parent's </div> res :wikitext('</div>') :node(tbl) :wikitext('<div>') else local nav = res:tag('div') :attr('role', 'navigation') :addClass('navbox') :addClass(args['class']) :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args['title'] or args['above'] or (args['group1'] and not args['group2']) then nav:attr( 'aria-labelledby', mw.uri.anchorEncode(args['title'] or args['above'] or args['group1']) ) else nav:attr('aria-label', 'Navbox') end end return striped(tostring(res), border) end function p.navbox(frame) if not getArgs then getArgs = require('Module:ArgsUtil').merge end args = getArgs() -- Read the arguments in the order they'll be output in, to make references -- number in the right order. local _ _ = args['title'] _ = args['above'] -- Limit this to 20 as covering 'most' cases (that's a SWAG) and because -- iterator approach won't work here for i = 1, 20 do _ = args[format('group%d', i)] _ = args[format('list%d', i)] end _ = args['below'] return p._navbox(args) end return p b883ff63b1b77f6419fcf3bb09db9d456e3839bb Module:Template link 828 569 1126 2024-07-06T11:35:08Z Bot4401 45109 Adding default set of pages Scribunto text/plain -- This implements Template:Tlg local getArgs = require('Module:ArgsUtil').merge local p = {} -- Is a string non-empty? local function _ne(s) return s ~= nil and s ~= "" end local nw = mw.text.nowiki local function addTemplate(s) local i, _ = s:find(':', 1, true) if i == nil then return 'Template:' .. s end local ns = s:sub(1, i - 1) if ns == '' or mw.site.namespaces[ns] then return s else return 'Template:' .. s end end local function trimTemplate(s) local needle = 'template:' if s:sub(1, needle:len()):lower() == needle then return s:sub(needle:len() + 1) else return s end end local function linkTitle(args) if _ne(args.nolink) then return args[1] end local titleObj local titlePart = '[[' if args[1] then -- This handles :Page and other NS titleObj = mw.title.new(args[1], 'Template') else titleObj = mw.title.getCurrentTitle() end titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or addTemplate(args[1])) local textPart = args.alttext if not _ne(textPart) then if titleObj ~= nil then textPart = titleObj:inNamespace("Template") and args[1] or titleObj.fullText else -- redlink textPart = args[1] end end if _ne(args.subst) then -- HACK: the ns thing above is probably broken textPart = 'subst:' .. textPart end if _ne(args.brace) then textPart = nw('{{') .. textPart .. nw('}}') elseif _ne(args.braceinside) then textPart = nw('{') .. textPart .. nw('}') end titlePart = titlePart .. '|' .. textPart .. ']]' if _ne(args.braceinside) then titlePart = nw('{') .. titlePart .. nw('}') end return titlePart end function p.main(frame) local args = getArgs() return p._main(args) end function p._main(args) local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname) local italic = _ne(args.italic) or _ne(args.italics) local dontBrace = _ne(args.brace) or _ne(args.braceinside) local code = _ne(args.code) or _ne(args.tt) local show_result = _ne(args._show_result) local expand = _ne(args._expand) -- Build the link part local titlePart = linkTitle(args) if bold then titlePart = "'''" .. titlePart .. "'''" end if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end -- Build the arguments local textPart = "" local textPartBuffer = "&#124;" local codeArguments = {} local codeArgumentsString = "" local i = 2 local j = 1 while args[i] do local val = args[i] if val ~= "" then if _ne(args.nowiki) then -- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will -- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up val = nw(mw.text.unstripNoWiki(val)) end local k, v = string.match(val, "(.*)=(.*)") if not k then codeArguments[j] = val j = j + 1 else codeArguments[k] = v end codeArgumentsString = codeArgumentsString .. textPartBuffer .. val if italic then val = '<span style="font-style:italic;">' .. val .. '</span>' end textPart = textPart .. textPartBuffer .. val end i = i + 1 end -- final wrap local ret = titlePart .. textPart if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end if _ne(args.a) then ret = nw('*') .. '&nbsp;' .. ret end if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end if code then ret = '<code>' .. ret .. '</code>' elseif _ne(args.plaincode) then ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>' end if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end --[[ Wrap as html?? local span = mw.html.create('span') span:wikitext(ret) --]] if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end if show_result then local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments} ret = ret .. " → " .. result end if expand then local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}') local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query) mw.log() ret = ret .. " [" .. tostring(url) .. "]" end return ret end return p 8cf3918c48e9ee8d379419775d7d7ce94257884f Module:Template link/doc 828 570 1127 2024-07-06T11:35:09Z Bot4401 45109 Adding default set of pages wikitext text/x-wiki {{From Wikipedia|Module:Template link general}} 1a395265ccbd055518c1d14b52362cc148b89c81 MediaWiki:Copyright 8 432 1128 937 2024-07-06T12:13:13Z Alex4401 45108 wikitext text/x-wiki <div>Pages that were created prior to July 2024 are from the Fandom Stick Warfare Blood Strike Wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div> 69a3539000b37ee5d22e56daa14c7ada4c69ae77 MediaWiki:Loginprompt 8 571 1129 2024-07-06T12:14:57Z Alex4401 45108 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 MediaWiki:Signupstart 8 572 1130 2024-07-06T12:15:05Z Alex4401 45108 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 User:Tayshawn07 2 606 1190 2024-07-06T14:58:41Z Tayshawn07 506688 +ZnNSpIae54= wikitext text/x-wiki +ZnNSpIae54= e6cf4b422dc6f04084c2d9b96f8c5976bb3b045d 1191 1190 2024-07-06T14:59:55Z Tayshawn07 506688 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1192 1191 2024-07-06T15:07:36Z Tayshawn07 506688 jVlrT476HL0= wikitext text/x-wiki Wiki dev for SWBS (I'm not good at it please save me) 2f7ddc2a418da1266c1af3e4800d51a619543424 Stick Warfare: Blood Strike Wiki 0 161 1187 405 2024-07-06T15:03:40Z Tayshawn07 506688 jVlrT476HL0= wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == This wiki is migrating to wiki.gg, as of 7/6/2024, please contact Tayshawn if you would like to help. [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |Assault Rifles |Designated Marksman Rifles (DMR) |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ 27e6c0f0ca3357577f056c820e5dad751e7774fd 1188 1187 2024-07-06T15:10:17Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == This wiki is migrating to wiki.gg, as of 7/6/2024, please contact [https://stick-warfare-blood-strike.fandom.com/wiki/Message_Wall:Tayshawn07 Tayshawn] if you would like to help create the new wiki. [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |Assault Rifles |Designated Marksman Rifles (DMR) |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ ca68dfe2bfdbc1c59ae98e731eb7f52016bddeff 1153 405 2024-07-06T23:37:17Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |Assault Rifles |Designated Marksman Rifles (DMR) |[[:Category:Light Machine Gun|Light Machine Guns (LMG)]] |[[:Category:Sniper Rifle|Sniper Rifles]] |[[:Category:Grenade Launcher|Grenade Launchers]] |- |[[Gadgets]] | [[:Category:Rocket Launcher|Rocket Launchers]] |[[:Category:Flame Weapon|Flame Weapons]] |[[:Category:Healing Weapons|Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} Join our [https://discord.gg/tmgamesofficial discord server] for Stick Warfare: Blood Strike [[Category:{{SITENAME}}]] [[Category:Classes]] [[Category:Perks]] [[Category:Items]] __NOEDITSECTION__ f573d9571c59d8e76a8125b421d3295b51d19000 File:UP45-SWBS.webp 6 573 1131 2024-07-06T16:08:01Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 UCP45 0 205 1132 467 2024-07-06T16:28:47Z Tayshawn07 506688 Tried to create the gun stat block for the UCP45, we'll see how it goes wikitext text/x-wiki The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways. {{SW:BS_Gun_Stat_Sheet|title1=UCP45|[[File:UP45-SWBS.webp|470x340px]]|price=?|accuracy=70% (? max)|damage=40 (? max)|stopping_power=15%|range=15 Units (? max)|fire_rate=261 Rounds Per Minute|max_ammo=12/120 (12/? max)|reload_speed=1.15 Seconds (? Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (? max)|image1=UP45-SWBS.webp|caption-image1=A twelve round .45 caliber automatic pistol that compensates for it's lack of 8 rounds.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistols]] f632258e6e6b7e6304b179df469ce31176613baf File:JRC-41-SWBS.png 6 574 1133 2024-07-06T16:35:54Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 JRC-41 0 139 1134 255 2024-07-06T16:36:57Z Tayshawn07 506688 Added the stat block for the JRC-41 wikitext text/x-wiki The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''. {{SW:BS_Gun_Stat_Sheet|title1=JRC-41 Pistol|[[File:JRC-41-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=48 (60 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=12/132 (12/165 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=JRC-41-SWBS.png|caption-image1=An automatic pistol with a plentiful twelve round magazine and uses powerful 41 caliber magnum rounds.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 2a0f4760dd9b6ddca10db48b32cf1e6d4362a153 1144 1134 2024-07-06T22:31:37Z Tayshawn07 506688 wikitext text/x-wiki The '''JRC-41''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''. {{SW:BS_Gun_Stat_Sheet|title1=JRC-41 Pistol|[[File:JRC-41-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=48 (60 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=12/132 (12/165 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=JRC-41-SWBS.png|caption-image1=An automatic pistol with a plentiful twelve round magazine and uses powerful 41 caliber magnum rounds.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 8c2359d33cdf96025da54f58f99e32fa76996675 File:M17-SWBS.png 6 575 1135 2024-07-06T22:18:23Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M17 0 134 1136 234 2024-07-06T22:19:27Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=M17 Pistol|[[File:M17-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=30 (37.5 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/136 (17/170 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=45% (33.75% max)|image1=M17-SWBS.png|caption-image1=A modern and elegant semi-automatic 9mm pistol recognized by military and police forces worldwide for its performance.}} The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]]. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 0ff5af3c764405c5bc5f7e9d3e6d789ae95655fe File:R92-SWBS.png 6 576 1137 2024-07-06T22:22:38Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 R92 0 115 1138 200 2024-07-06T22:23:14Z Tayshawn07 506688 wikitext text/x-wiki The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. {{SW:BS_Gun_Stat_Sheet|title1=R92 Pistol|[[File:R92-SWBS.png|0x0px]]|price=50$|accuracy=85% (88.75% max)|damage=35 (43.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156.25 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=40% (30% max)|image1=R92-SWBS.png|caption-image1=A modern 9mm semi-automatic pistol manufactured by a famous Italian family. Light and accurate.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] f39e69d6425fc99911a730fed83980cde8c4cf81 1139 1138 2024-07-06T22:24:15Z Tayshawn07 506688 wikitext text/x-wiki The '''R92''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest. {{SW:BS_Gun_Stat_Sheet|title1=R92 Pistol|[[File:R92-SWBS.png|0x0px]]|price=50$|accuracy=85% (88.75% max)|damage=35 (43.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156.25 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=40% (30% max)|image1=R92-SWBS.png|caption-image1=A modern 9mm semi-automatic pistol manufactured by a famous Italian family. Light and accurate.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 43de0cc4ff62f5d598c2107f70dad118a6993711 File:CP45-SWBS.png 6 577 1140 2024-07-06T22:27:19Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 CP45 0 221 1141 501 2024-07-06T22:28:03Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}} The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 6906afae9a4f6b23a1d940d1e04c4292f83a6352 1142 1141 2024-07-06T22:28:34Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}} The '''CP45''' is an https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 51f7cc8bcd8f6a047182d57500502664b0268a03 1143 1142 2024-07-06T22:29:26Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}} The '''CP45''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 58077de309639e95e88ae65ac8bc2292ad4743e8 1171 1143 2024-07-07T00:14:53Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=15 Units (18.75 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}} The '''CP45''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest. Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] a47ada1c9d53f46a9d198e141e15f87c0e983939 File:RP43-SWBS.png 6 578 1145 2024-07-06T22:34:15Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 RP43 0 579 1146 2024-07-06T22:34:29Z Tayshawn07 506688 Created page with "{{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191.25 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}} Note: [[Skills]], [[Perks]], and [..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191.25 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats 5de4562f7919651d232fd6136bc9f694b5dfbd4a 1147 1146 2024-07-06T22:36:28Z Tayshawn07 506688 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats 976036bb904ea273f7f77f52dcbe29473eb150c8 1148 1147 2024-07-06T22:41:43Z Tayshawn07 506688 wikitext text/x-wiki The '''RP43 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 63a4ce538ff98160e54967efdef6e34584a4be2f File:M75-SWBS.png 6 580 1149 2024-07-06T22:57:41Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M75 0 581 1150 2024-07-06T22:58:05Z Tayshawn07 506688 Created page with "The '''M75 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M75 Pistol|[[File:M75-SWBS.png|0x0px]]|price=?|accuracy=78% (85.5% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=273 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1..." wikitext text/x-wiki The '''M75 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M75 Pistol|[[File:M75-SWBS.png|0x0px]]|price=?|accuracy=78% (85.5% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=273 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=M75-SWBS.png|caption-image1=This automatic pistol is so highly reliable and accurate that you will not believe it's mass-produced.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] e9e6866e8a653c623fede95a5857b3bd438ca913 Hawk-357 0 30 1151 45 2024-07-06T23:32:58Z Tayshawn07 506688 wikitext text/x-wiki The '''Hawk-357 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Hawk-357|[[File:Hawk-357-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=65 (81.25 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=8/56 (8/70 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=45% (33.75% max)|image1=Hawk-357-SWBS.png|caption-image1=It’s an automatic 357 Magnum pistol with an 8-round capacity magazine.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 5e920b7afcc0668cfbaf6dd77aa184196cfb894b 1152 1151 2024-07-06T23:33:17Z Tayshawn07 506688 wikitext text/x-wiki The '''Hawk-357 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. == Overview == One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper. {{SW:BS_Gun_Stat_Sheet|title1=Hawk-357|[[File:Hawk-357-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=65 (81.25 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=8/56 (8/70 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=45% (33.75% max)|image1=Hawk-357-SWBS.png|caption-image1=It’s an automatic 357 Magnum pistol with an 8-round capacity magazine.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 09d15e143d13006a0c0efcf33f3f5a391676567a Automatic Pistols 0 13 1154 25 2024-07-06T23:40:17Z Tayshawn07 506688 /* Pistols that cost cash */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) [[RP43]] * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 3107f1d4e2b9eeae8c76dcc607e4b175dedaf527 1155 1154 2024-07-06T23:40:38Z Tayshawn07 506688 /* Pistols that cost cash */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 05c5a8603ebe6a9205f43e2dbae9238cf962ef50 1172 1155 2024-07-07T00:20:46Z Tayshawn07 506688 wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. fb936f541405ae41e42caee048aa1c60f8b922a3 File:Hawk-357-SWBS.png 6 582 1156 2024-07-06T23:41:28Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:M3-SWBS.png 6 583 1157 2024-07-06T23:45:21Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M3 0 584 1158 2024-07-06T23:46:19Z Tayshawn07 506688 Created page with "The '''M3 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M3 Pistol|[[File:M3-SWBS.png|0x0px]]|price=?|accuracy=71% (76.75% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156 max)|reload_speed=1.45 Seconds (1.088 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|ima..." wikitext text/x-wiki The '''M3 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M3 Pistol|[[File:M3-SWBS.png|0x0px]]|price=?|accuracy=71% (76.75% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156 max)|reload_speed=1.45 Seconds (1.088 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=M3-SWBS.png|caption-image1=An ergonomically designed, magnificent automatic pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 52523c3f6869235f5e9ab395250ced85651393b1 M250 0 585 1159 2024-07-06T23:48:30Z Tayshawn07 506688 Created page with "The '''M250 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M250 Pistol|[[File:M250-SWBS.png|0x0px]]|price=?|accuracy=?% (? max)|damage=53 (66.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)..." wikitext text/x-wiki The '''M250 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M250 Pistol|[[File:M250-SWBS.png|0x0px]]|price=?|accuracy=?% (? max)|damage=53 (66.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)|image1=M250-SWBS.png|caption-image1=A polymer-framed, lightweight, double-action automatic pistol with decent firepower.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 631e6abe4d683882818855be0b4a575fb4d703c1 File:M250-SWBS.png 6 586 1160 2024-07-06T23:48:45Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hawk-50-SWBS.png 6 587 1161 2024-07-06T23:49:42Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Hawk-50 0 135 1162 242 2024-07-06T23:52:23Z Tayshawn07 506688 wikitext text/x-wiki The '''Hawk-50 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Hawk-50 Pistol|[[File:Hawk-50-SWBS.png|0x0px]]|price=375$|accuracy=80% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=40 Units (50 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=7/56 (7/70 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Hawk-50-SWBS.png|caption-image1=A big, scary 50 caliber automatic pistol that can load up to seven rounds in its magazine. It has impressive penetration power.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 0f8964590437e6c060e2c2e6403069c4a0f3e30c VED-14 0 588 1163 2024-07-06T23:54:55Z Tayshawn07 506688 Created page with "The '''VED-14 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=VED-14 Pistol|[[File:VED-14-SWBS.png|0x0px]]|price=?|accuracy=67% (76.75% max)|damage=62 (77.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/165 (15/206 max)|reload_speed=1.65 Seconds (1.2375 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (1..." wikitext text/x-wiki The '''VED-14 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=VED-14 Pistol|[[File:VED-14-SWBS.png|0x0px]]|price=?|accuracy=67% (76.75% max)|damage=62 (77.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/165 (15/206 max)|reload_speed=1.65 Seconds (1.2375 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=VED-14-SWBS.png|caption-image1=The latest tech, 9mm double-action-only semi-automatic pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 6fbb3cf3ec502446d27f76554062a539887a263c File:VED-14-SWBS.png 6 589 1164 2024-07-06T23:55:08Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:M2000-SWBS.png 6 590 1165 2024-07-06T23:58:03Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M2000 0 591 1166 2024-07-06T23:58:13Z Tayshawn07 506688 Created page with "The '''M2000 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M2000 Pistol|[[File:M2000-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=70 (87.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=13/166 (13/207 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=20% (15% max..." wikitext text/x-wiki The '''M2000 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M2000 Pistol|[[File:M2000-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=70 (87.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=13/166 (13/207 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=20% (15% max)|image1=M2000-SWBS.png|caption-image1=A 9x19mm semi-automatic side arm pistol made for law enforcement agencies.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 76da624f9d6ba3c30f27700343e62bb8cf36c64b File:M95C-SWBS.png 6 592 1167 2024-07-07T00:01:15Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M95C 0 593 1168 2024-07-07T00:01:18Z Tayshawn07 506688 Created page with "The '''M95C Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M95C Pistol|[[File:M95C-SWBS.png|0x0px]]|price=?|accuracy=68% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=316 Rounds Per Minute|max_ammo=15/175 (15/219 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.6..." wikitext text/x-wiki The '''M95C Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M95C Pistol|[[File:M95C-SWBS.png|0x0px]]|price=?|accuracy=68% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=316 Rounds Per Minute|max_ammo=15/175 (15/219 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)|image1=M95C-SWBS.png|caption-image1=An improved version of the M7S automatic pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 63a6eaaacc86d98f39110c5ca09e4345a360aca7 File:SP9-SWBS.png 6 594 1169 2024-07-07T00:05:59Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 SP9 Silenced Pistol 0 47 1170 78 2024-07-07T00:06:02Z Tayshawn07 506688 wikitext text/x-wiki The '''SP9 Silenced Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=SP9 Silenced Pistol|[[File:SP9-SWBS.png|0x0px]]|price=?|accuracy=85% (102.5% max)|damage=130 (162.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=80 Rounds Per Minute|max_ammo=5/60 (5/75 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=? (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=SP9-SWBS.png|caption-image1=It’s a 9x19mm bolt action inspired by an old 9mm bolt action pistol produced in the old war.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] e92152413fb9cea845a17a8bdc6055d358b9cf95 File:MAR-9-SWBS.png 6 595 1173 2024-07-07T00:27:13Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 MAR-9 0 596 1174 2024-07-07T00:27:16Z Tayshawn07 506688 Created page with "The '''MAR-9 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=MAR-9 Pistol|[[File:MAR-9-SWBS.png|0x0px]]|price=?|accuracy=57% (71.25% max)|damage=83 (103.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=18/198 (18/247 max)|reload_speed=1.85 Seconds (1.3875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30..." wikitext text/x-wiki The '''MAR-9 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=MAR-9 Pistol|[[File:MAR-9-SWBS.png|0x0px]]|price=?|accuracy=57% (71.25% max)|damage=83 (103.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=18/198 (18/247 max)|reload_speed=1.85 Seconds (1.3875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=MAR-9-SWBS.png|caption-image1=It’s a 9mm automatic pistol that features a polymer-framed, striker-fired, 4.4 inches barrel with 18 rounds capacity.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 3932a81d4a5cae6f770d518d3ffba7530e8344c5 File:PP-9L-SWBS.png 6 597 1175 2024-07-07T00:29:56Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 PP-9L 0 598 1176 2024-07-07T00:30:04Z Tayshawn07 506688 Created page with "The '''PP-9L Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=PP-9L Pistol|[[File:PP-9L-SWBS.png|0x0px]]|price=?|accuracy=52% (65% max)|damage=90 (112.5 max)|stopping_power=15%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=2.25 Seconds (1.6875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=32.5% (2..." wikitext text/x-wiki The '''PP-9L Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=PP-9L Pistol|[[File:PP-9L-SWBS.png|0x0px]]|price=?|accuracy=52% (65% max)|damage=90 (112.5 max)|stopping_power=15%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=2.25 Seconds (1.6875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=32.5% (24.375% max)|image1=PP-9L-SWBS.png|caption-image1=It’s a modern striker-fired pistol that features a Picatinny rail, ambidextrous controls, a hammer forged polygonal barrel, and changeable back and side straps.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 7ea383dc34ba085386c974c85032bae142a97518 RASCAL 80 Pound Crossbow Pistol 0 599 1177 2024-07-07T00:32:49Z Tayshawn07 506688 Created page with "The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:Rascal-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|p..." wikitext text/x-wiki The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:Rascal-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|penetration=3 (8 max)|pnt_dmg_f-o=30% (22.5% max)|image1=Rascal-80-SWBS.png|caption-image1=It’s a small and compact crossbow with a pistol grip.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 4ac4765d03e3806819f23e8e79d2f729233850c9 1178 1177 2024-07-07T00:33:18Z Tayshawn07 506688 wikitext text/x-wiki The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:RASCAL-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|penetration=3 (8 max)|pnt_dmg_f-o=30% (22.5% max)|image1=RASCAL-80-SWBS.png|caption-image1=It’s a small and compact crossbow with a pistol grip.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 1ead513644498c34db699ddd072495088aba74f8 File:RASCAL-80-SWBS.png 6 600 1179 2024-07-07T00:34:03Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:XM2020-SWBS.png 6 601 1180 2024-07-07T00:36:38Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 XM2020 Ausländer Pistol 0 602 1181 2024-07-07T00:37:06Z Tayshawn07 506688 Created page with "The '''XM2020 Ausländer Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=XM2020 Ausländer Pistol|[[File:XM2020-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=100 (125 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=3 Seconds (2.25 Seconds max)|penetration=1 (6 max)|pn..." wikitext text/x-wiki The '''XM2020 Ausländer Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=XM2020 Ausländer Pistol|[[File:XM2020-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=100 (125 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=3 Seconds (2.25 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=XM2020-SWBS.png|caption-image1=The semi-automatic features uncommon designs, including a low bore axis, gas piston delayed blowback, fixed barrel, and non-reciprocating top strap.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 08b98bbe535d44ef3875c098be7b67f711127604 MPK 0 155 1182 325 2024-07-07T00:39:19Z Tayshawn07 506688 wikitext text/x-wiki The '''MPK Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=MPK Pistol|[[File:MPK-SWBS.png|0x0px]]|price=?|accuracy=84% (105% max)|damage=40 (50 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=324 Rounds Per Minute|max_ammo=10/150 (10/187 max)|reload_speed=0.75 Seconds (0.5625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=MPK-SWBS.png|caption-image1=A small caliber pistol that uses .380 ACP ammo. Its size makes it easy to conceal.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 81d74d9f13e8d2b9da8d8d80a71b3f6b44a20d2e 1197 1182 2024-07-07T03:09:26Z Tayshawn07 506688 wikitext text/x-wiki The '''MPK Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=MPK Pistol| [[File:MPK-SWBS.png|0x0px]]|price=?|accuracy=84% (105% max)|damage=40 (50 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=324 Rounds Per Minute|max_ammo=10/150 (10/187 max)|reload_speed=0.75 Seconds (0.5625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=MPK-SWBS.png|caption-image1=A small caliber pistol that uses .380 ACP ammo. Its size makes it easy to conceal.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] f38da66db6bbe913a565539ad6b40fa0982fb4ac File:MPK-SWBS.png 6 603 1183 2024-07-07T00:40:00Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Automatic Pistols 0 13 1184 1172 2024-07-07T00:40:48Z Tayshawn07 506688 /* Pistols that cost cash */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9 * [[PP-9L * [[RASCAL 80 Pound Crossbow Pistol * [[XM2020 Ausländer Pistol * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 0e130233b35e0d8d44743041855d22c991500b5a 1185 1184 2024-07-07T00:41:13Z Tayshawn07 506688 /* List of Automatic Pistols */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] * [[M99]] * [[XM-4]] * [[MK40]] * [[DP-45]] * [[Gigant-9 Silenced Pistol]] * [[ST-5]] * [[MXP-9]] * [[M229]] === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. fb936f541405ae41e42caee048aa1c60f8b922a3 1199 1185 2024-07-07T04:23:50Z Tayshawn07 506688 /* Pistols that cost gold */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] ($50) * [[CP45]] ($100) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 839b8031a749dc36572bb01a51c5b61e317fb87b 1200 1199 2024-07-07T04:24:11Z Tayshawn07 506688 /* Pistols that cost cash */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. b68f4bf0827f92825c812bff6acee5e1c883af3b 1201 1200 2024-07-07T04:31:30Z Tayshawn07 506688 Added the two missing pistols wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in WW2 Package) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) * [[CP1911A3 Pistol (HRT)]] (Available in HRT Package) * [[M21 Pistol (Urban)]] (Available in Urban Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. be58fc914de39d9d399cbea54b9f1358fdbe6609 1202 1201 2024-07-07T04:31:50Z Tayshawn07 506688 /* Pistols available in packages */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in [[WW2 Package]]) * [[Type-08]] (Available in WW2 Package) * [[CP1911A1]] (Available in V-War Package) * [[Type-33]] (Available in V-War Package) * [[BR-93]] (Available in WWI Package) * [[M57]] (Available in SpecOps Package) * [[MR92 (Desert)]] (Available in Desert Warfare Package) * [[M1896]] (Available in Paratrooper Package) * [[Type-38]] (Available in Trench Warfare Package) * [[BM45 (Arctic)]] (Available in Arctic Warfare Package) * [[F45X]] (Available in Commando Package) * [[Raider’s CP1911]] (Available in Raiders Package) * [[CP50A1]] (Available in Heavy Fire Package) * [[PAR45]] (Available in Night Ops Package) * [[CP-1908]] (Available in Enforcers Package) * [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package) * [[CP1911A3 Pistol (HRT)]] (Available in HRT Package) * [[M21 Pistol (Urban)]] (Available in Urban Warfare Package) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. ccf858fcab914d2f550e6e086b7d90d3e17ca68b 1203 1202 2024-07-07T04:33:14Z Tayshawn07 506688 Added hyperlinks to the packages wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in [[WW2 Package]]) * [[Type-08]] (Available in [[WW2 Package]]) * [[CP1911A1]] (Available in [[V-War Package]]) * [[Type-33]] (Available in [[V-War Package]]) * [[BR-93]] (Available in [[WWI Package]]) * [[M57]] (Available in[[ SpecOps Package]]) * [[MR92 (Desert)]] (Available in [[Desert Warfare Package]]) * [[M1896]] (Available in [[Paratrooper Package]]) * [[Type-38]] (Available in [[Trench Warfare Package]]) * [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]]) * [[F45X]] (Available in [[Commando Package]]) * [[Raider’s CP1911]] (Available in [[Raiders Package]]) * [[CP50A1]] (Available in [[Heavy Fire Package]]) * [[PAR45]] (Available in [[Night Ops Package]]) * [[CP-1908]] (Available in [[Enforcers Package]]) * [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]]) * [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]]) * [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]]) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. 162c9bc282ed6838dfa7b905e747ba5d56163594 1208 1203 2024-07-07T04:38:22Z Tayshawn07 506688 /* Pistols that cost gold */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[MPK]] * [[XM23 (5G) * [[M99 (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in [[WW2 Package]]) * [[Type-08]] (Available in [[WW2 Package]]) * [[CP1911A1]] (Available in [[V-War Package]]) * [[Type-33]] (Available in [[V-War Package]]) * [[BR-93]] (Available in [[WWI Package]]) * [[M57]] (Available in[[ SpecOps Package]]) * [[MR92 (Desert)]] (Available in [[Desert Warfare Package]]) * [[M1896]] (Available in [[Paratrooper Package]]) * [[Type-38]] (Available in [[Trench Warfare Package]]) * [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]]) * [[F45X]] (Available in [[Commando Package]]) * [[Raider’s CP1911]] (Available in [[Raiders Package]]) * [[CP50A1]] (Available in [[Heavy Fire Package]]) * [[PAR45]] (Available in [[Night Ops Package]]) * [[CP-1908]] (Available in [[Enforcers Package]]) * [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]]) * [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]]) * [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]]) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. d9d8e6e9c77ecbed1a709180614a9daab73b5c3d 1209 1208 2024-07-07T04:38:53Z Tayshawn07 506688 /* Pistols that cost gold */ wikitext text/x-wiki '''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols that cost cash === * [[M17]] (unlocked by default) * [[R92]] (50$) * [[CP45]] (100$) * [[UCP45]] * [[JRC-41]] * [[RP43]] * [[M75]] * [[Hawk-357]] * [[M3]] * [[M250]] * [[Hawk-50]] * [[VED-14]] * [[M2000]] * [[M95C]] * [[SP9 Silenced Pistol]] * [[MAR-9]] * [[PP-9L]] * [[RASCAL 80 Pound Crossbow Pistol]] * [[XM2020 Ausländer Pistol]] * [[MPK]] === Pistols that cost gold === * [[XM23]] (5G) * [[M99]] (16G) * [[XM-4]] (20G) * [[MK40]] (24G) * [[DP-45]] (60G) * [[Gigant-9 Silenced Pistol]] (80G) * [[ST-5]] (100G) * [[Strykey Multishot Crossbow Pistol]] (100G) * [[MXP-9]] (120G) * [[M229]] (140G) * [[Stringray Model 45 Pistol]] (150G) === Pistols available in packages === * [[CP1911]] (Available in [[WW2 Package]]) * [[Type-08]] (Available in [[WW2 Package]]) * [[CP1911A1]] (Available in [[V-War Package]]) * [[Type-33]] (Available in [[V-War Package]]) * [[BR-93]] (Available in [[WWI Package]]) * [[M57]] (Available in[[ SpecOps Package]]) * [[MR92 (Desert)]] (Available in [[Desert Warfare Package]]) * [[M1896]] (Available in [[Paratrooper Package]]) * [[Type-38]] (Available in [[Trench Warfare Package]]) * [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]]) * [[F45X]] (Available in [[Commando Package]]) * [[Raider’s CP1911]] (Available in [[Raiders Package]]) * [[CP50A1]] (Available in [[Heavy Fire Package]]) * [[PAR45]] (Available in [[Night Ops Package]]) * [[CP-1908]] (Available in [[Enforcers Package]]) * [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]]) * [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]]) * [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]]) == Useful Tips == Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped. c8b59d3eff6411eb28fe65f4910531908a80855f File:CAR-16.jpg 6 604 1195 1186 2024-07-07T02:26:23Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:CAR-16.jpg]] wikitext text/x-wiki == Summary == M16 9dea516ff8a54d5843b0a1a4a1632736c2064247 File:Blackbear-MK1.jpg 6 605 1196 1189 2024-07-07T02:26:25Z Taffy Wolfy 506641 Taffy Wolfy uploaded [[File:Blackbear-MK1.jpg]] wikitext text/x-wiki == Summary == Hahaha cool rifle e84f6ae7d7827a2984c632dc24a62c92033c4329 Stick Warfare: Blood Strike Wiki 0 161 1198 1153 2024-07-07T03:26:56Z Windilodo 506919 Added links and a sites section. wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot! </div> == '''Content''' == Games content should be put here. Older version containing the table was removed. =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] aaeeaf5108e4a006240a0b16c4236dade3ee509f 1212 1198 2024-07-07T18:10:07Z Tayshawn07 506688 /* Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! */ wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends. </div> == '''Content''' == Games content should be put here. Older version containing the table was removed. =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] 194793cce68b3b2cdedf78b63bf9612104112973 1213 1212 2024-07-07T18:15:22Z Tayshawn07 506688 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends. </div> == '''Content''' == Keep this here unless you're going to remake it, it makes it easier to get around {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |[[Assault Rifles]] |[[Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] |[[Light Machine Gun|Light Machine Guns (LMG)]] |[[Sniper Rifle|Sniper Rifles]] |[[Grenade Launcher|Grenade Launchers]] |- |[[Gadgets]] |[[Rocket Launcher|Rocket Launchers]] |[[Flame Weapon|Flame Weapons]] |[[Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] 4fc77ebd107c28750b19f6e9dbfab15d9da38d25 1214 1213 2024-07-07T18:16:39Z Tayshawn07 506688 /* Content */ wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends. </div> == '''Content''' == Keep this here unless you're going to remake it, it makes it easier to get around {| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |[[Assault Rifles]] |[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]] |[[Light Machine Guns|Light Machine Guns (LMG)]] |[[Sniper Rifles]] |[[Grenade Launchers]] |- |[[Gadgets]] |[[Rocket Launchers]] |[[Flame Weapons]] |[[Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] a0e0eeb25c0595bc7d5ff8b7a9299ce3ff27d874 File:M99-SWBS.png 6 608 1204 2024-07-07T04:35:52Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 M99 0 609 1205 2024-07-07T04:35:56Z Tayshawn07 506688 Created page with "The '''M99 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M99 Pistol|[[File:M99-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=50 (62.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=16/154 (16/193 max)|reload_speed=1.25 Seconds (0.9375 Seconds max)|penetration=2 (7 max)|pnt_dmg_f-o=45% (33.75% max..." wikitext text/x-wiki The '''M99 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M99 Pistol|[[File:M99-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=50 (62.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=16/154 (16/193 max)|reload_speed=1.25 Seconds (0.9375 Seconds max)|penetration=2 (7 max)|pnt_dmg_f-o=45% (33.75% max)|image1=M99-SWBS.png|caption-image1=A classy 16 round semi-automatic pistol.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] aea9ecabe37551a331e7790fcc5f4260bbfd747e File:XM23-SWBS.png 6 610 1206 2024-07-07T04:37:56Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 XM23 0 408 1207 810 2024-07-07T04:37:59Z Tayshawn07 506688 wikitext text/x-wiki The '''XM23 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=XM23 Pistol|[[File:XM23-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=45 (56.25 max)|stopping_power=15%|range=15 Units (18.75 Units max)|fire_rate=279 Rounds Per Minute|max_ammo=12/136 (12/170 max)|reload_speed=1 Second (0.75 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=22.5% (16.875% max)|image1=XM23-SWBS.png|caption-image1=A large semi-automatic .45 caliber pistol developed for special operation units.}} Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats [[Category:Automatic Pistol]] 251a46e89348720380a58036d52254ee65531b80 File:WW2 Package.png 6 611 1210 2024-07-07T04:51:36Z Tayshawn07 506688 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 WW2 Package 0 612 1211 2024-07-07T05:31:38Z Tayshawn07 506688 Added 6 invis characters in | MK1 DMR|| ‎ ‎ ‎ ‎ ‎ ‎ || Steel Helmet for spacing wikitext text/x-wiki The '''WW2 Package''' is the first DLC package in Stick Warfare: Blood Strike [[File:WW2 Package.png|400px]] {| |+ It contains 7 weapons and 3 cosmetics: |- | MK1 DMR|| ‎ ‎ ‎ ‎ ‎ ‎ || Steel Helmet |- | MK1 SMG|| || Stahlhelm |- | KC41 SMG|| || Old Military Backpack |- | Type-08 Pistol|| |- | PM44 Rifle|| |- | Pm-40 SMG|| |- | CP1911 Pistol|| |} ab73bae62b595ebc5879b7cf38f92a353e60a6de Gunslinger Guide 0 199 1215 459 2024-07-07T18:24:52Z Tayshawn07 506688 Added hyperlink wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a [[perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] de99be4190c1af1f24f1a71cdf93a1131b299829 1216 1215 2024-07-07T18:25:26Z Tayshawn07 506688 Fixed hyperlink? wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a [[perks perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] c7ef0aab4a914b4cf7b1f9877548e17bbc806364 1217 1216 2024-07-07T18:26:07Z Tayshawn07 506688 Third tries the charm wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a [[Perks|perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 6d8e7aaa2ec555eaae9f515cc3def4f8f1204157 1220 1217 2024-07-07T18:29:29Z Tayshawn07 506688 wikitext text/x-wiki '''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level (???) * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] c1b5c88f8b05a11f591e4e848292fe80577f656c 1222 1220 2024-07-07T18:34:39Z Tayshawn07 506688 /* Perk Stats */ wikitext text/x-wiki '''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% static * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: ~0.08% per level * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 1% per level * Starting Pistol/Revolver Ammo: 50% static === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 79b72af61d442db75583b8c3bbc9dc18fbac9daa 1223 1222 2024-07-07T18:35:22Z Tayshawn07 506688 /* Perk Stats */ wikitext text/x-wiki '''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% static * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: ~0.08 per level * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 1% per level * Starting Pistol/Revolver Ammo: 50% static === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 6221278b3337bc0474f6126b7c544d2c877bcf29 Rifleman 0 613 1218 2024-07-07T18:26:59Z Tayshawn07 506688 Created page with "'''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipme..." wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] eb76b736884369ee38ff4ced53e4d7b893f2e51c 1219 1218 2024-07-07T18:28:09Z Tayshawn07 506688 /* Overview */ wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Rifle man is a [[Perks|perk]] === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 7b4e897fe260c39a694c5c1c9d511bd1c9bbd4bf 1221 1219 2024-07-07T18:30:06Z Tayshawn07 506688 wikitext text/x-wiki '''Rifleman''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 21263e5dc0eba24ff5346ec352775ddc4e71455b Shotgunner (perk) 0 27 1224 41 2024-07-07T18:51:40Z Tayshawn07 506688 /* Stats */ wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] a0dca526283ef09d7251a2544b01db5163a723b6 1225 1224 2024-07-07T18:52:20Z Tayshawn07 506688 wikitext text/x-wiki '''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 7dc857477c1ad7bf64990117aef5547f2d9ba50a 1226 1225 2024-07-07T18:53:43Z Tayshawn07 506688 wikitext text/x-wiki '''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] dbc8844c36d208cf955036859fb8b3308a5a02dd Assault Recon 0 319 1227 680 2024-07-07T18:55:21Z Tayshawn07 506688 wikitext text/x-wiki '''Assault Recon''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * SMG Damage: 1.25% per level * SMG Penetration: ??? per level * Reduces damage taken while using evasive jump by 30% * Movement Speed: 15% * 30% chance to dodge enemy attack * Increases chance to spawn SMG in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] dad3c27aa1085517b819d3d3182e1c132d974dcb Perks 0 52 1228 113 2024-07-07T18:56:18Z Tayshawn07 506688 /* Overview */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger Guide|Gunslinger]] * [[Rifleman]] * [[Shotgunner|Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 0ecabe0dc680c4fbcc668ae1bff082ece18b663d 1229 1228 2024-07-07T18:56:36Z Tayshawn07 506688 /* Overview */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger Guide|Gunslinger]] * [[Rifleman]] * [[Shotgunner (perk)|Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 29a8a391d5a527ddff88c3368d744a18f683cd05 1230 1229 2024-07-07T18:57:02Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger Guide|Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 1384b14ea7afad8f363b5d9fd110ee4ce3bf24a6 1232 1230 2024-07-07T18:57:45Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 43e463da173f740118a2088731d821fc9907f2f4 1234 1232 2024-07-07T19:02:51Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] b5a6a4c9b5ac1194deff41e7e5328b2f707524df Shotgunner 0 614 1231 2024-07-07T18:57:10Z Tayshawn07 506688 Created page with "'''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''..." wikitext text/x-wiki '''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] dbc8844c36d208cf955036859fb8b3308a5a02dd Gunslinger 0 165 1233 417 2024-07-07T18:57:56Z Tayshawn07 506688 wikitext text/x-wiki '''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Revolver Stopping Power: 15% static * Pistol/Revolver Reload Speed; 0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: ~0.08 per level * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 1% per level * Starting Pistol/Revolver Ammo: 50% static === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] 6221278b3337bc0474f6126b7c544d2c877bcf29 Machine Gunner 0 615 1235 2024-07-07T19:28:35Z Tayshawn07 506688 Created page with " '''Machine Gunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets a..." wikitext text/x-wiki '''Machine Gunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] cd5388c2bc8c425ba92789ef1f38e4605dcdd8ae Perks 0 52 1236 1234 2024-07-07T19:34:36Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunne * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 265d33ac1c56fb7b2dbbeca6a276a978311ae865 1237 1236 2024-07-07T19:34:47Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] b5a6a4c9b5ac1194deff41e7e5328b2f707524df 1238 1237 2024-07-07T19:36:29Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapons]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 1e666ae2c78ca9c1044d92311d8c6ddcc82ddf9a 1239 1238 2024-07-07T19:38:01Z Tayshawn07 506688 /* DPS */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] 34c75144452358f4c2fa860b863a346c51aaf775 1244 1239 2024-07-07T19:41:48Z Tayshawn07 506688 /* Tank */ wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger]] * [[Rifleman]] * [[Shotgunner]] * [[Assault Recon]] * [[Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] c373c18592b1700de263791c6937abbfe8ca903f Pyromaniac 0 616 1240 2024-07-07T19:39:59Z Tayshawn07 506688 Created the outline for Pyromaniac wikitext text/x-wiki '''Pyromaniac''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] fe1d38ebd1e622b794743f4cebeca5767107a676 Infiltrator 0 617 1241 2024-07-07T19:40:23Z Tayshawn07 506688 Created the outline for Infiltrator wikitext text/x-wiki '''Infiltrator''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] f8f0cb44635ea506ec2ffccdd1722a86aa7da2e5 Grenadier 0 618 1242 2024-07-07T19:40:47Z Tayshawn07 506688 Created the outline for Grenadier wikitext text/x-wiki '''Grenadier''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] e025eb8a47623d6b5aae73b86933a8338bf4e74d Heavy Weapon 0 619 1243 2024-07-07T19:41:09Z Tayshawn07 506688 Created the outline for Heavy Weapon wikitext text/x-wiki '''Heavy Weapon''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 495164d5bc4152aa4456282ad74ea10a585504b0 Shield 0 620 1245 2024-07-07T19:42:18Z Tayshawn07 506688 Created the outline for Shield wikitext text/x-wiki '''Shield''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 2e655f46f7c396ca92d7e1706c7fe53c48e25f2a Field Medic 0 621 1246 2024-07-07T19:42:49Z Tayshawn07 506688 Created the outline for Field Medic wikitext text/x-wiki '''Field Medic''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] cc4bab98a0cd8a3dc584fe4862bbaf3c43a718b3 Corpsman 0 622 1247 2024-07-07T19:43:12Z Tayshawn07 506688 Created the outline for Corpsman wikitext text/x-wiki '''Corpsman''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] d74ae6b12d063b80aac84c30108ef4e007a05a87 User:Taffy Wolfy 2 641 1267 2024-07-08T02:15:44Z Taffy Wolfy 506641 +GpOl7hQOdg= wikitext text/x-wiki I'm just a guy named Taffy 2a445dc5075be85174a68da215194075a1a8963b Heavy Weapons 0 141 1248 264 2024-07-08T02:50:23Z Taffy Wolfy 506641 Added the other Heavy Weapons and other relevant info. wikitext text/x-wiki Heavy Weapons are a weapon class in Stick Warfare Blood Strike. == Overview == Heavy Weapons are a mix between Miniguns, Heavy Machine Guns and Auto Cannons, Automatic Grenade Launchers and Artillery. They boast high damage and carry a lot of ammo at the cost of having a very slow reload speed. Currently, there are 21 Heavy Weapons in the game, 7 that cost Cash, 12 that cost Gold, and 2 obtainable in packages. They are only able to be used by the Juggernaut and Heavy Weapon perks. == List of Heavy Weapons == === Heavy Weapons that cost Cash === * [[MG30]] * [[Meat-Grinder]] * [[DGP-9 Anti-Air SMG]] * [[XGM17 GMG]] * [[M6 57mm Cannon]] * [[M105 Rifled Tank Gun]] * [[Tenderizer]] === Heavy Weapons that cost Gold === * [[DEATH MACHINE|Death Machine]] (50 G) * [[MG50]] (60 G) * [[DGP-18 Anti-Air SMG]] (80 G) * [[MK40 GMG]] (120 G) * [[KV50]] (120 G) * [[XM-2400 25mm Auto Cannon]] (140 G) * [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] (160 G) * [[MK47 GMG]] (180 G) * [[EDEN 30mm]] (200 G) * [[M120 Smoothbore Gun]] (240 G) * [[GC-46 Quad-Barrel GPMG]] (240 G) * [[KVP-23 Barrage]] (300 G) === Heavy Weapons available in Packages === * [[GA21]] (Available in Heavy Fire Package) * [[M138 Gatling Gun]] (Available in Future Warfare Package) 32a3b33859326eb02ce17d22129ff72fbe40f9a6 File:M18-Carbine.jpg 6 623 1249 2024-07-08T05:14:37Z Taffy Wolfy 506641 Carbine Rifle wikitext text/x-wiki == Summary == Carbine Rifle b5cb41eeb9b70f4ffa21a8cefcf8eb3f6ee15540 M18 Carbine 0 624 1250 2024-07-08T05:28:37Z Taffy Wolfy 506641 Going back to my original page layout because idk how to insert infoboxes wikitext text/x-wiki The '''M18 Carbine''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The M18 Carbine is one of the cheap end assault rifles in the game. It's stronger than some of the previous assault rifles available and carries more ammo, but is largely outclassed by the M36C because it deals more damage and carries more ammo than the M18 Carbine. Despite this, it's far from a bad gun, dealing average damage and having somewhat favorable stats in the assault rifle class. The Rifleman class can further help with the M18 Carbine's low damage, making it a slightly more competent weapon, but other than that, it's kind of mid. It is based off of the '''M4A1'''. === Stats === * Accuracy: 78% * Damage: 28 * Stopping Power: 5% * Range: 20 Units * Fire Rate: 750 RPM * Max Ammo: 30 / 180 * Reload Speed: 2.25S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 50% == Gallery == <gallery> M18-Carbine.jpg|The M18 Carbine as seen in the shop. </gallery> 90e4fe95aa8fac3d5cd48b73e2d7530cf74f6a19 File:ST-1.jpg 6 625 1251 2024-07-08T08:41:37Z Taffy Wolfy 506641 The baby Korean wikitext text/x-wiki == Summary == The baby Korean d5c80cbc91cdcbac901881e76cf9b0c6725ea037 ST-1 0 626 1252 2024-07-08T17:21:52Z Taffy Wolfy 506641 Behold the baby Korean! wikitext text/x-wiki The '''ST-1''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the cheapest assault rifles available, the ST-1 features stats that are below-average for the assault rifle class, as to be expected from an assault rifle of this distinction. Upgrades will help it out a LOT, especially when maxed and using gadgets and the Rifleman perk. It's a good assault rifle to start off with but it is easily traded out for other assault rifles once a player is able to afford them. It is based off of the '''Daewoo K1'''. === Stats === * Accuracy: 77% * Damage: 25 * Stopping Power: 5% * Range: 17.5 Units * Fire Rate: 750 RPM * Max Ammo: 30 / 150 * Reload Speed: 2.15S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 75% == Gallery == <gallery> ST-1.jpg|The ST-1 as seen in the shop. </gallery> 0bb5135b13f9b8f17418cc84c6b0915085f17cb4 File:SR556-CQC.jpg 6 627 1253 2024-07-08T18:06:30Z Taffy Wolfy 506641 SCAR wikitext text/x-wiki == Summary == SCAR 4a1b5a5dcade7b92245c363a9f445caac52cd13b File:M416.jpg 6 628 1254 2024-07-08T18:06:59Z Taffy Wolfy 506641 M416 wikitext text/x-wiki == Summary == M416 4032de4d709c24fcece7a7ab8fc3cc9e7f4b62f8 File:BA80.jpg 6 629 1255 2024-07-08T18:09:54Z Taffy Wolfy 506641 Bri'ish rifle wikitext text/x-wiki == Summary == Bri'ish rifle 2e97524d57c66fec6647104bbb4a12ce6ed44a7f File:GV-3.jpg 6 630 1256 2024-07-08T18:11:11Z Taffy Wolfy 506641 Big german man wikitext text/x-wiki == Summary == Big german man ff0c144b62ed370dfb459f4da0d59fc61d17093c File:FA-1.jpg 6 631 1257 2024-07-08T18:13:56Z Taffy Wolfy 506641 Falafel wikitext text/x-wiki == Summary == Falafel b6f70b19fc462cc70b18bb929b3385cd9c6f91ee File:VAL-1.jpg 6 632 1258 2024-07-08T18:14:33Z Taffy Wolfy 506641 AS VAL wikitext text/x-wiki == Summary == AS VAL 613488934ed834f0b1e09159f868fe66266bc3d4 File:KV-91.jpg 6 633 1259 2024-07-08T18:16:42Z Taffy Wolfy 506641 Russian baby boy wikitext text/x-wiki == Summary == Russian baby boy 1b6c6ed89ade2fd3c2648e8228bee6acb65e9f3b M416 0 634 1260 2024-07-08T18:40:53Z Taffy Wolfy 506641 M416 wikitext text/x-wiki The '''M416''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The M416 is a moderately expensive assault rifle with solid stats overall. It deals a decent amount of damage as well as having an average fire rate and ammo capacity. The M416 is a balanced, well rounded weapon overall but is outclassed somewhat by other similar rifles such as the CAR-4. Nevertheless, it's a pretty good gun that's hard to pass up. It is based off the '''Heckler & Koch HK416'''. === Stats === * Accuracy: 80% * Damage: 48 * Stopping Power: 6% * Range: 20 Units * Fire Rate: 750 RPM * Max Ammo: 30 / 240 * Reload Speed: 2.65S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 25% == Gallery == <gallery> M416.jpg|The M416 as seen in the shop </gallery> 98dd3f0476be8838d9a754f3ea15fa4ea3f50114 KV-91 0 635 1261 2024-07-08T22:28:45Z Taffy Wolfy 506641 Yeah wikitext text/x-wiki The '''KV-91''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == An assault rifle slightly on the expensive end, the KV-91 is a low capacity assault rifle which only carries 20 rounds per magazine in exchange for dealing slightly more damage than other assault rifles available before it. It is quite bizarre in that, despite it having a 20 round magazine, still has the same overall stats as most of the assault rifles proceeding it. Still, it's largely outclassed by the CAR-4 and other assault rifles and the former is cheaper than the KV-91, but its usage is the player's choice. It is based off of the '''9A-91'''. === Stats === * Accuracy: 74% * Damage: 53 * Stopping Power: 10% * Range: 22.5 Units * Fire Rate: 750 RPM * Max Ammo: 20 / 200 * Reload Speed: 2.75S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 31.5% == Gallery == <gallery> KV-91.jpg|The KV-91 as seen in the shop. </gallery> a88b2ae87c12c53af65067a0460c5afc3fc5111f File:G-2.jpg 6 636 1262 2024-07-08T23:57:39Z Taffy Wolfy 506641 Baguette wikitext text/x-wiki == Summary == Baguette 131d8876ee611b903e9e531c60f21f550594dbd0 G-2 0 637 1263 2024-07-08T23:58:27Z Taffy Wolfy 506641 Frenchie wikitext text/x-wiki The '''G-2''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The G-2 is a mildly expensive assault rifle. It features the highest fire rate of all assault rifles, firing at a gargantuan 1091 RPM, with only a few amount of assault rifles barely coming in a close second. However, it does have a slightly smaller magazine size of just 25 rounds and it deals less damage than other rifles to counter the fast fire rate. It is a very good assault rifle despite its weaknesses and when fully upgraded, can be easily relied on no matter the situation. It is based off of the '''FAMAS'''. === Stats === * Accuracy: 71% * Damage: 27 * Stopping Power: 5% * Range: 17.5 Units * Fire Rate: 1091 RPM * Max Ammo: 25 / 225 * Reload Speed: 2.45S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 50% == Gallery == <gallery> G-2.jpg|The G-2 as seen in the shop. </gallery> a62e1b4673f89b951814a306e043246e68b119af FA-1 0 638 1264 2024-07-09T01:34:26Z Taffy Wolfy 506641 FAL wikitext text/x-wiki The '''FA-1''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == An expensive end rifle, the FA-1 is a battle rifle that has a small magazine yet deals a decent amount of damage. It's somewhat powerful but is held back by its small magazine size and its slow fire rate. It's not that bad though and it should never be overlooked, but it is vastly underrated. It is based off the '''FN FAL'''. === Stats === * Accuracy: 77% * Damage: 72 * Stopping Power: 8% * Range: 22.5 Units * Fire Rate: 667 RPM * Max Ammo: 20 / 220 * Reload Speed: 3S (Second/s) * Penetration: 1 * Penetration Damage Falloff (Pnt. Dmg. F-O): 35% == Gallery == <gallery> FA-1.jpg|The FA-1 as seen in the shop. </gallery> == Trivia == * Despite being a NATO weapon, the F-A1 still uses Eastern attachments like the Kobra sight and the PSO-1 scope. 4f1c7191c5063f200e10293ff7cb691de8552f33 File:HJ-20C.jpg 6 639 1265 2024-07-09T01:37:45Z Taffy Wolfy 506641 China gun wikitext text/x-wiki == Summary == China gun a8c326151543d8c5c0602dbbcaf65d5a9e43ec54 File:XM-11.jpg 6 640 1266 2024-07-09T01:42:58Z Taffy Wolfy 506641 Kraut Space Magic wikitext text/x-wiki == Summary == Kraut Space Magic cfe94f24659a19ac2dd0736ba5a6de774495e89a File:M35.jpg 6 642 1268 2024-07-09T17:01:33Z Taffy Wolfy 506641 German rifle wikitext text/x-wiki == Summary == German rifle 164bb0be4deb001f1fd102a1d795340e1ef48383 XM-11 0 643 1269 2024-07-09T17:15:35Z Taffy Wolfy 506641 Nvm I learned how to use infoboxes wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=XM-11.jpg|caption-image1=An innovative, caseless ammunition rifle that fires 3-round bursts at 2,000 RPM. Manufactured by the Federation.|price=50 G|accuracy=77%|damage=65 (3X Burst-Fire|stopping_power=3%|range=22.5 Units|fire_rate=250 RPM (Burst-Fire 2000 RPM|max_ammo=45 / 180|reload_speed=3.15S|penetration=1|pnt_dmg_f-o=50%}} The '''XM-11''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A moderately expensive Gold rifle, the XM-11 is one of the few burst rifles in the game. Statistically, it is one of the best, having a very high fire rate within the burst and having a large magazine size of 45 rounds. Its fire rate within the burst is incredibly fast, at 2000 RPM, but the delay between the burst is slower than its counterpart, the CAR-16, but the XM-11 is cheaper than the former and deals more damage. Overall, the XM-11 is a very good gun and shouldn't be passed up. c94f493165e7b0fc8a095768af7352f5ed626003 File:VT-21.jpg 6 644 1270 2024-07-09T17:24:05Z Taffy Wolfy 506641 bullpup wikitext text/x-wiki == Summary == bullpup dc630357891a74d69fd647a59cd12d7664a7717c File:KV-74.jpg 6 645 1271 2024-07-09T18:54:25Z Taffy Wolfy 506641 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:XMR-5.jpg 6 646 1272 2024-07-09T18:58:34Z Taffy Wolfy 506641 H&K proto wikitext text/x-wiki == Summary == H&K proto 83b908caa1e341ec41b3e4e74ce8253ede28dab7 File:XM-2000.jpg 6 647 1273 2024-07-09T21:37:55Z Taffy Wolfy 506641 Tactical Tuna wikitext text/x-wiki == Summary == Tactical Tuna e224dd9c891e15d6ba57373c2c44ea23f08c5907 VT-21 0 648 1274 2024-07-09T23:11:26Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=VT-21.jpg|caption-image1=It's the latest bullpup rifle. The design is extremely cool. |price=35 G|accuracy=73%|damage=38|stopping_power=5%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 240|reload_speed=2.3S|penetration=1|pnt_dmg_f-o=25%}} The '''VT-21''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The VT-21 is a cheap end Gold rifle, costing 35 G. It deals subpar damage but has a fast..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=VT-21.jpg|caption-image1=It's the latest bullpup rifle. The design is extremely cool. |price=35 G|accuracy=73%|damage=38|stopping_power=5%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 240|reload_speed=2.3S|penetration=1|pnt_dmg_f-o=25%}} The '''VT-21''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The VT-21 is a cheap end Gold rifle, costing 35 G. It deals subpar damage but has a fast fire rate to more than make up for it. It is statistically similar to other fast firing assault rifles such as the KVE-97, though the latter is better since it deals more damage and costs Cash, but the VT-21 has a slightly faster reload speed. Overall, it's a good gun, but it's not the best. It is based off the '''IWI Tavor'''. 4fe4269ddce0cfe551a146088fae9bd92a3b9612 SR-556 CQC 0 649 1275 2024-07-09T23:17:24Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=SR556-CQC.jpg|caption-image1=An excellent automatic rifle designed for special operations. It's a favorite of the special forces. |price=Placeholder|accuracy=80%|damage=34|stopping_power=5%|range=20 Units |fire_rate=625 RPM|max_ammo=30 / 180|reload_speed=2.4S|penetration=1|pnt_dmg_f-o=50%}} The '''SR-556 CQC''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap assault rifle, the SR-55..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=SR556-CQC.jpg|caption-image1=An excellent automatic rifle designed for special operations. It's a favorite of the special forces. |price=Placeholder|accuracy=80%|damage=34|stopping_power=5%|range=20 Units |fire_rate=625 RPM|max_ammo=30 / 180|reload_speed=2.4S|penetration=1|pnt_dmg_f-o=50%}} The '''SR-556 CQC''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap assault rifle, the SR-556 CQC is a subpar gun with low damage and a slow fire rate, both combining together to make this gun quite a run for a player's money. Upgrades will improve it only slightly, this gun isn't the best and it's best to ignore it, as many other assault rifles in the game are much better than it. It is based off the '''FN SCAR'''. fceab9710559a184901d15437366b0246b8f63b8 XMR-5 0 650 1276 2024-07-10T19:35:30Z Taffy Wolfy 506641 Cool boy rifle wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=XMR-5.jpg|caption-image1=The XMR-5 is a lightweight, and highly reliable assault rifle developed to be the standard infantry service rifle for the next generation. Although it failed to be fully adopted, there is no doubt that it is an excellent gun. |price=40 G|accuracy=77%|damage=59|stopping_power=4%|range=Placeholder|fire_rate=750 RPM|max_ammo=30 / 210|reload_speed=2.9S|penetration=1|pnt_dmg_f-o=30%}} The '''XMR-5''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A moderately expensive assault rifle at just 40 G, the XMR-5 is an above average weapon, dealing a decent amount of damage and having an average fire rate, as to be expected from any assault rifle. It can easily compete with any of the other Gold assault rifles in the game, especially when fully upgraded. The only problem is that it is incompatible with optical attachments, but that should only be a minor convenience to the player. Other than that, it is a formidable weapon nevertheless. It is based off the '''Heckler & Koch XM8'''. 070ee0b8e4a012d08ec1d0f8567865c171a47e98 BA-80 0 651 1277 2024-07-10T19:47:47Z Taffy Wolfy 506641 Tea and crumpets wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=BA80.jpg|caption-image1=It's the standard rifle for the Royal Army.|price=1300$|accuracy=74%|damage=28|stopping_power=5%|range=20 Units|fire_rate=857 RPM|max_ammo=30 / 180|reload_speed=2.32S|penetration=1|pnt_dmg_f-o=65%}} The '''BA-80''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A mildly expensive assault rifle, the BA-80 can be purchased for 1300$. It is very similar to the M36C, a cheaper assault rifle with a similar fire rate. It is statistically inferior to the latter, with it having more damage and carrying more reserve ammo in addition to being half the price of the BA-80. Even when fully upgraded, the BA-80 lags behind the M36C when it comes to performance. It's not the best or ideal assault rifle to use, but it's there. It is based off of the '''SA80'''. 8694573356375ccb459f7ff5e813008a826b9ea2 Blackbear MK1 0 652 1278 2024-07-10T19:55:18Z Taffy Wolfy 506641 Bingo wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Blackbear-MK1.jpg|caption-image1=The latest tech CAR platform with enhanced MIL-SPEC bolt carrier group and one of their 16.1" 416R stainless steel barrels with mid-length gas, using .300 BLK.|price=Purchase Night Ops Package|accuracy=78%|damage=65|stopping_power=7%|range=20 Units|fire_rate=800 RPM|max_ammo=30 / 240|reload_speed=2.25S|penetration=2|pnt_dmg_f-o=45%}} The '''Blackbear MK1''' is an assault rifle in Stick Warfare: Blood Strike. It is unlocked by purchasing the Night Ops Package. == Overview == A mid tier DLC assault rifle, the Blackbear MK1 comes with the benefit of having an integral suppressor, which is perfect for Stealth gamemodes. It deals a pretty decent amount of damage and has a fast fire rate, in addition to having a penetration power of 2, shared with many other DLC rifles, allowing it to be significantly more effective than other assault rifles. It is not known what the Blackbear MK1 is based off exactly, but it mostly resembles the '''KAC SR-16'''. f6e054c0b74a91a6a934b2d44310d46abc9de6bf Designated Marksman Rifles 0 653 1279 2024-07-10T20:26:29Z Taffy Wolfy 506641 DMR page done! wikitext text/x-wiki '''Designated Marksman Rifles''' (DMRs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Bridging the gap between assault and sniper rifles, DMRs are middle class semi automatic rifles that often combine the capacity of assault rifles with the higher damage of sniper rifles. They are strange weapons indeed, since some either deal high damage but low capacity or have high capacity and low damage. They are the specialty weapon of the Marksman perk. Currently, there are 40 DMRs in the game, 11 that cost Cash, 11 that cost Gold, and 18 unlocked via Packages. == List of DMRs == === DMRs that cost Cash === * [[R556]] * [[RAB]] * [[Strelok]] * [[DSG-1]] * [[XM-2]] * [[DMR-8]] * [[ZVK-76]] * [[VLAD-1]] * [[M1896 Carbine]] * [[VK-107]] * [[Zdenek M2 DMR]] === DMRs that cost Gold === * [[M762]] * [[Winston 2020]] * [[Strelok-U]] * [[DM-2000]] * [[DSG-90]] * [[FL-15]] * [[VKS-1]] * [[M716]] * [[L1895]] * [[M417]] * [[Stark CAR-15]] === DMRs available in Packages === * [[MK1 (DMR)|MK1]] (available in WW2 Package) * [[XM21]] (available in V-War Package) * [[SL-1916]] (available in WW1 Package) * [[Winston 1873C]] (available in Wild West Package) * [[Heinfield Lever Action]] (available in Wild West Package) * [[SLR-H]] (available in Spec Ops Package) * [[BRT-10]] (available in Spec Ops Package) * [[M762 (Desert)]] (available in Desert Warfare Package) * [[MK1 Carbine]] (available in Paratrooper Package) * [[XM-1903 Petersen]] (available in Trench Warfare Package) * [[AAC-762 (Arctic)]] (available in Arctic Warfare Package) * [[XM-14 (Arctic)]] (available in Arctic Warfare Package) * [[GV-3A1]] (available in Commando Package) * [[Raider's Lever Action]] (available in Raiders Package) * [[SPR-12]] (available in Night Ops Package) * [[Winston M1907]] (available in Enforcers Package) * [[HMG-45 Carbine (Urban)]] (available in Urban Warfare Package, free) * [[M1865 Stark]] (available in Civil War Package) b8ace0ca6b94bc070e30491f4da70e2e8ec472ed File:M36C.jpg 6 654 1280 2024-07-11T00:38:57Z Taffy Wolfy 506641 Baby German wikitext text/x-wiki == Summary == Baby German 7fe55bfdbbad04c03346ce89ea146762e204e65e File:KV-74C.jpg 6 655 1281 2024-07-11T00:39:30Z Taffy Wolfy 506641 Baby Russian wikitext text/x-wiki == Summary == Baby Russian f06b7ebbf0cf2a5af3b7b028ccf6317e6bad107f File:SR-762.jpg 6 656 1282 2024-07-11T00:41:22Z Taffy Wolfy 506641 THE SCAR wikitext text/x-wiki == Summary == THE SCAR 6f0fb3aaadceee777b63cd2a491ff3dabeb679eb File:XM-16.jpg 6 657 1283 2024-07-11T00:41:48Z Taffy Wolfy 506641 THE BLACK RIFLE wikitext text/x-wiki == Summary == THE BLACK RIFLE f989bf8ce372baf5cff8472f2cac439ef330d6d0 File:PM44.jpg 6 658 1284 2024-07-11T00:53:43Z Taffy Wolfy 506641 German innovation wikitext text/x-wiki == Summary == German innovation 8eb6f213f6fd195bbe2308f0ed4366b4c244f2f6 File:KV-Alpha.jpg 6 659 1285 2024-07-11T00:55:43Z Taffy Wolfy 506641 Kalashnimodern wikitext text/x-wiki == Summary == Kalashnimodern 9f1e76df52319781f360d9817ba3e125c2881b06 File:M47-S.jpg 6 660 1286 2024-07-11T00:56:06Z Taffy Wolfy 506641 M u t a n t . wikitext text/x-wiki == Summary == M u t a n t . 4567b92e35c50ca62a617f22b1f20b8beb2d3529 File:Hugo-AR.jpg 6 661 1287 2024-07-11T00:59:27Z Taffy Wolfy 506641 Big Canadian boy wikitext text/x-wiki == Summary == Big Canadian boy 4d89a2eb536be9edb85901683321330f2767a72d File:XM-12G.jpg 6 662 1288 2024-07-11T01:00:35Z Taffy Wolfy 506641 REDFIELD! wikitext text/x-wiki == Summary == REDFIELD! 6119041dce70e6d10882b15637e82f9143580ca6 File:Lupara.jpg 6 663 1289 2024-07-11T01:03:04Z Taffy Wolfy 506641 HAND CANNON wikitext text/x-wiki == Summary == HAND CANNON 154493bcfbfac92a2d6886ce6e29ec1e821db126 File:Jackal-12G.jpg 6 664 1290 2024-07-11T01:04:05Z Taffy Wolfy 506641 Big Israeli shotty wikitext text/x-wiki == Summary == Big Israeli shotty 11bacfa300754a295efd0b91a9941eb79336cb5e M36C 0 665 1291 2024-07-11T01:40:02Z Taffy Wolfy 506641 Bo wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=M36C.jpg|caption-image1=It's the Federal Army's service rifle which is powerful, light, and sturdy. |price=850$|accuracy=65%|damage=33|stopping_power=5%|range=17.5 Units|fire_rate=857 RPM|max_ammo=30 / 240 |reload_speed=2.05S|penetration=1|pnt_dmg_f-o=40%}} The '''M36C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap and dependable assault rifle, the M36C has one of the best starting stats for a weapon of its price tag, dealing a good amount of damage and carrying a decent amount of ammo. It is the perfect assault rifle to start out with since it has strong stats by default. Upgrading it will only increase its power, and it will become a very powerful weapon very early on in the player's journey. It is a high tier weapon that is mostly overlooked at times. It is based off of the '''Heckler & Koch G36''', namely the compact carbine variant (G36C). d911029f4ca695fc78bb1f53547b229d9df725c1 KV-74C 0 666 1292 2024-07-11T05:38:49Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=KV-74C.jpg|caption-image1=It's a smaller version of the KV-47 rifle. It kept the powerful firepower, but it's now compact. |price=1000$|accuracy=75%|damage=35|stopping_power=4%|range=17.5 Units|fire_rate=600 RPM|max_ammo=30 / 150|reload_speed=2.15S|penetration=1|pnt_dmg_f-o=65%}} The '''KV-74C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap end assault rifle, the KV-74C is a slow..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=KV-74C.jpg|caption-image1=It's a smaller version of the KV-47 rifle. It kept the powerful firepower, but it's now compact. |price=1000$|accuracy=75%|damage=35|stopping_power=4%|range=17.5 Units|fire_rate=600 RPM|max_ammo=30 / 150|reload_speed=2.15S|penetration=1|pnt_dmg_f-o=65%}} The '''KV-74C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap end assault rifle, the KV-74C is a slow firing, moderately high damage weapon. It is not the best weapon per se, but it can be a good starter for those just getting used to the assault rifle class, though the M36C is better since it carries more ammo and shoots faster, but that's up to the player's preference. The KV-74C's stats might not seem good on paper, but upgrades, perks and gadgets can help. It is based off the '''AK-74U'''. b39c5bc69a3bb5e98b61aba3f5379a1c934a4980 File:HJ.89.jpg 6 667 1293 2024-07-11T05:40:27Z Taffy Wolfy 506641 Ramen wikitext text/x-wiki == Summary == Ramen 9e47bb3860f7f50a99043b81434e3d64d4e003d8 File:ST-2.jpg 6 668 1294 2024-07-11T05:40:57Z Taffy Wolfy 506641 Big Korean wikitext text/x-wiki == Summary == Big Korean 781cd02052749542fdc8417ebb1723901c236bd3 File:CQ-9.jpg 6 669 1295 2024-07-11T05:41:51Z Taffy Wolfy 506641 Made in China wikitext text/x-wiki == Summary == Made in China e41624fa46116643a266fd03e713ee22f9e20300 XMG-9 0 670 1296 2024-07-11T05:51:18Z Taffy Wolfy 506641 I was so focused on the AR class I forgot about SMGs- wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=XMG-9.jpg|caption-image1=This compact, modular SMG has been tipped to replace the military and police close range weapon that has been used for a long time. |price=350$|accuracy=70%|damage=26|stopping_power=5%|range=15 Units|fire_rate=857 RPM|max_ammo=30 / 210|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=55%}} The '''XMG-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A very cheap SMG, the XMG-9 is perfect for those who are just getting used to the SMG class of weapons. It has a pretty average rate of fire and carries a decent amount of ammo, but is slightly set back by its low damage profile, but upgrading it will make it better. It's not the best gun in the game, but it is a stepping stone for more powerful SMGs. It is based off the '''SIG MPX'''. 8f7b75ba7250553df323602f66a9197cf74d7d43 Rapidfire-45 0 671 1297 2024-07-11T06:03:54Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Rapidfire-45.jpg|caption-image1=This futuristic looking compact SMG is a monster that can fire .45 caliber rounds at 1,200 RPM. Unlike the ACM-10, it's a gun that was properly manufactured.|price=48 G|accuracy=65%|damage=30|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=45 / 405|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=35%}} The '''Rapidfire-45''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased usin..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=Rapidfire-45.jpg|caption-image1=This futuristic looking compact SMG is a monster that can fire .45 caliber rounds at 1,200 RPM. Unlike the ACM-10, it's a gun that was properly manufactured.|price=48 G|accuracy=65%|damage=30|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=45 / 405|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=35%}} The '''Rapidfire-45''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A highly reliable, moderately expensive SMG, the Rapidfire-45 features a gargantuan fire rate of 1200 RPM and a larger magazine size than the aformentioned ACM-10 and deals more damage. It is essentially an improved version of the latter and is statistically better as a result. This SMG is far from bad, but is still a mid tier weapon. It is based off the '''KRISS Vector'''. 1438bcef24aa7f0629e78515184c2c761e808a01 BMP-9 0 672 1298 2024-07-11T06:11:18Z Taffy Wolfy 506641 Yeah wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=BMP-9.jpg|caption-image1=The fire rate might be a little slow, but it has a cool design and high accuracy.|price=450$|accuracy=88%|damage=30|stopping_power=15%|range=17.5 Units|fire_rate=600 RPM|max_ammo=32 / 224|reload_speed=1.35S|penetration=0|pnt_dmg_f-o=30%}} The '''BMP-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap end submachine gun, the BMP-9 has a slower fire rate but makes up for it by being more accurate and deals more damage. To say the least, it is a good starting SMG, but the fire rate is a bit slow, slower than most of the other SMGs, with only a few SMGs being slower. It's not the worst weapon in the game, but there's other SMGs that are significantly better than the BMP-9. That doesn't mean it shouldn't be used, however. It is based off the '''Beretta M12'''. 12275572228b570d67fba66c44a7f9532ff41b85 File:M550.jpg 6 673 1299 2024-07-11T09:09:13Z Taffy Wolfy 506641 CS:S flashbacks wikitext text/x-wiki == Summary == CS:S flashbacks ee62d2c022434dd9ba3b11d44c3f62e128fca590 File:FC-1.jpg 6 674 1300 2024-07-11T09:12:14Z Taffy Wolfy 506641 Herstal of FN wikitext text/x-wiki == Summary == Herstal of FN 7a7d891f24f2988f60d5bb97c0940dddd046a01a File:MPM-9.jpg 6 675 1301 2024-07-11T20:37:20Z Taffy Wolfy 506641 Sushi gun wikitext text/x-wiki == Summary == Sushi gun baa6e5a97abfab2374e31ee6ffe5e010bcc35c2b File:M18-Commando.jpg 6 676 1302 2024-07-12T01:30:27Z Taffy Wolfy 506641 Commando gun wikitext text/x-wiki == Summary == Commando gun ab2eaa550bf89272bf469e5d0beac9d05b76d4ca File:PA-2000.jpg 6 677 1303 2024-07-12T01:32:28Z Taffy Wolfy 506641 Russian machine pistol wikitext text/x-wiki == Summary == Russian machine pistol 39f861acd5e82a40972e828d0e40023989db9e58 File:SMG-7.jpg 6 678 1304 2024-07-12T01:34:18Z Taffy Wolfy 506641 Heckler & Koch baby wikitext text/x-wiki == Summary == Heckler & Koch baby 9a0b2e82c8e3fc25f5fc26386fa1bf360bb0eea7 File:MMP.jpg 6 679 1305 2024-07-12T01:35:07Z Taffy Wolfy 506641 The Walther SMG wikitext text/x-wiki == Summary == The Walther SMG 7e9427c718354c795abd2163362aa39074ecdb61 File:ST-7.jpg 6 680 1306 2024-07-12T01:40:39Z Taffy Wolfy 506641 Korean MP5SD wikitext text/x-wiki == Summary == Korean MP5SD 5a5273489b7ad745b8abacc6c590aa4ac217d611 File:HMG-9.jpg 6 681 1307 2024-07-12T01:42:00Z Taffy Wolfy 506641 UMP9 GFL LOL wikitext text/x-wiki == Summary == UMP9 GFL LOL 7937261215bca761500e4d0399aa6d9aec49aef6 File:Compact-SDW.jpg 6 682 1308 2024-07-12T01:42:34Z Taffy Wolfy 506641 MP5SD wikitext text/x-wiki == Summary == MP5SD 03dd6a5853c7bb5de0b78606c2174b25f05adadc File:SMG-5-Compact.jpg 6 683 1309 2024-07-12T04:57:25Z Taffy Wolfy 506641 Baby MP5 wikitext text/x-wiki == Summary == Baby MP5 881132e673c614555b22fd54772959b31ccedbd1 SMG-5 Compact 0 684 1310 2024-07-12T05:01:06Z Taffy Wolfy 506641 Yep... wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=SMG-5-Compact.jpg|caption-image1=It's a shortened version of the SMG-5 submachinegun|price=250$|accuracy=70%|damage=17|stopping_power=12%|range=15 Units|fire_rate=800 RPM|max_ammo=30 / 180|reload_speed=1S|penetration=0|pnt_dmg_f-o=60%}} The '''SMG-5 Compact''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == Added in the 12.3.0 Update, the SMG-5 Compact is the new cheapest SMG in the game, at a mere 250$, and submits itself as the worst SMG you can buy in the game, featuring horrible stats that don't seem to get any better when upgrading and is similar to the equally terrible SC-61. Although it is cheaper than the SMG-5, it is '''NOT''' worth buying at all, and it's best to just ignore it. It is based off the '''Heckler & Koch MP5''', namely its MP5K variant. e317e696acf8672441f00bc2ae4070853b4c5146 M18 Commando 0 685 1311 2024-07-12T18:11:03Z Taffy Wolfy 506641 YEAH wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=M18-Commando.jpg|caption-image1=It's an excellent SMG modeled after a famous automatic rifle. Manufactured to be used by rearguard and low-budget units. |price=375$|accuracy=75%|damage=40|stopping_power=15%|range=20 Units|fire_rate=706 RPM|max_ammo=25 / 200|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=50%}} The '''M18 Commando''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap end SMG, the M18 Commando is surprisingly good for its price tag, dealing a decent amount of damage as well as having an average fire rate. It does however have a low magazine capacity of just 25 rounds, but that shouldn't bother the player much and it reloads fairly quickly, which can be sped up with upgrades to skills and the gun itself and using the Mag Assist weapon gadget. Overall, it's a pretty decent gun and is good to start out with. It is based off the '''Colt 9mm SMG'''. 8debeac04f59088aef0c9439bfbde9b743b9eb82 File:XMG.jpg 6 686 1312 2024-07-12T18:14:17Z Taffy Wolfy 506641 Cool machine pistol haha wikitext text/x-wiki == Summary == Cool machine pistol haha d20c6c6b6b67ca799041bcdfa5ae8041df22eb2d XMG 0 687 1313 2024-07-12T18:16:52Z Taffy Wolfy 506641 YEAH! wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=XMG.jpg|caption-image1=It's a light and fast fully-automatic pistol carbine|price=500$|accuracy=75%|damage=18|stopping_power=10%|range=17.5 Units|fire_rate=1200 RPM|max_ammo=32 / 320|reload_speed=1.1S|penetration=0|pnt_dmg_f-o=45%}} The '''XMG''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap SMG, the XMG's stats are slightly subpar. Statistically, it is a slightly more accurate ACM-10 that sacrifices damage for being more accurate overall. It's not a bad gun per se, but its damage makes it a very unattractive choice for an SMG. Upgrades will be a huge help, as when fully upgraded it can easily surpass the ACM-10, featuring a fast reload speed that rivals most guns in the game. Overall, it's not a bad gun, but no one really uses it that much. It is based off the '''Magpul FMG-9'''. 068de90b26bab633981bb66fdc81b91537a32062 SMG-7 0 688 1314 2024-07-12T18:21:06Z Taffy Wolfy 506641 YEE wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=SMG-7.jpg|caption-image1=The SMG-7 is the latest SMG that uses small-caliber, high-speed rounds. Although it lacks in stopping power, it makes it up with its high penetration and stable bullet trajectory.|price=750$|accuracy=60%|damage=25|stopping_power=15%|range=20 Units|fire_rate=952 RPM|max_ammo=45 / 360|reload_speed=1.45S|penetration=1|pnt_dmg_f-o=30%}} The '''SMG-7''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap SMG, the SMG-7 is a very interesting weapon, being one of the cheapest SMGs to have a penetration stat of 1, and because of this stat, it makes it much easier to kill enemies and penetrate their armor easier. It also has an above average magazine size of 45 rounds, has a good fire rate, and deals a decent amount of damage. Overall, it's a pretty decent gun but it could be better. It is based off the '''Heckler & Koch MP7'''. d5e51b28f60f268aedac12f123aa5c5be7d8e82b File:KV-19C.jpg 6 689 1315 2024-07-12T18:22:26Z Taffy Wolfy 506641 Vityaz wikitext text/x-wiki == Summary == Vityaz d30ce8cdb287f9e6e11a92d313a2b7a8b22e8da8 File:XS-4.jpg 6 690 1316 2024-07-12T18:23:11Z Taffy Wolfy 506641 Cute Italian baby wikitext text/x-wiki == Summary == Cute Italian baby 4d49d0cf105ef083bcc7eae6b157f8b1bd6284a3 File:R556.jpg 6 691 1317 2024-07-12T18:30:03Z Taffy Wolfy 506641 Rifle :P wikitext text/x-wiki == Summary == Rifle :P 004c97dc9f732833ba8e9e97af67eb1691b2573c File:RAB.jpg 6 692 1318 2024-07-12T18:31:05Z Taffy Wolfy 506641 Bullpup rifle wikitext text/x-wiki == Summary == Bullpup rifle c614d0f4c95634a67f487eb88c196af797123bc0 File:Winston-2020.jpg 6 693 1319 2024-07-12T18:32:08Z Taffy Wolfy 506641 Lever action wikitext text/x-wiki == Summary == Lever action 0612d72b5f0e970dc91d348ceac85c1bd41205b8 File:M762.jpg 6 694 1320 2024-07-12T18:34:07Z Taffy Wolfy 506641 MK14 EBR wikitext text/x-wiki == Summary == MK14 EBR 1c8ed4361afa69872ad039f94148b9f0d3aebb09 File:DM-2000.jpg 6 695 1321 2024-07-12T18:36:13Z Taffy Wolfy 506641 Big Walther boy wikitext text/x-wiki == Summary == Big Walther boy 32231f1c6116e3a6e4d2425a8b91665540632d7a File:DSG-90.jpg 6 696 1322 2024-07-12T18:37:08Z Taffy Wolfy 506641 German semi auto wikitext text/x-wiki == Summary == German semi auto 3469e54ad47b573ecd5daa6aa9d5708212d5fee5 File:K-90.jpg 6 697 1323 2024-07-12T18:38:16Z Taffy Wolfy 506641 The Foundation. wikitext text/x-wiki == Summary == The Foundation. a07a2d3b39f5696a8de7dbdff1f609c20287c30b File:VK-107.jpg 6 698 1324 2024-07-12T18:43:39Z Taffy Wolfy 506641 man i wanna know what this is wikitext text/x-wiki == Summary == man i wanna know what this is 38fca4bd5acbf76778b0fe3004ed3263a47fdf4c R556 0 699 1325 2024-07-14T00:33:09Z Taffy Wolfy 506641 First DMR wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=500$|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}} The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''. 3477d512b758de7a2510f11baf770a3887a78752 1328 1325 2024-07-14T07:56:34Z Taffy Wolfy 506641 /* Overview */ wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=500$|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}} The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''. == Trivia == * It formerly costed 500$ but for an unknown reason it now costs 850$. 2ecfe22ab7dd9ca2cfc0e5f6f5046e7e6a590800 1329 1328 2024-07-14T07:57:16Z Taffy Wolfy 506641 wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=850$, 500$ (formerly)|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}} The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''. == Trivia == * It formerly costed 500$ but for an unknown reason it now costs 850$. 3949c6dd4b0a3128e70958eddacbf141b9eaff2b Light Machine Guns 0 700 1326 2024-07-14T00:48:50Z Taffy Wolfy 506641 Done with LMGs wikitext text/x-wiki '''Light Machine Guns''' (LMGs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Light Machine Guns are large automatic weapons that have large magazine sizes at the cost of having a slow reload speed and being less accurate than most other weapons. However, some have pretty decent fire rates and deal an adequate of damage. They are the specialty of the Machine Gunner perk. There are a total of 36 LMGs in the game, 15 that cost Cash, 8 that cost Gold, and 13 that can be obtained in packages. == List of LMGs == === LMGs that can cost Cash === * UKV-8 * KVG-74 * M63A * GVM-21 * MG-556 * GM-4 * GM-7 * CTAP * VG-7 * GM36 * GC-3 * GM-240 * ST-12 * GC-556 * M86 LSW === LMGs that cost Gold === * KVG-16 * CQ-88 * PAR-3 * CAR-249 * M64 * Evelyn GPMG * XM220 Buzzsaw * MG556 MARK3 === LMGs available in packages === * MG-60 (Available in V-War Package) * KVD (Available in V-War Package) * KPV (Available in Spec Ops Package) * GM-240 (Desert) (Available in Desert Warfare Package) * GC-34 (Available in Paratrooper Package) * BRT (Available in Paratrooper Package) * FM1915 (Available in Trench Warfare Package) * M1917 Layton (Available in Trench Warfare Package) * GVH-23 (Available in Commando Package) * MG60 MOD0 (Available in Heavy Fire Package) * MG338 (Available in Heavy Fire Package) * MG556 MOD.1 (Available in Night Ops Package) * MG556 MARK3 (Urban) (Available in Urban Warfare Package, free) 3e7836d0759f199cceec34ed42087d014a2420ff 1327 1326 2024-07-14T07:45:34Z Taffy Wolfy 506641 I somehow forgot links- wikitext text/x-wiki '''Light Machine Guns''' (LMGs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Light Machine Guns are large automatic weapons that have large magazine sizes at the cost of having a slow reload speed and being less accurate than most other weapons. However, some have pretty decent fire rates and deal an adequate of damage. They are the specialty of the Machine Gunner perk. There are a total of 36 LMGs in the game, 15 that cost Cash, 8 that cost Gold, and 13 that can be obtained in packages. == List of LMGs == === LMGs that can cost Cash === * [[UKV-8]] * [[KVG-74]] * [[M63A]] * [[GVM-21]] * [[MG-556]] * [[GM-4]] * [[GM-7]] * [[CTAP]] * [[VG-7]] * [[GM36]] * [[GC-3]] * [[GM-240]] * [[ST-12]] * [[GC-556]] * [[M86 LSW]] === LMGs that cost Gold === * [[KVG-16]] * [[CQ-88]] * [[PAR-3]] * [[CAR-249]] * [[M64]] * [[Evelyn GPMG]] * [[XM220 Buzzsaw]] * [[MG556 MARK3]] === LMGs available in packages === * [[MG-60]] (Available in V-War Package) * [[KVD]] (Available in V-War Package) * [[KPV]] (Available in Spec Ops Package) * [[GM-240 (Desert)]] (Available in Desert Warfare Package) * [[GC-34]] (Available in Paratrooper Package) * [[BRT]] (Available in Paratrooper Package) * [[FM1915]] (Available in Trench Warfare Package) * [[M1917 Layton]] (Available in Trench Warfare Package) * [[GVH-23]] (Available in Commando Package) * [[MG60 MOD0]] (Available in Heavy Fire Package) * [[MG338]] (Available in Heavy Fire Package) * [[MG556 MOD.1]] (Available in Night Ops Package) * [[MG556 MARK3 (Urban)]] (Available in Urban Warfare Package, free) 3c434391d66c40e01853d57d1ce92418228088e9 RAB 0 701 1330 2024-07-14T08:01:49Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}} The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but hav..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}} The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the M556, essentially making it a more expensive clone of the M556. Buying this gun is questionable, as it essentially behaves similarly to the M556. It is based off the '''Kel-Tec RFB'''. == Trivia == * It formerly costed 750$, but for unknown reasons it now costs 1200$. 37809d48fc416ec54426a252bc9399ddae9db428 1331 1330 2024-07-14T08:02:49Z Taffy Wolfy 506641 /* Trivia */ wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}} The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the M556, essentially making it a more expensive clone of the M556. Buying this gun is questionable, as it essentially behaves similarly to the M556. It is based off the '''Kel-Tec RFB'''. == Trivia == * It formerly costed 750$, but for unknown reasons it now costs 1200$. * It used to be a blue tier weapon but was changed to green tier at an unknown point for an unknown reason. c264da298bac505b068e0d7305eeae6bdbd9365c 1332 1331 2024-07-14T08:03:49Z Taffy Wolfy 506641 /* Overview */ wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}} The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap DMR, the RAB is a slight upgrade over the [[R556]], dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the R556, essentially making it a more expensive clone of the R556. Buying this gun is questionable, as it essentially behaves similarly to the R556. It is based off the '''Kel-Tec RFB'''. == Trivia == * It formerly costed 750$, but for unknown reasons it now costs 1200$. * It used to be a blue tier weapon but was changed to green tier at an unknown point for an unknown reason. 3dfaa6e1d4475e728879ebe8aa6c08a0fa4a42c4 Shield 0 620 1333 1245 2024-07-16T14:21:53Z Insônia primata 509535 Added perk stats and its privilege skill. wikitext text/x-wiki '''Shield''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Maximum HP: 5 per level * Maximum Armor: 5 per level * Extra shield protection: 0,8% per level * Pistol/Revolver damage: 1% per level * Pistol/Revolver penetration: ~0,06 per level * Pistol/Revolver reload speed: 1% per level * Pistol/Revolver stopping power: 0,4% per level * Only Pistols and Revolvers can use. === Privilege Skill === '''Tactical Titanium Shield''' • Extra ballistic protection of Shield +20% • Extra explosives protection of Shield +20% • Extra flame protection of Shield +20% === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipment === ==== Extra EXP earned when: ==== == Perk Rankings == == Special Thanks == [[Category:Perk Guides]] 33e26a5a23a95f1f223e36e6ea6b7e76521c2df5 UKV-8 0 209 1334 472 2024-07-16T16:54:38Z Taffy Wolfy 506641 Remade the page wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=UKV-8 LMG.jpg|caption-image1=This automatic rifle-looking LMG is actually an interesting hybrid between an automatic rifle and an LMG. It mixed the qualities of both weapons.|price=1000$|accuracy=56%|damage=27|stopping_power=10%|range=15 Units|fire_rate=600 RPM|max_ammo=40 / 280|reload_speed=2.6S|penetration=1|pnt_dmg_f-o=15%}} The '''UKV-8''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The cheapest LMG available, the UKV-8 is one of the few low capacity LMGs in the game and magazine fed LMGs. While it only carries 40 rounds, the UKV-8 has the unique benefit of functioning more as an assault rifle than as an LMG, able to use the attachments of the assault rifles with the except of underbarrel grenade launchers. This makes the UKV-8 much more well rounded. However, its damage and accuracy is pretty subpar, but that's nothing upgrades can't fix. Overall, it's not a bad gun and is good to start with. It is unknown what this gun is based of, but it appears to be some sort of '''Beretta ARX-160''' looking gun. e102114adf103f38ddbccf15c026b17d0f11cf17 File:Strelok.jpg 6 702 1335 2024-07-16T16:56:35Z Taffy Wolfy 506641 Dragunov wikitext text/x-wiki == Summary == Dragunov 98931d60fc5628937498659cd4d464b6dadcfc9c File:KVG-74.jpg 6 703 1336 2024-07-16T16:57:17Z Taffy Wolfy 506641 The big Russian wikitext text/x-wiki == Summary == The big Russian 21ac36103273f9b2c624a869f592ae7188b63d2c File:M63A.jpg 6 704 1337 2024-07-16T16:58:00Z Taffy Wolfy 506641 The Vietnam garbage collector wikitext text/x-wiki == Summary == The Vietnam garbage collector 14b318a564c8fd55a1ff9739096b6cec969e1e70 File:DMR-8.jpg 6 705 1338 2024-07-16T16:59:13Z Taffy Wolfy 506641 The long barrel small mag G36 wikitext text/x-wiki == Summary == The long barrel small mag G36 6aa194b1bacb8b13fe2015c5c55f880ae886a15a File:GVM-21.jpg 6 706 1339 2024-07-16T17:03:01Z Taffy Wolfy 506641 The HK21 BUT IT'S BELT FED wikitext text/x-wiki == Summary == The HK21 BUT IT'S BELT FED a60ccb2478d2fd3caa590ceb9f4d17053fc5e46c File:MG-556.jpg 6 707 1340 2024-07-16T17:03:38Z Taffy Wolfy 506641 Minimi, M249, whatever you call it, it's a machine gun. wikitext text/x-wiki == Summary == Minimi, M249, whatever you call it, it's a machine gun. 8455f70e9f0952753fc65b1a876df48a6e70a0f0 File:GM-4.jpg 6 708 1341 2024-07-16T17:04:48Z Taffy Wolfy 506641 The German LMG wikitext text/x-wiki == Summary == The German LMG 4dae2434b00285c62eaebbbb37890c9101a06240 File:CTAP.jpg 6 709 1342 2024-07-16T17:06:01Z Taffy Wolfy 506641 An unknown prototype wikitext text/x-wiki == Summary == An unknown prototype f804b7315046d1ce38b70b4a30ac223de702f1e0 KVG-74 0 710 1343 2024-07-16T17:11:34Z Taffy Wolfy 506641 Yeah wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=KVG-74.jpg|caption-image1=It has a 7.62mm 100-round drum magazine and a stury barrel attached for long battles.|price=1200$|accuracy=45%|damage=27|stopping_power=10%|range=20 Units|fire_rate=600 RPM|max_ammo=100 / 300|reload_speed=4.5S|penetration=2|pnt_dmg_f-o=15%}} The '''KVG-74''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The second cheapest LMG in the game, the KVG-74 is very similar to the cheaper UKV-8, dealing around the same damage but being less accurate, reloading much slower and has the exact same fire rate in exchange for a significantly larger magazine and a higher level of penetration. It is a somewhat middling weapon, and is the cheapest high capacity LMG available. When compared to the UKV-8, the KVG-74 is superior since it carries more ammo and has better penetration, though the other LMGs outclass both. It is based off the '''RPK-74'''. a00c96125b8ef3e1c00832b17594a7600b6ed395 M63A 0 711 1344 2024-07-16T17:20:56Z Taffy Wolfy 506641 Yeah wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=M63A.jpg|caption-image1=The M63A can change into an assault rifle or an LMG but ust changing a few parts. Such innovative design!|price=1300$|accuracy=50%|damage=30|stopping_power=10%|range=17.5 Units|fire_rate=750 RPM|max_ammo=75 / 225|reload_speed=4S|penetration=1|pnt_dmg_f-o=20%}} The '''M63A''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The third cheapest LMG in the game, the M63A is a lower capacity LMG with a slightly faster reload speed than the other LMGs but deals more damage and has a better overall fire rate: 750 RPM, which is average for an LMG but still somewhat slow, though not as slow as the KVG-74 and UKV-8 which fire at 600 RPM, respectively. It holds 75 rounds of ammo in a single magazine, which is more than enough ammo and it deals a good amount of damage per shot. However, it faces competition from the GVM-21, a similar LMG with similar stats. The GVM-21 has a slightly smaller magazine size in exchange for having a faster reload speed. However, both are statistically similar and their usage is up to the player's preference. It is based on the '''Stoner 63'''. e8b4aab21fe32b2147807bf36d723ecf96510537 1345 1344 2024-07-16T17:22:01Z Taffy Wolfy 506641 Fixed dramatic spelling and grammar error wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=M63A.jpg|caption-image1=The M63A can change into an assault rifle or an LMG by just changing a few parts. Such innovative design!|price=1300$|accuracy=50%|damage=30|stopping_power=10%|range=17.5 Units|fire_rate=750 RPM|max_ammo=75 / 225|reload_speed=4S|penetration=1|pnt_dmg_f-o=20%}} The '''M63A''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The third cheapest LMG in the game, the M63A is a lower capacity LMG with a slightly faster reload speed than the other LMGs but deals more damage and has a better overall fire rate: 750 RPM, which is average for an LMG but still somewhat slow, though not as slow as the KVG-74 and UKV-8 which fire at 600 RPM, respectively. It holds 75 rounds of ammo in a single magazine, which is more than enough ammo and it deals a good amount of damage per shot. However, it faces competition from the GVM-21, a similar LMG with similar stats. The GVM-21 has a slightly smaller magazine size in exchange for having a faster reload speed. However, both are statistically similar and their usage is up to the player's preference. It is based on the '''Stoner 63'''. d7abdab9f2a873b0aa6011682d41981fa9fa1c82 GVM-21 0 712 1346 2024-07-17T00:19:59Z Taffy Wolfy 506641 Yeah wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=GVM-21.jpg|caption-image1=This LMG was manufactured based on the Federation's 7.62mm automatic rifle|price=1600$|accuracy=60%|damage=30|stopping_power=10%|range=20 Units|fire_rate=750 RPM|max_ammo=60 / 360|reload_speed=3.65S|penetration=2|pnt_dmg_f-o=30%}} The '''GVM-21''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap LMG, the GVM-21 is a mid tier LMG with some average stats, featuring a good fire rate, good damage, and has a decent reload speed even for LMG standards, taking at least 3 seconds to reload. However, it is worth noting that it only carries 60 rounds, but this shouldn't be much of an inconvenience to the player since they can reload quickly. Upgrading reload speed will make this LMG even faster at reloading, and, when combined with the reload boost the Machine Gunner perk grants, it will be the fastest reloading LMG available, only second to the UKV-8. Overall, it's an average weapon but it could be better. It is based off the '''Heckler & Koch HK21'''. 478fd739127c91020be67298b59cff0ef78c1928 Sniper Rifles 0 713 1347 2024-07-17T04:13:49Z Taffy Wolfy 506641 Sniper rifles are now done wikitext text/x-wiki '''Sniper Rifles''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Sniper Rifles are high powered, usually bolt action (though some are semi automatic) rifles that deal a ton of damage at long range at the cost of being slightly less effective in close range. As expected, most sniper rifles will deal a lot of damage per shot, but because many are bolt action, their TTK can be a bit slower than other guns. They are the specialty of the Combat Sniper perk, increasing stats of them when the perk is equipped. Currently, there are 41 sniper rifles in the game, 12 that cost Cash, 13 that cost Gold, and 16 unlocked via Packages. == List of Sniper Rifles == === Sniper Rifles that cost cash === * [[SR-24]] * [[Crossbow]] * [[Magnum Sniper Rifle]] * [[RSD-1]] * [[Blaster-93]] * [[MX-5000]] * [[VT-50]] * [[Void Anti-Tank Rifle]] * [[AC-50]] * [[Vapor Karabiner]] * [[MDX-7]] * [[VAR-15]] === Sniper Rifles that cost gold === * [[Combination Gun]] * [[XM-201]] * [[VR-98]] * [[CIV-200]] * [[DR-95]] * [[DR-82]] * [[DR-500]] * [[MK45 Commando]] * [[AMT-2000]] * [[MAC-50]] * [[XM-380 Crossbow]] * [[Hades-II]] * [[XM6 Tigress]] === Sniper Rifles available in packages === * [[Double-Barrel Elephant Gun]] (available in Wild West Package) * [[Sharpshooter Rifle]] (available in Wild West Package) * [[Tactical Crossbow]] (available in Spec Ops Package) * [[SR-24 (Desert)]] (available in Desert Warfare Package) * [[SV-110 (Arctic)]] (available in Arctic Warfare Package) * [[Sawed-Off Dragoon]] (available in Raiders Package) * [[Massdriver]] (available in Heavy Fire Package) * [[PSRM]] (available in Night Ops Package) * [[Winston Model-70]] (available in Enforcers Package) * [[DR-82 (Jungle)]] (available in Jungle Warfare Package) * [[XM-199 Gauss Rifle]] (available in Future Warfare Package) * [[M308 (HRT)]] (available in HRT Package) * [[SR-24 (Urban)]] (available in Urban Warfare Package, free) * [[M1861 Rifled Musket]] (available in Civil War Package) * [[M1855 Blaze Carbine]] (available in Civil War Package) * [[Maelstrom Model 1841]] (available in Civil War Package) 159fb4d7fea9cdfbcb31e7dc134e902338cdba25 Stick Warfare Blood Strike Wiki:Copyrights 4 425 1348 930 2024-07-18T20:50:33Z Bot4401 45109 Automated licencing updates wikitext text/x-wiki <!--''[[GAME]]'' content and materials are the intellectual property of their respective owners. -->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] df19a16b81716df19167963fea38fb6ffe3d4095 Perks 0 52 1349 1244 2024-07-19T18:34:28Z Hamburgtle 506693 . wikitext text/x-wiki '''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things, these are now currently 29 perk of total. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. == Overview == === DPS === DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. * [[Gunslinger Guide|Gunslinger]] * [[Rifleman]] * [[Shotgunner (perk)|Shotgunner]] * [[Assault Recon]] * [[Machine Gunner (perk)|Machine Gunner]] * [[Specialist]] * [[Pyromaniac]] * [[Infiltrator]] * [[Grenadier]] * [[Heavy Weapon (perk)|Heavy Weapon]] === Tank === Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. * [[Juggernaut]] * [[CQC Specialist]] * [[Shield (Perk)|Shield]] * [[Assault Juggernaut]] === Healer === Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. * [[Field Medic]] * [[Corpsman]] * [[Quick Fix]] * [[Stimulator]] * [[Medical Officer]] === Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. * [[Demolition]] * [[Marksman]] * [[Combat Sniper]] * [[Technician]] * [[Support]] * [[Field Officer]] * [[Tactician]] * [[Combat Engineer]] * [[Ammunition Specialist]] c7f688308a0af9ba97e803562e57a4c972aa6314 1350 1349 2024-07-19T19:16:11Z Hamburgtle 506693 gave back some word from Mars wikitext text/x-wiki '''<nowiki>Perks</nowiki>''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things, these are now currently ''29'' perk of total. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support. '''<nowiki>Perks</nowiki>''' can change a lot of things, and you should choose them based on your play style. Some perks give more bonuses than others, but that does not mean they are always better. As you get more Exp, they will also ''level up''. Some perks especially the tank '''<nowiki>Perks</nowiki>''' allows the player to use weapons not usable by other classes or gain access to special equipment. . ==Overview== ===DPS=== DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes. *[[Gunslinger Guide|Gunslinger]] *[[Rifleman]] *[[Shotgunner (perk)|Shotgunner]] *[[Assault Recon]] *[[Machine Gunner (perk)|Machine Gunner]] *[[Specialist]] *[[Pyromaniac]] *[[Infiltrator]] *[[Grenadier]] *[[Heavy Weapon (perk)|Heavy Weapon]] ===Tank=== Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks. *[[Juggernaut]] *[[CQC Specialist]] *[[Shield (Perk)|Shield]] *[[Assault Juggernaut]] ===Healer=== Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks. *[[Field Medic]] *[[Corpsman]] *[[Quick Fix]] *[[Stimulator]] *[[Medical Officer]] ===Support === Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks. *[[Demolition]] *[[Marksman]] *[[Combat Sniper]] *[[Technician]] *[[Support]] *[[Field Officer]] *[[Tactician]] *[[Combat Engineer]] *[[Ammunition Specialist]] cb567d9cffb99c928da2e084b0aef9f2082d5e67 Gunslinger Guide 0 199 1357 1223 2024-07-20T04:41:34Z Hamburgtle 506693 Silly small change wikitext text/x-wiki '''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk. === Perk Type === DPS (Balanced) - Built to be cheap and reliable (to be used by beginners) === Perk Strengths === * Great crowd control due to perk penetration buff * Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons === Perk Weaknesses === * Can run out of ammunition without proper ammo conservation * Weak against armored vehicles * May get overwhelmed without proper perk usage === Perk Stats === * Pistol/Revolver Damage: +1.4% per level * Pistol/Revolver Stopping Power: +15% * Pistol/Revolver Reload Speed; +0.5% per level * Pistol/Revolver Fire Rate: 0.3% per level * Pistol/Revolver Penetration: 0.08% per level, up to 4 * Pistol/Revolver Penetration Damage: 0.3% per level * Pistol/Revolver Ammo Pickup Bonus: 20% * Starting Pistol/Revolver Ammo: 50% === Privilege Skill === '''Stopping Power''' • Pistol/Revolver Damage +20% • Pistol/Revolver Penetration +1 • Pistol/Revolver Penetration Damage +15% === Gamemodes === ==== ''Recommended'' ==== Bodycount (Classic) Onslaught (Classic) Siege (Objective) Zombie Invasion Train Assault (Zombie) Wave Defense Zombie) Pilot Rescue (Zombie) Frontline (Zombie) Siege Z ==== ''Optional'' ==== TRM (Classic) Termination (Classic) Train Assault (Objective) VIP escort (Objective) Base Infiltration (Stealth) Gun Game Z Zombie Street === Loadouts === ==== Beginner (Starters' pack) ==== SC-61 SMG M17 Pistol ==== Beginner 2 (Starters' pack) ==== Hawk-357 Pistol Hawk-50 Pistol ==== Intermediate (Cash) ==== M95CPist01 MAR-9 Pistol SP9Silenced Pistol ==== Advanced (Gold) ==== DP-45 Pistol GIGANT-9 Silenced Pistol MXP-9 Pistol Shark Teeth Machine Pistol ==== Special (Package) ==== CP50A1- Heavy Fire SA Army Revolver - Wild West RA1858 Revolver - Civil War Le Fabeuleux 1858 Revolver - Civil War BM45 Pistol (Arctic) - Arctic Warfare PAR45 Pistol - Night Ops CP1911A3 (HRT) - HRT Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer === Skill Upgrades === Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs. Tough Skin Sprint Hard Bullet Munitionist Backup Ammo Quick Draw Blood Powder === Gadgets and Misc Equipment === Stun Grenade Extra Damage Gadget Extra Ammo Gadget Extra Ammo Gadget Combat Armor ==== Extra EXP earned when: ==== * Full 'More EXP" Gadget equipped * Enemy kills using perk main weapons * Equipped Cowboy Hat equipment * Equipped Lever action rifle back equipment == Perk Rankings == ■■■■□ Power (+Grenade, +Stopping Power) □□□□□ Range □□□□□ Health (+Resist) □□□□□ Health Regen (+Healing, +Med Cap) □□□□□ Armor (+Ignore, +Protection) ■■■□□ Movement Speed (+Dodge) ■■□□□ Reload Speed ■■■■□ Fire Rate ■■■■□ Penetration ■■■■□ Ammo bonus □□□□□ Perk Ability ■■■■□ Perk Privilege □□□□□ Difficulty ■■■■□ Win Rate Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard) Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal) First created (as draft): 2 years ago Latest important edit: 03/18/2024 == Special Thanks == to sig, Xyri, and Queen_R.M And you. Thank you for reading this Guide, we greatly appreciate it [[Category:Perk Guides]] f26068bdfd7a8a9d3a5d8db03cb1c56ade889769 Shotgunner (perk) 0 27 1351 1226 2024-07-20T04:51:24Z Hamburgtle 506693 E wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% * Shotgun Fire Rate * Shotgun Reload Speed * Shotgun Penetration * Max HP: +100 * Increases chance to spawn shotgun in supply crates ===Privilege Skill: Devastator=== 8c2ccb10f108475383fd6f2813c7c57a5bc2d8d7 1352 1351 2024-07-20T04:53:03Z Hamburgtle 506693 E wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% * Shotgun Fire Rate * Shotgun Reload Speed * Shotgun Penetration * Max HP: +100 * Increases chance to spawn shotgun in supply crates ===Privilege Skill: Devastator=== -Max HP +100 4b2a8db5bb79f39c19770e8efb9b3c1864824bbb 1353 1352 2024-07-20T04:54:34Z Hamburgtle 506693 E wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% * Shotgun Fire Rate * Shotgun Reload Speed * Shotgun Penetration * Max HP: +100 * Increases chance to spawn shotgun in supply crates ===Privilege Skill: Devastator=== -Max HP +100 - Melee shotgun damage +20% - Shotgun damage to obstacles/vehcles +25% c4628eeac062c0175676c2232254d04a67e04ec5 1354 1353 2024-07-20T05:02:41Z Hamburgtle 506693 E wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% + 1.4% per level up to 70% *Shotgun Fire Rate +0.3% per level up to 15% *Shotgun Reload Speed +0.5% per level up to 25% *Shotgun Penetration +? % per level up to ? % *Max HP: +100 *Increases chance to spawn shotgun in supply crates. - Melee shotgun damage +20% - Shotgun damage to obstacles/vehcles +25% - Max HP +100 '' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.'' b1c6bc5ee79b3902265d40778e63b104ab18ce79 1355 1354 2024-07-20T05:08:58Z Hamburgtle 506693 E again wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% + 1.4% per level up to 70% *Shotgun Fire Rate +0.3% per level up to 15% *Shotgun Reload Speed +0.5% per level up to 25% *Shotgun Penetration +? % per level up to ? % *Max HP: +100 *Increases chance to spawn shotgun in supply crates. ===Privilege Skills : Devastator=== - Shotgun damage to obstacles/vehcles +25% - Melee shootgun damage - Max HP +100 '' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.'' b162f694f1cf5d43c7c3e9ece5caa9b0c315aaf4 1356 1355 2024-07-20T05:09:49Z Hamburgtle 506693 wikitext text/x-wiki '''Shotgunner''' is a perk in Stick Warfare: Blood Strike. == Overview == As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it. === Stats === * Shotgun Damage: +30% + 1.4% per level up to 70% *Shotgun Fire Rate +0.3% per level up to 15% *Shotgun Reload Speed +0.5% per level up to 25% *Shotgun Penetration +? % per level up to ? % *Max HP: +100 *Increases chance to spawn shotgun in supply crates. ===Privilege Skills : Devastator=== - Shotgun damage to obstacles/vehcles +25% - Melee shootgun damage +20% - Max HP +100 '' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.'' 220c484760c3e6d86a334e2879935a62d014f861 Shield (Perk) 0 714 1359 2024-07-20T07:00:10Z Hamburgtle 506693 Under Writing wikitext text/x-wiki '''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D) ''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...'' - The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%. *The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem. *The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type. *The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion). ===Shield ''Perks'' stat=== - '''<nowiki>Shield Perks stat</nowiki>''' l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here. *Max health= +??? Per level (Up to + 250 Max) *Max Armor= +??? Per level (up to + 250 Max) *Shields= Damage protection +??% per level (up to 50 Max) *Pistol/Revolver damage= +?% Per level (up to + 50% Max) *Pistol/Revolver penetration= +? Per level (up to 3) *Pistol/Revolver reloaded speed= +??% (up to 50%) *Pistol/Revolver stopping power=+??% per lever (up to +20%) *Only pistol and Revolver can Use. ===PRIVILEGE SKILLS=== ''Tactical Titanium Shield'' *Extra Ballistic protection Shield +20% *Etra Ballistic explosive protection of Shield +20% *Etra Ballistic Flame protection of Shield +20%. Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light. ===Overview=== The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count. Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky. Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks'''and only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''. '''The shield Perks''' plays effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you. Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells. To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills. 534333eae06cb9662608c0976d75793c4cf9fadf 1386 1359 2024-07-28T16:12:10Z Hamburgtle 506693 Yike wikitext text/x-wiki '''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D) ''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...'' - The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%. *The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem. *The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type. *The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion). ===Shield ''Perks'' stat=== - '''<nowiki>Shield Perks stat</nowiki>''' l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here. *Max health= +??? Per level (Up to + 250 Max) *Max Armor= +??? Per level (up to + 250 Max) *Shields= Damage protection +??% per level (up to 50 Max) *Pistol/Revolver damage= +?% Per level (up to + 50% Max) *Pistol/Revolver penetration= +? Per level (up to 3) *Pistol/Revolver reloaded speed= +??% (up to 50%) *Pistol/Revolver stopping power=+??% per lever (up to +20%) *Only pistol and Revolver can Use. ==PRIVILEGE SKILLS== ==''Tactical Titanium Shield''== *Extra Ballistic protection Shield +'20'% *Etra Ballistic explosive protection of Shield +'20'% *Etra Ballistic Flame protection of Shield +'20'%. Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light. ==Overview== The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count. Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky. *You could possibilities choosing Hards difficulty to earning Exp points Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks''' only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''. '''The shield Perks''' plays can be effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you. *Once more things that Penetration DMG (damage) from Enemies can Buy-pass your shields, you and hitting Allies who stays behind you, but the DMG it given to is kinda lower, it highly risky when talking about the probably chance it trigger the penetration. Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells. To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills. ==Recommend weapons and others.== Under writing. Heh 6192a31c008300d56763286ad07c04f36c2cacbf Field Medic 0 621 1358 1246 2024-07-20T07:10:22Z Hamburgtle 506693 Created page with "<nowiki>'''Field Medic''' is one of early and the first '''Perks''' sort of Healing type allies, and also could be one of the '''Perks''' having a buff speed faster than any other '''Perks'''</nowiki>. === Under writing, resting. ===" wikitext text/x-wiki <nowiki>'''Field Medic''' is one of early and the first '''Perks''' sort of Healing type allies, and also could be one of the '''Perks''' having a buff speed faster than any other '''Perks'''</nowiki>. === Under writing, resting. === 2ef86093fd92c6713339aa8c803c3b82632d5f6f KV-19C 0 715 1360 2024-07-23T16:13:08Z Taffy Wolfy 506641 I'm back wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=KV-19C.jpg|caption-image1=The KV-19C is the latest SMG that kept the high performance of the KV-47 rifle while also being modified to be able to fire pistol rounds|price=900$|accuracy=80%|damage=36|stopping_power=15%|range=17.5 Units|fire_rate=750 RPM|max_ammo=30 / 180|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=23}} The '''KV-19C''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap SMG, the KV-19C combines good stats with a decent amount of accuracy. It is a very good SMG for its price, but one will find most other SMGs outclass it in some shape or form, but nevertheless it is a very attractive option for a SMG, since it's cheap and available fairly early in the game due to most players at the start getting a lot of money quickly, though it is mostly overlooked. Nevertheless, it's a pretty good gun that should never be underestimated. It is based off the '''PP-19 Vityaz'''. 345cf70b74acd43779b40eb6be105d739ab74d69 XS-4 0 716 1361 2024-07-23T16:17:59Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=XS-4.jpg|caption-image1=A light and sturdy SMG|price=1200$|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 210|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=37.5%}} The '''XS-4''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately expensive SMG, the XS-4 has a high fire rate of 1000 RPM combined with a decent amount of damage, making it a f..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=XS-4.jpg|caption-image1=A light and sturdy SMG|price=1200$|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 210|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=37.5%}} The '''XS-4''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately expensive SMG, the XS-4 has a high fire rate of 1000 RPM combined with a decent amount of damage, making it a fairly good and balanced choice for an SMG. It is fairly easy to use because of this, since it has a very fast TTK and has a decent fire rate. However, the fast fire rate tends to chew through ammo fast, so one must practice serious trigger discipline when using it. Overall, it's an alright SMG but it's not the best. It is based off the '''Beretta Mx4 Storm'''. 4ab59ef8f17aa079320709d7ce27ebbc66d4fd87 MediaWiki:Sidebar 8 717 1362 2024-07-23T18:03:00Z Karmaworks 68963 Created page with "* navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * General Info ** Perks|Perks ** Skills|Skills ** Gadgets|Gadgets ** Game Modes|Game Modes * Weapons ** Automatic Pistols|Automatic Pistols ** Revolvers|Revolvers ** Machine Pistols|Machine Pistols ** Submachine Guns|Submachine Guns (SMG) ** Shotguns|Shotguns ** Assault Rifles|Assault Rifles ** Designated Marksman Rifles|Designated Mark..." wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * General Info ** Perks|Perks ** Skills|Skills ** Gadgets|Gadgets ** Game Modes|Game Modes * Weapons ** Automatic Pistols|Automatic Pistols ** Revolvers|Revolvers ** Machine Pistols|Machine Pistols ** Submachine Guns|Submachine Guns (SMG) ** Shotguns|Shotguns ** Assault Rifles|Assault Rifles ** Designated Marksman Rifles|Designated Marksman Rifles (DMR) ** Light Machine Guns|Light Machine Guns (LMG) ** Sniper Rifles|Sniper Rifles ** Grenade Launchers|Grenade Launchers ** Rocket Launchers|Rocket Launchers ** Flame Weapons|Flame Weapons ** Healing Weapons|Healing Weapons ** Heavy Weapons|Heavy Weapons * SEARCH * TOOLBOX * LANGUAGES fbc9481dff2f013cebffa3f91b74f8a378a3b240 1363 1362 2024-07-23T18:03:41Z Karmaworks 68963 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * General Info ** Perks|Perks ** Skills|Skills ** Gadgets|Gadgets ** Game Modes|Game Modes * Weapons ** Automatic Pistols|Automatic Pistols ** Revolvers|Revolvers ** Machine Pistols|Machine Pistols ** Submachine Guns|SMGs ** Shotguns|Shotguns ** Assault Rifles|Assault Rifles ** Designated Marksman Rifles|DMRs ** Light Machine Guns|LMGs ** Sniper Rifles|Sniper Rifles ** Grenade Launchers|Grenade Launchers ** Rocket Launchers|Rocket Launchers ** Flame Weapons|Flame Weapons ** Healing Weapons|Healing Weapons ** Heavy Weapons|Heavy Weapons * SEARCH * TOOLBOX * LANGUAGES b0242364e86309c8d945e7d933653bc12984235d Heavy Weapons 0 141 1373 1248 2024-07-24T07:52:50Z Encrypt23Rtkw09 513195 Added GOAT of heavy weapons, and the L of heavy weapons wikitext text/x-wiki Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed. [[GM-262 BULLETSTORM]] [[M138 Gatling Gun]] [[GC-46 Quad-Barrel GPMG]] [[KVP-23 Barrage Anti-Air Gun]] 7d19b3f3b68a7c7eddaca4a951017000d464d36f 1374 1373 2024-07-25T04:31:26Z Taffy Wolfy 506641 Undo revision [[Special:Diff/1373|1373]] by [[Special:Contributions/Encrypt23Rtkw09|Encrypt23Rtkw09]] ([[User talk:Encrypt23Rtkw09|talk]]) wikitext text/x-wiki Heavy Weapons are a weapon class in Stick Warfare Blood Strike. == Overview == Heavy Weapons are a mix between Miniguns, Heavy Machine Guns and Auto Cannons, Automatic Grenade Launchers and Artillery. They boast high damage and carry a lot of ammo at the cost of having a very slow reload speed. Currently, there are 21 Heavy Weapons in the game, 7 that cost Cash, 12 that cost Gold, and 2 obtainable in packages. They are only able to be used by the Juggernaut and Heavy Weapon perks. == List of Heavy Weapons == === Heavy Weapons that cost Cash === * [[MG30]] * [[Meat-Grinder]] * [[DGP-9 Anti-Air SMG]] * [[XGM17 GMG]] * [[M6 57mm Cannon]] * [[M105 Rifled Tank Gun]] * [[Tenderizer]] === Heavy Weapons that cost Gold === * [[DEATH MACHINE|Death Machine]] (50 G) * [[MG50]] (60 G) * [[DGP-18 Anti-Air SMG]] (80 G) * [[MK40 GMG]] (120 G) * [[KV50]] (120 G) * [[XM-2400 25mm Auto Cannon]] (140 G) * [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] (160 G) * [[MK47 GMG]] (180 G) * [[EDEN 30mm]] (200 G) * [[M120 Smoothbore Gun]] (240 G) * [[GC-46 Quad-Barrel GPMG]] (240 G) * [[KVP-23 Barrage]] (300 G) === Heavy Weapons available in Packages === * [[GA21]] (Available in Heavy Fire Package) * [[M138 Gatling Gun]] (Available in Future Warfare Package) 32a3b33859326eb02ce17d22129ff72fbe40f9a6 Template:License/game 10 496 1364 1038 2024-07-24T13:18:33Z Karmaworks 68963 wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is owned by [http://modernator.me/en Team Modernator] and/or its licensors.<br/> All trademarks and registered trademarks present in the file are proprietary to Team Modernator and/or its licensors. }}</includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 58b3db6b0c33ceb83ec4b543f3dcd798c395186d File:Example.jpg 6 87 1365 155 2024-07-24T13:25:50Z Karmaworks 68963 wikitext text/x-wiki == Summary == {{License|CC-PD}} [[Category:Images]] 4c9894aac70d6f7101e153bea21fc731b7106ab3 Main Page 0 1 1366 1 2024-07-24T13:29:44Z Karmaworks 68963 Replaced content with "#REDIRECT [[{{SITENAME}}]]" wikitext text/x-wiki #REDIRECT [[{{SITENAME}}]] 0d0b3c6ccaebdfb69db6d9878d1033d862b14f81 1367 1366 2024-07-24T13:30:01Z Karmaworks 68963 Redirected page to [[Stick Warfare: Blood Strike Wiki]] wikitext text/x-wiki #REDIRECT [[Stick Warfare: Blood Strike Wiki]] 7b3a12ebbcc6a198d5bdbe7c28db5389e522d410 Skills 0 150 1368 319 2024-07-24T13:31:38Z Karmaworks 68963 wikitext text/x-wiki Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu. === Physical === {| class="wikitable" |[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin |Toughens your skin to protect you from enemy bullets. | Increase max Hp |40% when maxed |- |[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint |Run faster, survive longer. | Increase movement speed |20% when maxed |- |[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover |Dodge enemy attacks by crouching behind obstacles. | Increase damage reduction while crouched |20% when maxed |- |[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline |You just don't die, do you? | Recover Hp 3 seconds after being hit | +25 when maxed |} === Combat === {| class="wikitable" |[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet |Did you know? Hard bullets make you a better killer. | Increase weapon damage |30% when maxed |- |[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye |Be polite, be professional, but have a plan to kill everybody you meet. | Increase weapon accuracy |25% when maxed |- |[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice |Train your shooting skills, and you will be able to shoot further. | Increase weapon range |30% when maxed |- |[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload |Increase your reload speed. | Increase weapon reload speed |25% when maxed |} === Defense === {| class="wikitable" |[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation |To prepare for the next gunfight, you need armor. | Increase starting armor | +50 when maxed |- |[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor |Your armor is upgraded so it can absorb more impact. | Increase armor damage absorption |15% when maxed |- |[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest |You can find extra ammo inside the armor of dead enemies. | Increase ammo of current weapon when armor is picked up |30% when maxed |- |[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest |You will find medical supplies inside the armor of dead enemies. | Increase health when armor is picked up |30% when maxed |} === Luck === {| class="wikitable" |Critical Hit |Increases chances of dealing double damage when shooting. |Increase critical hit chance |10% when maxed |- |Vampire |Killing enemies may heal your wounds. |Increase chance to recover 5 Hp after kill |10% when maxed |- |Loads of Money |Now your enemies will carry more money. Sweet. |Increase chance of enemies dropping money |10% when maxed |- |Millionaire |Get rich! |Increase game clear reward |10% when maxed |} === Avoidance === {| class="wikitable" |Bunny Hop |Jump quickly and evade enemy attacks. |Increase evasive jump speed |10% when maxed |- |Evasive Maneuver |You figured out how to use evasive jumps more effectively. |Increase chance of evading an attack while evasive jumping |20% when maxed |- |Ghost |Evade bullets while running. |Increase chance of evading an attack while sprinting |15% when maxed |- |Refuge |Crouch and evade enemy attacks. |Increase chance of evading an attack while crouching |15% when maxed |} === Tactics === {| class="wikitable" |Reinforced Obstacle |Reinforces obstacles to absorb more impact. |Increase obstacle Hp |200% when maxed |- |Munitionist |More ammo is needed to continue the battle. |Increase ammo obtained from ammo box |50% when maxed |- |Backup Ammo |Don't forget to take enough ammo for secondary weapon. |Increase secondary weapon starting ammo |50% when maxed |- |Military Academy |With advanced military education, you will be able to grow and develop faster. |Increase game clear exp |20% when maxed |} === Cost to Upgrade Skills === {| class="mw-collapsible mw-collapsed wikitable" |- |Starts at lvl 0. |Free |- |Lvl 1. |50$ (1G) |- |Lvl 2. |100$ (2G) |- |Lvl 3. |150$ (3G) |- |Lvl 4. |200$ (4G) |- |Lvl 5. |250$ (5G) |- |Lvl 6. |300$ (6G) |- |Lvl 7. |350$ (7G) |- |Lvl 8. |400$ (8G) |- |Lvl 9. |450$ (9G) |- |Lvl 10. |500$ (10G) |- |Total to Max a Skill |2750$ (55g) |- |To max every skill: |132000$ (2640G) |} All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote> === Character Upgrades === Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu. {| class="mw-collapsible mw-collapsed wikitable" |+ |11250$ or (216G) to get to lvl 8. |Level 9-10 are only upgradable by gold. |Maxed Amount |- |Enhance Hp | +5 Hp per level | +50 when maxed |- |Enhance Armor | +5 Ap per level | +50 when maxed |- |Resistance | +1% Resistance per level |10% when maxed |- |Critical Hit | +1% Critical hit per level |10% when maxed |- |Stamina | +5% Stamina per level |50% when maxed |} 64b55515ced6b764c9fda4be0adcadb2b74611fe Combat Armor 0 349 1369 727 2024-07-24T13:31:57Z Karmaworks 68963 wikitext text/x-wiki '''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]''' == Descreption == ''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."'' == Prices == This new armor, to buy, you need pay 20000$ (Or 400 G) {| class="wikitable" |+Price !20000 !$ ! ! |- |400 |G | | |- | | | | |- | | | | |} == Сharacteristics == Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor, absorbs damage by <ref>''absorbs all damage by 50%''</ref> ''absorbs all damage by 50%,'' also add <ref>''extra 15% ammunition''</ref> extra 15% ammunition... bb04baf051e6c08f2a2675ddd1135f9cf6323d5e Stick Warfare: Blood Strike Wiki 0 161 1370 1214 2024-07-24T13:32:15Z Karmaworks 68963 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends. </div> == '''Content''' == Keep this here unless you're going to remake it, it makes it easier to get around {| class="wikitable" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |[[Assault Rifles]] |[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]] |[[Light Machine Guns|Light Machine Guns (LMG)]] |[[Sniper Rifles]] |[[Grenade Launchers]] |- |[[Gadgets]] |[[Rocket Launchers]] |[[Flame Weapons]] |[[Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] 461fcee31ef47fb9e2dcc4b66899d3714870701f Codes 0 316 1371 677 2024-07-24T13:32:38Z Karmaworks 68963 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june 2024. Most codes are case sensii..ve {| class="wikitable sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Love gift |10,500$ 30g | class="unsortable" style="text-align:center;" |Always Active |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Always Active |- | We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" | 30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} 892bac2e5cc01da2037be4d700a4ce4dfda9fa41 1385 1371 2024-07-28T12:56:45Z Hamburgtle 506693 Changing wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 28 July. 2024. Most codes are case sensii..ve {| class="article-table sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Love gift |10,500$ 30g | class="unsortable" style="text-align:center;" |Expired (invalid code) |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Always Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} ==OOf== 8d29200aa005fcaaa71b6354f464c5f07503a762 MediaWiki:Common.css 8 429 1372 934 2024-07-24T13:51:57Z Karmaworks 68963 css text/css /* CSS placed here will be applied to all skins */ :root, .view-light { --wiki-body-background-image: none; --wiki-body-background-color: #f6f6f6; --wiki-body-background-color--rgb: 246,246,246; --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--rgb: 0,0,0; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--inverted--rgb: 255,255,255; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--rgb: 51,51,51; --wiki-body-dynamic-color--secondary--inverted: #dddddd; --wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #ffffff; --wiki-content-background-color--rgb: 255, 255, 255; --wiki-content-background-opacity: 1; --wiki-content-background-color--secondary: #fbfbfb; --wiki-content-background-color--secondary--rgb: 251, 251, 251; --wiki-content-border-color: #a7d7f9; --wiki-content-border-color--rgb: 167, 215, 249; --wiki-content-text-color: #111111; --wiki-content-text-color--rgb: 17, 17, 17; --wiki-content-link-color: #0645ad; --wiki-content-link-color--rgb: 6, 69, 173; --wiki-content-link-label-color: #ffffff; --wiki-content-link-label-color--rgb: 255,255,255; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #ba0000; --wiki-content-redlink-color--rgb: 186,0,0; --wiki-content-text-mix-color: #8a8b8b; --wiki-content-text-mix-color--rgb: 138,139,139; --wiki-content-text-mix-color-95: #eef0f0; --wiki-content-text-mix-color-95--rgb: 238,240,240; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--rgb: 0,0,0; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--inverted--rgb: 255,255,255; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--rgb: 51,51,51; --wiki-content-dynamic-color--secondary--inverted: #dddddd; --wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #3366cc; --wiki-accent-color--rgb: 51, 102, 204; --wiki-accent-color--hover: #447ff5; --wiki-accent-color--hover--rgb: 68, 127, 245; --wiki-accent-label-color: #ffffff; --wiki-accent-label-color--rgb: 255, 255, 255; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: 0.0; --wiki-sidebar-border-color: var(--wiki-body-background-color); --wiki-sidebar-border-color--rgb: var(--wiki-body-background-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: #e8f2f8; --wiki-navigation-background-color--rgb: 232, 242, 248; --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #bf0017; --wiki-alert-color--rgb: 191,0,23; --wiki-alert-label-color: #ffffff; --wiki-alert-label-color--rgb: 255, 255, 255; --wiki-warning-color: #cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #ffffff; --wiki-success-label-color--rgb: 255, 255, 255; --wiki-icon-general-filter: ; --wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); } .view-dark { --wiki-body-background-image: none; --wiki-body-background-color: #171717; --wiki-body-background-color--rgb: 23, 23, 23; --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--rgb: 255,255,255; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--inverted--rgb: 0,0,0; --wiki-body-dynamic-color--secondary: #dddddd; --wiki-body-dynamic-color--secondary--rgb: 221,221,221; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #444444; --wiki-content-background-color--rgb: 68, 68, 68; --wiki-content-background-opacity: 0.9; --wiki-content-background-color--secondary: #2b2b2b; --wiki-content-background-color--secondary--rgb: 43, 43, 43; --wiki-content-border-color: #ededed; --wiki-content-border-color--rgb: 237, 237, 237; --wiki-content-text-color: #ededed; --wiki-content-text-color--rgb: 237, 237, 237; --wiki-content-link-color: #56FFD2; --wiki-content-link-color--rgb: 86, 255, 210; --wiki-content-link-label-color: #000; --wiki-content-link-label-color--rgb: 0, 0, 0; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #FF6000; --wiki-content-redlink-color--rgb: 255, 96, 0; --wiki-content-text-mix-color: #868686; --wiki-content-text-mix-color--rgb: 134,134,134; --wiki-content-text-mix-color-95: #2a2a2a; --wiki-content-text-mix-color-95--rgb: 42,42,42; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--rgb: 255, 255, 255; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--inverted--rgb: 0, 0, 0; --wiki-content-dynamic-color--secondary: #dddddd; --wiki-content-dynamic-color--secondary--rgb: 221, 221, 221; --wiki-content-dynamic-color--secondary--inverted: #333333; --wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #ff1980; --wiki-accent-color--rgb: 255,25,128; --wiki-accent-color--hover: #D82073; --wiki-accent-color--hover--rgb: 216,32,115; --wiki-accent-label-color: #000; --wiki-accent-label-color--rgb: 0,0,0; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #ce0018; --wiki-alert-color--rgb: 206,0,24; --wiki-alert-label-color: #000000; --wiki-alert-label-color--rgb: 0,0,0; --wiki-warning-color:#cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #000000; --wiki-success-label-color--rgb: 0,0,0; --wiki-icon-general-filter: invert(100%); --wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); } /***************************** * PortableInfoboxes * ******************************/ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /***************************** * End PortableInfoboxes * ******************************/ /********************************************************************************************************************* * Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) * **********************************************************************************************************************/ .hlist dl, .hlist ol, .hlist ul { margin: 0; padding: 0; } /* Display list items inline */ .hlist dd, .hlist dt, .hlist li { /* * don't trust the note that says margin doesn't work with inline * removing margin: 0 makes dds have margins again * We also want to reset margin-right in Minerva */ margin: 0; display: inline; } /* Display requested top-level lists inline */ .hlist.inline, .hlist.inline dl, .hlist.inline ol, .hlist.inline ul, /* Display nested lists inline */ .hlist dl dl, .hlist dl ol, .hlist dl ul, .hlist ol dl, .hlist ol ol, .hlist ol ul, .hlist ul dl, .hlist ul ol, .hlist ul ul { display: inline; } /* Hide empty list items */ .hlist .mw-empty-li { display: none; } /* TODO: :not() can maybe be used here to remove the later rule. naive test * seems to work. more testing needed. like so: */ .hlist dt:not(:last-child)::after { content: ": "; } .hlist dd:not(:last-child)::after, .hlist li:not(:last-child)::after { content: " \00B7 ";; font-weight: bold; } /* Add parentheses around nested lists */ .hlist dd dd:first-child::before, .hlist dd dt:first-child::before, .hlist dd li:first-child::before, .hlist dt dd:first-child::before, .hlist dt dt:first-child::before, .hlist dt li:first-child::before, .hlist li dd:first-child::before, .hlist li dt:first-child::before, .hlist li li:first-child::before { content: " ("; font-weight: normal; } .hlist dd dd:last-child::after, .hlist dd dt:last-child::after, .hlist dd li:last-child::after, .hlist dt dd:last-child::after, .hlist dt dt:last-child::after, .hlist dt li:last-child::after, .hlist li dd:last-child::after, .hlist li dt:last-child::after, .hlist li li:last-child::after { content: ")"; font-weight: normal; } /* Put ordinals in front of ordered list items */ .hlist ol { counter-reset: listitem; } .hlist ol > li { counter-increment: listitem; } .hlist ol > li::before { content: " " counter(listitem) "\a0"; } .hlist dd ol > li:first-child::before, .hlist dt ol > li:first-child::before, .hlist li ol > li:first-child::before { content: " (" counter(listitem) "\a0"; } /******************************************** * End semantically-correct horizontal lists * *********************************************/ /********************************************************** * Template:Navbox (needs semantic horizontal lists above) * ***********************************************************/ .navbox { clear: both; margin: 1em 0; padding: 3px; font-size: 90%; width: 100%; border: 1px solid var(--wiki-content-border-color); box-sizing: border-box; } .navbox-inner, .navbox-subgroup { border-spacing: 0; width: 100%; } /* Reduce spacing between adjacent navboxes */ .navbox + .navbox { margin-top: -1px; } /* Spacing between rows */ .navbox-spacer { height: 2px; } /* Title bars and labels */ .navbox-title { font-weight: bold; font-size: 115%; padding: 0.25em 0.6em; line-height: 1.5em; color: var(--wiki-accent-label-color); background: var(--wiki-accent-color); } .navbox-title, .navbox-abovebelow { padding-left: 1em; padding-right: 1em; text-align: center; } .navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background: rgba(var(--wiki-accent-color--rgb), 0.18); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .navbox .navbox-title a, .navbox .navbox-title a:visited, .navbox .navbox-title a.external, .navbox .navbox-title a.external:visited { color: var(--wiki-accent-link-color); } .navbox-title .mw-collapsible-toggle { font-weight: normal; text-align: right; } .navbox-title-text { font-size: 105%; } /* Navbox-related links */ .navbox-title .navbar { float: left; margin-right: 0.5em; } .navbox-title .navbar a.external::after { content: unset; } /* Groups */ .navbox-group { font-weight: bold; padding: 0 0.5em; white-space: nowrap; text-align: center; } /* Zebra colouring for rows */ .navbox-even { background: #fff1; } /* Subgroups: equal group labels between different child navboxes */ .navbox-subgroup > tbody > tr { display: flex; } .navbox-subgroup .navbox-title { width: 100%; } .navbox-subgroup .navbox-group { display: flex; align-items: center; justify-content: center; flex-basis: 11em; flex-grow: 1; flex-shrink: 0; white-space: normal; } /* Lists */ .navbox-list { width: 100%; } /* Mobile adjustments */ @media screen and (max-width: 1280px) { .mw-body .navbox-inner table { display: table; } } @media screen and (max-width: 720px) { .mw-body .navbox { display: none; } } /********************** * End Template:Navbox * ***********************/ /******************* * Main page layout * ********************/ #mp-box-welcome {grid-area: welcome;} #mp-box-about {grid-area: about;} #mp-box-links {grid-area: links;} #mp-box-contribute {grid-area: contribute;} #mp-box-featured {grid-area: featured;} #mp-box-basics {grid-area: basics;} #mp-box-gallery {grid-area: gallery;} #mp-box-iconlists {grid-area: iconlists;} /* Example Main Page 1 Grid Layout */ #mp-layout1-container { display:grid; grid-template-areas: "welcome" "about" "featured" "basics" "gallery" "links" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout1-container { grid-template-areas: "welcome welcome" "about about" "featured basics" "gallery links" "contribute contribute"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-layout1-container { grid-template-areas: "welcome welcome welcome" "about about basics" "featured featured basics" "gallery links links" "contribute contribute contribute"; grid-template-columns: 2fr 1fr 2fr; } } /* Example Main Page 2 Grid Layout */ #mp-layout2-container { display:grid; grid-template-areas: "welcome" "links" "about" "gallery" "iconlists" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout2-container { grid-template-areas: "welcome links" "gallery about" "iconlists about" "iconlists contribute"; grid-template-columns: 3fr 2fr; } } @media screen and (min-width:1350px) { #mp-layout2-container { grid-template-areas: "welcome welcome links" "welcome welcome about" "gallery gallery about" "iconlists iconlists contribute"; grid-template-columns: 3fr 2fr 2fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:0px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-box h2 { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); overflow: initial; border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0; padding: 5px 0; color:var(--wiki-heading-color); } .mp-box .welcome-message { font-size: 200%; font-family: var(--wiki-heading-font-family); margin: 0; padding: 5px 0; color: #fff; filter: drop-shadow(0px 2px 3px #000); } #mp-box-welcome { text-align:center; position:relative; overflow:hidden; } #mp-welcome { display:flex; flex-flow:column nowrap; position: relative; height: 100%; z-index: 2; box-sizing: border-box; } #mp-welcome .welcome-subtitle { height: 100%; background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85); padding:0.5em; } #mp-banner { position: absolute; width: 100%; height: 100%; filter: blur(5px); z-index: -1; background: url(/images/e/e0/MP_banner.jpg); background-size: cover; background-repeat: no-repeat; background-position: top center; } .view-dark #mp-banner { filter: blur(5px) brightness(50%); } .view-light #mp-banner { filter: blur(5px) contrast(50%); } /* [[Template:MP_link]] */ .mp-links { --gap:10px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:var(--gap); } .mp-links > ul > li { display:flex; flex-flow:column nowrap; align-items:stretch; text-align: center; box-sizing:border-box; flex: max(calc(50% - var(--gap)), 5em) 1 1; outline:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;} .mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;} .mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: center; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { height:100%; } .mp-links > ul > li > a:last-child:not(:first-child) { height:unset; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } .mp-links.side-image li { flex-flow:row nowrap; } /* MP icon lists */ .mp-iconlists { display: flex; flex-flow: wrap; gap: 5px 20px; } .mp-iconlists > .mp-iconlist { flex: 1; min-width: fit-content; } .mp-iconlist > h3 { padding: 0; margin: 0; } .mp-iconlist > ul { list-style: none; margin: 0; } /* MP gallery */ .mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display: flex; flex-flow: wrap; gap: 5px 10px; align-items: flex-end; justify-content: space-evenly; margin: 0; } .mp-box ul.gallery .gallerytext { margin-top: 1em; padding: 0; background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-link-color); } .mp-box .gallerybox:hover .gallerytext { background-color: rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-box ul.gallery .gallerytext > p { margin: 0; } .mp-box ul.gallery .gallerytext a { display: block; padding: .5em 0; } /*********************** * End main page layout * ************************/ /*********************** * Start DRUID infoboxes * ************************/ .druid-container { /* These variables are designed to inherit from your wiki's color variables. If your wiki uses a different naming scheme, change the inner names to match yours. If your wiki doesn't use color variables you should consider doing so, otherwise you can replace the inner variables or the fallback values with colors that match your wiki. */ --druid-background-color: var(--wiki-content-background-color, #ffffff); --druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255); --druid-secondary-background-color: var(--wiki-accent-color, #36c); --druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204); --druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff); --druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255); --druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0); --druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240); --druid-border-color: var(--wiki-content-border-color, #a7d7f9); --druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249); --druid-link-color: var(--wiki-content-link-color, #0645ad); --druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173); --druid-link-label-color: var(--wiki-content-link-label-color, #fff); --druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255); } .druid-container { border: 4px solid var(--druid-border-color); border-radius: 3px; background: var(--druid-background-color); float: right; clear: right; margin: 0 0 1em 1em; width:100%; max-width:22em; box-sizing: border-box; border-collapse: collapse; } @media screen and (max-width: 720px) { .druid-container { float: none; margin: 0.5rem auto; } } .druid-main-images-file, .druid-main-image { text-align:center; } .druid-infobox .druid-title, .druid-infobox .druid-section { background:rgba(var(--druid-secondary-background-color--rgb), 0.75); color:var(--druid-secondary-background-label-color); text-align:center; font-size:1.5em; padding:1px; } .druid-infobox .druid-section { font-size: 1.25em; font-weight: 500; } .druid-label { font-weight:bold; text-align: right; box-sizing: border-box; } .druid-row > .druid-label { width: 48%; flex-shrink: 0; } .druid-row > .druid-label, .druid-row > .druid-data { padding-inline: 0.3em; } .druid-main-image, .druid-main-images { padding:5px; } .druid-main-image img, .druid-main-images img { max-width:100%; height:auto; } .druid-main-images-labels { display:flex; flex-direction:row; flex-wrap:wrap; justify-content: space-evenly; margin:0.25em; gap:0.25em; } .druid-main-images-label { cursor:pointer; flex:1 1 auto; text-align:center; transition:.1s ease-in; outline:1px solid var(--druid-link-color); } .druid-main-images-label.focused { background:var(--druid-link-color); color:var(--druid-link-label-color); } .druid-main-images-label:not(.focused):hover { background:rgba(var(--druid-link-color--rgb), 0.25); } .druid-toggleable-data:not(.focused), .druid-main-images-file:not(.focused), .druid-toggleable-heading:not(.focused) { display:none; } .druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) { display:none; } .druid-section:has(.druid-toggleable-heading-empty.focused) { display:none; } .druid-grid { display:grid; gap: 0.3em; padding: 0.35em; } .druid-grid-item { background:var(--druid-tertiary-background-color); padding:0.25em; border:1px solid rgba(var(--druid-border-color--rgb), 0.5); border-radius: 2px; } .druid-grid-item > .druid-label, .druid-grid-item > .druid-data { text-align: center; } .druid-data-wide { width:100%; } .druid-section-container > .druid-collapsible { display: flex; justify-content: space-between; align-items: center; } .druid-collapsed { display:none!important; } .druid-collapsible { cursor:pointer; position:relative; } .druid-collapsible::after { content:'\2013'; display:block; position:absolute; right:10px; font-size:20px; font-weight:bold; color:var(--druid-secondary-background-label-color); } .druid-collapsible-collapsed::after { content:'+'; } .druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) { display: none; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /******** Custom display classes *********/ div.druid-stacked.druid-row, .druid-stacked div.druid-row { flex-direction: column; } .druid-stacked.druid-row > .druid-label, .druid-stacked .druid-row > .druid-label { text-align: left; width: 100%; flex-basis:unset; } .druid-stacked.druid-row > .druid-data, .druid-stacked .druid-row > .druid-data { padding-left: .75em; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /*********************** * End DRUID infoboxes * ************************/ /*** Miscellaneous ***/ .responsive-image { max-width:100%; height:auto; } .view-dark .invert-on-dark, .view-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px) { .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*** Utility classes for standard MW galleries ***/ /* it's important that spaced comes before centered in the sheet */ .gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; } /************************** * Start Modular Templates * **************************/ /********* [[Template:Ambox]] *********/ .ambox { border: 1px solid var(--wiki-content-border-color); border-left: 10px solid var(--wiki-accent-color); border-radius: 2px; display: flex; align-items: center; gap: .6em; margin: 1em 0; padding: 3px .6em; background-color: var(--wiki-content-background-color--secondary); box-shadow: 2px 2px 5px 0px #0002; } @media (min-width: 720px) { .ambox { margin-inline: 10%; } } .ambox.tiny { padding: .04rem .5em; margin-inline: 0; width: fit-content; } .ambox + .ambox { margin-top: -.6em; } .ambox-content p { margin: .15em 0; } .ambox-title { font-weight: bold; } /********* [[Template:Hatnote]] *********/ .hatnote { padding: 1px 0 1px 1.6em; margin-bottom: 0.5em; font-style: italic; border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); } .hatnote.icon { padding-left: 0; } /********* [[Template:Spoiler]] *********/ .spoiler-content { background-color: rgb(127, 127, 127); transition: all 0.3s; cursor: pointer; } .spoiler-content > span { opacity: 0; transition: all 0.3s; } .spoiler-content > * { pointer-events:none; } .spoiler-content.show > * { pointer-events:unset; } .spoiler-content.show { background-color: rgba(127, 127, 127, 0); } .spoiler-content.show > span { opacity: 1; } /********* [[Template:Link icon]] *********/ .link-icon { --link-icon-line-height: 1.5em; --link-icon-size: 1.5em; display: inline-flex; align-items: center; height: var(--link-icon-line-height); vertical-align: bottom; } .link-icon .regular { align-self: center; } .link-icon .regular a { display: flex; } .link-icon .regular img { height: var(--link-icon-size); max-width: var(--link-icon-size); } .link-icon .fallback { outline: 1px solid var(--wiki-content-text-color); border-radius: 50%; text-align: center; width: var(--link-icon-size); line-height: var(--link-icon-size); } .link-icon.notext .fallback { display: inline-block; } .link-icon.notext { display: inline; } /********* [[Template:Quote]] *********/ .quote { background: var(--wiki-content-background-color--secondary); border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: .5em 0; padding: .5em; } .quote .block { display: block; } .quote .title { font-size: large; font-weight: bold; } .quote .content { font-style: italic; } .quote .author { font-weight: bold; text-align: end; } .quote .marks-wrapper { display: flex; gap: 5px; } .quote .marks-wrapper::before, .quote .marks-wrapper::after { font-size: 100px; line-height: 0px; } .quote .marks-wrapper::before { content: "\201C"; margin-top: 40px; } .quote .marks-wrapper::after { content: "\201D"; align-self: end; margin-bottom: -10px; } /************************ * End Modular Templates * *************************/ 44b7ae354a6a06d046b7cda2ae9d2e9ca6bee962 MPM-9 0 718 1375 2024-07-26T18:38:25Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=MPM-9.jpg|caption-image1=It was developed to replace the 45 caliber SMG. Its insane fire rate is first class|price=16 G|accuracy=70%|damage=25|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=40%}} The '''MPM-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A cheap end Gold SMG, the MPM-9 functions as a slightly more powe..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=MPM-9.jpg|caption-image1=It was developed to replace the 45 caliber SMG. Its insane fire rate is first class|price=16 G|accuracy=70%|damage=25|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=40%}} The '''MPM-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A cheap end Gold SMG, the MPM-9 functions as a slightly more powerful version of the ACM-10 and the XMG, featuring a similarly fast fire rate as both but having more accuracy and carrying more ammo. It is statistically better than the two guns, especially when maxed, though it is outclassed by the Rapid-Fire 45 and the SCR-3 since both have the same fire rate but have better stats overall, but the MPM-9 is cheap and just as reliable as the two guns. It is based off the '''Minebea PM-9'''. d6071ab7382bc952000c8c933592bfafd2ac350c KV-19 0 719 1376 2024-07-26T18:45:43Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=KV-19.jpg|caption-image1=This SMG can fire rounds for a long time due to its 64-round helical magazine|price=18 G|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=750 RPM|max_ammo=64 / 256|reload_speed=1.85S|penetration=0|pnt_dmg_f-o=35%}} The '''KV-19''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Another cheap end Gold SMG, the KV-19 features one of the highest capac..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=KV-19.jpg|caption-image1=This SMG can fire rounds for a long time due to its 64-round helical magazine|price=18 G|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=750 RPM|max_ammo=64 / 256|reload_speed=1.85S|penetration=0|pnt_dmg_f-o=35%}} The '''KV-19''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Another cheap end Gold SMG, the KV-19 features one of the highest capacity SMGs in the game that isn't purchased from a DLC package, with only the KC41 having a larger magazine, the latter which can only be obtained by buying the WW2 Package. Its large 64 round magazine ensures that the player will not run out of ammunition too easily. It also features favorable stats even for its price range, dealing a decent amount of damage, is fairly accurate and has a good reload speed and average fire rate. Overall, it's a pretty decent gun, and is worth purchasing. It is based off the '''PP-19 Bizon'''. b6a1445ed74f84031e44f37ae7641874fac063a6 File:RK-9 9mm.jpg 6 720 1377 2024-07-28T05:00:02Z Taffy Wolfy 506641 The Glock carbine wikitext text/x-wiki == Summary == The Glock carbine 7b2462a3a79fb77497b9568a8c8de6bbf867e599 File:XM-95.jpg 6 721 1378 2024-07-28T18:10:43Z Taffy Wolfy 506641 The 9mm bullpup wikitext text/x-wiki == Summary == The 9mm bullpup eae1d3b7c278c6653a66d07b062bc56835c7d011 File:Crossbow.jpg 6 722 1379 2024-07-28T23:04:22Z Taffy Wolfy 506641 Just some crossbow wikitext text/x-wiki == Summary == Just some crossbow 4450b64279f45f4e29cdb6e886b4016c6f844c76 File:ML-45.jpg 6 723 1380 2024-07-28T23:04:49Z Taffy Wolfy 506641 Striker 45 baby! wikitext text/x-wiki == Summary == Striker 45 baby! f1caeeb0f3404600413a81feeebc60e467b0d6ec File:Magnum Sniper.jpg 6 724 1381 2024-07-28T23:05:42Z Taffy Wolfy 506641 Arctic Warfare wikitext text/x-wiki == Summary == Arctic Warfare 03c36e4f02ef65afe9bb8245d842c6eab5fd6cdc File:DSR.jpg 6 725 1382 2024-07-28T23:20:18Z Taffy Wolfy 506641 Cool Bullpup sniper wikitext text/x-wiki == Summary == Cool Bullpup sniper 22d997461b5a3475c7a67ba835121d19a9d411bb File:AC-50.jpg 6 726 1383 2024-07-28T23:27:01Z Taffy Wolfy 506641 The British Barrett wikitext text/x-wiki == Summary == The British Barrett 15b89d318fe62f9cb7ddd2006703785a6a4f5875 MG-556 0 727 1384 2024-07-29T00:38:54Z Taffy Wolfy 506641 Created page with "{{SW:BS_Gun_Stat_Sheet|image1=MG-556.jpg|caption-image1=How destructive would it be for a military automatic rifle to fire 5.56mm standard rounds unendingly? Here it is. Pulverize your enemies using its 200-round box magazine|price=1850$|accuracy=60%|damage=20|stopping_power=8%|range=20 Units|fire_rate=750 RPM|max_ammo=200 / 400|reload_speed=5.15S|penetration=1|pnt_dmg_f-o=50%}} The '''MG-556''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased..." wikitext text/x-wiki {{SW:BS_Gun_Stat_Sheet|image1=MG-556.jpg|caption-image1=How destructive would it be for a military automatic rifle to fire 5.56mm standard rounds unendingly? Here it is. Pulverize your enemies using its 200-round box magazine|price=1850$|accuracy=60%|damage=20|stopping_power=8%|range=20 Units|fire_rate=750 RPM|max_ammo=200 / 400|reload_speed=5.15S|penetration=1|pnt_dmg_f-o=50%}} The '''MG-556''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap LMG, the MG-556 features a gargantuan capacity of 200 rounds, allowing it to shoot for basically forever before reloading. However, all of its other stats are pretty horrendous, only dealing 20 damage per shot without upgrades or skills and has a reload speed of around 5 seconds, which is somewhat slower than other LMGs. It has an average fire rate of 750 RPM, which is irrelevant considering most other LMGs shoot faster. Nevertheless, it's an okay gun. It is based off the '''M249 SAW'''. 887e751ec8bf147da8010c46909b2a451d042fc7 Shield (Perk) 0 714 1387 1386 2024-07-30T16:37:43Z Hamburgtle 506693 E wikitext text/x-wiki '''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D) ''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...'' - The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%. *The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem. *The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type. *The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion). ===Shield ''Perks'' stat=== - '''<nowiki>Shield Perks stat</nowiki>''' l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here. *Max health= +??? Per level (Up to + 250 Max) *Max Armor= +??? Per level (up to + 250 Max) *Shields= Damage protection +??% per level (up to 50 Max) *Pistol/Revolver damage= +?% Per level (up to + 50% Max) *Pistol/Revolver penetration= +? Per level (up to 3) *Pistol/Revolver reloaded speed= +??% (up to 50%) *Pistol/Revolver stopping power=+??% per lever (up to +20%) *Only pistol and Revolver can Use. ==PRIVILEGE SKILLS== ''Tactical Titanium Shield'' ❝l'm may slows as a turtle...a defense would wealthy work as effective from myself, my goal is to prevent harm my allies, they called me..'''Shield'''❞ (The Title line does not exist when you got privilege skills, is just my ideas produced) *Extra Ballistic protection Shield +'20'% *Etra Ballistic explosive protection of Shield +'20'% *Etra Ballistic Flame protection of Shield +'20'%. Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light. *Can't prevent penetration from enemies completely if they shoot your shield, but decrease damage penetration from enemies it deals after have Privilege skills - According Experience Gameplay. ==Overview== The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count. Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky. *You could possibilities choosing Hards difficulty to earning Exp points Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks''' only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''. '''The shield Perks''' plays can be effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you. *Once more things that Penetration DMG (damage) from Enemies can Buy-pass your shields, you and hitting Allies who stays behind you, but the DMG it given to is kinda lower, it highly risky when talking about the probably chance it trigger the penetration. Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells. To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills. ==Bug Issues.== Under writing. Heh 6afc4329619787ece76a7bee863e754d66a230c1 File:Site-favicon.ico 6 426 1388 931 2024-08-05T21:29:36Z Karmaworks 68963 Karmaworks uploaded [[File:Site-favicon.ico]] wikitext text/x-wiki [[Category:Wiki skin images]] f0235f85e2414431e046ae251792bf050daef5f7 1389 1388 2024-08-05T21:30:07Z Karmaworks 68963 wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Wiki skin images]] ac6d88e0e0787386a19d87d8606aa75fca00d5b2 1393 1389 2024-08-05T21:39:59Z Karmaworks 68963 Protected "[[File:Site-favicon.ico]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Wiki skin images]] ac6d88e0e0787386a19d87d8606aa75fca00d5b2 File:Site-logo.png 6 728 1390 2024-08-05T21:36:38Z Karmaworks 68963 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 1391 1390 2024-08-05T21:37:25Z Karmaworks 68963 wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Wiki skin images]] ac6d88e0e0787386a19d87d8606aa75fca00d5b2 1392 1391 2024-08-05T21:39:41Z Karmaworks 68963 Protected "[[File:Site-logo.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Wiki skin images]] ac6d88e0e0787386a19d87d8606aa75fca00d5b2 Stick Warfare: Blood Strike Wiki 0 161 1394 1370 2024-08-05T21:41:18Z Karmaworks 68963 wikitext text/x-wiki <div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]] == Welcome to the Stick Warfare: Blood Strike Wiki! == [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends. </div> == '''Content''' == Keep this here unless you're going to remake it, it makes it easier to get around {| class="wikitable" style="text-align:center; vertical-align:middle; margin: auto" |[[Perks]] |[[Automatic Pistols]] |[[Revolvers]] |[[Machine Pistols]] |[[Submachine Guns|Submachine Guns (SMG)]] |[[Shotguns]] |- |[[Skills]] |[[Assault Rifles]] |[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]] |[[Light Machine Guns|Light Machine Guns (LMG)]] |[[Sniper Rifles]] |[[Grenade Launchers]] |- |[[Gadgets]] |[[Rocket Launchers]] |[[Flame Weapons]] |[[Healing Weapons]] |[[Heavy Weapons]] |[[Game Modes]] |} =='''Other Sites'''== [https://discord.com/invite/tmgamesofficial Official Discord Server] [https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel] [https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel] [https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link] {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} __NOTITLE__ __NOTOC__ __NOEDITSECTION__ [[Category:{{SITENAME}}| ]] c1bc132835370c8558e00983b93d6ade438b9b56 Category:Stick Warfare: Blood Strike Wiki 14 729 1395 2024-08-05T21:41:30Z Karmaworks 68963 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category:Assault Rifle 14 162 1396 408 2024-08-05T21:42:41Z Karmaworks 68963 wikitext text/x-wiki An all-rounder weapon type that is suitable for all situations. Certain assault rifles always have different stats. [[Category:Weapons]] e0787fe4066bf1fef4a073e737ffb3b885c23dc6 Category:Weapons 14 730 1397 2024-08-05T21:42:50Z Karmaworks 68963 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Classes 14 411 1398 816 2024-08-05T21:43:14Z Karmaworks 68963 wikitext text/x-wiki В этой статье написаны лишь основы, нету рекомендаций к классам и т.п. Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам. Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10% Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины. Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью. Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка. Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит. Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено. Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам. Марксман - этот класс имеет бонусы к марксманским винтовкам. Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам. Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения. Инженер - этот класс носит с собой турель и имеет бонусы к ней. Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки. Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне. Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами. CQC специалист - я так и не понял что этот класс делает. Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте. Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки. Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату. Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки. Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере. Надеюсь я кому-то помог(вряд-ли) [[Category:{{SITENAME}}]] 1eca7f326dc8ff92429559d7566a2459a1a2dc0b Category:Designated Marksman Rifle 14 339 1399 708 2024-08-05T21:43:24Z Karmaworks 68963 wikitext text/x-wiki AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on an army with one. That won't end well... [[Category:Weapons]] 401ce6f94e43a375e2fa8c091b720a413996deab Category:Flame Weapon 14 159 1400 329 2024-08-05T21:43:31Z Karmaworks 68963 wikitext text/x-wiki Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the number remaining walking marshmallows waiting to be roasted,(enemies) to the ground. [[Category:Weapons]] 20bca0d435de714ada85ba25f789db4ecb593e60 Category:Gadgets and Cosmetics 14 410 1401 814 2024-08-05T21:43:42Z Karmaworks 68963 wikitext text/x-wiki This page will contain all the gadgets, just yapping so I can link to it for now. [[Category:{{SITENAME}}]] 66cbd13529aa5623a86c33e830f88a12ce8d40a4 Category:Grenade Launcher 14 119 1402 204 2024-08-05T21:43:49Z Karmaworks 68963 wikitext text/x-wiki Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe not that far, but they're insanely fun to use! [[Category:Weapons]] 889451dd40a3154732b24773bc8490395f769017 Category:Light Machine Gun 14 365 1403 745 2024-08-05T21:43:54Z Karmaworks 68963 wikitext text/x-wiki The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets at 1000rpm? Paint the battle field with bodies and used shells. [[Category:Weapons]] 588e4be268a042d85ba2a896f89d2f8a08ea479b Category:Revolver 14 140 1404 257 2024-08-05T21:43:59Z Karmaworks 68963 wikitext text/x-wiki Revolvers are weapons that have a slow fire rate, but usually have either high accuracy, high damage or high range to compensate for it. [[Category:Weapons]] cd1cdbf98583f8bf504c5a00737946af7387bd93 Category:Rocket Launcher 14 274 1405 573 2024-08-05T21:44:04Z Karmaworks 68963 wikitext text/x-wiki Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage, But be careful use it on the right time because of the reload speed. [[Category:Weapons]] 2be74d51ac50404b00c7dd1a8eaf124f74d166bb Category:Shotgun 14 263 1406 561 2024-08-05T21:44:09Z Karmaworks 68963 wikitext text/x-wiki Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that being said, from the pump to the load, these guns deliver very satisfying firepower to their wielders. [[Category:Weapons]] bbbdc92f8be3f57733fe0aedf06e64c217a807af Category:Sniper Rifle 14 100 1407 173 2024-08-05T21:44:14Z Karmaworks 68963 wikitext text/x-wiki Sniper Rifles are weapons that usually boast high range, high accuracy and very high damage, at the cost of low ammo and slow fire rate. [[Category:Weapons]] 438e94491a078338e237d735ba10416c1aee3f13 Category:Submachine Gun 14 247 1408 529 2024-08-05T21:45:18Z Karmaworks 68963 wikitext text/x-wiki The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're looking for a weapon that will rain bullets on your foes, pick up one of these bad boys today! [[Category:Weapons]] 12343485393a436a575df74f3a9054c2f51f841b Codes 0 316 1409 1385 2024-08-05T21:46:31Z Karmaworks 68963 wikitext text/x-wiki {{DISPLAYTITLE:Rewards Codes}} [[File:Reward Code.jpg|none|thumb]] Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of. To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 28 July. 2024. Most codes are case sensii..ve {| class="wikitable sortable" cellspacing="5" style=" width:100%" |+ |- ! class="unsortable" style="text-align:center;" |Code ! class="unsortable" style="text-align:center;" |Rewards ! data-sort-type="text" |Status |- |Love gift |10,500$ 30g | class="unsortable" style="text-align:center;" |Expired (invalid code) |- |Merry Christmas 2020 | class="unsortable" style="text-align:center;" |1,225$, 25g | style="background: Green; color:#FFF" |Always Active |- |We wish you a Merry Christmas! | class="unsortable" style="text-align:center;" |1,500$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2021 | class="unsortable" style="text-align:center;" |2,021$, 40g | style="background: Green; color:#FFF" |Expired |- |Happy New Year 2022 | class="unsortable" style="text-align:center;" |2,022$, 409g | style="background: Green; color:#FFF" |Expired |- |Happy 1st Anniversary | class="unsortable" style="text-align:center;" |5,000$, 50g | style="background: Green; color:#FFF" |Expired |- |Happy 2nd Anniversary | class="unsortable" style="text-align:center;" |6,000$, 60g | style="background: Green; color:#FFF" |Expired |- |Happy 3rd Anniversary | class="unsortable" style="text-align:center;" |30,000$, 100g | style="background: Green; color:#FFF" |Expired |- |} {{DEFAULTSORT:Rewards_Codes}} ==OOf== 0f6e014896bbc4eab1b7eacda3ae674a47d1a9e5 MediaWiki:Common.css 8 429 1410 1372 2024-08-05T21:51:27Z Karmaworks 68963 css text/css /* CSS placed here will be applied to all skins */ :root, .view-light { --wiki-body-background-image: none; --wiki-body-background-color: #f6f6f6; --wiki-body-background-color--rgb: 246,246,246; --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--rgb: 0,0,0; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--inverted--rgb: 255,255,255; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--rgb: 51,51,51; --wiki-body-dynamic-color--secondary--inverted: #dddddd; --wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #ffffff; --wiki-content-background-color--rgb: 255, 255, 255; --wiki-content-background-opacity: 1; --wiki-content-background-color--secondary: #fbfbfb; --wiki-content-background-color--secondary--rgb: 251, 251, 251; --wiki-content-border-color: #a7d7f9; --wiki-content-border-color--rgb: 167, 215, 249; --wiki-content-text-color: #111111; --wiki-content-text-color--rgb: 17, 17, 17; --wiki-content-link-color: #0645ad; --wiki-content-link-color--rgb: 6, 69, 173; --wiki-content-link-label-color: #ffffff; --wiki-content-link-label-color--rgb: 255,255,255; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #ba0000; --wiki-content-redlink-color--rgb: 186,0,0; --wiki-content-text-mix-color: #8a8b8b; --wiki-content-text-mix-color--rgb: 138,139,139; --wiki-content-text-mix-color-95: #eef0f0; --wiki-content-text-mix-color-95--rgb: 238,240,240; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--rgb: 0,0,0; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--inverted--rgb: 255,255,255; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--rgb: 51,51,51; --wiki-content-dynamic-color--secondary--inverted: #dddddd; --wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #3366cc; --wiki-accent-color--rgb: 51, 102, 204; --wiki-accent-color--hover: #447ff5; --wiki-accent-color--hover--rgb: 68, 127, 245; --wiki-accent-label-color: #ffffff; --wiki-accent-label-color--rgb: 255, 255, 255; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: 0.0; --wiki-sidebar-border-color: var(--wiki-body-background-color); --wiki-sidebar-border-color--rgb: var(--wiki-body-background-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: #e8f2f8; --wiki-navigation-background-color--rgb: 232, 242, 248; --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #bf0017; --wiki-alert-color--rgb: 191,0,23; --wiki-alert-label-color: #ffffff; --wiki-alert-label-color--rgb: 255, 255, 255; --wiki-warning-color: #cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #ffffff; --wiki-success-label-color--rgb: 255, 255, 255; --wiki-icon-general-filter: ; --wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); } .view-dark { --wiki-body-background-image: none; --wiki-body-background-color: #171717; --wiki-body-background-color--rgb: 23, 23, 23; --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--rgb: 255,255,255; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--inverted--rgb: 0,0,0; --wiki-body-dynamic-color--secondary: #dddddd; --wiki-body-dynamic-color--secondary--rgb: 221,221,221; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51; --wiki-body-font-family: sans-serif; --wiki-content-background-color: #444444; --wiki-content-background-color--rgb: 68, 68, 68; --wiki-content-background-opacity: 0.9; --wiki-content-background-color--secondary: #2b2b2b; --wiki-content-background-color--secondary--rgb: 43, 43, 43; --wiki-content-border-color: #ededed; --wiki-content-border-color--rgb: 237, 237, 237; --wiki-content-text-color: #ededed; --wiki-content-text-color--rgb: 237, 237, 237; --wiki-content-link-color: #56FFD2; --wiki-content-link-color--rgb: 86, 255, 210; --wiki-content-link-label-color: #000; --wiki-content-link-label-color--rgb: 0, 0, 0; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb); --wiki-content-redlink-color: #FF6000; --wiki-content-redlink-color--rgb: 255, 96, 0; --wiki-content-text-mix-color: #868686; --wiki-content-text-mix-color--rgb: 134,134,134; --wiki-content-text-mix-color-95: #2a2a2a; --wiki-content-text-mix-color-95--rgb: 42,42,42; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--rgb: 255, 255, 255; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--inverted--rgb: 0, 0, 0; --wiki-content-dynamic-color--secondary: #dddddd; --wiki-content-dynamic-color--secondary--rgb: 221, 221, 221; --wiki-content-dynamic-color--secondary--inverted: #333333; --wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-accent-color: #ff1980; --wiki-accent-color--rgb: 255,25,128; --wiki-accent-color--hover: #D82073; --wiki-accent-color--hover--rgb: 216,32,115; --wiki-accent-label-color: #000; --wiki-accent-label-color--rgb: 0,0,0; --wiki-accent-link-color: #22214d; --wiki-accent-link-color--rgb: 34, 33, 77; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #ce0018; --wiki-alert-color--rgb: 206,0,24; --wiki-alert-label-color: #000000; --wiki-alert-label-color--rgb: 0,0,0; --wiki-warning-color:#cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #000000; --wiki-success-label-color--rgb: 0,0,0; --wiki-icon-general-filter: invert(100%); --wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); } /***************************** * PortableInfoboxes * ******************************/ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /***************************** * End PortableInfoboxes * ******************************/ /********************************************************************************************************************* * Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) * **********************************************************************************************************************/ .hlist dl, .hlist ol, .hlist ul { margin: 0; padding: 0; } /* Display list items inline */ .hlist dd, .hlist dt, .hlist li { /* * don't trust the note that says margin doesn't work with inline * removing margin: 0 makes dds have margins again * We also want to reset margin-right in Minerva */ margin: 0; display: inline; } /* Display requested top-level lists inline */ .hlist.inline, .hlist.inline dl, .hlist.inline ol, .hlist.inline ul, /* Display nested lists inline */ .hlist dl dl, .hlist dl ol, .hlist dl ul, .hlist ol dl, .hlist ol ol, .hlist ol ul, .hlist ul dl, .hlist ul ol, .hlist ul ul { display: inline; } /* Hide empty list items */ .hlist .mw-empty-li { display: none; } /* TODO: :not() can maybe be used here to remove the later rule. naive test * seems to work. more testing needed. like so: */ .hlist dt:not(:last-child)::after { content: ": "; } .hlist dd:not(:last-child)::after, .hlist li:not(:last-child)::after { content: " \00B7 ";; font-weight: bold; } /* Add parentheses around nested lists */ .hlist dd dd:first-child::before, .hlist dd dt:first-child::before, .hlist dd li:first-child::before, .hlist dt dd:first-child::before, .hlist dt dt:first-child::before, .hlist dt li:first-child::before, .hlist li dd:first-child::before, .hlist li dt:first-child::before, .hlist li li:first-child::before { content: " ("; font-weight: normal; } .hlist dd dd:last-child::after, .hlist dd dt:last-child::after, .hlist dd li:last-child::after, .hlist dt dd:last-child::after, .hlist dt dt:last-child::after, .hlist dt li:last-child::after, .hlist li dd:last-child::after, .hlist li dt:last-child::after, .hlist li li:last-child::after { content: ")"; font-weight: normal; } /* Put ordinals in front of ordered list items */ .hlist ol { counter-reset: listitem; } .hlist ol > li { counter-increment: listitem; } .hlist ol > li::before { content: " " counter(listitem) "\a0"; } .hlist dd ol > li:first-child::before, .hlist dt ol > li:first-child::before, .hlist li ol > li:first-child::before { content: " (" counter(listitem) "\a0"; } /******************************************** * End semantically-correct horizontal lists * *********************************************/ /********************************************************** * Template:Navbox (needs semantic horizontal lists above) * ***********************************************************/ .navbox { clear: both; margin: 1em 0; padding: 3px; font-size: 90%; width: 100%; border: 1px solid var(--wiki-content-border-color); box-sizing: border-box; } .navbox-inner, .navbox-subgroup { border-spacing: 0; width: 100%; } /* Reduce spacing between adjacent navboxes */ .navbox + .navbox { margin-top: -1px; } /* Spacing between rows */ .navbox-spacer { height: 2px; } /* Title bars and labels */ .navbox-title { font-weight: bold; font-size: 115%; padding: 0.25em 0.6em; line-height: 1.5em; color: var(--wiki-accent-label-color); background: var(--wiki-accent-color); } .navbox-title, .navbox-abovebelow { padding-left: 1em; padding-right: 1em; text-align: center; } .navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background: rgba(var(--wiki-accent-color--rgb), 0.18); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .navbox .navbox-title a, .navbox .navbox-title a:visited, .navbox .navbox-title a.external, .navbox .navbox-title a.external:visited { color: var(--wiki-accent-link-color); } .navbox-title .mw-collapsible-toggle { font-weight: normal; text-align: right; } .navbox-title-text { font-size: 105%; } /* Navbox-related links */ .navbox-title .navbar { float: left; margin-right: 0.5em; } .navbox-title .navbar a.external::after { content: unset; } /* Groups */ .navbox-group { font-weight: bold; padding: 0 0.5em; white-space: nowrap; text-align: center; } /* Zebra colouring for rows */ .navbox-even { background: #fff1; } /* Subgroups: equal group labels between different child navboxes */ .navbox-subgroup > tbody > tr { display: flex; } .navbox-subgroup .navbox-title { width: 100%; } .navbox-subgroup .navbox-group { display: flex; align-items: center; justify-content: center; flex-basis: 11em; flex-grow: 1; flex-shrink: 0; white-space: normal; } /* Lists */ .navbox-list { width: 100%; } /* Mobile adjustments */ @media screen and (max-width: 1280px) { .mw-body .navbox-inner table { display: table; } } @media screen and (max-width: 720px) { .mw-body .navbox { display: none; } } /********************** * End Template:Navbox * ***********************/ /******************* * Main page layout * ********************/ #mp-box-welcome {grid-area: welcome;} #mp-box-about {grid-area: about;} #mp-box-links {grid-area: links;} #mp-box-contribute {grid-area: contribute;} #mp-box-featured {grid-area: featured;} #mp-box-basics {grid-area: basics;} #mp-box-gallery {grid-area: gallery;} #mp-box-iconlists {grid-area: iconlists;} /* Example Main Page 1 Grid Layout */ #mp-layout1-container { display:grid; grid-template-areas: "welcome" "about" "featured" "basics" "gallery" "links" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout1-container { grid-template-areas: "welcome welcome" "about about" "featured basics" "gallery links" "contribute contribute"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-layout1-container { grid-template-areas: "welcome welcome welcome" "about about basics" "featured featured basics" "gallery links links" "contribute contribute contribute"; grid-template-columns: 2fr 1fr 2fr; } } /* Example Main Page 2 Grid Layout */ #mp-layout2-container { display:grid; grid-template-areas: "welcome" "links" "about" "gallery" "iconlists" "contribute"; grid-template-columns:100%; gap:10px; } @media screen and (min-width:990px) { #mp-layout2-container { grid-template-areas: "welcome links" "gallery about" "iconlists about" "iconlists contribute"; grid-template-columns: 3fr 2fr; } } @media screen and (min-width:1350px) { #mp-layout2-container { grid-template-areas: "welcome welcome links" "welcome welcome about" "gallery gallery about" "iconlists iconlists contribute"; grid-template-columns: 3fr 2fr 2fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:0px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-box h2 { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); overflow: initial; border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0; padding: 5px 0; color:var(--wiki-heading-color); } .mp-box .welcome-message { font-size: 200%; font-family: var(--wiki-heading-font-family); margin: 0; padding: 5px 0; color: #fff; filter: drop-shadow(0px 2px 3px #000); } #mp-box-welcome { text-align:center; position:relative; overflow:hidden; } #mp-welcome { display:flex; flex-flow:column nowrap; position: relative; height: 100%; z-index: 2; box-sizing: border-box; } #mp-welcome .welcome-subtitle { height: 100%; background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85); padding:0.5em; } #mp-banner { position: absolute; width: 100%; height: 100%; filter: blur(5px); z-index: -1; background: url(/images/e/e0/MP_banner.jpg); background-size: cover; background-repeat: no-repeat; background-position: top center; } .view-dark #mp-banner { filter: blur(5px) brightness(50%); } .view-light #mp-banner { filter: blur(5px) contrast(50%); } .page-Stick_Warfare_Blood_Strike_Wiki img { max-width: 100%; height: auto; } /* [[Template:MP_link]] */ .mp-links { --gap:10px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:var(--gap); } .mp-links > ul > li { display:flex; flex-flow:column nowrap; align-items:stretch; text-align: center; box-sizing:border-box; flex: max(calc(50% - var(--gap)), 5em) 1 1; outline:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;} .mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;} .mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: center; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { height:100%; } .mp-links > ul > li > a:last-child:not(:first-child) { height:unset; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } .mp-links.side-image li { flex-flow:row nowrap; } /* MP icon lists */ .mp-iconlists { display: flex; flex-flow: wrap; gap: 5px 20px; } .mp-iconlists > .mp-iconlist { flex: 1; min-width: fit-content; } .mp-iconlist > h3 { padding: 0; margin: 0; } .mp-iconlist > ul { list-style: none; margin: 0; } /* MP gallery */ .mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display: flex; flex-flow: wrap; gap: 5px 10px; align-items: flex-end; justify-content: space-evenly; margin: 0; } .mp-box ul.gallery .gallerytext { margin-top: 1em; padding: 0; background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-link-color); } .mp-box .gallerybox:hover .gallerytext { background-color: rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-box ul.gallery .gallerytext > p { margin: 0; } .mp-box ul.gallery .gallerytext a { display: block; padding: .5em 0; } /*********************** * End main page layout * ************************/ /*********************** * Start DRUID infoboxes * ************************/ .druid-container { /* These variables are designed to inherit from your wiki's color variables. If your wiki uses a different naming scheme, change the inner names to match yours. If your wiki doesn't use color variables you should consider doing so, otherwise you can replace the inner variables or the fallback values with colors that match your wiki. */ --druid-background-color: var(--wiki-content-background-color, #ffffff); --druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255); --druid-secondary-background-color: var(--wiki-accent-color, #36c); --druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204); --druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff); --druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255); --druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0); --druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240); --druid-border-color: var(--wiki-content-border-color, #a7d7f9); --druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249); --druid-link-color: var(--wiki-content-link-color, #0645ad); --druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173); --druid-link-label-color: var(--wiki-content-link-label-color, #fff); --druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255); } .druid-container { border: 4px solid var(--druid-border-color); border-radius: 3px; background: var(--druid-background-color); float: right; clear: right; margin: 0 0 1em 1em; width:100%; max-width:22em; box-sizing: border-box; border-collapse: collapse; } @media screen and (max-width: 720px) { .druid-container { float: none; margin: 0.5rem auto; } } .druid-main-images-file, .druid-main-image { text-align:center; } .druid-infobox .druid-title, .druid-infobox .druid-section { background:rgba(var(--druid-secondary-background-color--rgb), 0.75); color:var(--druid-secondary-background-label-color); text-align:center; font-size:1.5em; padding:1px; } .druid-infobox .druid-section { font-size: 1.25em; font-weight: 500; } .druid-label { font-weight:bold; text-align: right; box-sizing: border-box; } .druid-row > .druid-label { width: 48%; flex-shrink: 0; } .druid-row > .druid-label, .druid-row > .druid-data { padding-inline: 0.3em; } .druid-main-image, .druid-main-images { padding:5px; } .druid-main-image img, .druid-main-images img { max-width:100%; height:auto; } .druid-main-images-labels { display:flex; flex-direction:row; flex-wrap:wrap; justify-content: space-evenly; margin:0.25em; gap:0.25em; } .druid-main-images-label { cursor:pointer; flex:1 1 auto; text-align:center; transition:.1s ease-in; outline:1px solid var(--druid-link-color); } .druid-main-images-label.focused { background:var(--druid-link-color); color:var(--druid-link-label-color); } .druid-main-images-label:not(.focused):hover { background:rgba(var(--druid-link-color--rgb), 0.25); } .druid-toggleable-data:not(.focused), .druid-main-images-file:not(.focused), .druid-toggleable-heading:not(.focused) { display:none; } .druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) { display:none; } .druid-section:has(.druid-toggleable-heading-empty.focused) { display:none; } .druid-grid { display:grid; gap: 0.3em; padding: 0.35em; } .druid-grid-item { background:var(--druid-tertiary-background-color); padding:0.25em; border:1px solid rgba(var(--druid-border-color--rgb), 0.5); border-radius: 2px; } .druid-grid-item > .druid-label, .druid-grid-item > .druid-data { text-align: center; } .druid-data-wide { width:100%; } .druid-section-container > .druid-collapsible { display: flex; justify-content: space-between; align-items: center; } .druid-collapsed { display:none!important; } .druid-collapsible { cursor:pointer; position:relative; } .druid-collapsible::after { content:'\2013'; display:block; position:absolute; right:10px; font-size:20px; font-weight:bold; color:var(--druid-secondary-background-label-color); } .druid-collapsible-collapsed::after { content:'+'; } .druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) { display: none; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /******** Custom display classes *********/ div.druid-stacked.druid-row, .druid-stacked div.druid-row { flex-direction: column; } .druid-stacked.druid-row > .druid-label, .druid-stacked .druid-row > .druid-label { text-align: left; width: 100%; flex-basis:unset; } .druid-stacked.druid-row > .druid-data, .druid-stacked .druid-row > .druid-data { padding-left: .75em; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /*********************** * End DRUID infoboxes * ************************/ /*** Miscellaneous ***/ .responsive-image { max-width:100%; height:auto; } .view-dark .invert-on-dark, .view-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px) { .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*** Utility classes for standard MW galleries ***/ /* it's important that spaced comes before centered in the sheet */ .gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; } /************************** * Start Modular Templates * **************************/ /********* [[Template:Ambox]] *********/ .ambox { border: 1px solid var(--wiki-content-border-color); border-left: 10px solid var(--wiki-accent-color); border-radius: 2px; display: flex; align-items: center; gap: .6em; margin: 1em 0; padding: 3px .6em; background-color: var(--wiki-content-background-color--secondary); box-shadow: 2px 2px 5px 0px #0002; } @media (min-width: 720px) { .ambox { margin-inline: 10%; } } .ambox.tiny { padding: .04rem .5em; margin-inline: 0; width: fit-content; } .ambox + .ambox { margin-top: -.6em; } .ambox-content p { margin: .15em 0; } .ambox-title { font-weight: bold; } /********* [[Template:Hatnote]] *********/ .hatnote { padding: 1px 0 1px 1.6em; margin-bottom: 0.5em; font-style: italic; border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted); } .hatnote.icon { padding-left: 0; } /********* [[Template:Spoiler]] *********/ .spoiler-content { background-color: rgb(127, 127, 127); transition: all 0.3s; cursor: pointer; } .spoiler-content > span { opacity: 0; transition: all 0.3s; } .spoiler-content > * { pointer-events:none; } .spoiler-content.show > * { pointer-events:unset; } .spoiler-content.show { background-color: rgba(127, 127, 127, 0); } .spoiler-content.show > span { opacity: 1; } /********* [[Template:Link icon]] *********/ .link-icon { --link-icon-line-height: 1.5em; --link-icon-size: 1.5em; display: inline-flex; align-items: center; height: var(--link-icon-line-height); vertical-align: bottom; } .link-icon .regular { align-self: center; } .link-icon .regular a { display: flex; } .link-icon .regular img { height: var(--link-icon-size); max-width: var(--link-icon-size); } .link-icon .fallback { outline: 1px solid var(--wiki-content-text-color); border-radius: 50%; text-align: center; width: var(--link-icon-size); line-height: var(--link-icon-size); } .link-icon.notext .fallback { display: inline-block; } .link-icon.notext { display: inline; } /********* [[Template:Quote]] *********/ .quote { background: var(--wiki-content-background-color--secondary); border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: .5em 0; padding: .5em; } .quote .block { display: block; } .quote .title { font-size: large; font-weight: bold; } .quote .content { font-style: italic; } .quote .author { font-weight: bold; text-align: end; } .quote .marks-wrapper { display: flex; gap: 5px; } .quote .marks-wrapper::before, .quote .marks-wrapper::after { font-size: 100px; line-height: 0px; } .quote .marks-wrapper::before { content: "\201C"; margin-top: 40px; } .quote .marks-wrapper::after { content: "\201D"; align-self: end; margin-bottom: -10px; } /************************ * End Modular Templates * *************************/ 4bb46d0b0c49252a969b0abb908efc8740dbb96a